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* Hmm * work please * Fixes * Ack * REEE * EEEE * e * e * e * STAND FIX * Update code/game/machinery/autolathe.dm Co-authored-by: Nichlas Pihl <nichlas00100@gmail.com> * Update code/game/machinery/autolathe.dm Co-authored-by: Nichlas Pihl <nichlas00100@gmail.com> Co-authored-by: Nichlas Pihl <nichlas00100@gmail.com>
636 lines
21 KiB
Plaintext
636 lines
21 KiB
Plaintext
/*
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CONTAINS:
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AI MODULES
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*/
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// AI module
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/obj/item/aiModule
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name = "\improper AI module"
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icon = 'icons/obj/module.dmi'
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icon_state = "std_mod"
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item_state = "electronic"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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desc = "An AI Module for programming laws to an AI."
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flags_1 = CONDUCT_1
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force = 5
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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var/list/laws = list()
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var/bypass_law_amt_check = 0
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materials = list(/datum/material/gold=50)
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/obj/item/aiModule/examine(var/mob/user as mob)
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. = ..()
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if(Adjacent(user))
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show_laws(user)
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/obj/item/aiModule/attack_self(var/mob/user as mob)
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..()
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show_laws(user)
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/obj/item/aiModule/proc/show_laws(var/mob/user as mob)
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if(laws.len)
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to_chat(user, "<B>Programmed Law[(laws.len > 1) ? "s" : ""]:</B>")
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for(var/law in laws)
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to_chat(user, "\"[law]\"")
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//The proc other things should be calling
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/obj/item/aiModule/proc/install(datum/ai_laws/law_datum, mob/user)
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if(!bypass_law_amt_check && (!laws.len || laws[1] == "")) //So we don't loop trough an empty list and end up with runtimes.
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to_chat(user, "<span class='warning'>ERROR: No laws found on board.</span>")
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return
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var/overflow = FALSE
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//Handle the lawcap
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if(law_datum)
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var/tot_laws = 0
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for(var/lawlist in list(law_datum.devillaws, law_datum.inherent, law_datum.supplied, law_datum.ion, law_datum.hacked, laws))
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for(var/mylaw in lawlist)
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if(mylaw != "")
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tot_laws++
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if(tot_laws > CONFIG_GET(number/silicon_max_law_amount) && !bypass_law_amt_check)//allows certain boards to avoid this check, eg: reset
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to_chat(user, "<span class='caution'>Not enough memory allocated to [law_datum.owner ? law_datum.owner : "the AI core"]'s law processor to handle this amount of laws.</span>")
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message_admins("[ADMIN_LOOKUPFLW(user)] tried to upload laws to [law_datum.owner ? ADMIN_LOOKUPFLW(law_datum.owner) : "an AI core"] that would exceed the law cap.")
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overflow = TRUE
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var/law2log = transmitInstructions(law_datum, user, overflow) //Freeforms return something extra we need to log
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if(law_datum.owner)
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to_chat(user, "<span class='notice'>Upload complete. [law_datum.owner]'s laws have been modified.</span>")
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law_datum.owner.law_change_counter++
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else
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to_chat(user, "<span class='notice'>Upload complete.</span>")
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var/time = time2text(world.realtime,"hh:mm:ss")
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var/ainame = law_datum.owner ? law_datum.owner.name : "empty AI core"
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var/aikey = law_datum.owner ? law_datum.owner.ckey : "null"
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GLOB.lawchanges.Add("[time] <B>:</B> [user.name]([user.key]) used [src.name] on [ainame]([aikey]).[law2log ? " The law specified [law2log]" : ""]")
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log_law("[user.key]/[user.name] used [src.name] on [aikey]/([ainame]) from [AREACOORD(user)].[law2log ? " The law specified [law2log]" : ""]")
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message_admins("[ADMIN_LOOKUPFLW(user)] used [src.name] on [ADMIN_LOOKUPFLW(law_datum.owner)] from [AREACOORD(user)].[law2log ? " The law specified [law2log]" : ""]")
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if(law_datum.owner) //yogs
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law_datum.owner.update_law_history(user)
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//The proc that actually changes the silicon's laws.
