mirror of
https://github.com/yogstation13/Yogstation.git
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832 lines
26 KiB
Plaintext
832 lines
26 KiB
Plaintext
GLOBAL_LIST_INIT(cable_colors, list(
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"yellow" = "#ffff00",
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"green" = "#00aa00",
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"blue" = "#1919c8",
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"pink" = "#ff3cc8",
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"orange" = "#ff8000",
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"cyan" = "#00ffff",
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"white" = "#ffffff",
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"red" = "#ff0000"
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))
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///////////////////////////////
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//CABLE STRUCTURE
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///////////////////////////////
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////////////////////////////////
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// Definitions
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////////////////////////////////
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/* Cable directions (d1 and d2)
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9 1 5
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\ | /
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8 - 0 - 4
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/ | \
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10 2 6
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If d1 = 0 and d2 = 0, there's no cable
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If d1 = 0 and d2 = dir, it's a O-X cable, getting from the center of the tile to dir (knot cable)
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If d1 = dir1 and d2 = dir2, it's a full X-X cable, getting from dir1 to dir2
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By design, d1 is the smallest direction and d2 is the highest
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*/
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/obj/structure/cable
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name = "power cable"
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desc = "A flexible, superconducting insulated cable for heavy-duty power transfer."
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icon = 'icons/obj/power_cond/cables.dmi'
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icon_state = "0-1"
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level = 1 //is underfloor
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layer = WIRE_LAYER //Above hidden pipes, GAS_PIPE_HIDDEN_LAYER
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anchored = TRUE
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obj_flags = CAN_BE_HIT | ON_BLUEPRINTS
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var/d1 = 0 // cable direction 1 (see above)
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var/d2 = 1 // cable direction 2 (see above)
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var/datum/powernet/powernet
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var/obj/item/stack/cable_coil/stored
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var/cable_color = "red"
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color = "#ff0000"
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/obj/structure/cable/yellow
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cable_color = "yellow"
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color = "#ffff00"
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/obj/structure/cable/green
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cable_color = "green"
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color = "#00aa00"
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/obj/structure/cable/blue
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cable_color = "blue"
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color = "#1919c8"
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/obj/structure/cable/pink
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cable_color = "pink"
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color = "#ff3cc8"
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/obj/structure/cable/orange
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cable_color = "orange"
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color = "#ff8000"
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/obj/structure/cable/cyan
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cable_color = "cyan"
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color = "#00ffff"
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/obj/structure/cable/white
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cable_color = "white"
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color = "#ffffff"
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// the power cable object
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/obj/structure/cable/Initialize(mapload, param_color)
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. = ..()
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// ensure d1 & d2 reflect the icon_state for entering and exiting cable
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var/dash = findtext(icon_state, "-")
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d1 = text2num( copytext( icon_state, 1, dash ) )
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d2 = text2num( copytext( icon_state, dash+1 ) )
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var/turf/T = get_turf(src) // hide if turf is not intact
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if(level==1)
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hide(T.intact)
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GLOB.cable_list += src //add it to the global cable list
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if(d1)
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stored = new/obj/item/stack/cable_coil(null,2,cable_color)
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else
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stored = new/obj/item/stack/cable_coil(null,1,cable_color)
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var/list/cable_colors = GLOB.cable_colors
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cable_color = param_color || cable_color || pick(cable_colors)
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if(cable_colors[cable_color])
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cable_color = cable_colors[cable_color]
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update_icon()
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/obj/structure/cable/Destroy() // called when a cable is deleted
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if(powernet)
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cut_cable_from_powernet() // update the powernets
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GLOB.cable_list -= src //remove it from global cable list
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return ..() // then go ahead and delete the cable
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/obj/structure/cable/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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var/turf/T = loc
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stored.forceMove(T)
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qdel(src)
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///////////////////////////////////
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// General procedures
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///////////////////////////////////
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//If underfloor, hide the cable
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/obj/structure/cable/hide(i)
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if(level == 1 && isturf(loc))
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invisibility = i ? INVISIBILITY_MAXIMUM : 0
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update_icon()
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/obj/structure/cable/update_icon()
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icon_state = "[d1]-[d2]"
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color = null
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add_atom_colour(cable_color, FIXED_COLOUR_PRIORITY)
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/obj/structure/cable/proc/handlecable(obj/item/W, mob/user, params)
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var/turf/T = get_turf(src)
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if(T.intact)
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return
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if(istype(W, /obj/item/wirecutters))
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if (shock(user, 50))
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return
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user.visible_message("[user] cuts the cable.", "<span class='notice'>You cut the cable.</span>")
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stored.add_fingerprint(user)
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investigate_log("was cut by [key_name(usr)] in [AREACOORD(src)]", INVESTIGATE_WIRES)
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deconstruct()
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return
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else if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/coil = W
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if (coil.get_amount() < 1)
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to_chat(user, "<span class='warning'>Not enough cable!</span>")
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return
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coil.cable_join(src, user)
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else if(istype(W, /obj/item/twohanded/rcl))
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var/obj/item/twohanded/rcl/R = W
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if(R.loaded)
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R.loaded.cable_join(src, user)
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R.is_empty(user)
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else if(istype(W, /obj/item/multitool))
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if(powernet && (powernet.avail > 0)) // is it powered?
