Files
Yogstation/code/modules/events/prison_break.dm
Ling 17c5a68c33 Backports several SSmapping improvements (#17208)
* Optimizes SSmapping

* Turfs inside area are stored

https://github.com/tgstation/tgstation/pull/70966

* Add async reserving of turfs

* Fix bug

* Fix shuttle init
2022-12-31 15:41:47 +00:00

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/datum/round_event_control/grey_tide
name = "Grey Tide"
typepath = /datum/round_event/grey_tide
max_occurrences = 2
min_players = 5
max_alert = SEC_LEVEL_DELTA
/datum/round_event/grey_tide
announceWhen = 50
endWhen = 20
var/list/area/areasToOpen = list()
var/list/potential_areas = list(/area/bridge,
/area/engine,
/area/medical,
/area/security,
/area/quartermaster,
/area/science)
var/severity = 1
/datum/round_event/grey_tide/setup()
announceWhen = rand(50, 60)
endWhen = rand(20, 30)
severity = rand(1,3)
for(var/i in 1 to severity)
var/picked_area = pick_n_take(potential_areas)
for(var/area/A as anything in GLOB.areas)
if(istype(A, picked_area))
areasToOpen += A
/datum/round_event/grey_tide/announce(fake)
if(areasToOpen && areasToOpen.len > 0)
priority_announce("Gr3y.T1d3 virus detected in [station_name()] door subroutines. Severity level of [severity]. Recommend station AI involvement.", "Security Alert")
else
log_world("ERROR: Could not initiate grey-tide. No areas in the list!")
kill()
/datum/round_event/grey_tide/start()
for(var/area/A in areasToOpen)
for(var/obj/machinery/light/L in A)
L.flicker(10)
/datum/round_event/grey_tide/end()
var/keycard_auths_found = 0
for(var/area/A in areasToOpen)
for(var/obj/O in A)
if(istype(O, /obj/structure/closet/secure_closet))
var/obj/structure/closet/secure_closet/temp = O
temp.locked = FALSE
temp.update_icon()
else if(istype(O, /obj/machinery/door/airlock))
var/obj/machinery/door/airlock/temp = O
//Skip doors in critical positions, such as the SM chamber, and skip doors the AI can't control since it's a virus
if(temp.critical_machine || !temp.canAIControl())
continue
temp.prison_open()
else if(istype(O, /obj/machinery/door_timer))
var/obj/machinery/door_timer/temp = O
temp.timer_end(forced = TRUE)
else if(istype(O, /obj/machinery/camera))
var/obj/machinery/camera/temp = O
// 75% chance we just leave it be, to not kill the AI/CE's joy *too much*
if(prob(75))
continue
var/option = rand(1, 3)
switch(option)
// As if EMPed
if(1)
temp.emp_act(2)
// EMP-proof it, but with a 50/50 chance we don't tell them
if(2)
var/secret = prob(50)
temp.upgradeEmpProof(secret)
// Give it a proximity alarm, can be either a boon or a curse depending on which camera gets it.
// Either way, the CE/Engineers can always just take the camera down and replace it.
if(3)
temp.upgradeMotion()
// If we hit 2 keycard auths we'll open maint unless it's already open
// If we opened maint, we'll red alert at 4 keycard auths
else if(istype(O, /obj/machinery/keycard_auth))
keycard_auths_found++
// Simulate the confirmation requirement
if(!(keycard_auths_found % 2) || keycard_auths_found > 4)
continue
if(!GLOB.emergency_access)
make_maint_all_access()
else if(GLOB.security_level < SEC_LEVEL_RED)
set_security_level(SEC_LEVEL_RED)