Files
Yogstation/code/modules/modular_computers/hardware/_hardware.dm
Razharas 186d852bc5 Modular computers now use list of components (#20557)
* Bringing computers to the light side

Bringing computers to the light side

* Lighter and lighter

Lighter and lighter

* Missed some lists

Missed some lists

* Text to defines

Text to defines

* Last commit

Last commit

* How did this even get here

How did this even get here

* Removing bad stuff

Removing bad stuff

* Fixes verb adding and idle check

Fixes verb adding and idle check
2016-09-18 00:40:21 +02:00

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/obj/item/weapon/computer_hardware
name = "hardware"
desc = "Unknown Hardware."
icon = 'icons/obj/module.dmi'
icon_state = "std_mod"
w_class = 1 // w_class limits which devices can contain this component.
// 1: PDAs/Tablets, 2: Laptops, 3-4: Consoles only
var/obj/item/device/modular_computer/holder = null
// Computer that holds this hardware, if any.
var/power_usage = 0 // If the hardware uses extra power, change this.
var/enabled = 1 // If the hardware is turned off set this to 0.
var/critical = 0 // Prevent disabling for important component, like the CPU.
var/can_install = 1 // Prevents direct installation of removable media.
var/damage = 0 // Current damage level
var/max_damage = 100 // Maximal damage level.
var/damage_malfunction = 20 // "Malfunction" threshold. When damage exceeds this value the hardware piece will semi-randomly fail and do !!FUN!! things
var/damage_failure = 50 // "Failure" threshold. When damage exceeds this value the hardware piece will not work at all.
var/malfunction_probability = 10// Chance of malfunction when the component is damaged
var/device_type
/obj/item/weapon/computer_hardware/New(var/obj/L)
..()
pixel_x = rand(-8, 8)
pixel_y = rand(-8, 8)
/obj/item/weapon/computer_hardware/Destroy()
if(holder)
holder.uninstall_component(src)
return ..()
/obj/item/weapon/computer_hardware/attackby(obj/item/I, mob/living/user)
// Multitool. Runs diagnostics
if(istype(I, /obj/item/device/multitool))
user << "***** DIAGNOSTICS REPORT *****"
diagnostics(user)
user << "******************************"
return 1
// Cable coil. Works as repair method, but will probably require multiple applications and more cable.
if(istype(I, /obj/item/stack/cable_coil))
var/obj/item/stack/S = I
if(!damage)
user << "<span class='warning'>\The [src] doesn't seem to require repairs.</span>"
return 1
if(S.use(1))
user << "<span class='notice'>You patch up \the [src] with a bit of \the [I].</span>"
take_damage(-10)
return 1
if(try_insert(I, user))
return 1
return ..()
// Called on multitool click, prints diagnostic information to the user.
/obj/item/weapon/computer_hardware/proc/diagnostics(var/mob/user)
user << "Hardware Integrity Test... (Corruption: [damage]/[max_damage]) [damage > damage_failure ? "FAIL" : damage > damage_malfunction ? "WARN" : "PASS"]"
// Handles damage checks
/obj/item/weapon/computer_hardware/proc/check_functionality()
if(!enabled) // Disabled.
return FALSE
if(damage > damage_failure) // Too damaged to work at all.
return FALSE
if(damage > damage_malfunction) // Still working. Well, sometimes...
if(prob(malfunction_probability))
return FALSE
return TRUE // Good to go.
/obj/item/weapon/computer_hardware/examine(var/mob/user)
. = ..()
if(damage > damage_failure)
user << "<span class='danger'>It seems to be severely damaged!</span>"
else if(damage > damage_malfunction)
user << "<span class='warning'>It seems to be damaged!</span>"
else if(damage)
user << "<span class='notice'>It seems to be slightly damaged.</span>"
// Damages the component. Contains necessary checks. Negative damage "heals" the component.
/obj/item/weapon/computer_hardware/proc/take_damage(var/amount)
damage += round(amount) // We want nice rounded numbers here.
damage = max(0, min(damage, max_damage)) // Clamp the value.
// Component-side compatibility check.
/obj/item/weapon/computer_hardware/proc/can_install(obj/item/device/modular_computer/M, mob/living/user = null)
return can_install
// Called when component is installed into PC.
/obj/item/weapon/computer_hardware/proc/on_install(obj/item/device/modular_computer/M, mob/living/user = null)
return
// Called when component is removed from PC.
/obj/item/weapon/computer_hardware/proc/on_remove(obj/item/device/modular_computer/M, mob/living/user = null)
try_eject()
// Called when someone tries to insert something in it - paper in printer, card in card reader, etc.
/obj/item/weapon/computer_hardware/proc/try_insert(obj/item/I, mob/living/user = null)
return FALSE
// Called when someone tries to eject something from it - card from card reader, etc.
/obj/item/weapon/computer_hardware/proc/try_eject(slot=0, mob/living/user = null)
return FALSE