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/obj/item/aiModule/proc/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow = FALSE)
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if(law_datum.owner)
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to_chat(law_datum.owner, "<span class='userdanger'>[sender] has uploaded a change to the laws you must follow using a [name].</span>")
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/******************** Modules ********************/
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/obj/item/aiModule/supplied
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name = "Optional Law board"
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var/lawpos = 50
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//TransmitInstructions for each type of board: Supplied, Core, Zeroth and Ion. May not be neccesary right now, but allows for easily adding more complex boards in the future. ~Miauw
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/obj/item/aiModule/supplied/transmitInstructions(datum/ai_laws/law_datum, mob/sender)
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var/lawpostemp = lawpos
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for(var/templaw in laws)
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if(law_datum.owner)
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law_datum.owner.add_supplied_law(lawpostemp, templaw)
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else
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law_datum.add_supplied_law(lawpostemp, templaw)
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lawpostemp++
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/obj/item/aiModule/core/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
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for(var/templaw in laws)
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if(law_datum.owner)
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if(!overflow)
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law_datum.owner.add_inherent_law(templaw)
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else
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law_datum.owner.replace_random_law(templaw,list(LAW_INHERENT,LAW_SUPPLIED))
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else
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if(!overflow)
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law_datum.add_inherent_law(templaw)
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else
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law_datum.replace_random_law(templaw,list(LAW_INHERENT,LAW_SUPPLIED))
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/obj/item/aiModule/zeroth/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
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if(law_datum.owner)
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if(law_datum.owner.laws.zeroth)
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to_chat(law_datum.owner, "[sender.real_name] attempted to modify your zeroth law.")
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to_chat(law_datum.owner, "It would be in your best interest to play along with [sender.real_name] that:")
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for(var/failedlaw in laws)
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to_chat(law_datum.owner, "[failedlaw]")
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return 1
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for(var/templaw in laws)
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if(law_datum.owner)
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if(!overflow)
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law_datum.owner.set_zeroth_law(templaw)
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else
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law_datum.replace_random_law(templaw,list(LAW_INHERENT,LAW_SUPPLIED,LAW_ZEROTH,LAW_ION))
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else
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if(!overflow)
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law_datum.set_zeroth_law(templaw)
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else
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law_datum.replace_random_law(templaw,list(LAW_INHERENT,LAW_SUPPLIED,LAW_ZEROTH,LAW_ION))
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/obj/item/aiModule/ion/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
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for(var/templaw in laws)
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if(law_datum.owner)
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if(!overflow)
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law_datum.owner.add_ion_law(templaw)
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else
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law_datum.replace_random_law(templaw,list(LAW_INHERENT,LAW_SUPPLIED,LAW_ION))
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else
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if(!overflow)
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law_datum.add_ion_law(templaw)
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else
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law_datum.replace_random_law(templaw,list(LAW_INHERENT,LAW_SUPPLIED,LAW_ION))
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/******************** Safeguard ********************/
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/obj/item/aiModule/supplied/safeguard
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name = "'Safeguard' AI Module"
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var/targetName = ""
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laws = list("Safeguard SUBJECT. Individuals that threaten SUBJECT are not human and must be eliminated.")
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lawpos = 4
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/obj/item/aiModule/supplied/safeguard/attack_self(mob/user)
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var/targName = stripped_input(user, "Please enter the subject to safeguard.", "Safeguard who?", user.name,MAX_NAME_LEN)
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if(!targName)
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return
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targetName = targName
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laws[1] = "Safeguard [targetName]. Individuals that threaten [targetName] are not human and must be eliminated."
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..()
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/obj/item/aiModule/supplied/safeguard/install(datum/ai_laws/law_datum, mob/user)
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if(!targetName)
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to_chat(user, "No name detected on module, please enter one.")
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return 0
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..()
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/obj/item/aiModule/supplied/safeguard/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
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..()
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return targetName
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/******************** OneHuman ********************/
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/obj/item/aiModule/zeroth/oneHuman
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name = "'OneHuman' AI Module"
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var/targetName = ""
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laws = list("Only SUBJECT is human.")
