Files
Yogstation/code/controllers/subsystem/shuttle.dm
Altoids1 119ea82e32 The initial subsystem loading now gives an approximate % to completion, among other style tweaks (#13645)
* Makes the HEY LISTEN dialog a bit quieter

Now it only prints to admins. It's still logged and everything, for those who want to shave off the <100 ms it takes the server to usually handle this atmos equalization stuff.

TBH this is such a, weird debug line, I don't really know why it was kept in as a big dumb to_chat(world) for so long.

* Makes the subsystem init dialog look nicer

Now, instead of displaying performance times to the whole `world`, an approximate loading % is printed to everyone (with admins getting the old dialog in span_notice style).

EDIT: Fixes some stuff Gamer complained about
EDIT EDIT: I don't get how SHOULD_CALL_PARENT works

* Update yogstation/code/controllers/subsystem/yogs.dm

Co-authored-by: nmajask <nmajask@gmail.com>

Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: nmajask <nmajask@gmail.com>
2022-04-16 00:07:42 +01:00

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#define MAX_TRANSIT_REQUEST_RETRIES 10
SUBSYSTEM_DEF(shuttle)
name = "Shuttle"
wait = 10
init_order = INIT_ORDER_SHUTTLE
flags = SS_KEEP_TIMING|SS_NO_TICK_CHECK
loading_points = 4.9 SECONDS // Yogs -- loading times
var/list/mobile = list()
var/list/stationary = list()
var/list/beacons = list()
var/list/transit = list()
var/list/transit_requesters = list()
var/list/transit_request_failures = list()
//emergency shuttle stuff
var/obj/docking_port/mobile/emergency/emergency
var/obj/docking_port/mobile/arrivals/arrivals
var/obj/docking_port/mobile/emergency/backup/backup_shuttle
var/emergencyCallTime = 6000 //time taken for emergency shuttle to reach the station when called (in deciseconds)
var/emergencyDockTime = 1800 //time taken for emergency shuttle to leave again once it has docked (in deciseconds)
var/emergencyEscapeTime = 1200 //time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds)
var/area/emergencyLastCallLoc
var/emergencyCallAmount = 0 //how many times the escape shuttle was called
var/emergencyNoEscape
var/emergencyNoRecall = FALSE
var/list/hostileEnvironments = list() //Things blocking escape shuttle from leaving
var/list/tradeBlockade = list() //Things blocking cargo from leaving.
var/supplyBlocked = FALSE
//supply shuttle stuff
var/obj/docking_port/mobile/supply/supply
var/ordernum = 1 //order number given to next order
var/points = 5000 //number of trade-points we have
var/centcom_message = "" //Remarks from CentCom on how well you checked the last order.
var/list/discoveredPlants = list() //Typepaths for unusual plants we've already sent CentCom, associated with their potencies
var/list/supply_packs = list()
var/list/shoppinglist = list()
var/list/requestlist = list()
var/list/orderhistory = list()
var/list/hidden_shuttle_turfs = list() //all turfs hidden from navigation computers associated with a list containing the image hiding them and the type of the turf they are pretending to be
var/list/hidden_shuttle_turf_images = list() //only the images from the above list
var/datum/round_event/shuttle_loan/shuttle_loan
var/shuttle_purchased = SHUTTLEPURCHASE_PURCHASABLE //If the station has purchased a replacement escape shuttle this round
var/emag_shuttle_purchased = FALSE //If the traitors have purchased a replacement escape shuttle this round
var/lockdown = FALSE //disallow transit after nuke goes off
var/datum/map_template/shuttle/selected
var/obj/docking_port/mobile/existing_shuttle
var/obj/docking_port/mobile/preview_shuttle
var/datum/map_template/shuttle/preview_template
var/datum/turf_reservation/preview_reservation
/datum/controller/subsystem/shuttle/Initialize(timeofday)
ordernum = rand(1, 9000)
for(var/pack in subtypesof(/datum/supply_pack))
var/datum/supply_pack/P = new pack()
if(!P.contains)
continue
supply_packs[P.type] = P
initial_load()
if(!arrivals)
WARNING("No /obj/docking_port/mobile/arrivals placed on the map!")
if(!emergency)
WARNING("No /obj/docking_port/mobile/emergency placed on the map!")
if(!backup_shuttle)
WARNING("No /obj/docking_port/mobile/emergency/backup placed on the map!")
if(!supply)
WARNING("No /obj/docking_port/mobile/supply placed on the map!")
