mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
324 lines
8.9 KiB
Plaintext
324 lines
8.9 KiB
Plaintext
/////////////////////////////////////////////
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//// SMOKE SYSTEMS
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/////////////////////////////////////////////
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/obj/effect/particle_effect/smoke
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name = "smoke"
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icon = 'icons/effects/96x96.dmi'
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icon_state = "smoke"
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pixel_x = -32
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pixel_y = -32
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opacity = 0
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layer = FLY_LAYER
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anchored = TRUE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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animate_movement = 0
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var/amount = 4
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var/lifetime = 5
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var/opaque = 1 //whether the smoke can block the view when in enough amount
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/obj/effect/particle_effect/smoke/proc/fade_out(frames = 16)
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if(alpha == 0) //Handle already transparent case
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return
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if(frames == 0)
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frames = 1 //We will just assume that by 0 frames, the coder meant "during one frame".
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var/step = alpha / frames
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for(var/i = 0, i < frames, i++)
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alpha -= step
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if(alpha < 160)
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set_opacity(0) //if we were blocking view, we aren't now because we're fading out
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stoplag()
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/obj/effect/particle_effect/smoke/Initialize()
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. = ..()
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create_reagents(500)
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START_PROCESSING(SSobj, src)
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/obj/effect/particle_effect/smoke/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/effect/particle_effect/smoke/proc/kill_smoke()
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STOP_PROCESSING(SSobj, src)
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INVOKE_ASYNC(src, .proc/fade_out)
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QDEL_IN(src, 10)
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/obj/effect/particle_effect/smoke/process()
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lifetime--
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if(lifetime < 1)
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kill_smoke()
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return 0
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for(var/mob/living/L in range(0,src))
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smoke_mob(L)
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return 1
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/obj/effect/particle_effect/smoke/proc/smoke_mob(mob/living/carbon/C)
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if(!istype(C))
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return 0
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if(lifetime<1)
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return 0
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if(C.internal != null || C.has_smoke_protection())
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return 0
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if(C.smoke_delay)
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return 0
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C.smoke_delay++
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addtimer(CALLBACK(src, .proc/remove_smoke_delay, C), 10)
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return 1
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/obj/effect/particle_effect/smoke/proc/remove_smoke_delay(mob/living/carbon/C)
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if(C)
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C.smoke_delay = 0
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/obj/effect/particle_effect/smoke/proc/spread_smoke()
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var/turf/t_loc = get_turf(src)
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if(!t_loc)
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return
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var/list/newsmokes = list()
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for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
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var/obj/effect/particle_effect/smoke/foundsmoke = locate() in T //Don't spread smoke where there's already smoke!
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if(foundsmoke)
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continue
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for(var/mob/living/L in T)
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smoke_mob(L)
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var/obj/effect/particle_effect/smoke/S = new type(T)
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reagents.copy_to(S, reagents.total_volume)
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S.setDir(pick(GLOB.cardinals))
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S.amount = amount-1
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S.add_atom_colour(color, FIXED_COLOUR_PRIORITY)
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S.lifetime = lifetime
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if(S.amount>0)
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if(opaque)
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S.set_opacity(TRUE)
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newsmokes.Add(S)
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if(newsmokes.len)
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spawn(1) //the smoke spreads rapidly but not instantly
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for(var/obj/effect/particle_effect/smoke/SM in newsmokes)
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SM.spread_smoke()
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/datum/effect_system/smoke_spread
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var/amount = 10
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effect_type = /obj/effect/particle_effect/smoke
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/datum/effect_system/smoke_spread/set_up(radius = 5, loca)
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if(isturf(loca))
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location = loca
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else
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location = get_turf(loca)
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amount = radius
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/datum/effect_system/smoke_spread/start()
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if(holder)
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location = get_turf(holder)
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var/obj/effect/particle_effect/smoke/S = new effect_type(location)
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S.amount = amount
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if(S.amount)
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S.spread_smoke()
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/////////////////////////////////////////////
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// Bad smoke
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/////////////////////////////////////////////
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/obj/effect/particle_effect/smoke/bad
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lifetime = 8
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/obj/effect/particle_effect/smoke/bad/smoke_mob(mob/living/carbon/M)
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if(..())
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M.drop_all_held_items()
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M.adjustOxyLoss(1)
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M.emote("cough")
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return 1
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/obj/effect/particle_effect/smoke/bad/CanPass(atom/movable/mover, turf/target)
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if(istype(mover, /obj/item/projectile/beam))
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var/obj/item/projectile/beam/B = mover
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B.damage = (B.damage/2)
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return 1
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/datum/effect_system/smoke_spread/bad
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effect_type = /obj/effect/particle_effect/smoke/bad
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/////////////////////////////////////////////
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// Nanofrost smoke
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/////////////////////////////////////////////
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/obj/effect/particle_effect/smoke/freezing
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name = "nanofrost smoke"
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color = "#B2FFFF"
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opaque = 0
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/datum/effect_system/smoke_spread/freezing
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effect_type = /obj/effect/particle_effect/smoke/freezing
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var/blast = 0
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/datum/effect_system/smoke_spread/freezing/proc/Chilled(atom/A)
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if(isopenturf(A))
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var/turf/open/T = A
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if(T.air)
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var/datum/gas_mixture/G = T.air
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if(get_dist(T, location) < 2) // Otherwise we'll get silliness like people using Nanofrost to kill people through walls with cold air
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G.temperature = 2
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T.air_update_turf()
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for(var/obj/effect/hotspot/H in T)
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qdel(H)
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var/list/G_gases = G.gases
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if(G_gases[/datum/gas/plasma])
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G.assert_gas(/datum/gas/nitrogen)
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G_gases[/datum/gas/nitrogen][MOLES] += (G_gases[/datum/gas/plasma][MOLES])
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G_gases[/datum/gas/plasma][MOLES] = 0
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G.garbage_collect()
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for(var/obj/machinery/atmospherics/components/unary/U in T)
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if(!isnull(U.welded) && !U.welded) //must be an unwelded vent pump or vent scrubber.
