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Yogstation/code/controllers/subsystem/mapping.dm
AnturK 763937b4c6 Logs the load away mission verb. (#36989)
* Logs the load away mission verb.

* Right no links.
2018-04-05 21:11:40 +02:00

387 lines
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SUBSYSTEM_DEF(mapping)
name = "Mapping"
init_order = INIT_ORDER_MAPPING
flags = SS_NO_FIRE
var/list/nuke_tiles = list()
var/list/nuke_threats = list()
var/datum/map_config/config
var/datum/map_config/next_map_config
var/list/map_templates = list()
var/list/ruins_templates = list()
var/list/space_ruins_templates = list()
var/list/lava_ruins_templates = list()
var/list/shuttle_templates = list()
var/list/shelter_templates = list()
var/list/areas_in_z = list()
var/loading_ruins = FALSE
// Z-manager stuff
var/station_start // should only be used for maploading-related tasks
var/space_levels_so_far = 0
var/list/z_list
var/datum/space_level/transit
var/datum/space_level/empty_space
var/dmm_suite/loader
/datum/controller/subsystem/mapping/PreInit()
if(!config)
#ifdef FORCE_MAP
config = load_map_config(FORCE_MAP)
#else
config = load_map_config(error_if_missing = FALSE)
#endif
return ..()
/datum/controller/subsystem/mapping/Initialize(timeofday)
if(config.defaulted)
to_chat(world, "<span class='boldannounce'>Unable to load next map config, defaulting to Box Station</span>")
loader = new
loadWorld()
repopulate_sorted_areas()
process_teleport_locs() //Sets up the wizard teleport locations
preloadTemplates()
#ifndef LOWMEMORYMODE
// Create space ruin levels
while (space_levels_so_far < config.space_ruin_levels)
++space_levels_so_far
add_new_zlevel("Empty Area [space_levels_so_far]", ZTRAITS_SPACE)
// and one level with no ruins
for (var/i in 1 to config.space_empty_levels)
++space_levels_so_far
empty_space = add_new_zlevel("Empty Area [space_levels_so_far]", list(ZTRAIT_LINKAGE = CROSSLINKED))
// and the transit level
transit = add_new_zlevel("Transit", list(ZTRAIT_TRANSIT = TRUE))
// Pick a random away mission.
if(CONFIG_GET(flag/roundstart_away))
createRandomZlevel()
// Generate mining ruins
loading_ruins = TRUE
var/list/lava_ruins = levels_by_trait(ZTRAIT_LAVA_RUINS)
if (lava_ruins.len)
seedRuins(lava_ruins, CONFIG_GET(number/lavaland_budget), /area/lavaland/surface/outdoors/unexplored, lava_ruins_templates)
for (var/lava_z in lava_ruins)
spawn_rivers(lava_z)
// Generate deep space ruins
var/list/space_ruins = levels_by_trait(ZTRAIT_SPACE_RUINS)
if (space_ruins.len)
seedRuins(space_ruins, CONFIG_GET(number/space_budget), /area/space, space_ruins_templates)
loading_ruins = FALSE
#endif
repopulate_sorted_areas()
// Set up Z-level transitions.
setup_map_transitions()
generate_station_area_list()
QDEL_NULL(loader)
..()
/* Nuke threats, for making the blue tiles on the station go RED
Used by the AI doomsday and the self destruct nuke.
*/
/datum/controller/subsystem/mapping/proc/add_nuke_threat(datum/nuke)
nuke_threats[nuke] = TRUE
check_nuke_threats()
/datum/controller/subsystem/mapping/proc/remove_nuke_threat(datum/nuke)
nuke_threats -= nuke
check_nuke_threats()
/datum/controller/subsystem/mapping/proc/check_nuke_threats()
for(var/datum/d in nuke_threats)
if(!istype(d) || QDELETED(d))
nuke_threats -= d
for(var/N in nuke_tiles)
var/turf/open/floor/circuit/C = N
C.update_icon()
/datum/controller/subsystem/mapping/Recover()
flags |= SS_NO_INIT
map_templates = SSmapping.map_templates
ruins_templates = SSmapping.ruins_templates
space_ruins_templates = SSmapping.space_ruins_templates
lava_ruins_templates = SSmapping.lava_ruins_templates
shuttle_templates = SSmapping.shuttle_templates
shelter_templates = SSmapping.shelter_templates
config = SSmapping.config
next_map_config = SSmapping.next_map_config
z_list = SSmapping.z_list
#define INIT_ANNOUNCE(X) to_chat(world, "<span class='boldannounce'>[X]</span>"); log_world(X)
/datum/controller/subsystem/mapping/proc/LoadGroup(list/errorList, name, path, files, list/traits, list/default_traits)
var/start_time = REALTIMEOFDAY
if (!islist(files)) // handle single-level maps
files = list(files)
// check that the total z count of all maps matches the list of traits
var/total_z = 0
for (var/file in files)
var/full_path = "_maps/[path]/[file]"
var/bounds = loader.load_map(file(full_path), 1, 1, 1, cropMap=FALSE, measureOnly=TRUE)
files[file] = total_z // save the start Z of this file
total_z += bounds[MAP_MAXZ] - bounds[MAP_MINZ] + 1
if (!length(traits)) // null or empty - default
for (var/i in 1 to total_z)
traits += list(default_traits)
else if (total_z != traits.len) // mismatch
INIT_ANNOUNCE("WARNING: [traits.len] trait sets specified for [total_z] z-levels in [path]!")
