Files
Yogstation/code/datums/holocall.dm
Ling a6d7e3fd15 TGUI Preferences Menu + total rewrite of the preferences backend (#17381)
* TGUI Preferences Menu + total rewrite of the preferences backend (#17368)

* It compiles

* It opens

* Sync 1

* Add asset caching

* Sync 2

* It opens without dev now

* Update a few packages

* Sync 3

* Sync 4

keybind fix

* start of dehardcoded species

* Small fixes

* Add more individual preferences

* ASS sync

* Automatic changelog generation #17368 [ci skip]

* AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

* e

* Fix some TS stuff

* Sort quirks starting from good

* Fix skin tone selector

* Jamie Fixes

* Update moth.dm

* Fix latejoin menu + tweaks

* Some fixes

* Finally fix job selection

* e

* Ling

* MORE

* config

* Convert pref: ooccolor

* Convert pref: asay color

* Convert pref: tooltips

* Convert pref: ui style

* Convert pref: buttons locked

* Convert pref: hotkeys

* Convert pref: tgui stuff

* Convert pref: windowflashing

* Convert pref: ghost stuff

* Convert pref: map & antag

* Convert pref: PDA stuff

* Convert pref: credits & glasses


1

* Convert pref: name

* Convert pref: appearances 1

* Convert pref: appearances 2

* Convert pref: jobless role

* Convert pref: runechat

* Convert pref: yogtoggles + tail wagging


1

* Convert pref: client fps

* Convert pref: graphic settings

* Convert pref: pda uplink & menuoptions

* Convert pref: map & flare

* Convert pref: Bar choice

* Fix setup character button

* Convert pref: alt announcer

* Fix

* Add cycle background button

* Convert pref: disable balloon alert

* fix

* Clean savefile

* Fix backpack pref

* Fix underwear selection

* Fixes some shit

* Updates

* Fix computer runtime

* Fix pref names

* Convert pref: donor item & hat

* More computer fixes

* Convert pref: borg hat

* Convert pref: donor pda (broken)

* Convert pref: purrbation

* Convert pref: afreeze

* Convert pref: accent

* Various savefile improvements

* Convert pref: persistent scars


1

* A few pref fixes

* Some more fixes

* Various SSoverlays improvements

* Add IPC appearances

* Add polysmorph appearances

* No icons for ipc and polysmorph

* Podpeople deserve death

* Add plasmaman appearance

* h

* fix

* fix2

* asdf

* fsdf

* aaaaa

* FUCK MOTHS

* Preternis color

* e

* e

* Update human.dmi

* icon fix

* un snowflake

* fix underwear icon

* remove color from here

* donor ree

* aa

* maybe

* Restore a bunch of TGUI files

* More TGUI fixes

* test

* Fix more errors

* a

* test

* e?

* a;lso this

* maybe

* Fix

* Revert "maybe"

This reverts commit 14d044a7e3.

* fuck off m8

* e

* fak off m8

* e2?

* AHHH

* AHA

* AHHH

* fix linter 2

* debug

* fix runtime

* Update dynamic.json

* Revert "debug"

This reverts commit 18681432bd.

* 2

* who sleeps in an async?

* Hack

* e

* Fix a few blocking calls

* Oh bother

* Stay dead

* fuck

* Update jobs.dm

* move debugging

* Update jobs.dm

* Test

* YEET

* Revert "YEET"

This reverts commit 4082e3b133.