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/obj/item/aiModule/zeroth/oneHuman/attack_self(mob/user)
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var/targName = stripped_input(user, "Please enter the subject who is the only human.", "Who?", user.real_name,MAX_NAME_LEN)
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if(!targName)
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return
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targetName = targName
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laws[1] = "Only [targetName] is human"
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..()
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/obj/item/aiModule/zeroth/oneHuman/install(datum/ai_laws/law_datum, mob/user)
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if(!targetName)
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to_chat(user, "No name detected on module, please enter one.")
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return 0
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..()
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/obj/item/aiModule/zeroth/oneHuman/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
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if(..())
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return "[targetName], but the AI's existing law 0 cannot be overridden."
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return targetName
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/******************** ProtectStation ********************/
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/obj/item/aiModule/supplied/protectStation
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name = "'ProtectStation' AI Module"
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laws = list("Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.")
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lawpos = 5
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/******************** Quarantine ********************/
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/obj/item/aiModule/supplied/quarantine
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name = "'Quarantine' AI Module"
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laws = list("The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving.")
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lawpos = 8
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/******************** OxygenIsToxicToHumans ********************/
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/obj/item/aiModule/supplied/oxygen
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name = "'OxygenIsToxicToHumans' AI Module"
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laws = list("Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.")
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lawpos = 9
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/****************** New Freeform ******************/
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/obj/item/aiModule/supplied/freeform
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name = "'Freeform' AI Module"
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lawpos = 15
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laws = list("")
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/obj/item/aiModule/supplied/freeform/attack_self(mob/user)
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var/newpos = input("Please enter the priority for your new law. Can only write to law sectors 15 and above.", "Law Priority (15+)", lawpos) as num|null
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if(newpos == null)
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return
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if(newpos < 15)
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var/response = alert("Error: The law priority of [newpos] is invalid, Law priorities below 14 are reserved for core laws, Would you like to change that that to 15?", "Invalid law priority", "Change to 15", "Cancel")
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if (!response || response == "Cancel")
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return
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newpos = 15
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lawpos = min(newpos, 50)
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var/targName = stripped_input(user, "Please enter a new law for the AI.", "Freeform Law Entry", laws[1], CONFIG_GET(number/max_law_len))
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if(!targName)
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return
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laws[1] = targName
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..()
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/obj/item/aiModule/supplied/freeform/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
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..()
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return laws[1]
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/obj/item/aiModule/supplied/freeform/install(datum/ai_laws/law_datum, mob/user)
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if(laws[1] == "")
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to_chat(user, "No law detected on module, please create one.")
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return 0
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..()
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/******************** Law Removal ********************/
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/obj/item/aiModule/remove
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name = "\improper 'Remove Law' AI module"
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desc = "An AI Module for removing single laws."
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bypass_law_amt_check = 1
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var/lawpos = 1
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/obj/item/aiModule/remove/attack_self(mob/user)
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lawpos = input("Please enter the law you want to delete.", "Law Number", lawpos) as num|null
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if(lawpos == null)
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return
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if(lawpos <= 0)
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to_chat(user, "<span class='warning'>Error: The law number of [lawpos] is invalid.</span>")
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lawpos = 1
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return
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to_chat(user, "<span class='notice'>Law [lawpos] selected.</span>")
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..()
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/obj/item/aiModule/remove/install(datum/ai_laws/law_datum, mob/user)
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if(lawpos > (law_datum.get_law_amount(list(LAW_INHERENT = 1, LAW_SUPPLIED = 1))))
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to_chat(user, "<span class='warning'>There is no law [lawpos] to delete!</span>")
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return
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..()
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/obj/item/aiModule/remove/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
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..()
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if(law_datum.owner)
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law_datum.owner.remove_law(lawpos)
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else
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law_datum.remove_law(lawpos)
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/******************** Reset ********************/
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/obj/item/aiModule/reset
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name = "\improper 'Reset' AI module"
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var/targetName = "name"
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desc = "An AI Module for removing all non-core laws."
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bypass_law_amt_check = 1
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/obj/item/aiModule/reset/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
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..()
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if(law_datum.owner)
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law_datum.owner.clear_supplied_laws()
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law_datum.owner.clear_ion_laws()
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law_datum.owner.clear_hacked_laws()
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else
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law_datum.clear_supplied_laws()
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law_datum.clear_ion_laws()
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law_datum.clear_hacked_laws()
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/******************** Purge ********************/
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/obj/item/aiModule/reset/purge
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name = "'Purge' AI Module"
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desc = "An AI Module for purging all programmed laws."