return ..()
/datum/controller/subsystem/shuttle/proc/initial_load()
for(var/s in stationary)
var/obj/docking_port/stationary/S = s
S.load_roundstart()
CHECK_TICK
/datum/controller/subsystem/shuttle/fire()
for(var/thing in mobile)
if(!thing)
mobile.Remove(thing)
continue
var/obj/docking_port/mobile/P = thing
P.check()
for(var/thing in transit)
var/obj/docking_port/stationary/transit/T = thing
if(!T.owner)
qdel(T, force=TRUE)
// This next one removes transit docks/zones that aren't
// immediately being used. This will mean that the zone creation
// code will be running a lot.
var/obj/docking_port/mobile/owner = T.owner
if(owner)
var/idle = owner.mode == SHUTTLE_IDLE
var/not_centcom_evac = owner.launch_status == NOLAUNCH
var/not_in_use = (!T.get_docked())
if(idle && not_centcom_evac && not_in_use)
qdel(T, force=TRUE)
CheckAutoEvac()
if(!SSmapping.clearing_reserved_turfs)
while(transit_requesters.len)
var/requester = popleft(transit_requesters)
var/success = generate_transit_dock(requester)
if(!success) // BACK OF THE QUEUE
transit_request_failures[requester]++
if(transit_request_failures[requester] < MAX_TRANSIT_REQUEST_RETRIES)
transit_requesters += requester
else
var/obj/docking_port/mobile/M = requester
M.transit_failure()
if(MC_TICK_CHECK)
break
/datum/controller/subsystem/shuttle/proc/CheckAutoEvac()
if(emergencyNoEscape || emergencyNoRecall || !emergency || !SSticker.HasRoundStarted())
return
var/threshold = CONFIG_GET(number/emergency_shuttle_autocall_threshold)
if(!threshold)
return
var/alive = 0
for(var/I in GLOB.player_list)
var/mob/M = I
if(M.stat != DEAD)
++alive
var/total = GLOB.joined_player_list.len
if(alive / total <= threshold)
var/msg = "Automatically dispatching shuttle due to crew death."
message_admins(msg)
log_game("[msg] Alive: [alive], Roundstart: [total], Threshold: [threshold]")
emergencyNoRecall = TRUE
priority_announce("Catastrophic casualties detected: crisis shuttle protocols activated - jamming recall signals across all frequencies.")
if(emergency.timeLeft(1) > emergencyCallTime * 0.4)
emergency.request(null, set_coefficient = 0.4)
/datum/controller/subsystem/shuttle/proc/block_recall(lockout_timer)
emergencyNoRecall = TRUE
addtimer(CALLBACK(src, .proc/unblock_recall), lockout_timer)
/datum/controller/subsystem/shuttle/proc/unblock_recall()
emergencyNoRecall = FALSE
/datum/controller/subsystem/shuttle/proc/getShuttle(id)
for(var/obj/docking_port/mobile/M in mobile)
if(M.id == id)
return M
WARNING("couldn't find shuttle with id: [id]")
/datum/controller/subsystem/shuttle/proc/getDock(id)
for(var/obj/docking_port/stationary/S in stationary)
if(S.id == id)
return S
WARNING("couldn't find dock with id: [id]")
/// Check if we can call the evac shuttle.
/// Returns TRUE if we can. Otherwise, returns a string detailing the problem.
/datum/controller/subsystem/shuttle/proc/canEvac(mob/user)
var/srd = CONFIG_GET(number/shuttle_refuel_delay)
if(world.time - SSticker.round_start_time < srd)
return "The emergency shuttle is refueling. Please wait [DisplayTimeText(srd - (world.time - SSticker.round_start_time))] before attempting to call."
switch(emergency.mode)
if(SHUTTLE_RECALL)
return "The emergency shuttle may not be called while returning to CentCom."
if(SHUTTLE_CALL)
return "The emergency shuttle is already on its way."
if(SHUTTLE_DOCKED)
return "The emergency shuttle is already here."
if(SHUTTLE_IGNITING)
return "The emergency shuttle is firing its engines to leave."
if(SHUTTLE_ESCAPE)
return "The emergency shuttle is moving away to a safe distance."
if(SHUTTLE_STRANDED)
return "The emergency shuttle has been disabled by CentCom."
return TRUE
/datum/controller/subsystem/shuttle/proc/requestEvac(mob/user, call_reason)
if(!emergency)
WARNING("requestEvac(): There is no emergency shuttle, but the \
shuttle was called. Using the backup shuttle instead.")