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to_chat(user, "<span class='danger'>[DisplayPower(powernet.avail)] in power network.</span>")
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else
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to_chat(user, "<span class='danger'>The cable is not powered.</span>")
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shock(user, 5, 0.2)
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src.add_fingerprint(user)
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// Items usable on a cable :
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// - Wirecutters : cut it duh !
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// - Cable coil : merge cables
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// - Multitool : get the power currently passing through the cable
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//
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/obj/structure/cable/attackby(obj/item/W, mob/user, params)
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handlecable(W, user, params)
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// shock the user with probability prb
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/obj/structure/cable/proc/shock(mob/user, prb, siemens_coeff = 1)
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if(!prob(prb))
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return 0
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if (electrocute_mob(user, powernet, src, siemens_coeff))
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do_sparks(5, TRUE, src)
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return 1
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else
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return 0
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/obj/structure/cable/singularity_pull(S, current_size)
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..()
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if(current_size >= STAGE_FIVE)
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deconstruct()
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/obj/structure/cable/proc/update_stored(length = 1, colorC = "red")
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stored.amount = length
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stored.item_color = colorC
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stored.update_icon()
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////////////////////////////////////////////
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// Power related
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///////////////////////////////////////////
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/obj/structure/cable/proc/add_avail(amount)
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if(powernet)
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powernet.newavail += amount
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/obj/structure/cable/proc/add_load(amount)
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if(powernet)
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powernet.load += amount
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/obj/structure/cable/proc/surplus()
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if(powernet)
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return powernet.avail-powernet.load
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else
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return 0
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/obj/structure/cable/proc/avail()
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if(powernet)
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return powernet.avail
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else
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return 0
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/////////////////////////////////////////////////
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// Cable laying helpers
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////////////////////////////////////////////////
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//handles merging diagonally matching cables
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//for info : direction^3 is flipping horizontally, direction^12 is flipping vertically
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/obj/structure/cable/proc/mergeDiagonalsNetworks(direction)
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//search for and merge diagonally matching cables from the first direction component (north/south)
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var/turf/T = get_step(src, direction&3)//go north/south
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for(var/obj/structure/cable/C in T)
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if(!C)
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continue
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if(src == C)
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continue
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if(C.d1 == (direction^3) || C.d2 == (direction^3)) //we've got a diagonally matching cable
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if(!C.powernet) //if the matching cable somehow got no powernet, make him one (should not happen for cables)
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var/datum/powernet/newPN = new()
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newPN.add_cable(C)
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if(powernet) //if we already have a powernet, then merge the two powernets
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merge_powernets(powernet,C.powernet)
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else
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C.powernet.add_cable(src) //else, we simply connect to the matching cable powernet
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//the same from the second direction component (east/west)
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T = get_step(src, direction&12)//go east/west
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for(var/obj/structure/cable/C in T)
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if(!C)
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continue
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if(src == C)
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continue
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if(C.d1 == (direction^12) || C.d2 == (direction^12)) //we've got a diagonally matching cable
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if(!C.powernet) //if the matching cable somehow got no powernet, make him one (should not happen for cables)
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var/datum/powernet/newPN = new()
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newPN.add_cable(C)
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if(powernet) //if we already have a powernet, then merge the two powernets
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merge_powernets(powernet,C.powernet)
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else
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C.powernet.add_cable(src) //else, we simply connect to the matching cable powernet
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// merge with the powernets of power objects in the given direction
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/obj/structure/cable/proc/mergeConnectedNetworks(direction)
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var/fdir = (!direction)? 0 : turn(direction, 180) //flip the direction, to match with the source position on its turf
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if(!(d1 == direction || d2 == direction)) //if the cable is not pointed in this direction, do nothing
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return