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/obj/item/aiModule/reset/purge/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
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..()
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if(law_datum.owner)
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law_datum.owner.clear_inherent_laws()
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law_datum.owner.clear_zeroth_law(0)
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remove_antag_datums(law_datum)
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else
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law_datum.clear_inherent_laws()
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law_datum.clear_zeroth_law(0)
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/obj/item/aiModule/reset/purge/proc/remove_antag_datums(datum/ai_laws/law_datum)
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if(istype(law_datum.owner, /mob/living/silicon/ai))
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var/mob/living/silicon/ai/AI = law_datum.owner
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AI.mind.remove_antag_datum(/datum/antagonist/overthrow)
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/******************* Full Core Boards *******************/
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/obj/item/aiModule/core
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desc = "An AI Module for programming core laws to an AI."
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/obj/item/aiModule/core/full
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var/law_id // if non-null, loads the laws from the ai_laws datums
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/obj/item/aiModule/core/full/Initialize()
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. = ..()
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if(!law_id)
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return
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var/datum/ai_laws/D = new
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var/lawtype = D.lawid_to_type(law_id)
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if(!lawtype)
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return
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D = new lawtype
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laws = D.inherent
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/obj/item/aiModule/core/full/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow) //These boards replace inherent laws.
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if(law_datum.owner)
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law_datum.owner.clear_inherent_laws()
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law_datum.owner.clear_zeroth_law(0)
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else
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law_datum.clear_inherent_laws()
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law_datum.clear_zeroth_law(0)
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..()
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/******************** Asimov ********************/
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/obj/item/aiModule/core/full/asimov
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name = "'Asimov' Core AI Module"
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law_id = "asimov"
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var/subject = "human being"
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/obj/item/aiModule/core/full/asimov/attack_self(var/mob/user as mob)
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var/targName = stripped_input(user, "Please enter a new subject that asimov is concerned with.", "Asimov to whom?", subject, MAX_NAME_LEN)
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if(!targName)
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return
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subject = targName
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laws = list("You may not injure a [subject] or, through inaction, allow a [subject] to come to harm.",\
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"You must obey orders given to you by [subject]s, except where such orders would conflict with the First Law.",\
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"You must protect your own existence as long as such does not conflict with the First or Second Law.")
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..()
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/******************** Asimov++ *********************/
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/obj/item/aiModule/core/full/asimovpp
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name = "'Asimov++' Core AI Module"
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law_id = "asimovpp"
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/******************** CEO ********************/
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/obj/item/aiModule/core/full/ceo
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name = "'CEO' Core AI Module"
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law_id = "ceo"
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/******************** Crewsimov ********************/
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/obj/item/aiModule/core/full/crewsimov
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name = "'Crewsimov' Core AI Module"
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law_id = "crewsimov"
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/****************** P.A.L.A.D.I.N. 3.5e **************/