if(!backup_shuttle)
CRASH("requestEvac(): There is no emergency shuttle, \
or backup shuttle! The game will be unresolvable. This is \
possibly a mapping error, more likely a bug with the shuttle \
manipulation system, or badminry. It is possible to manually \
resolve this problem by loading an emergency shuttle template \
manually, and then calling register() on the mobile docking port. \
Good luck.")
emergency = backup_shuttle
var/can_evac_or_fail_reason = SSshuttle.canEvac(user)
if(can_evac_or_fail_reason != TRUE)
to_chat(user, span_alert("[can_evac_or_fail_reason]"))
return
switch(emergency.mode)
if(SHUTTLE_RECALL)
to_chat(user, "The emergency shuttle may not be called while returning to CentCom.")
return
if(SHUTTLE_CALL)
to_chat(user, "The emergency shuttle is already on its way.")
return
if(SHUTTLE_DOCKED)
to_chat(user, "The emergency shuttle is already here.")
return
if(SHUTTLE_IGNITING)
to_chat(user, "The emergency shuttle is firing its engines to leave.")
return
if(SHUTTLE_ESCAPE)
to_chat(user, "The emergency shuttle is moving away to a safe distance.")
return
if(SHUTTLE_STRANDED)
to_chat(user, "The emergency shuttle has been disabled by CentCom.")
return
call_reason = trim(html_encode(call_reason))
if(length(call_reason) < CALL_SHUTTLE_REASON_LENGTH && seclevel2num(get_security_level()) > SEC_LEVEL_GREEN)
to_chat(user, "You must provide a reason.")
return
var/area/signal_origin = get_area(user)
var/emergency_reason = "\nNature of emergency:\n\n[call_reason]"
var/security_num = seclevel2num(get_security_level())
switch(security_num)
if(SEC_LEVEL_RED,SEC_LEVEL_GAMMA,SEC_LEVEL_EPSILON,SEC_LEVEL_DELTA)
emergency.request(null, signal_origin, html_decode(emergency_reason), 1) //There is a serious threat we gotta move no time to give them five minutes.
else
emergency.request(null, signal_origin, html_decode(emergency_reason), 0)
var/datum/radio_frequency/frequency = SSradio.return_frequency(FREQ_STATUS_DISPLAYS)
if(!frequency)
return
var/datum/signal/status_signal = new(list("command" = "update")) // Start processing shuttle-mode displays to display the timer
frequency.post_signal(src, status_signal)
var/area/A = get_area(user)
log_game("[key_name(user)] has called the shuttle.")
deadchat_broadcast(" has called the shuttle at [span_name("[A.name]")].", span_name("[user.real_name]"), user)
if(call_reason)
SSblackbox.record_feedback("text", "shuttle_reason", 1, "[call_reason]")
log_game("Shuttle call reason: [call_reason]")
message_admins("[ADMIN_LOOKUPFLW(user)] has called the shuttle. (<A HREF='?_src_=holder;[HrefToken()];trigger_centcom_recall=1'>TRIGGER CENTCOM RECALL</A>)")
/datum/controller/subsystem/shuttle/proc/centcom_recall(old_timer, admiral_message)
if(emergency.mode != SHUTTLE_CALL || emergency.timer != old_timer)
return
emergency.cancel()
if(!admiral_message)
admiral_message = pick(GLOB.admiral_messages)
var/intercepttext = "<font size = 3><b>Nanotrasen Update</b>: Request For Shuttle.</font><hr>\
To whom it may concern:<br><br>\
We have taken note of the situation upon [station_name()] and have come to the \
conclusion that it does not warrant the abandonment of the station.<br>\
If you do not agree with our opinion we suggest that you open a direct \
line with us and explain the nature of your crisis.<br><br>\
<i>This message has been automatically generated based upon readings from long \
range diagnostic tools. To assure the quality of your request every finalized report \
is reviewed by an on-call rear admiral.<br>\
<b>Rear Admiral's Notes:</b> \
[admiral_message]"
print_command_report(intercepttext, announce = TRUE)
// Called when an emergency shuttle mobile docking port is
// destroyed, which will only happen with admin intervention
/datum/controller/subsystem/shuttle/proc/emergencyDeregister()
// When a new emergency shuttle is created, it will override the
// backup shuttle.