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var/turf/TB = get_step(src, direction)
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for(var/obj/structure/cable/C in TB)
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if(!C)
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continue
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if(src == C)
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continue
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if(C.d1 == fdir || C.d2 == fdir) //we've got a matching cable in the neighbor turf
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if(!C.powernet) //if the matching cable somehow got no powernet, make him one (should not happen for cables)
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var/datum/powernet/newPN = new()
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newPN.add_cable(C)
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if(powernet) //if we already have a powernet, then merge the two powernets
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merge_powernets(powernet,C.powernet)
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else
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C.powernet.add_cable(src) //else, we simply connect to the matching cable powernet
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// merge with the powernets of power objects in the source turf
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/obj/structure/cable/proc/mergeConnectedNetworksOnTurf()
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var/list/to_connect = list()
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if(!powernet) //if we somehow have no powernet, make one (should not happen for cables)
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var/datum/powernet/newPN = new()
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newPN.add_cable(src)
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//first let's add turf cables to our powernet
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//then we'll connect machines on turf with a node cable is present
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for(var/AM in loc)
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if(istype(AM, /obj/structure/cable))
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var/obj/structure/cable/C = AM
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if(C.d1 == d1 || C.d2 == d1 || C.d1 == d2 || C.d2 == d2) //only connected if they have a common direction
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if(C.powernet == powernet)
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continue
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if(C.powernet)
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merge_powernets(powernet, C.powernet)
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else
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powernet.add_cable(C) //the cable was powernetless, let's just add it to our powernet
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else if(istype(AM, /obj/machinery/power/apc))
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var/obj/machinery/power/apc/N = AM
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if(!N.terminal)
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continue // APC are connected through their terminal
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if(N.terminal.powernet == powernet)
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continue
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to_connect += N.terminal //we'll connect the machines after all cables are merged
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else if(istype(AM, /obj/machinery/power)) //other power machines
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var/obj/machinery/power/M = AM
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if(M.powernet == powernet)
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continue
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to_connect += M //we'll connect the machines after all cables are merged
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//now that cables are done, let's connect found machines
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for(var/obj/machinery/power/PM in to_connect)
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if(!PM.connect_to_network())
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PM.disconnect_from_network() //if we somehow can't connect the machine to the new powernet, remove it from the old nonetheless
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//////////////////////////////////////////////
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// Powernets handling helpers
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//////////////////////////////////////////////
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//if powernetless_only = 1, will only get connections without powernet
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/obj/structure/cable/proc/get_connections(powernetless_only = 0)
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. = list() // this will be a list of all connected power objects
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var/turf/T
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//get matching cables from the first direction
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if(d1) //if not a node cable
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T = get_step(src, d1)
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if(T)
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. += power_list(T, src, turn(d1, 180), powernetless_only) //get adjacents matching cables
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if(d1&(d1-1)) //diagonal direction, must check the 4 possibles adjacents tiles
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T = get_step(src,d1&3) // go north/south
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if(T)
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. += power_list(T, src, d1 ^ 3, powernetless_only) //get diagonally matching cables
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T = get_step(src,d1&12) // go east/west
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if(T)
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. += power_list(T, src, d1 ^ 12, powernetless_only) //get diagonally matching cables
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. += power_list(loc, src, d1, powernetless_only) //get on turf matching cables
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//do the same on the second direction (which can't be 0)
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T = get_step(src, d2)
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if(T)
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. += power_list(T, src, turn(d2, 180), powernetless_only) //get adjacents matching cables
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if(d2&(d2-1)) //diagonal direction, must check the 4 possibles adjacents tiles
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T = get_step(src,d2&3) // go north/south
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if(T)
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. += power_list(T, src, d2 ^ 3, powernetless_only) //get diagonally matching cables
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T = get_step(src,d2&12) // go east/west
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if(T)
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. += power_list(T, src, d2 ^ 12, powernetless_only) //get diagonally matching cables
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. += power_list(loc, src, d2, powernetless_only) //get on turf matching cables
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return .
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//should be called after placing a cable which extends another cable, creating a "smooth" cable that no longer terminates in the centre of a turf.