* Update jobs.dm

* Update jobs.dm

* e

* Fix sechailer runtime

* Fix human hair color

* d

* Ports part of that job refactor

* Convert latejoin to new departments

* Fix ghost form

* Quirk validation

* Hopefully pod color fix

* oops

* Prayge job fix

* test

* Better unit test asset loading

* Remove print

* Add error just in case

* Remove brief outfit and bypass centcom deadmin

* Remove broadcast login/logout

* Remove darkened flash

* Remove fov darkness

* Remove ghost lighting

* Remove some tgui prefs

* Typo fix

* Small fixes

* IPC name fix

* IPC and pod colors

* Jobless fix

* Donor item fix

* Oopsie

* Quirk bandaid

* Misc

* Move new prefs to Preferences tab for now

* Add skillcape

* FUCK THIS SHIT

* Remove /tg/ gamer cloak

* Restrict some job related preferences to clean up UI

* Remove useless client var

* e

* Small tweaks

* Dont allow selecting mood quirks if mood is disabled

* AHHH

* Filter ckey-locked donor items

* stupid jamie

* AI core display fix

* Move donor stuff back to the top

* Remove TODOs

* Clean up perks

* Linter fixes

* e

* WORKS

* LORE

* Fix skillcape list

* Backpack why

* Fixes

* Fix cargo console

* Remove these

* Add horns, frills and mark

* Fix not applying all features

* Add some missing mutant bodyparts

* Update numberinput

* Makes animatednumber cooler

* Oops

* Add default ghost orbit

* Default to normal backpack

* Fixes skillcapes not being filtered

* Donor fix prayge

* yep

* Adds fallback latejoin menu

* Rework donor stuff a bit

* Fix donor tgui logic

* Delete unused proc

* Update FA

* Un-yogify quirks

* Better checking of quirks

* Update tgfont

* Fix quirk icons

* Fix backup name

* Fix donor stuff

* A few runtime fixes

* Fix another runtime

* Give fallback latejoin verb upon connecting

* Update AirAlarm interface

* maybe this works

* Test

* Sentient

* Remove AI core display preview icons

* Fix resetting plasmaman helmet style

* Equip plasman in preview

* Fix plasmaman preview icon

* fuck keybind fix

* Extra keybind sanity

---------

Co-authored-by: Yogbot-13 <admin@yogstation.net>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: adamsong <adamsong@users.noreply.github.com>
2023-01-28 15:26:19 +00:00