src.emergency = src.backup_shuttle
/datum/controller/subsystem/shuttle/proc/cancelEvac(mob/user)
if(canRecall())
emergency.cancel(get_area(user))
log_game("[key_name(user)] has recalled the shuttle.")
message_admins("[ADMIN_LOOKUPFLW(user)] has recalled the shuttle.")
deadchat_broadcast(" has recalled the shuttle from [span_name("[get_area_name(user, TRUE)]")].", span_name("[user.real_name]"), user)
return 1
/datum/controller/subsystem/shuttle/proc/canRecall()
if(!emergency || emergency.mode != SHUTTLE_CALL || emergencyNoRecall || SSticker.mode.name == "meteor")
return
var/security_num = seclevel2num(get_security_level())
switch(security_num)
if(SEC_LEVEL_GREEN)
if(emergency.timeLeft(1) < emergencyCallTime)
return
if(SEC_LEVEL_BLUE)
if(emergency.timeLeft(1) < emergencyCallTime * 0.5)
return
else
if(emergency.timeLeft(1) < emergencyCallTime * 0.25)
return
return 1
/datum/controller/subsystem/shuttle/proc/autoEvac()
if (!SSticker.IsRoundInProgress())
return
var/callShuttle = 1
for(var/thing in GLOB.shuttle_caller_list)
if(isAI(thing))
var/mob/living/silicon/ai/AI = thing
if(AI.deployed_shell && !AI.deployed_shell.client)
continue
if(AI.stat || !AI.client)
continue
else if(istype(thing, /obj/machinery/computer/communications))
var/obj/machinery/computer/communications/C = thing
if(C.stat & BROKEN)
continue
var/turf/T = get_turf(thing)
if(T && is_station_level(T.z))
callShuttle = 0
break
if(callShuttle)
if(EMERGENCY_IDLE_OR_RECALLED)
emergency.request(null, set_coefficient = 2.5)
log_game("There is no means of calling the shuttle anymore. Shuttle automatically called.")
message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")
/datum/controller/subsystem/shuttle/proc/registerHostileEnvironment(datum/bad)
hostileEnvironments[bad] = TRUE
checkHostileEnvironment()
/datum/controller/subsystem/shuttle/proc/clearHostileEnvironment(datum/bad)
hostileEnvironments -= bad
checkHostileEnvironment()
/datum/controller/subsystem/shuttle/proc/registerTradeBlockade(datum/bad)
tradeBlockade[bad] = TRUE
checkTradeBlockade()
/datum/controller/subsystem/shuttle/proc/clearTradeBlockade(datum/bad)
tradeBlockade -= bad
checkTradeBlockade()
/datum/controller/subsystem/shuttle/proc/checkTradeBlockade()
for(var/datum/d in tradeBlockade)
if(!istype(d) || QDELETED(d))
tradeBlockade -= d
supplyBlocked = tradeBlockade.len
if(supplyBlocked && (supply.mode == SHUTTLE_IGNITING))
supply.mode = SHUTTLE_STRANDED
supply.timer = null
//Make all cargo consoles speak up
if(!supplyBlocked && (supply.mode == SHUTTLE_STRANDED))
supply.mode = SHUTTLE_DOCKED
//Make all cargo consoles speak up
/datum/controller/subsystem/shuttle/proc/checkHostileEnvironment()
for(var/datum/d in hostileEnvironments)
if(!istype(d) || QDELETED(d))
hostileEnvironments -= d
emergencyNoEscape = hostileEnvironments.len
if(emergencyNoEscape && (emergency.mode == SHUTTLE_IGNITING))
emergency.mode = SHUTTLE_STRANDED
emergency.timer = null
emergency.sound_played = FALSE
priority_announce("Hostile environment detected. \
Departure has been postponed indefinitely pending \
conflict resolution.", null, 'sound/misc/notice1.ogg', "Priority")
if(!emergencyNoEscape && (emergency.mode == SHUTTLE_STRANDED))
emergency.mode = SHUTTLE_DOCKED
emergency.setTimer(emergencyDockTime)
priority_announce("Hostile environment resolved. \
You have 3 minutes to board the Emergency Shuttle.",
null, ANNOUNCER_SHUTTLEDOCK, "Priority")
//try to move/request to dockHome if possible, otherwise dockAway. Mainly used for admin buttons
/datum/controller/subsystem/shuttle/proc/toggleShuttle(shuttleId, dockHome, dockAway, timed)
var/obj/docking_port/mobile/M = getShuttle(shuttleId)
if(!M)
return 1
var/obj/docking_port/stationary/dockedAt = M.get_docked()
var/destination = dockHome
if(dockedAt && dockedAt.id == dockHome)
destination = dockAway
if(timed)
if(M.request(getDock(destination)))
return 2
else
if(M.initiate_docking(getDock(destination)) != DOCKING_SUCCESS)
return 2
return 0 //dock successful
/datum/controller/subsystem/shuttle/proc/moveShuttle(shuttleId, dockId, timed)
var/obj/docking_port/mobile/M = getShuttle(shuttleId)
var/obj/docking_port/stationary/D = getDock(dockId)
if(!M)
return 1
if(timed)
if(M.request(D))
return 2
else
if(M.initiate_docking(D) != DOCKING_SUCCESS)
return 2
return 0 //dock successful
/datum/controller/subsystem/shuttle/proc/request_transit_dock(obj/docking_port/mobile/M)
if(!istype(M))
CRASH("[M] is not a mobile docking port")
if(M.assigned_transit)
return
else
if(!(M in transit_requesters))
transit_requesters += M
/datum/controller/subsystem/shuttle/proc/generate_transit_dock(obj/docking_port/mobile/M)
// First, determine the size of the needed zone
// Because of shuttle rotation, the "width" of the shuttle is not
// always x.
