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balance: Limbs no longer need to have full damage to be dismemberable, although more damage means higher dismemberment chance. balance: Damaging limbs now only counts as 75% for the mob's total health. Bleeding still applies normally. add: Limbs that reach max damage will now be disabled until they are healed to half health. add: Disabled limbs work similarly to missing limbs, but they can still be used to wear items or handcuffs. Fixes #38445 Always felt odd how reaching max damage on a limb had no consequence. Now it does. Currently i only added effects for disabling arms and legs; "breaking" heads and torsos has no effect as of now.