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//needed as this can, unlike other placements, disconnect cables
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/obj/structure/cable/proc/denode()
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var/turf/T1 = loc
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if(!T1)
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return
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var/list/powerlist = power_list(T1,src,0,0) //find the other cables that ended in the centre of the turf, with or without a powernet
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if(powerlist.len>0)
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var/datum/powernet/PN = new()
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propagate_network(powerlist[1],PN) //propagates the new powernet beginning at the source cable
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if(PN.is_empty()) //can happen with machines made nodeless when smoothing cables
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qdel(PN)
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/obj/structure/cable/proc/auto_propogate_cut_cable(obj/O)
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if(O && !QDELETED(O))
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var/datum/powernet/newPN = new()// creates a new powernet...
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propagate_network(O, newPN)//... and propagates it to the other side of the cable
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// cut the cable's powernet at this cable and updates the powergrid
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/obj/structure/cable/proc/cut_cable_from_powernet(remove=TRUE)
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var/turf/T1 = loc
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var/list/P_list
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if(!T1)
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return
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if(d1)
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T1 = get_step(T1, d1)
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P_list = power_list(T1, src, turn(d1,180),0,cable_only = 1) // what adjacently joins on to cut cable...
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P_list += power_list(loc, src, d1, 0, cable_only = 1)//... and on turf
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if(P_list.len == 0)//if nothing in both list, then the cable was a lone cable, just delete it and its powernet
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powernet.remove_cable(src)
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for(var/obj/machinery/power/P in T1)//check if it was powering a machine
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if(!P.connect_to_network()) //can't find a node cable on a the turf to connect to
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P.disconnect_from_network() //remove from current network (and delete powernet)
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return
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var/obj/O = P_list[1]
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// remove the cut cable from its turf and powernet, so that it doesn't get count in propagate_network worklist
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if(remove)
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moveToNullspace()
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powernet.remove_cable(src) //remove the cut cable from its powernet
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addtimer(CALLBACK(O, .proc/auto_propogate_cut_cable, O), 0) //so we don't rebuild the network X times when singulo/explosion destroys a line of X cables
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// Disconnect machines connected to nodes
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if(d1 == 0) // if we cut a node (O-X) cable
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for(var/obj/machinery/power/P in T1)
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if(!P.connect_to_network()) //can't find a node cable on a the turf to connect to
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P.disconnect_from_network() //remove from current network
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///////////////////////////////////////////////
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// The cable coil object, used for laying cable
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///////////////////////////////////////////////
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////////////////////////////////
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// Definitions
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////////////////////////////////
