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https://github.com/yogstation13/Yogstation.git
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* why no work angy * weird errors shit sucks * fixved it I can spell good * fix? POSSIBLY * nope wasnt this * no more immutable thhanks koffee * ok ok * removes all the pref stuff ""removes"" * remove this idiot * this goes bye bye * these go too genius * bye bye * better night vision * tries to fix camera maybe * ok fuck it we ball we ball * ok lets go back go back go back go back * WORK DAMNIT * ha fuc kyou * this maybe * this doesnt work :( * maybe fix maybe * fucks everything why do i do this * test update test * Revert "tries to fix camera" This reverts commit2d14fbae66. * reverts everything I just did peko pain * bye bitch * oh yeah add this I guess * Fucks up the camera net + chunk why * test maybe revert * Revert "test maybe revert" This reverts commit98c5ef1b93. * Revert "Fucks up the camera net + chunk" This reverts commit0e421ebf5f. * this isnt going well uh oh * Attempts to rework out security camera and probably more * Revert "this isnt going well" This reverts commit1d8ceac867. * Revert "Revert "this isnt going well"" This reverts commite26fb61415. * ok ok * Revert "ok" This reverts commit7e7a7f8372. * Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit" This reverts commit01094731c1, reversing changes made toc0cf69ebf1. * this doesn't need to be redefined I guess * no we need this totally * a familiar pain * 515 is L * yeah yeah * ok god fine * bye bye basemap :( doesnt work on runtime station * Fixes AI statis not working god im good * remove this oh god * Revert "Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit"" This reverts commitb3fb3ba0db. * proves to god I exist and im pissed * yog exclusive feature (tm) plane master * bring this back from previous push * updates vendor emissives as well as firealarms * Updates barsign and fucks everything up * Fixes barsigns breaks all lights and updates barsigns to be machines and not structures We will address this in a later patch * not sure who changed that oh well * yeah this got moved * this needs updating yeah * turns off the carbon monoxide alarm duh * FIXES IT YES thank you biome * turns this off too yeah * Can't compile yet but ports a ton of shit * L * the game opens ig * extra shit * fixes * signals and smooth queue * look ma im going horribly out of scope * fixes chasms * this fixed nothing * ??? * more barsigns for later * forgive me cowboy. also fuck diagonals * oops we need this apparently * fuck it we ball * Update _lists.dm * Update icon_smoothing.dm * it now works kinda * Update atom_initializing_EXPENSIVE.dm * lighting don't work * we have light * sort turfs better * big fucking reorganize * like everything except templates * boy i sure hope nothing bad happens to these bar templates * we're back * no runtimes baby * no errors * shuttles are almost fixed i think * Revert "shuttles are almost fixed i think" This reverts commit046058827c. * Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing" This reverts commit863e1b776d, reversing changes made to884623e600. * Revert "no errors" This reverts commit884623e600. * too far back i think * midround smoothing runtimes fixed i think * comment cleanup * should fix the component runtimes * Revert "Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing"" This reverts commita8ff8d63aa. * NO RUNTIMES AND ICEMETA WORKS LET'S GOOOOOO * please stay fixed icemeta * organizing render dms * woops this too in the reorganizing * cryo fixed * nah, i'd win * parallax isn't my problem * pls don't break icemeta * runtime station gets a cam console * well it compiles * maybe fix the map * woops * man i hate maps * was that it? * PLEASE * missing focus tests * maybe that was it * maybe * let's take the batteries out of the carbon monoxide detector * fuck osha * i hate vending machines * that's not a computer * slot machine fix * PLEASE * that wasn't supposed to be there * fuck it i can't fix everything at once * BLUESPACE LOCKER? * literally why * hhh * does this fix chasms? * that should fix bad index * please? * turf_flags for reservations * haha oops * yolo (kill me) * fix wood walls and other walls * fix stairs * that might have fixed shittles * baseturfs are good now i think * should fix plasma windows * decals fixed * please fix changelog * shuttle lighting still fucky * lighting is stinky slow and doesn't finish updating by the time the server starts guh * lighting seemingly works * slipping works * shuttle sounds, slips, and windoors fixed * why am i here * fuck the changelog * of course someone touched smoothing as i'm almost done * we good? * updating ai_eye and rename * z updates and more ai cam updates * ice fixed * weather and ice fix * clockies can see and other clean up catches * windows fixed * cowbot forgive me i'm trying to update flashlights to tg because there's no light on lower multi-z z's like ice meta bottom floor * movable lighting works on multi-z * gps fix * item stacking from drag works * falsewall fix * job panel fixed * AI HANDLED * woops that comment should be gone * i hate ai i hate ai * brass glass visible again * vents on top of tiles now * sigdrobe sprite back * centcomm portals work * portals and see openspace mapping icons fixed * icemeta my behated * kill * is that it * lighting cutoff is old hat * angery overlay * not super necessary * also extra but whatever * ticker but thicker * job fix i hope * this isn't needed anymore * latejoin fix? * laserpointer, pipecrawl, and some consoles fixed * i hate fixing bugs as they're made * we're not ready for that * redef cleanup * gps arrows, gun flashlights, shuttle console placement, multi-z pulling fixed * goofy ah gun code * this was a good idea and necessary * should fix caltrop component * does this please the linter * linter please accept this async function * THERE * take the batteries out * make it stop * cowbot stopped me from letting ghosts dab * recycler loc fix * fix border firedoors not blocking movement * should fix screen fade out and fade in on round start and end * darker command tile trim and fixed bronze wall sprites * fuck you linter * railings actually stop you from leaving * probably fixes gibtonite overlay when struck * armaments dispenser and clockwork catwalk * turbine fix probably * pointing at inhand items should be fixed * fix overwatch app * should hopefully fix cable rotation on shuttle move * flashlights have better directionality logic * hopefully fixes shuttle atmos on move * grilles fixed * hopefully this fixes shuttle buttons, airolocks, and other machinery not working after moving * ice meta mining area finally not freezing * fix lightbulb icons not updating * lava mask and lighting dots * we actually have this * fuck glowshrooms GC * fix light fixture interactions and icon updates * hopefully catches all the updates * lava lighting good to go * seclite was missing inhands * smoothing in replays * light updates accurate in replays * biome's multi-z requests --------- Co-authored-by: cowbot92 <75333826+cowbot92@users.noreply.github.com> Co-authored-by: Molti <gamingjoelouis@gmail.com> Co-authored-by: Ringalong <53777086+JohnFulpWillard@users.noreply.github.com>
147 lines
5.9 KiB
Plaintext
147 lines
5.9 KiB
Plaintext
/// The subsystem for controlling drastic performance enhancements aimed at reducing server load for a smoother albeit slightly duller gaming experience
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SUBSYSTEM_DEF(lag_switch)
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name = "Lag Switch"
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flags = SS_NO_FIRE
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/// If the lag switch measures should attempt to trigger automatically, TRUE if a config value exists
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var/auto_switch = FALSE
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/// Amount of connected clients at which the Lag Switch should engage, set via config or admin panel
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var/trigger_pop = INFINITY - 1337
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/// List of bools corresponding to code/__DEFINES/lag_switch.dm
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var/static/list/measures[MEASURES_AMOUNT]
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/// List of measures that toggle automatically
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var/list/auto_measures = list(DISABLE_GHOST_ZOOM_TRAY, DISABLE_RUNECHAT, DISABLE_USR_ICON2HTML, DISABLE_PARALLAX, DISABLE_FOOTSTEPS)
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/// Timer ID for the automatic veto period
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var/veto_timer_id
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/// Cooldown between say verb uses when slowmode is enabled
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var/slowmode_cooldown = 3 SECONDS
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/datum/controller/subsystem/lag_switch/Initialize()
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for(var/i in 1 to measures.len)
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measures[i] = FALSE
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var/auto_switch_pop = CONFIG_GET(number/auto_lag_switch_pop)
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if(auto_switch_pop)
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auto_switch = TRUE
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trigger_pop = auto_switch_pop
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RegisterSignal(SSdcs, COMSIG_GLOB_CLIENT_CONNECT, PROC_REF(client_connected))
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return SS_INIT_SUCCESS
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/datum/controller/subsystem/lag_switch/proc/client_connected(datum/source, client/connected)
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SIGNAL_HANDLER
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if(TGS_CLIENT_COUNT < trigger_pop)
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return
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auto_switch = FALSE
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UnregisterSignal(SSdcs, COMSIG_GLOB_CLIENT_CONNECT)
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veto_timer_id = addtimer(CALLBACK(src, PROC_REF(set_all_measures), TRUE, TRUE), 20 SECONDS, TIMER_STOPPABLE)
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message_admins("Lag Switch population threshold reached. Automatic activation of lag mitigation measures occuring in 20 seconds. (<a href='?_src_=holder;[HrefToken()];change_lag_switch_option=CANCEL'>CANCEL</a>)")
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log_admin("Lag Switch population threshold reached. Automatic activation of lag mitigation measures occuring in 20 seconds.")