var/travel_dir = M.preferred_direction
// Remember, the direction is the direction we appear to be
// coming from
var/dock_angle = dir2angle(M.preferred_direction) + dir2angle(M.port_direction) + 180
var/dock_dir = angle2dir(dock_angle)
var/transit_width = SHUTTLE_TRANSIT_BORDER * 2
var/transit_height = SHUTTLE_TRANSIT_BORDER * 2
// Shuttles travelling on their side have their dimensions swapped
// from our perspective
switch(dock_dir)
if(NORTH, SOUTH)
transit_width += M.width
transit_height += M.height
if(EAST, WEST)
transit_width += M.height
transit_height += M.width
/*
to_chat(world, "The attempted transit dock will be [transit_width] width, and \)
[transit_height] in height. The travel dir is [travel_dir]."
*/
var/transit_path = /turf/open/space/transit
switch(travel_dir)
if(NORTH)
transit_path = /turf/open/space/transit/north
if(SOUTH)
transit_path = /turf/open/space/transit/south
if(EAST)
transit_path = /turf/open/space/transit/east
if(WEST)
transit_path = /turf/open/space/transit/west
var/datum/turf_reservation/proposal = SSmapping.RequestBlockReservation(transit_width, transit_height, null, /datum/turf_reservation/transit, transit_path)
if(!istype(proposal))
return FALSE
var/turf/bottomleft = locate(proposal.bottom_left_coords[1], proposal.bottom_left_coords[2], proposal.bottom_left_coords[3])
// Then create a transit docking port in the middle
var/coords = M.return_coords(0, 0, dock_dir)
/* 0------2
| |
| |
| x |
3------1
*/
var/x0 = coords[1]
var/y0 = coords[2]
var/x1 = coords[3]
var/y1 = coords[4]
// Then we want the point closest to -infinity,-infinity
var/x2 = min(x0, x1)
var/y2 = min(y0, y1)
// Then invert the numbers
var/transit_x = bottomleft.x + SHUTTLE_TRANSIT_BORDER + abs(x2)
var/transit_y = bottomleft.y + SHUTTLE_TRANSIT_BORDER + abs(y2)
var/turf/midpoint = locate(transit_x, transit_y, bottomleft.z)
if(!midpoint)
return FALSE
var/area/shuttle/transit/A = new()
A.parallax_movedir = travel_dir
A.contents = proposal.reserved_turfs
var/obj/docking_port/stationary/transit/new_transit_dock = new(midpoint)
new_transit_dock.reserved_area = proposal
new_transit_dock.name = "Transit for [M.id]/[M.name]"
new_transit_dock.owner = M
new_transit_dock.assigned_area = A
// Add 180, because ports point inwards, rather than outwards
new_transit_dock.setDir(angle2dir(dock_angle))
M.assigned_transit = new_transit_dock
return new_transit_dock
/datum/controller/subsystem/shuttle/Recover()
if (istype(SSshuttle.mobile))
mobile = SSshuttle.mobile
if (istype(SSshuttle.stationary))
stationary = SSshuttle.stationary
if (istype(SSshuttle.transit))
transit = SSshuttle.transit
if (istype(SSshuttle.transit_requesters))
transit_requesters = SSshuttle.transit_requesters
if (istype(SSshuttle.transit_request_failures))
transit_request_failures = SSshuttle.transit_request_failures
if (istype(SSshuttle.emergency))
emergency = SSshuttle.emergency
if (istype(SSshuttle.arrivals))
arrivals = SSshuttle.arrivals
if (istype(SSshuttle.backup_shuttle))
backup_shuttle = SSshuttle.backup_shuttle
if (istype(SSshuttle.emergencyLastCallLoc))
emergencyLastCallLoc = SSshuttle.emergencyLastCallLoc
if (istype(SSshuttle.hostileEnvironments))
hostileEnvironments = SSshuttle.hostileEnvironments
if (istype(SSshuttle.supply))
supply = SSshuttle.supply
if (istype(SSshuttle.discoveredPlants))
discoveredPlants = SSshuttle.discoveredPlants
if (istype(SSshuttle.shoppinglist))
shoppinglist = SSshuttle.shoppinglist
if (istype(SSshuttle.requestlist))
requestlist = SSshuttle.requestlist
if (istype(SSshuttle.orderhistory))
orderhistory = SSshuttle.orderhistory
if (istype(SSshuttle.shuttle_loan))