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GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restraints", /obj/item/restraints/handcuffs/cable, 15)))
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/obj/item/stack/cable_coil
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name = "cable coil"
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gender = NEUTER //That's a cable coil sounds better than that's some cable coils
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icon = 'icons/obj/power.dmi'
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icon_state = "coil"
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item_state = "coil"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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max_amount = MAXCOIL
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amount = MAXCOIL
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merge_type = /obj/item/stack/cable_coil // This is here to let its children merge between themselves
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item_color = "red"
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desc = "A coil of insulated power cable."
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 5
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materials = list(MAT_METAL=10, MAT_GLASS=5)
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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attack_verb = list("whipped", "lashed", "disciplined", "flogged")
|
|
singular_name = "cable piece"
|
|
full_w_class = WEIGHT_CLASS_SMALL
|
|
grind_results = list("copper" = 2) //2 copper per cable in the coil
|
|
usesound = 'sound/items/deconstruct.ogg'
|
|
|
|
/obj/item/stack/cable_coil/cyborg
|
|
is_cyborg = 1
|
|
materials = list()
|
|
cost = 1
|
|
|
|
/obj/item/stack/cable_coil/cyborg/attack_self(mob/user)
|
|
var/cable_color = input(user,"Pick a cable color.","Cable Color") in list("red","yellow","green","blue","pink","orange","cyan","white")
|
|
item_color = cable_color
|
|
update_icon()
|
|
|
|
/obj/item/stack/cable_coil/suicide_act(mob/user)
|
|
if(locate(/obj/structure/chair/stool) in get_turf(user))
|
|
user.visible_message("<span class='suicide'>[user] is making a noose with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
else
|
|
user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
return(OXYLOSS)
|
|
|
|
/obj/item/stack/cable_coil/Initialize(mapload, new_amount = null, param_color = null)
|
|
. = ..()
|
|
|
|
var/list/cable_colors = GLOB.cable_colors
|
|
item_color = param_color || item_color || pick(cable_colors)
|
|
if(cable_colors[item_color])
|
|
item_color = cable_colors[item_color]
|
|
|
|
pixel_x = rand(-2,2)
|
|
pixel_y = rand(-2,2)
|
|
update_icon()
|
|
recipes = GLOB.cable_coil_recipes
|
|
|
|
///////////////////////////////////
|
|
// General procedures
|
|
///////////////////////////////////
|
|
|
|
|
|
//you can use wires to heal robotics
|
|
/obj/item/stack/cable_coil/attack(mob/living/carbon/human/H, mob/user)
|
|
if(!istype(H))
|
|
return ..()
|
|
|
|
var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
|
|
if(affecting && affecting.status == BODYPART_ROBOTIC)
|
|
if(user == H)
|
|
user.visible_message("<span class='notice'>[user] starts to fix some of the wires in [H]'s [affecting.name].</span>", "<span class='notice'>You start fixing some of the wires in [H]'s [affecting.name].</span>")
|
|
if(!do_mob(user, H, 50))
|
|
return
|
|
if(item_heal_robotic(H, user, 0, 15))
|
|
use(1)
|
|
return
|
|
else
|
|
return ..()
|
|
|
|
|
|
/obj/item/stack/cable_coil/update_icon()
|
|
icon_state = "[initial(item_state)][amount < 3 ? amount : ""]"
|
|
name = "cable [amount < 3 ? "piece" : "coil"]"
|
|
color = null
|
|
add_atom_colour(item_color, FIXED_COLOUR_PRIORITY)
|
|
|
|
/obj/item/stack/cable_coil/attack_hand(mob/user)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
var/obj/item/stack/cable_coil/new_cable = ..()
|
|
if(istype(new_cable))
|
|
new_cable.item_color = item_color
|
|
new_cable.update_icon()
|
|
|
|
//add cables to the stack
|
|
/obj/item/stack/cable_coil/proc/give(extra)
|
|
if(amount + extra > max_amount)
|
|
amount = max_amount
|
|
else
|
|
amount += extra
|
|
update_icon()
|
|
|
|
|
|
|
|
///////////////////////////////////////////////
|
|
// Cable laying procedures
|
|
//////////////////////////////////////////////
|
|
|
|
/obj/item/stack/cable_coil/proc/get_new_cable(location)
|
|
var/path = /obj/structure/cable
|
|
return new path(location, item_color)
|
|
|
|
// called when cable_coil is clicked on a turf
|
|
/obj/item/stack/cable_coil/proc/place_turf(turf/T, mob/user, dirnew)
|
|
if(!isturf(user.loc))
|
|
return
|
|
|
|
if(!isturf(T) || T.intact || !T.can_have_cabling())
|
|
to_chat(user, "<span class='warning'>You can only lay cables on catwalks and plating!</span>")
|
|
return
|
|
|
|
if(get_amount() < 1) // Out of cable
|
|
to_chat(user, "<span class='warning'>There is no cable left!</span>")
