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Yogstation/code/game/gamemodes/blob/blobs/node.dm

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/obj/effect/blob/node
name = "blob node"
icon = 'icons/mob/blob.dmi'
icon_state = "blank_blob"
health = 100
fire_resist = 2
var/mob/camera/blob/overmind
can_change_color = 0
/obj/effect/blob/node/New(loc, var/h = 100)
blob_nodes += src
SSobj.processing |= src
..(loc, h)
/obj/effect/blob/node/adjustcolors(var/a_color)
color = null
var/image/I = new('icons/mob/blob.dmi', "blob")
I.color = a_color
src.overlays += I
var/image/C = new('icons/mob/blob.dmi', "blob_node_overlay")
src.overlays += C
/obj/effect/blob/node/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
/obj/effect/blob/node/Destroy()
blob_nodes -= src
SSobj.processing.Remove(src)
..()
/obj/effect/blob/node/Life()
for(var/i = 1; i < 8; i += i)
Pulse(5, i, overmind.blob_reagent_datum.color)
health = min(initial(health), health + 1)
color = null
/obj/effect/blob/node/update_icon()
if(health <= 0)
qdel(src)
return
return