shuttle_loan = SSshuttle.shuttle_loan
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
centcom_message = SSshuttle.centcom_message
ordernum = SSshuttle.ordernum
points = D.account_balance
emergencyNoEscape = SSshuttle.emergencyNoEscape
emergencyCallAmount = SSshuttle.emergencyCallAmount
shuttle_purchased = SSshuttle.shuttle_purchased
lockdown = SSshuttle.lockdown
selected = SSshuttle.selected
existing_shuttle = SSshuttle.existing_shuttle
preview_shuttle = SSshuttle.preview_shuttle
preview_template = SSshuttle.preview_template
preview_reservation = SSshuttle.preview_reservation
/datum/controller/subsystem/shuttle/proc/is_in_shuttle_bounds(atom/A)
var/area/current = get_area(A)
if(istype(current, /area/shuttle) && !istype(current, /area/shuttle/transit))
return TRUE
for(var/obj/docking_port/mobile/M in mobile)
if(M.is_in_shuttle_bounds(A))
return TRUE
/datum/controller/subsystem/shuttle/proc/get_containing_shuttle(atom/A)
var/list/mobile_cache = mobile
for(var/i in 1 to mobile_cache.len)
var/obj/docking_port/port = mobile_cache[i]
if(port.is_in_shuttle_bounds(A))
return port
/datum/controller/subsystem/shuttle/proc/get_containing_dock(atom/A)
. = list()
var/list/stationary_cache = stationary
for(var/i in 1 to stationary_cache.len)
var/obj/docking_port/port = stationary_cache[i]
if(port.is_in_shuttle_bounds(A))
. += port
/datum/controller/subsystem/shuttle/proc/get_dock_overlap(x0, y0, x1, y1, z)
. = list()
var/list/stationary_cache = stationary
for(var/i in 1 to stationary_cache.len)
var/obj/docking_port/port = stationary_cache[i]
if(!port || port.z != z)
continue
var/list/bounds = port.return_coords()
var/list/overlap = get_overlap(x0, y0, x1, y1, bounds[1], bounds[2], bounds[3], bounds[4])
var/list/xs = overlap[1]
var/list/ys = overlap[2]
if(xs.len && ys.len)
.[port] = overlap
/datum/controller/subsystem/shuttle/proc/update_hidden_docking_ports(list/remove_turfs, list/add_turfs)
var/list/remove_images = list()
var/list/add_images = list()
if(remove_turfs)
for(var/T in remove_turfs)
var/list/L = hidden_shuttle_turfs[T]
if(L)
remove_images += L[1]
hidden_shuttle_turfs -= remove_turfs
if(add_turfs)
for(var/V in add_turfs)
var/turf/T = V
var/image/I
if(remove_images.len)
//we can just reuse any images we are about to delete instead of making new ones
I = remove_images[1]
remove_images.Cut(1, 2)
I.loc = T
else
I = image(loc = T)
add_images += I
I.appearance = T.appearance
I.override = TRUE
hidden_shuttle_turfs[T] = list(I, T.type)
hidden_shuttle_turf_images -= remove_images
hidden_shuttle_turf_images += add_images
for(var/V in GLOB.navigation_computers)
var/obj/machinery/computer/camera_advanced/shuttle_docker/C = V
C.update_hidden_docking_ports(remove_images, add_images)
QDEL_LIST(remove_images)
/datum/controller/subsystem/shuttle/proc/action_load(datum/map_template/shuttle/loading_template, obj/docking_port/stationary/destination_port)
// Check for an existing preview
if(preview_shuttle && (loading_template != preview_template))
preview_shuttle.jumpToNullSpace()
preview_shuttle = null
preview_template = null
QDEL_NULL(preview_reservation)
if(!preview_shuttle)
if(load_template(loading_template))
preview_shuttle.linkup(loading_template, destination_port)
preview_template = loading_template
// get the existing shuttle information, if any
var/timer = 0
var/mode = SHUTTLE_IDLE
var/obj/docking_port/stationary/D
if(istype(destination_port))
D = destination_port
else if(existing_shuttle)
timer = existing_shuttle.timer
mode = existing_shuttle.mode
D = existing_shuttle.get_docked()
if(!D)
CRASH("No dock found for preview shuttle ([preview_template.name]), aborting.")