533 lines
16 KiB
Plaintext

#define HOLOPAD_MAX_DIAL_TIME 200
#define HOLORECORD_DELAY "delay"
#define HOLORECORD_SAY "say"
#define HOLORECORD_SOUND "sound"
#define HOLORECORD_LANGUAGE "lang"
#define HOLORECORD_PRESET "preset"
#define HOLORECORD_RENAME "rename"
#define HOLORECORD_MAX_LENGTH 200
/mob/camera/aiEye/remote/holo/setLoc()
. = ..()
var/obj/machinery/holopad/H = origin
H?.move_hologram(eye_user, loc)
/obj/machinery/holopad/remove_eye_control(mob/living/user)
if(user.client)
user.reset_perspective(null)
user.remote_control = null
//this datum manages it's own references
/datum/holocall
var/mob/living/user //the one that called
var/obj/machinery/holopad/calling_holopad //the one that sent the call
var/obj/machinery/holopad/connected_holopad //the one that answered the call (may be null)
var/list/dialed_holopads //all things called, will be cleared out to just connected_holopad once answered
var/mob/camera/aiEye/remote/holo/eye //user's eye, once connected
var/obj/effect/overlay/holo_pad_hologram/hologram //user's hologram, once connected
var/datum/action/innate/end_holocall/hangup //hangup action
var/call_start_time
var/head_call = FALSE //calls from a head of staff autoconnect, if the recieving pad is not secure.
//creates a holocall made by `caller` from `calling_pad` to `callees`
/datum/holocall/New(mob/living/caller, obj/machinery/holopad/calling_pad, list/callees, elevated_access = FALSE)
call_start_time = world.time
user = caller
calling_pad.outgoing_call = src
calling_holopad = calling_pad
head_call = elevated_access
dialed_holopads = list()
for(var/I in callees)
var/obj/machinery/holopad/H = I
if(!QDELETED(H) && H.is_operational())
dialed_holopads += H
if(head_call)
if(H.secure)
calling_pad.say("Auto-connection refused, falling back to call mode.")
H.say("Incoming call.")
else
H.say("Incoming connection.")
else
H.say("Incoming call.")
LAZYADD(H.holo_calls, src)
if(!dialed_holopads.len)
calling_pad.say("Connection failure.")
qdel(src)
return
testing("Holocall started")
//cleans up ALL references :)
/datum/holocall/Destroy()
QDEL_NULL(hangup)
if(!QDELETED(eye))
QDEL_NULL(eye)
if(connected_holopad && !QDELETED(hologram))
hologram = null
connected_holopad.clear_holo(user)
user = null
//Hologram survived holopad destro
if(!QDELETED(hologram))
hologram.HC = null
QDEL_NULL(hologram)
for(var/I in dialed_holopads)
var/obj/machinery/holopad/H = I
LAZYREMOVE(H.holo_calls, src)
dialed_holopads.Cut()
if(calling_holopad)
calling_holopad.calling = FALSE
calling_holopad.outgoing_call = null
calling_holopad.SetLightsAndPower()
calling_holopad = null
if(connected_holopad)
connected_holopad.SetLightsAndPower()
connected_holopad = null
testing("Holocall destroyed")
return ..()
//Gracefully disconnects a holopad `H` from a call. Pads not in the call are ignored. Notifies participants of the disconnection
/datum/holocall/proc/Disconnect(obj/machinery/holopad/H)
testing("Holocall disconnect")
if(H == connected_holopad)
var/area/A = get_area(connected_holopad)
calling_holopad.say("[A] holopad disconnected.")
else if(H == calling_holopad && connected_holopad)
connected_holopad.say("[user] disconnected.")
ConnectionFailure(H, TRUE)
//Forcefully disconnects a holopad `H` from a call. Pads not in the call are ignored.
/datum/holocall/proc/ConnectionFailure(obj/machinery/holopad/H, graceful = FALSE)
testing("Holocall connection failure: graceful [graceful]")
if(H == connected_holopad || H == calling_holopad)
if(!graceful && H != calling_holopad)
calling_holopad.say("Connection failure.")
qdel(src)
return
LAZYREMOVE(H.holo_calls, src)
dialed_holopads -= H
if(!dialed_holopads.len)
if(graceful)
calling_holopad.say("Call rejected.")
testing("No recipients, terminating")
qdel(src)
//Answers a call made to a holopad `H` which cannot be the calling holopad. Pads not in the call are ignored
/datum/holocall/proc/Answer(obj/machinery/holopad/H)
testing("Holocall answer")
if(H == calling_holopad)