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/// (En/Dis)able automatic triggering of switches based on client count
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/datum/controller/subsystem/lag_switch/proc/toggle_auto_enable()
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auto_switch = !auto_switch
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if(auto_switch)
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RegisterSignal(SSdcs, COMSIG_GLOB_CLIENT_CONNECT, PROC_REF(client_connected))
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else
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UnregisterSignal(SSdcs, COMSIG_GLOB_CLIENT_CONNECT)
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/// Called from an admin chat link
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/datum/controller/subsystem/lag_switch/proc/cancel_auto_enable_in_progress()
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if(!veto_timer_id)
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return FALSE
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deltimer(veto_timer_id)
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veto_timer_id = null
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return TRUE
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/// Update the slowmode timer length and clear existing ones if reduced
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/datum/controller/subsystem/lag_switch/proc/change_slowmode_cooldown(length)
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if(!length)
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return FALSE
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var/length_secs = length SECONDS
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if(length_secs <= 0)
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length_secs = 1 // one tick because cooldowns do not like 0
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if(length_secs < slowmode_cooldown)
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for(var/client/C as anything in GLOB.clients)
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COOLDOWN_RESET(C, say_slowmode)
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slowmode_cooldown = length_secs
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if(measures[SLOWMODE_SAY])
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to_chat(world, span_boldannounce("Slowmode timer has been changed to [length] seconds by an admin."))
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return TRUE
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/// Handle the state change for individual measures
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/datum/controller/subsystem/lag_switch/proc/set_measure(measure_key, state)
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if(isnull(measure_key) || isnull(state))
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stack_trace("SSlag_switch.set_measure() was called with a null arg")
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return FALSE
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if(isnull(LAZYACCESS(measures, measure_key)))
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stack_trace("SSlag_switch.set_measure() was called with a measure_key not in the list of measures")
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return FALSE
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if(measures[measure_key] == state)
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return TRUE
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measures[measure_key] = state
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switch(measure_key)
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if(DISABLE_DEAD_KEYLOOP)
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if(state)
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for(var/mob/user as anything in GLOB.player_list)
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if(user.stat == DEAD && !user.client?.holder)
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GLOB.keyloop_list -= user
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deadchat_broadcast(span_big("To increase performance Observer freelook is now disabled. Please use Orbit, Teleport, and Jump to look around."), message_type = DEADCHAT_ANNOUNCEMENT)
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else
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GLOB.keyloop_list |= GLOB.player_list
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deadchat_broadcast("Observer freelook has been re-enabled. Enjoy your wooshing.", message_type = DEADCHAT_ANNOUNCEMENT)
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if(DISABLE_GHOST_ZOOM_TRAY)
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if(state) // if enabling make sure current ghosts are updated
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for(var/mob/dead/observer/ghost in GLOB.dead_mob_list)
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if(!ghost.client)
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continue
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if(!ghost.client.holder && ghost.client.view_size.getView() != ghost.client.view_size.default)
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ghost.client.view_size.resetToDefault()
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if(SLOWMODE_SAY)
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if(state)
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to_chat(world, span_boldannounce("Slowmode for IC/dead chat has been enabled with [slowmode_cooldown/10] seconds between messages."))
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else
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for(var/client/C as anything in GLOB.clients)
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COOLDOWN_RESET(C, say_slowmode)
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to_chat(world, span_boldannounce("Slowmode for IC/dead chat has been disabled by an admin."))
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if(DISABLE_NON_OBSJOBS)
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world.update_status()
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if(DISABLE_PARALLAX)
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if (state)
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to_chat(world, span_boldannounce("Parallax has been disabled for performance concerns."))
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else
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to_chat(world, span_boldannounce("Parallax has been re-enabled."))
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for (var/mob/mob as anything in GLOB.mob_list)
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mob.hud_used?.update_parallax_pref()
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if (DISABLE_FOOTSTEPS)
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if (state)
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to_chat(world, span_boldannounce("Footstep sounds have been disabled for performance concerns."))
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else
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to_chat(world, span_boldannounce("Footstep sounds have been re-enabled."))
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return TRUE
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/// Helper to loop over all measures for mass changes
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/datum/controller/subsystem/lag_switch/proc/set_all_measures(state, automatic = FALSE)
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if(isnull(state))
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stack_trace("SSlag_switch.set_all_measures() was called with a null state arg")
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return FALSE
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if(automatic)
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message_admins("Lag Switch enabling automatic measures now.")
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log_admin("Lag Switch enabling automatic measures now.")
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veto_timer_id = null
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for(var/i in 1 to auto_measures.len)
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set_measure(auto_measures[i], state)
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return TRUE
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for(var/i in 1 to measures.len)
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set_measure(i, state)
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return TRUE
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