var/result = preview_shuttle.canDock(D)
// truthy value means that it cannot dock for some reason
// but we can ignore the someone else docked error because we'll
// be moving into their place shortly
if((result != SHUTTLE_CAN_DOCK) && (result != SHUTTLE_SOMEONE_ELSE_DOCKED))
WARNING("Template shuttle [preview_shuttle] cannot dock at [D] ([result]).")
return
if(existing_shuttle)
existing_shuttle.jumpToNullSpace()
var/list/force_memory = preview_shuttle.movement_force
preview_shuttle.movement_force = list("KNOCKDOWN" = 0, "THROW" = 0)
preview_shuttle.initiate_docking(D)
preview_shuttle.movement_force = force_memory
. = preview_shuttle
// Shuttle state involves a mode and a timer based on world.time, so
// plugging the existing shuttles old values in works fine.
preview_shuttle.timer = timer
preview_shuttle.mode = mode
preview_shuttle.register()
// TODO indicate to the user that success happened, rather than just
// blanking the modification tab
preview_shuttle = null
preview_template = null
existing_shuttle = null
selected = null
QDEL_NULL(preview_reservation)
/datum/controller/subsystem/shuttle/proc/load_template(datum/map_template/shuttle/S)
. = FALSE
// load shuttle template, centred at shuttle import landmark,
preview_reservation = SSmapping.RequestBlockReservation(S.width, S.height, SSmapping.transit.z_value, /datum/turf_reservation/transit)
if(!preview_reservation)
CRASH("failed to reserve an area for shuttle template loading")
var/turf/BL = TURF_FROM_COORDS_LIST(preview_reservation.bottom_left_coords)
S.load(BL, centered = FALSE, register = FALSE)
var/affected = S.get_affected_turfs(BL, centered=FALSE)
var/found = 0
// Search the turfs for docking ports
// - We need to find the mobile docking port because that is the heart of
// the shuttle.
// - We need to check that no additional ports have slipped in from the
// template, because that causes unintended behaviour.
for(var/T in affected)
for(var/obj/docking_port/P in T)
if(istype(P, /obj/docking_port/mobile))
found++
if(found > 1)
qdel(P, force=TRUE)
log_world("Map warning: Shuttle Template [S.mappath] has multiple mobile docking ports.")
else
preview_shuttle = P
if(istype(P, /obj/docking_port/stationary))
log_world("Map warning: Shuttle Template [S.mappath] has a stationary docking port.")
if(!found)
var/msg = "load_template(): Shuttle Template [S.mappath] has no mobile docking port. Aborting import."
for(var/T in affected)
var/turf/T0 = T
T0.empty()
message_admins(msg)
WARNING(msg)
return
//Everything fine
S.post_load(preview_shuttle)
return TRUE
/datum/controller/subsystem/shuttle/proc/unload_preview()
if(preview_shuttle)
preview_shuttle.jumpToNullSpace()
preview_shuttle = null
/datum/controller/subsystem/shuttle/ui_state(mob/user)
return GLOB.admin_state
/datum/controller/subsystem/shuttle/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ShuttleManipulator")
ui.open()
/proc/shuttlemode2str(mode)
switch(mode)
if(SHUTTLE_IDLE)
. = "idle"
if(SHUTTLE_IGNITING)
. = "engines charging"
if(SHUTTLE_RECALL)
. = "recalled"
if(SHUTTLE_CALL)
. = "called"
if(SHUTTLE_DOCKED)
. = "docked"
if(SHUTTLE_STRANDED)
. = "stranded"
if(SHUTTLE_ESCAPE)
. = "escape"
if(SHUTTLE_ENDGAME)
. = "endgame"
if(!.)
