mirror of
https://github.com/yogstation13/Yogstation.git
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319 lines
8.7 KiB
Plaintext
319 lines
8.7 KiB
Plaintext
#define MAX_DENT_DECALS 15
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/turf/closed/wall
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name = "wall"
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desc = "A huge chunk of metal used to separate rooms."
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icon = 'icons/turf/walls/wall.dmi'
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icon_state = "wall"
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explosion_block = 1
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thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
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heat_capacity = 312500 //a little over 5 cm thick , 312500 for 1 m by 2.5 m by 0.25 m plasteel wall
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baseturfs = /turf/open/floor/plating
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FASTDMM_PROP(\
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pipe_astar_cost = 50 /* nich really doesn't like pipes that go through walls */\
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)
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var/hardness = 30 //lower numbers are harder. Used to determine the probability of a hulk smashing through.
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var/slicing_duration = 200 //default time taken to slice the wall
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var/sheet_type = /obj/item/stack/sheet/metal
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var/sheet_amount = 2
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var/girder_type = /obj/structure/girder
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canSmoothWith = list(
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/turf/closed/wall,
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/turf/closed/wall/r_wall,
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/obj/structure/falsewall,
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/obj/structure/falsewall/brass,
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/obj/structure/falsewall/reinforced,
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/turf/closed/wall/rust,
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/turf/closed/wall/r_wall/rust,
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/turf/closed/wall/clockwork)
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smooth = SMOOTH_TRUE
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var/list/dent_decals
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/turf/closed/wall/Initialize(mapload)
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. = ..()
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if(is_station_level(z))
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GLOB.station_turfs += src
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/turf/closed/wall/Destroy()
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if(is_station_level(z))
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GLOB.station_turfs -= src
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..()
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/turf/closed/wall/examine(mob/user)
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. += ..()
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. += deconstruction_hints(user)
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/turf/closed/wall/proc/deconstruction_hints(mob/user)
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return span_notice("The outer plating is <b>welded</b> firmly in place.")
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/turf/closed/wall/attack_tk()
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return
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/turf/closed/wall/handle_ricochet(obj/item/projectile/P) //A huge pile of shitcode!
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var/turf/p_turf = get_turf(P)
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var/face_direction = get_dir(src, p_turf)
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var/face_angle = dir2angle(face_direction)
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var/incidence_s = GET_ANGLE_OF_INCIDENCE(face_angle, (P.Angle + 180))
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if(abs(incidence_s) > 90 && abs(incidence_s) < 270)
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return FALSE
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var/new_angle_s = SIMPLIFY_DEGREES(face_angle + incidence_s)
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P.setAngle(new_angle_s)
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return TRUE
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/turf/closed/wall/proc/dismantle_wall(devastated=0, explode=0)
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if(devastated)
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devastate_wall()
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else
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playsound(src, 'sound/items/welder.ogg', 100, 1)
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var/newgirder = break_wall()
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if(newgirder) //maybe we don't /want/ a girder!
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transfer_fingerprints_to(newgirder)
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for(var/obj/O in src.contents) //Eject contents!
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if(istype(O, /obj/structure/sign/poster))
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var/obj/structure/sign/poster/P = O
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P.roll_and_drop(src)
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var/turf/new_floor = ScrapeAway()
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new_floor.air_update_turf()
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/turf/closed/wall/proc/break_wall()
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new sheet_type(src, sheet_amount)
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return new girder_type(src)
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/turf/closed/wall/proc/devastate_wall()
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new sheet_type(src, sheet_amount)
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if(girder_type)
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new /obj/item/stack/sheet/metal(src)
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/turf/closed/wall/ex_act(severity, target)
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if(target == src)
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dismantle_wall(1,1)
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return
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switch(severity)
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if(1)
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//SN src = null
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var/turf/NT = ScrapeAway()
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NT.contents_explosion(severity, target)
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return
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if(2)
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if (prob(50))
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dismantle_wall(0,1)
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else
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dismantle_wall(1,1)
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if(3)
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if (prob(hardness))
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dismantle_wall(0,1)
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if(!density)
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..()
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/turf/closed/wall/blob_act(obj/structure/blob/B)
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if(prob(50))
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dismantle_wall()
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else
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add_dent(WALL_DENT_HIT)
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/turf/closed/wall/mech_melee_attack(obj/mecha/M, equip_allowed)
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M.do_attack_animation(src)
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switch(M.damtype)
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if(BRUTE)
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playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
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visible_message(span_danger("[M.name] has hit [src]!"), null, null, COMBAT_MESSAGE_RANGE)
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if(prob(hardness + M.force) && M.force > 20)
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dismantle_wall(1)
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playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
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else
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add_dent(WALL_DENT_HIT)
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if(BURN)
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playsound(src, 'sound/items/welder.ogg', 100, 1)
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if(TOX)
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playsound(src, 'sound/effects/spray2.ogg', 100, 1)
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return FALSE
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/turf/closed/wall/attack_paw(mob/living/user)
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user.changeNext_move(CLICK_CD_MELEE)
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return attack_hand(user)
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/turf/closed/wall/attack_animal(mob/living/simple_animal/M)
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M.changeNext_move(CLICK_CD_MELEE)
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M.do_attack_animation(src)
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if((M.environment_smash & ENVIRONMENT_SMASH_WALLS) || (M.environment_smash & ENVIRONMENT_SMASH_RWALLS))
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playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
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dismantle_wall(1)
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return
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/turf/closed/wall/attack_hulk(mob/user, does_attack_animation = 0)
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..(user, 1)
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if(prob(hardness))
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playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
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user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk")
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dismantle_wall(1)
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else
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playsound(src, 'sound/effects/bang.ogg', 50, 1)
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add_dent(WALL_DENT_HIT)
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to_chat(user, span_notice("You punch the wall."))