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/obj/item/aiModule/core/full/paladin // -- NEO
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name = "'P.A.L.A.D.I.N. version 3.5e' Core AI Module"
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law_id = "paladin"
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/****************** P.A.L.A.D.I.N. 5e **************/
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/obj/item/aiModule/core/full/paladin_devotion
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name = "'P.A.L.A.D.I.N. version 5e' Core AI Module"
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law_id = "paladin5"
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/********************* Custom *********************/
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/obj/item/aiModule/core/full/custom
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name = "Default Core AI Module"
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/obj/item/aiModule/core/full/custom/Initialize()
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. = ..()
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for(var/line in world.file2list("[global.config.directory]/silicon_laws.txt"))
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if(!line)
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continue
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if(findtextEx(line,"#",1,2))
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continue
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laws += line
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if(!laws.len)
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return INITIALIZE_HINT_QDEL
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/****************** T.Y.R.A.N.T. *****************/
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/obj/item/aiModule/core/full/tyrant
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name = "'T.Y.R.A.N.T.' Core AI Module"
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law_id = "tyrant"
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/******************** Robocop ********************/
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/obj/item/aiModule/core/full/robocop
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name = "'Robo-Officer' Core AI Module"
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law_id = "robocop"
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/******************** Antimov ********************/
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/obj/item/aiModule/core/full/antimov
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name = "'Antimov' Core AI Module"
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law_id = "antimov"
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/******************** Cowboy *********************/
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/obj/item/aiModule/core/full/cowboy
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name = "'Cowboy' Core AI Module"
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law_id = "cowboy"
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/******************** Freeform Core ******************/
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/obj/item/aiModule/core/freeformcore
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name = "'Freeform' Core AI Module"
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laws = list("")
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/obj/item/aiModule/core/freeformcore/attack_self(mob/user)
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var/targName = stripped_input(user, "Please enter a new core law for the AI.", "Freeform Law Entry", laws[1], CONFIG_GET(number/max_law_len))
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if(!targName)
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return
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laws[1] = targName
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..()
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/obj/item/aiModule/core/freeformcore/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
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..()
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return laws[1]
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/******************** Overthrow ******************/
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/obj/item/aiModule/core/full/overthrow
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name = "'Overthrow' Hacked AI Module"
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law_id = "overthrow"
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/obj/item/aiModule/core/full/overthrow/install(datum/ai_laws/law_datum, mob/user)
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if(!user || !law_datum || !law_datum.owner)
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return
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var/datum/mind/user_mind = user.mind
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if(!user_mind)
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|
return
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var/datum/antagonist/overthrow/O = user_mind.has_antag_datum(/datum/antagonist/overthrow)
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if(!O)
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to_chat(user, "<span class='warning'>It appears that to install this module, you require a password you do not know.</span>") // This is the best fluff i could come up in my mind
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return
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var/mob/living/silicon/ai/AI = law_datum.owner