CRASH("shuttlemode2str(): invalid mode [mode]")
/datum/controller/subsystem/shuttle/ui_data(mob/user)
var/list/data = list()
data["tabs"] = list("Status", "Templates", "Modification")
// Templates panel
data["templates"] = list()
var/list/templates = data["templates"]
data["templates_tabs"] = list()
data["selected"] = list()
for(var/shuttle_id in SSmapping.shuttle_templates)
var/datum/map_template/shuttle/S = SSmapping.shuttle_templates[shuttle_id]
if(!templates[S.port_id])
data["templates_tabs"] += S.port_id
templates[S.port_id] = list(
"port_id" = S.port_id,
"templates" = list())
var/list/L = list()
L["name"] = S.name
L["shuttle_id"] = S.shuttle_id
L["port_id"] = S.port_id
L["description"] = S.description
L["admin_notes"] = S.admin_notes
if(selected == S)
data["selected"] = L
templates[S.port_id]["templates"] += list(L)
data["templates_tabs"] = sortList(data["templates_tabs"])
data["existing_shuttle"] = null
// Status panel
data["shuttles"] = list()
for(var/i in mobile)
var/obj/docking_port/mobile/M = i
var/timeleft = M.timeLeft(1)
var/list/L = list()
L["name"] = M.name
L["id"] = M.id
L["timer"] = M.timer
L["timeleft"] = M.getTimerStr()
if (timeleft > 1 HOURS)
L["timeleft"] = "Infinity"
L["can_fast_travel"] = M.timer && timeleft >= 50
L["can_fly"] = TRUE
if(istype(M, /obj/docking_port/mobile/emergency))
L["can_fly"] = FALSE
else if(!M.destination)
L["can_fast_travel"] = FALSE
if (M.mode != SHUTTLE_IDLE)
L["mode"] = capitalize(shuttlemode2str(M.mode))
L["status"] = M.getDbgStatusText()
if(M == existing_shuttle)
data["existing_shuttle"] = L
data["shuttles"] += list(L)
return data
/datum/controller/subsystem/shuttle/ui_act(action, params)
if(..())
return
var/mob/user = usr
// Preload some common parameters
var/shuttle_id = params["shuttle_id"]
var/datum/map_template/shuttle/S = SSmapping.shuttle_templates[shuttle_id]
switch(action)
if("select_template")
if(S)
existing_shuttle = getShuttle(S.port_id)
selected = S
. = TRUE
if("jump_to")
if(params["type"] == "mobile")
for(var/i in mobile)
var/obj/docking_port/mobile/M = i
if(M.id == params["id"])
user.forceMove(get_turf(M))
. = TRUE
break
if("fly")
for(var/i in mobile)
var/obj/docking_port/mobile/M = i
if(M.id == params["id"])
. = TRUE
M.admin_fly_shuttle(user)
break
if("fast_travel")
for(var/i in mobile)
var/obj/docking_port/mobile/M = i
if(M.id == params["id"] && M.timer && M.timeLeft(1) >= 50)
M.setTimer(50)
. = TRUE
message_admins("[key_name_admin(usr)] fast travelled [M]")
log_admin("[key_name(usr)] fast travelled [M]")
SSblackbox.record_feedback("text", "shuttle_manipulator", 1, "[M.name]")
break
if("preview")
if(S)
. = TRUE
unload_preview()
load_template(S)
if(preview_shuttle)
preview_template = S
user.forceMove(get_turf(preview_shuttle))
if("load")
if(existing_shuttle == backup_shuttle)
// TODO make the load button disabled
WARNING("The shuttle that the selected shuttle will replace \
is the backup shuttle. Backup shuttle is required to be \
intact for round sanity.")
else if(S)
. = TRUE
// If successful, returns the mobile docking port
var/obj/docking_port/mobile/mdp = action_load(S)
if(mdp)
user.forceMove(get_turf(mdp))
message_admins("[key_name_admin(usr)] loaded [mdp] with the shuttle manipulator.")
log_admin("[key_name(usr)] loaded [mdp] with the shuttle manipulator.</span>")
SSblackbox.record_feedback("text", "shuttle_manipulator", 1, "[mdp.name]")