|
|
return
|
|
|
|
if(get_dist(T,user) > 1) // Too far
|
|
to_chat(user, "<span class='warning'>You can't lay cable at a place that far away!</span>")
|
|
return
|
|
|
|
var/dirn
|
|
if(!dirnew) //If we weren't given a direction, come up with one! (Called as null from catwalk.dm and floor.dm)
|
|
if(user.loc == T)
|
|
dirn = user.dir //If laying on the tile we're on, lay in the direction we're facing
|
|
else
|
|
dirn = get_dir(T, user)
|
|
else
|
|
dirn = dirnew
|
|
|
|
for(var/obj/structure/cable/LC in T)
|
|
if(LC.d2 == dirn && LC.d1 == 0)
|
|
to_chat(user, "<span class='warning'>There's already a cable at that position!</span>")
|
|
return
|
|
|
|
var/obj/structure/cable/C = get_new_cable(T)
|
|
|
|
//set up the new cable
|
|
C.d1 = 0 //it's a O-X node cable
|
|
C.d2 = dirn
|
|
C.add_fingerprint(user)
|
|
C.update_icon()
|
|
|
|
//create a new powernet with the cable, if needed it will be merged later
|
|
var/datum/powernet/PN = new()
|
|
PN.add_cable(C)
|
|
|
|
C.mergeConnectedNetworks(C.d2) //merge the powernet with adjacents powernets
|
|
C.mergeConnectedNetworksOnTurf() //merge the powernet with on turf powernets
|
|
|
|
if(C.d2 & (C.d2 - 1))// if the cable is layed diagonally, check the others 2 possible directions
|
|
C.mergeDiagonalsNetworks(C.d2)
|
|
|
|
use(1)
|
|
|
|
if(C.shock(user, 50))
|
|
if(prob(50)) //fail
|
|
new /obj/item/stack/cable_coil(get_turf(C), 1, C.color)
|
|
C.deconstruct()
|
|
|
|
return C
|
|
|
|
// called when cable_coil is click on an installed obj/cable
|
|
// or click on a turf that already contains a "node" cable
|
|
/obj/item/stack/cable_coil/proc/cable_join(obj/structure/cable/C, mob/user, var/showerror = TRUE)
|
|
var/turf/U = user.loc
|
|
if(!isturf(U))
|
|
return
|
|
|
|
var/turf/T = C.loc
|
|
|
|
if(!isturf(T) || T.intact) // sanity checks, also stop use interacting with T-scanner revealed cable
|
|
return
|
|
|
|
if(get_dist(C, user) > 1) // make sure it's close enough
|
|
to_chat(user, "<span class='warning'>You can't lay cable at a place that far away!</span>")
|
|
return
|
|
|
|
|
|
if(U == T) //if clicked on the turf we're standing on, try to put a cable in the direction we're facing
|
|
place_turf(T,user)
|
|
return
|
|
|
|
var/dirn = get_dir(C, user)
|
|
|
|
// one end of the clicked cable is pointing towards us
|
|
if(C.d1 == dirn || C.d2 == dirn)
|
|
if(!U.can_have_cabling()) //checking if it's a plating or catwalk
|
|
if (showerror)
|
|
to_chat(user, "<span class='warning'>You can only lay cables on catwalks and plating!</span>")
|
|
return
|
|
if(U.intact) //can't place a cable if it's a plating with a tile on it
|
|
to_chat(user, "<span class='warning'>You can't lay cable there unless the floor tiles are removed!</span>")
|
|
return
|
|
else
|
|
// cable is pointing at us, we're standing on an open tile
|
|
// so create a stub pointing at the clicked cable on our tile
|
|
|
|
var/fdirn = turn(dirn, 180) // the opposite direction
|
|
|
|
for(var/obj/structure/cable/LC in U) // check to make sure there's not a cable there already
|
|
if(LC.d1 == fdirn || LC.d2 == fdirn)
|
|
if (showerror)
|
|
to_chat(user, "<span class='warning'>There's already a cable at that position!</span>")
|
|
return
|
|
|
|
var/obj/structure/cable/NC = get_new_cable (U)
|
|
|
|
NC.d1 = 0
|
|
NC.d2 = fdirn
|
|
NC.add_fingerprint(user)
|
|
NC.update_icon()
|
|
|
|
//create a new powernet with the cable, if needed it will be merged later
|
|
var/datum/powernet/newPN = new()
|
|
newPN.add_cable(NC)
|
|
|
|
NC.mergeConnectedNetworks(NC.d2) //merge the powernet with adjacents powernets
|
|
NC.mergeConnectedNetworksOnTurf() //merge the powernet with on turf powernets
|
|
|
|
if(NC.d2 & (NC.d2 - 1))// if the cable is layed diagonally, check the others 2 possible directions
|
|
NC.mergeDiagonalsNetworks(NC.d2)
|
|
|
|
use(1)
|
|
|
|
if (NC.shock(user, 50))
|
|
if (prob(50)) //fail
|
|
NC.deconstruct()
|
|
|
|
return
|
|
|
|
// exisiting cable doesn't point at our position, so see if it's a stub
|
|
else if(C.d1 == 0)
|
|
// if so, make it a full cable pointing from it's old direction to our dirn
|
|
var/nd1 = C.d2 // these will be the new directions
|
|
var/nd2 = dirn
|
|
|
|
|
|
if(nd1 > nd2) // swap directions to match icons/states
|
|
nd1 = dirn
|
|
nd2 = C.d2
|
|
|
|
|
|
for(var/obj/structure/cable/LC in T) // check to make sure there's no matching cable
|
|
if(LC == C) // skip the cable we're interacting with
|
|
continue
|
|
if((LC.d1 == nd1 && LC.d2 == nd2) || (LC.d1 == nd2 && LC.d2 == nd1) ) // make sure no cable matches either direction
|
|
if (showerror)
|
|
to_chat(user, "<span class='warning'>There's already a cable at that position!</span>")
|
|
|
|
return
|
|
|
|
|
|
C.update_icon()
|
|
|
|
C.d1 = nd1
|
|
C.d2 = nd2
|
|
|
|
//updates the stored cable coil
|
|
C.update_stored(2, item_color)
|
|
|
|
C.add_fingerprint(user)
|
|
C.update_icon()
|
|
|
|
|
|
C.mergeConnectedNetworks(C.d1) //merge the powernets...