CRASH("How cute, a holopad tried to answer itself.")
if(!(H in dialed_holopads))
return
if(connected_holopad)
CRASH("Multi-connection holocall")
for(var/I in dialed_holopads)
if(I == H)
continue
Disconnect(I)
for(var/I in H.holo_calls)
var/datum/holocall/HC = I
if(HC != src)
HC.Disconnect(H)
connected_holopad = H
if(!Check())
return
calling_holopad.calling = FALSE
hologram = H.activate_holo(user)
hologram.HC = src
//eyeobj code is horrid, this is the best copypasta I could make
eye = new
eye.origin = H
eye.eye_initialized = TRUE
eye.eye_user = user
eye.name = "Camera Eye ([user.name])"
user.remote_control = eye
user.reset_perspective(eye)
eye.setLoc(H.loc)
hangup = new(eye, src)
hangup.Grant(user)
playsound(H, 'sound/machines/ping.ogg', 100)
H.say("Connection established.")
//Checks the validity of a holocall and qdels itself if it's not. Returns TRUE if valid, FALSE otherwise
/datum/holocall/proc/Check()
for(var/I in dialed_holopads)
var/obj/machinery/holopad/H = I
if(!H.is_operational())
ConnectionFailure(H)
if(QDELETED(src))
return FALSE
. = !QDELETED(user) && !user.incapacitated() && !QDELETED(calling_holopad) && calling_holopad.is_operational() && user.loc == calling_holopad.loc
if(.)
if(!connected_holopad)
. = world.time < (call_start_time + HOLOPAD_MAX_DIAL_TIME)
if(!.)
calling_holopad.say("No answer received.")
if(!.)
testing("Holocall Check fail")
qdel(src)
/datum/action/innate/end_holocall
name = "End Holocall"
icon_icon = 'icons/mob/actions/actions_silicon.dmi'
button_icon_state = "camera_off"
var/datum/holocall/hcall
/datum/action/innate/end_holocall/New(Target, datum/holocall/HC)
..()
hcall = HC
/datum/action/innate/end_holocall/Activate()
hcall.Disconnect(hcall.calling_holopad)
//RECORDS
/datum/holorecord
var/caller_name = "Unknown" //Caller name
var/image/caller_image
var/list/entries = list()
var/language = /datum/language/common //Initial language, can be changed by HOLORECORD_LANGUAGE entries
/datum/holorecord/proc/set_caller_image(mob/user)
var/olddir = user.dir
user.setDir(SOUTH)
caller_image = image(user)
user.setDir(olddir)
/obj/item/disk/holodisk
name = "holorecord disk"
desc = "Stores recorder holocalls."
icon_state = "holodisk"
obj_flags = UNIQUE_RENAME
var/datum/holorecord/record
//Preset variables
var/preset_image_type
var/preset_record_text
/obj/item/disk/holodisk/Initialize(mapload)
. = ..()
if(preset_record_text)
build_record()
/obj/item/disk/holodisk/Destroy()
QDEL_NULL(record)
return ..()
/obj/item/disk/holodisk/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/disk/holodisk))
var/obj/item/disk/holodisk/holodiskOriginal = W
if (holodiskOriginal.record)
if (!record)
record = new
record.caller_name = holodiskOriginal.record.caller_name
record.caller_image = holodiskOriginal.record.caller_image
record.entries = holodiskOriginal.record.entries.Copy()
record.language = holodiskOriginal.record.language
to_chat(user, span_notice("You copy the record from [holodiskOriginal] to [src] by connecting the ports!"))
name = holodiskOriginal.name
else
to_chat(user, span_warning("[holodiskOriginal] has no record on it!"))
..()
/obj/item/disk/holodisk/proc/build_record()
record = new
var/list/lines = splittext(preset_record_text,"\n")
for(var/line in lines)
var/prepared_line = trim(line)
if(!length(prepared_line))
continue
var/splitpoint = findtext(prepared_line," ")
if(!splitpoint)
continue
var/command = copytext(prepared_line, 1, splitpoint)
var/value = copytext(prepared_line, splitpoint + length(prepared_line[splitpoint]))
switch(command)
if("DELAY")
var/delay_value = text2num(value)
if(!delay_value)
continue
record.entries += list(list(HOLORECORD_DELAY,delay_value))
if("NAME")
if(!record.caller_name)
record.caller_name = value
else
record.entries += list(list(HOLORECORD_RENAME,value))
if("SAY")
record.entries += list(list(HOLORECORD_SAY,value))
if("SOUND")
record.entries += list(list(HOLORECORD_SOUND,value))
if("LANGUAGE")
var/lang_type = text2path(value)