if (total_z < traits.len) // ignore extra traits
traits.Cut(total_z + 1)
while (total_z > traits.len) // fall back to defaults on extra levels
traits += list(default_traits)
// preload the relevant space_level datums
var/start_z = world.maxz + 1
var/i = 0
for (var/level in traits)
add_new_zlevel("[name][i ? " [i + 1]" : ""]", level)
++i
// load the maps
for (var/file in files)
var/full_path = "_maps/[path]/[file]"
if(!loader.load_map(file(full_path), 0, 0, start_z + files[file], no_changeturf = TRUE))
errorList |= full_path
INIT_ANNOUNCE("Loaded [name] in [(REALTIMEOFDAY - start_time)/10]s!")
/datum/controller/subsystem/mapping/proc/loadWorld()
//if any of these fail, something has gone horribly, HORRIBLY, wrong
var/list/FailedZs = list()
// ensure we have space_level datums for compiled-in maps
InitializeDefaultZLevels()
// load the station
station_start = world.maxz + 1
INIT_ANNOUNCE("Loading [config.map_name]...")
LoadGroup(FailedZs, "Station", config.map_path, config.map_file, config.traits, ZTRAITS_STATION)
if(SSdbcore.Connect())
var/datum/DBQuery/query_round_map_name = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET map_name = '[config.map_name]' WHERE id = [GLOB.round_id]")
query_round_map_name.Execute()
#ifndef LOWMEMORYMODE
// TODO: remove this when the DB is prepared for the z-levels getting reordered
while (world.maxz < (5 - 1) && space_levels_so_far < config.space_ruin_levels)
++space_levels_so_far
add_new_zlevel("Empty Area [space_levels_so_far]", ZTRAITS_SPACE)
// load mining
if(config.minetype == "lavaland")
LoadGroup(FailedZs, "Lavaland", "map_files/Mining", "Lavaland.dmm", default_traits = ZTRAITS_LAVALAND)
else if (!isnull(config.minetype))
INIT_ANNOUNCE("WARNING: An unknown minetype '[config.minetype]' was set! This is being ignored! Update the maploader code!")
// load Reebe
LoadGroup(FailedZs, "Reebe", "map_files/generic", "City_of_Cogs.dmm", default_traits = ZTRAITS_REEBE)
#endif
if(LAZYLEN(FailedZs)) //but seriously, unless the server's filesystem is messed up this will never happen
var/msg = "RED ALERT! The following map files failed to load: [FailedZs[1]]"
if(FailedZs.len > 1)
for(var/I in 2 to FailedZs.len)
msg += ", [FailedZs[I]]"
msg += ". Yell at your server host!"
INIT_ANNOUNCE(msg)
#undef INIT_ANNOUNCE
GLOBAL_LIST_EMPTY(the_station_areas)
/datum/controller/subsystem/mapping/proc/generate_station_area_list()
var/list/station_areas_blacklist = typecacheof(list(/area/space, /area/mine, /area/ruin, /area/asteroid/nearstation))
for(var/area/A in world)
var/turf/picked = safepick(get_area_turfs(A.type))
if(picked && is_station_level(picked.z))
if(!(A.type in GLOB.the_station_areas) && !is_type_in_typecache(A, station_areas_blacklist))
GLOB.the_station_areas.Add(A.type)
if(!GLOB.the_station_areas.len)
log_world("ERROR: Station areas list failed to generate!")
/datum/controller/subsystem/mapping/proc/maprotate()
var/players = GLOB.clients.len
var/list/mapvotes = list()
//count votes
var/amv = CONFIG_GET(flag/allow_map_voting)
if(amv)
for (var/client/c in GLOB.clients)
var/vote = c.prefs.preferred_map
if (!vote)
if (global.config.defaultmap)
mapvotes[global.config.defaultmap.map_name] += 1
continue
mapvotes[vote] += 1
else
for(var/M in global.config.maplist)
mapvotes[M] = 1
//filter votes
for (var/map in mapvotes)
if (!map)
mapvotes.Remove(map)
if (!(map in global.config.maplist))
mapvotes.Remove(map)
continue
var/datum/map_config/VM = global.config.maplist[map]
if (!VM)
mapvotes.Remove(map)
continue
if (VM.voteweight <= 0)
mapvotes.Remove(map)
continue
if (VM.config_min_users > 0 && players < VM.config_min_users)
mapvotes.Remove(map)
continue
if (VM.config_max_users > 0 && players > VM.config_max_users)
mapvotes.Remove(map)
continue
if(amv)
mapvotes[map] = mapvotes[map]*VM.voteweight
var/pickedmap = pickweight(mapvotes)
if (!pickedmap)
return
var/datum/map_config/VM = global.config.maplist[pickedmap]
message_admins("Randomly rotating map to [VM.map_name]")
. = changemap(VM)
if (. && VM.map_name != config.map_name)
to_chat(world, "<span class='boldannounce'>Map rotation has chosen [VM.map_name] for next round!</span>")
/datum/controller/subsystem/mapping/proc/changemap(var/datum/map_config/VM)
if(!VM.MakeNextMap())
next_map_config = load_map_config(default_to_box = TRUE)
message_admins("Failed to set new map with next_map.json for [VM.map_name]! Using default as backup!")