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return TRUE
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/turf/closed/wall/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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user.changeNext_move(CLICK_CD_MELEE)
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to_chat(user, span_notice("You push the wall but nothing happens!"))
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playsound(src, 'sound/weapons/genhit.ogg', 25, 1)
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add_fingerprint(user)
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/turf/closed/wall/attackby(obj/item/W, mob/user, params)
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user.changeNext_move(CLICK_CD_MELEE)
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if (!user.IsAdvancedToolUser())
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to_chat(user, span_warning("You don't have the dexterity to do this!"))
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return
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//get the user's location
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if(!isturf(user.loc))
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return //can't do this stuff whilst inside objects and such
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add_fingerprint(user)
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var/turf/T = user.loc //get user's location for delay checks
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//the istype cascade has been spread among various procs for easy overriding
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if(try_clean(W, user, T) || try_wallmount(W, user, T) || try_decon(W, user, T))
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return
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return ..()
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/turf/closed/wall/proc/try_clean(obj/item/W, mob/user, turf/T)
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if((user.a_intent != INTENT_HELP) || !LAZYLEN(dent_decals))
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return FALSE
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if(W.tool_behaviour == TOOL_WELDER)
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if(!W.tool_start_check(user, amount=0))
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return FALSE
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to_chat(user, span_notice("You begin fixing dents on the wall..."))
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if(W.use_tool(src, user, 0, volume=100))
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if(iswallturf(src) && LAZYLEN(dent_decals))
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to_chat(user, span_notice("You fix some dents on the wall."))
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cut_overlay(dent_decals)
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dent_decals.Cut()
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return TRUE
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return FALSE
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/turf/closed/wall/proc/try_wallmount(obj/item/W, mob/user, turf/T)
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//check for wall mounted frames
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if(istype(W, /obj/item/wallframe))
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var/obj/item/wallframe/F = W
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if(F.try_build(src, user))
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F.attach(src, user)
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return TRUE
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//Poster stuff
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else if(istype(W, /obj/item/poster))
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place_poster(W,user)
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return TRUE
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//Borg Poster STuff
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else if(istype(W, /obj/item/wantedposterposter))
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place_borg_poster(W, user)
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return FALSE
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/turf/closed/wall/proc/try_decon(obj/item/I, mob/user, turf/T)
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if(I.tool_behaviour == TOOL_WELDER)
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if(!I.tool_start_check(user, amount=0))
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return FALSE
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to_chat(user, span_notice("You begin slicing through the outer plating..."))
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if(I.use_tool(src, user, slicing_duration, volume=100))
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if(iswallturf(src))
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to_chat(user, span_notice("You remove the outer plating."))
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dismantle_wall()
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return TRUE
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return FALSE
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/turf/closed/wall/singularity_pull(S, current_size)
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..()
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if(current_size >= STAGE_FIVE)
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if(prob(50))
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dismantle_wall()
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return
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if(current_size == STAGE_FOUR)
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if(prob(30))
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dismantle_wall()
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/turf/closed/wall/narsie_act(force, ignore_mobs, probability = 20)
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. = ..()
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if(.)
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ChangeTurf(/turf/closed/wall/mineral/cult)
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/turf/closed/wall/ratvar_act(force, ignore_mobs)
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. = ..()
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if(.)
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ChangeTurf(/turf/closed/wall/clockwork)
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/turf/closed/wall/honk_act()
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ChangeTurf(/turf/closed/wall/mineral/bananium)
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/turf/closed/wall/get_dumping_location(obj/item/storage/source, mob/user)
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return null
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/turf/closed/wall/acid_act(acidpwr, acid_volume)
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if(explosion_block >= 2)
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acidpwr = min(acidpwr, 50) //we reduce the power so strong walls never get melted.
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. = ..()
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/turf/closed/wall/acid_melt()
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dismantle_wall(1)
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/turf/closed/wall/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
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switch(the_rcd.mode)
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if(RCD_DECONSTRUCT)
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return list("mode" = RCD_DECONSTRUCT, "delay" = 40, "cost" = 26)
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return FALSE
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/turf/closed/wall/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
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switch(passed_mode)
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if(RCD_DECONSTRUCT)
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to_chat(user, span_notice("You deconstruct the wall."))
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ScrapeAway()
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return TRUE
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return FALSE
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/turf/closed/wall/proc/add_dent(denttype, x=rand(-8, 8), y=rand(-8, 8))
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if(LAZYLEN(dent_decals) >= MAX_DENT_DECALS)
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return
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var/mutable_appearance/decal = mutable_appearance('icons/effects/effects.dmi', "", BULLET_HOLE_LAYER)
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switch(denttype)
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if(WALL_DENT_SHOT)
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decal.icon_state = "bullet_hole"
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if(WALL_DENT_HIT)
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decal.icon_state = "impact[rand(1, 3)]"
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decal.pixel_x = x
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decal.pixel_y = y
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if(LAZYLEN(dent_decals))
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cut_overlay(dent_decals)
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dent_decals += decal
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else
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dent_decals = list(decal)
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add_overlay(dent_decals)
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/turf/closed/wall/rust_heretic_act()
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if(prob(70))
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new /obj/effect/glowing_rune(src)
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ChangeTurf(/turf/closed/wall/rust)
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#undef MAX_DENT_DECALS
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