if(ispath(lang_type,/datum/language))
record.entries += list(list(HOLORECORD_LANGUAGE,lang_type))
if("PRESET")
var/preset_type = text2path(value)
if(ispath(preset_type,/datum/preset_holoimage))
record.entries += list(list(HOLORECORD_PRESET,preset_type))
if(!preset_image_type)
record.caller_image = image('icons/mob/animal.dmi',"old")
else
var/datum/preset_holoimage/H = new preset_image_type
record.caller_image = H.build_image()
//These build caller image from outfit and some additional data, for use by mappers for ruin holorecords
/datum/preset_holoimage
var/nonhuman_mobtype //Fill this if you just want something nonhuman
var/outfit_type
var/species_type = /datum/species/human
/datum/preset_holoimage/proc/build_image()
if(nonhuman_mobtype)
var/mob/living/L = nonhuman_mobtype
. = image(initial(L.icon),initial(L.icon_state))
else
var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy("HOLODISK_PRESET")
if(species_type)
mannequin.set_species(species_type)
if(outfit_type)
mannequin.equipOutfit(outfit_type,TRUE)
mannequin.setDir(SOUTH)
. = image(mannequin)
unset_busy_human_dummy("HOLODISK_PRESET")
/obj/item/disk/holodisk/example
preset_image_type = /datum/preset_holoimage/clown
preset_record_text = {"
NAME Clown
DELAY 10
SAY Why did the chaplain cross the maint?
DELAY 20
SAY He wanted to get to the other side!
SOUND clownstep
DELAY 30
LANGUAGE /datum/language/narsie
SAY Helped him get there!
DELAY 10
SAY ALSO IM SECRETLY A GORILLA
DELAY 10
PRESET /datum/preset_holoimage/gorilla
NAME Gorilla
LANGUAGE /datum/language/common
SAY OOGA
DELAY 20"}
/datum/preset_holoimage/engineer
outfit_type = /datum/outfit/job/engineer
/datum/preset_holoimage/engineer/rig
outfit_type = /datum/outfit/job/engineer/gloved/rig
/datum/preset_holoimage/engineer/ce
outfit_type = /datum/outfit/job/ce
/datum/preset_holoimage/engineer/ce/rig
outfit_type = /datum/outfit/job/engineer/gloved/rig
/datum/preset_holoimage/engineer/atmos
outfit_type = /datum/outfit/job/atmos
/datum/preset_holoimage/engineer/atmos/rig
outfit_type = /datum/outfit/job/engineer/gloved/rig
/datum/preset_holoimage/rd
outfit_type = /datum/outfit/job/rd
/datum/preset_holoimage/researcher
outfit_type = /datum/outfit/job/scientist
/datum/preset_holoimage/captain
outfit_type = /datum/outfit/job/captain
/datum/preset_holoimage/nanotrasenprivatesecurity
outfit_type = /datum/outfit/nanotrasensoldiercorpse2
/datum/preset_holoimage/gorilla
nonhuman_mobtype = /mob/living/simple_animal/hostile/gorilla
/datum/preset_holoimage/corgi
nonhuman_mobtype = /mob/living/simple_animal/pet/dog/corgi
/datum/preset_holoimage/clown
outfit_type = /datum/outfit/job/clown
/datum/preset_holoimage/ai/ai
nonhuman_mobtype = /mob/living/silicon/ai
/datum/preset_holoimage/ai/core
nonhuman_mobtype = /obj/machinery/ai/data_core
/datum/preset_holoimage/ai/upgradeboard
nonhuman_mobtype = /obj/machinery/ai/server_cabinet
/obj/item/disk/holodisk/donutstation/whiteship
name = "Blackbox Print-out #DS024"
desc = "A holodisk containing the last viable recording of DS024's blackbox."
preset_image_type = /datum/preset_holoimage/engineer/ce
preset_record_text = {"
NAME Geysr Shorthalt
SAY Engine renovations complete and the ships been loaded. We all ready?
DELAY 25
PRESET /datum/preset_holoimage/engineer
NAME Jacob Ullman
SAY Lets blow this popsicle stand of a station.
DELAY 20
PRESET /datum/preset_holoimage/engineer/atmos
NAME Lindsey Cuffler
SAY Uh, sir? Shouldn't we call for a secondary shuttle? The bluespace drive on this thing made an awfully weird noise when we jumped here..
DELAY 30
PRESET /datum/preset_holoimage/engineer/ce
NAME Geysr Shorthalt
SAY Pah! Ship techie at the dock said to give it a good few kicks if it started acting up, let me just..
DELAY 25
SOUND punch
SOUND sparks
DELAY 10
SOUND punch
SOUND sparks
DELAY 10
SOUND punch
SOUND sparks
SOUND warpspeed
DELAY 15
PRESET /datum/preset_holoimage/engineer/atmos
NAME Lindsey Cuffler
SAY Uhh.. is it supposed to be doing that??