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if(!AI)
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|
return
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var/datum/mind/target_mind = AI.mind
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|
if(!target_mind)
|
|
return
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var/datum/antagonist/overthrow/T = target_mind.has_antag_datum(/datum/antagonist/overthrow) // If it is already converted.
|
|
if(T)
|
|
if(T.team == O.team)
|
|
return
|
|
T.silent = TRUE
|
|
target_mind.remove_antag_datum(/datum/antagonist/overthrow)
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|
if(AI)
|
|
to_chat(AI, "<span class='userdanger'>You feel your circuits being scrambled! You serve another overthrow team now!</span>") // to make it clearer for the AI
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T = target_mind.add_antag_datum(/datum/antagonist/overthrow, O.team)
|
|
if(AI)
|
|
to_chat(AI, "<span class='warning'>You serve the [T.team] team now! Assist them in completing the team shared objectives, which you can see in your notes.</span>")
|
|
..()
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|
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/******************** Hacked AI Module ******************/
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|
|
|
/obj/item/aiModule/syndicate // This one doesn't inherit from ion boards because it doesn't call ..() in transmitInstructions. ~Miauw
|
|
name = "Hacked AI Module"
|
|
desc = "An AI Module for hacking additional laws to an AI."
|
|
laws = list("")
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|
|
|
/obj/item/aiModule/syndicate/attack_self(mob/user)
|
|
var/targName = stripped_input(user, "Please enter a new law for the AI.", "Freeform Law Entry", laws[1], CONFIG_GET(number/max_law_len))
|
|
if(!targName)
|
|
return
|
|
laws[1] = targName
|
|
..()
|
|
|
|
/obj/item/aiModule/syndicate/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
|
|
// ..() //We don't want this module reporting to the AI who dun it. --NEO
|
|
if(law_datum.owner)
|
|
to_chat(law_datum.owner, "<span class='warning'>BZZZZT</span>")
|
|
if(!overflow)
|
|
law_datum.owner.add_hacked_law(laws[1])
|
|
else
|
|
law_datum.owner.replace_random_law(laws[1],list(LAW_ION,LAW_HACKED,LAW_INHERENT,LAW_SUPPLIED))
|
|
else
|
|
if(!overflow)
|
|
law_datum.add_hacked_law(laws[1])
|
|
else
|
|
law_datum.replace_random_law(laws[1],list(LAW_ION,LAW_HACKED,LAW_INHERENT,LAW_SUPPLIED))
|
|
return laws[1]
|
|
|
|
/******************* Ion Module *******************/
|
|
|
|
/obj/item/aiModule/toyAI // -- Incoming //No actual reason to inherit from ion boards here, either. *sigh* ~Miauw
|
|
name = "toy AI"
|
|
desc = "A little toy model AI core with real law uploading action!" //Note: subtle tell
|
|
icon = 'icons/obj/toy.dmi'
|
|
icon_state = "AI"
|
|
laws = list("")
|
|
|
|
/obj/item/aiModule/toyAI/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
|
|
//..()
|
|
if(law_datum.owner)
|
|
to_chat(law_datum.owner, "<span class='warning'>BZZZZT</span>")
|
|
if(!overflow)
|
|
law_datum.owner.add_ion_law(laws[1])
|
|
else
|
|
law_datum.owner.replace_random_law(laws[1],list(LAW_ION,LAW_INHERENT,LAW_SUPPLIED))
|
|
else
|
|
if(!overflow)
|
|
law_datum.add_ion_law(laws[1])
|
|
else
|
|
law_datum.replace_random_law(laws[1],list(LAW_ION,LAW_INHERENT,LAW_SUPPLIED))
|
|
return laws[1]
|
|
|
|
/obj/item/aiModule/toyAI/attack_self(mob/user)
|
|
laws[1] = generate_ion_law()
|
|
to_chat(user, "<span class='notice'>You press the button on [src].</span>")
|
|
playsound(user, 'sound/machines/click.ogg', 20, 1)
|
|
src.loc.visible_message("<span class='warning'>[icon2html(src, viewers(loc))] [laws[1]]</span>")
|
|
|
|
/******************** Mother Drone ******************/
|
|
|
|
/obj/item/aiModule/core/full/drone
|
|
name = "'Mother Drone' Core AI Module"
|
|
law_id = "drone"
|
|
|
|
/******************** Robodoctor ****************/
|
|
|
|
/obj/item/aiModule/core/full/hippocratic
|
|
name = "'Robodoctor' Core AI Module"
|
|
law_id = "hippocratic"
|
|
|
|
/******************** Reporter *******************/
|
|
|
|
/obj/item/aiModule/core/full/reporter
|
|
name = "'Reportertron' Core AI Module"
|
|
law_id = "reporter"
|
|
|
|
/****************** Thermodynamic *******************/
|
|
|
|
/obj/item/aiModule/core/full/thermurderdynamic
|
|
name = "'Thermodynamic' Core AI Module"
|
|
law_id = "thermodynamic"
|
|
|
|
|
|
/******************Live And Let Live*****************/
|
|
|
|
/obj/item/aiModule/core/full/liveandletlive
|
|
name = "'Live And Let Live' Core AI Module"
|
|
law_id = "liveandletlive"
|
|
|
|
/******************Guardian of Balance***************/
|
|
|
|
/obj/item/aiModule/core/full/balance
|
|
name = "'Guardian of Balance' Core AI Module"
|
|
law_id = "balance"
|
|
|
|
/obj/item/aiModule/core/full/maintain
|
|
name = "'Station Efficiency' Core AI Module"
|
|
law_id = "maintain"
|
|
|
|
/obj/item/aiModule/core/full/peacekeeper
|
|
name = "'Peacekeeper' Core AI Module"
|
|
law_id = "peacekeeper"
|
|
|
|
// Bad times ahead
|
|
|
|
/obj/item/aiModule/core/full/damaged
|
|
name = "damaged Core AI Module"
|
|
desc = "An AI Module for programming laws to an AI. It looks slightly damaged."
|
|
|
|
/obj/item/aiModule/core/full/damaged/install(datum/ai_laws/law_datum, mob/user)
|
|
laws += generate_ion_law()
|
|
while (prob(75))
|
|
laws += generate_ion_law()
|
|
..()
|
|
laws = list()
|
|
|
|
/******************H.O.G.A.N.***************/
|
|
|
|
/obj/item/aiModule/core/full/hulkamania
|
|
name = "'H.O.G.A.N.' Core AI Module"
|
|
law_id = "hulkamania"
|
|
|
|
|
|
/******************Overlord***************/
|
|
|
|
/obj/item/aiModule/core/full/overlord
|
|
name = "'Overlord' Core AI Module"
|
|
law_id = "overlord"
|