return
next_map_config = VM
return TRUE
/datum/controller/subsystem/mapping/proc/preloadTemplates(path = "_maps/templates/") //see master controller setup
var/list/filelist = flist(path)
for(var/map in filelist)
var/datum/map_template/T = new(path = "[path][map]", rename = "[map]")
map_templates[T.name] = T
preloadRuinTemplates()
preloadShuttleTemplates()
preloadShelterTemplates()
/datum/controller/subsystem/mapping/proc/preloadRuinTemplates()
// Still supporting bans by filename
var/list/banned = generateMapList("[global.config.directory]/lavaruinblacklist.txt")
banned += generateMapList("[global.config.directory]/spaceruinblacklist.txt")
for(var/item in sortList(subtypesof(/datum/map_template/ruin), /proc/cmp_ruincost_priority))
var/datum/map_template/ruin/ruin_type = item
// screen out the abstract subtypes
if(!initial(ruin_type.id))
continue
var/datum/map_template/ruin/R = new ruin_type()
if(banned.Find(R.mappath))
continue
map_templates[R.name] = R
ruins_templates[R.name] = R
if(istype(R, /datum/map_template/ruin/lavaland))
lava_ruins_templates[R.name] = R
else if(istype(R, /datum/map_template/ruin/space))
space_ruins_templates[R.name] = R
/datum/controller/subsystem/mapping/proc/preloadShuttleTemplates()
var/list/unbuyable = generateMapList("[global.config.directory]/unbuyableshuttles.txt")
for(var/item in subtypesof(/datum/map_template/shuttle))
var/datum/map_template/shuttle/shuttle_type = item
if(!(initial(shuttle_type.suffix)))
continue
var/datum/map_template/shuttle/S = new shuttle_type()
if(unbuyable.Find(S.mappath))
S.can_be_bought = FALSE
shuttle_templates[S.shuttle_id] = S
map_templates[S.shuttle_id] = S
/datum/controller/subsystem/mapping/proc/preloadShelterTemplates()
for(var/item in subtypesof(/datum/map_template/shelter))
var/datum/map_template/shelter/shelter_type = item
if(!(initial(shelter_type.mappath)))
continue
var/datum/map_template/shelter/S = new shelter_type()
shelter_templates[S.shelter_id] = S
map_templates[S.shelter_id] = S
//Manual loading of away missions.
/client/proc/admin_away()
set name = "Load Away Mission"
set category = "Fun"
if(!holder ||!check_rights(R_FUN))
return
if(!GLOB.the_gateway)
if(alert("There's no home gateway on the station. You sure you want to continue ?", "Uh oh", "Yes", "No") != "Yes")
return
var/list/possible_options = GLOB.potentialRandomZlevels + "Custom"
var/away_name
var/datum/space_level/away_level
var/answer = input("What kind ? ","Away") as null|anything in possible_options
switch(answer)
if("Custom")
var/mapfile = input("Pick file:", "File") as null|file
if(!mapfile)
return
away_name = mapfile
to_chat(usr,"<span class='notice'>Loading [mapfile]...</span>")
var/datum/map_template/template = new(mapfile, "Away Mission")
away_level = template.load_new_z()
else
if(answer in GLOB.potentialRandomZlevels)
away_name = answer
to_chat(usr,"<span class='notice'>Loading [away_name]...</span>")
var/datum/map_template/template = new(away_name, "Away Mission")
away_level = template.load_new_z()
else
return
message_admins("Admin [key_name_admin(usr)] has loaded [away_name] away mission.")
log_admin("Admin [key_name(usr)] has loaded [away_name] away mission.")
if(!away_level)
message_admins("Loading [away_name] failed!")
return
if(GLOB.the_gateway)
//Link any found away gate with station gate
var/obj/machinery/gateway/centeraway/new_gate
for(var/obj/machinery/gateway/centeraway/G in GLOB.machines)
if(G.z == away_level.z_value) //I'll have to refactor gateway shitcode before multi-away support.
new_gate = G
break
//Link station gate with away gate and remove wait time.
GLOB.the_gateway.awaygate = new_gate
GLOB.the_gateway.wait = world.time