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* Added in a neckslot. Moved some tie items over to said neckslot. * Changng some stuff to fix the new neckslot items. * no message * Altered comment to say that the old tie system is being kept as-is due to armbands and such instead of just avoiding conflicts. * no message * Changed the number for this. * Fixed jaws of life not having a category, thus they only would show up when searched.
71 lines
1.2 KiB
Plaintext
71 lines
1.2 KiB
Plaintext
//Most of these are defined at this level to reduce on checks elsewhere in the code.
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//Having them here also makes for a nice reference list of the various overlay-updating procs available
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/mob/proc/regenerate_icons() //TODO: phase this out completely if possible
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return
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/mob/proc/update_icons()
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return
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/mob/proc/update_transform()
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return
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/mob/proc/update_inv_handcuffed()
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return
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/mob/proc/update_inv_legcuffed()
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return
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/mob/proc/update_inv_back()
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return
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/mob/proc/update_inv_hands()
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return
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/mob/proc/update_inv_wear_mask()
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return
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/mob/proc/update_inv_neck()
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return
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/mob/proc/update_inv_wear_suit()
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return
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/mob/proc/update_inv_w_uniform()
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return
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/mob/proc/update_inv_belt()
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return
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/mob/proc/update_inv_head()
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return
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/mob/proc/update_body()
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return
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/mob/proc/update_hair()
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return
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/mob/proc/update_fire()
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return
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/mob/proc/update_inv_gloves()
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return
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/mob/proc/update_inv_wear_id()
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return
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/mob/proc/update_inv_shoes()
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return
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/mob/proc/update_inv_glasses()
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return
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/mob/proc/update_inv_s_store()
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return
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/mob/proc/update_inv_pockets()
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return
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/mob/proc/update_inv_ears()
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return |