|
|
C.mergeConnectedNetworks(C.d2) //...in the two new cable directions
|
|
C.mergeConnectedNetworksOnTurf()
|
|
|
|
if(C.d1 & (C.d1 - 1))// if the cable is layed diagonally, check the others 2 possible directions
|
|
C.mergeDiagonalsNetworks(C.d1)
|
|
|
|
if(C.d2 & (C.d2 - 1))// if the cable is layed diagonally, check the others 2 possible directions
|
|
C.mergeDiagonalsNetworks(C.d2)
|
|
|
|
use(1)
|
|
|
|
if (C.shock(user, 50))
|
|
if (prob(50)) //fail
|
|
C.deconstruct()
|
|
return
|
|
|
|
C.denode()// this call may have disconnected some cables that terminated on the centre of the turf, if so split the powernets.
|
|
return
|
|
|
|
//////////////////////////////
|
|
// Misc.
|
|
/////////////////////////////
|
|
|
|
/obj/item/stack/cable_coil/red
|
|
item_color = "red"
|
|
color = "#ff0000"
|
|
|
|
/obj/item/stack/cable_coil/yellow
|
|
item_color = "yellow"
|
|
color = "#ffff00"
|
|
|
|
/obj/item/stack/cable_coil/blue
|
|
item_color = "blue"
|
|
color = "#1919c8"
|
|
|
|
/obj/item/stack/cable_coil/green
|
|
item_color = "green"
|
|
color = "#00aa00"
|
|
|
|
/obj/item/stack/cable_coil/pink
|
|
item_color = "pink"
|
|
color = "#ff3ccd"
|
|
|
|
/obj/item/stack/cable_coil/orange
|
|
item_color = "orange"
|
|
color = "#ff8000"
|
|
|
|
/obj/item/stack/cable_coil/cyan
|
|
item_color = "cyan"
|
|
color = "#00ffff"
|
|
|
|
/obj/item/stack/cable_coil/white
|
|
item_color = "white"
|
|
|
|
/obj/item/stack/cable_coil/random
|
|
item_color = null
|
|
color = "#ffffff"
|
|
|
|
|
|
/obj/item/stack/cable_coil/random/five
|
|
amount = 5
|
|
|
|
/obj/item/stack/cable_coil/cut
|
|
amount = null
|
|
icon_state = "coil2"
|
|
|
|
/obj/item/stack/cable_coil/cut/Initialize(mapload)
|
|
. = ..()
|
|
if(!amount)
|
|
amount = rand(1,2)
|
|
pixel_x = rand(-2,2)
|
|
pixel_y = rand(-2,2)
|
|
update_icon()
|
|
|
|
/obj/item/stack/cable_coil/cut/red
|
|
item_color = "red"
|
|
color = "#ff0000"
|
|
|
|
/obj/item/stack/cable_coil/cut/yellow
|
|
item_color = "yellow"
|
|
color = "#ffff00"
|
|
|
|
/obj/item/stack/cable_coil/cut/blue
|
|
item_color = "blue"
|
|
color = "#1919c8"
|
|
|
|
/obj/item/stack/cable_coil/cut/green
|
|
item_color = "green"
|
|
color = "#00aa00"
|
|
|
|
/obj/item/stack/cable_coil/cut/pink
|
|
item_color = "pink"
|
|
color = "#ff3ccd"
|
|
|
|
/obj/item/stack/cable_coil/cut/orange
|
|
item_color = "orange"
|
|
color = "#ff8000"
|
|
|
|
/obj/item/stack/cable_coil/cut/cyan
|
|
item_color = "cyan"
|
|
color = "#00ffff"
|
|
|
|
/obj/item/stack/cable_coil/cut/white
|
|
item_color = "white"
|
|
|
|
/obj/item/stack/cable_coil/cut/random
|
|
item_color = null
|
|
color = "#ffffff"
|