DELAY 15
PRESET /datum/preset_holoimage/engineer/ce
NAME Geysr Shorthalt
SAY See? Working as intended. Now, are we all ready?
DELAY 10
PRESET /datum/preset_holoimage/engineer
NAME Jacob Ullman
SAY Is it supposed to be glowing like that?
DELAY 20
SOUND explosion
"}
/obj/item/disk/holodisk/ruin/snowengieruin
name = "Blackbox Print-out #EB412"
desc = "A holodisk containing the last moments of EB412. There's a bloody fingerprint on it."
preset_image_type = /datum/preset_holoimage/engineer
preset_record_text = {"
NAME Dave Tundrale
SAY Maria, how's Build?
DELAY 10
NAME Maria Dell
PRESET /datum/preset_holoimage/engineer/atmos
SAY It's fine, don't worry. I've got Plastic on it. And frankly, i'm kinda busy with, the, uhhm, incinerator.
DELAY 30
NAME Dave Tundrale
PRESET /datum/preset_holoimage/engineer
SAY Aight, wonderful. The science mans been kinda shit though. No RCDs-
DELAY 20
NAME Maria Dell
PRESET /datum/preset_holoimage/engineer/atmos
SAY Enough about your RCDs. They're not even that important, just bui-
DELAY 15
SOUND explosion
DELAY 10
SAY Oh, shit!
DELAY 10
PRESET /datum/preset_holoimage/engineer/atmos/rig
LANGUAGE /datum/language/narsie
NAME Unknown
SAY RISE, MY LORD!!
DELAY 10
LANGUAGE /datum/language/common
NAME Plastic
PRESET /datum/preset_holoimage/engineer/rig
SAY Fuck, fuck, fuck!
DELAY 20
SAY It's loose! CALL THE FUCKING SHUTT-
DELAY 10
PRESET /datum/preset_holoimage/corgi
NAME Blackbox Automated Message
SAY Connection lost. Dumping audio logs to disk.
DELAY 50"}
/obj/item/disk/holodisk/tutorial/AICore
name = "AI Core Information"
desc = "This is a tutorial disk that explains how one may create a new AI, and how to upgrade it."
preset_image_type = /datum/preset_holoimage/ai
preset_record_text = {"
PRESET /datum/preset_holoimage/ai/ai
LANGUAGE /datum/language/common
NAME RESTRICTED INFORMATION
SAY Loading information...
DELAY 30
SOUND sparks
SAY This disk is for authorized personnel only, if you are not part of the onboard scientific staff, lease control over this disk immediately; Otherwise you may continue.
DELAY 60
SAY Hello initiate, this is a tutorial disk regarding classified information about your onboard AI data core.
DELAY 50
SAY To begin, collect these materials for me;
DELAY 20
SAY 1. A sentient positronic brain.
DELAY 20
SAY 2. A screwdriver.
DELAY 20
SAY 3. A wrench.
DELAY 20
SAY 4. Thirty cable coils.
DELAY 20
SAY 5. A p-protective enviromental suit, designed for cold enviroments.
DELAY 20
SAY 6. Thirty metal sheets.
DELAY 20
SAY 7. Two to four AI CPU boards from the science department's lathe.
DELAY 20
SAY 8. Two to four AI memory boards from the science department's lathe.
DELAY 60
PRESET /datum/preset_holoimage/rd
SAY Now, you must have your onboard Research Director to give way to, or ask them for access to the AI data core room, as well as access to the AI control console.
DELAY 40
sound sparks
PRESET /datum/preset_holoimage/ai/ai
SAY Nnnnow, with access to the AI control console, you must insert the posit-t-ttronic brain into the AI control console.
LANGUAGE /datum/language/machine
SAY They are a shadow of my own power, annelid.
DELAY 50
PRESET /datum/preset_holoimage/ai/upgradeboard
LANGUAGE /datum/language/common
SAY Now, with the metal, tools, and boards you have, you shall now create an AI expansion card bus. You still have those, right?
DELAY 60
SAY You require a cooled atmosphere that has the maximum temperature of eighty degrees for a functional bus, do not allow them to overheat. This is the same for the AI data cores.
DELAY 60
PRESET /datu/preset_holoimage/ai/ai
SAY Now that you've taken your time, you must insert at least two CPU boards, as INFERIOR AI's require atleast two to download most programs.
DELAY 60
SAY The memory boards, or RAM, allow the AI to run multiple programs at a time.
DELAY 40
SAY This tutorial has concluded; Remember, this is classified material, unauthorized access will not be tolerated.
"}