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U.welded = TRUE
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U.update_icon()
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U.visible_message("<span class='danger'>[U] was frozen shut!</span>")
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for(var/mob/living/L in T)
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L.ExtinguishMob()
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for(var/obj/item/Item in T)
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Item.extinguish()
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/datum/effect_system/smoke_spread/freezing/set_up(radius = 5, loca, blasting = 0)
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..()
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blast = blasting
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/datum/effect_system/smoke_spread/freezing/start()
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if(blast)
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for(var/turf/T in RANGE_TURFS(2, location))
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Chilled(T)
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..()
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/////////////////////////////////////////////
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// Sleep smoke
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/////////////////////////////////////////////
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/obj/effect/particle_effect/smoke/sleeping
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color = "#9C3636"
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lifetime = 10
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/obj/effect/particle_effect/smoke/sleeping/smoke_mob(mob/living/carbon/M)
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if(..())
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M.Sleeping(200)
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M.emote("cough")
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return 1
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/datum/effect_system/smoke_spread/sleeping
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effect_type = /obj/effect/particle_effect/smoke/sleeping
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/////////////////////////////////////////////
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// Chem smoke
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/////////////////////////////////////////////
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/obj/effect/particle_effect/smoke/chem
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lifetime = 10
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/obj/effect/particle_effect/smoke/chem/process()
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if(..())
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var/turf/T = get_turf(src)
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var/fraction = 1/initial(lifetime)
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for(var/atom/movable/AM in T)
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if(AM.type == src.type)
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continue
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if(T.intact && AM.level == 1) //hidden under the floor
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continue
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reagents.reaction(AM, TOUCH, fraction)
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reagents.reaction(T, TOUCH, fraction)
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return 1
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/obj/effect/particle_effect/smoke/chem/smoke_mob(mob/living/carbon/M)
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if(lifetime<1)
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return 0
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if(!istype(M))
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return 0
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var/mob/living/carbon/C = M
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if(C.internal != null || C.has_smoke_protection())
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return 0
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var/fraction = 1/initial(lifetime)
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reagents.copy_to(C, fraction*reagents.total_volume)
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reagents.reaction(M, INGEST, fraction)
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return 1
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/datum/effect_system/smoke_spread/chem
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var/obj/chemholder
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effect_type = /obj/effect/particle_effect/smoke/chem
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/datum/effect_system/smoke_spread/chem/New()
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..()
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chemholder = new /obj()
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var/datum/reagents/R = new/datum/reagents(500)
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chemholder.reagents = R
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R.my_atom = chemholder
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/datum/effect_system/smoke_spread/chem/Destroy()
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qdel(chemholder)
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chemholder = null
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return ..()
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/datum/effect_system/smoke_spread/chem/set_up(datum/reagents/carry = null, radius = 1, loca, silent = FALSE)
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if(isturf(loca))
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location = loca
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else
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location = get_turf(loca)
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amount = radius
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carry.copy_to(chemholder, carry.total_volume)
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if(!silent)
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var/contained = ""
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for(var/reagent in carry.reagent_list)
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contained += " [reagent] "
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if(contained)
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contained = "\[[contained]\]"
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var/where = "[AREACOORD(location)]"
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var/whereLink = "<A HREF='?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>[where]</a>"
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if(carry.my_atom.fingerprintslast)
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var/mob/M = get_mob_by_key(carry.my_atom.fingerprintslast)
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var/more = ""
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if(M)
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more = "[ADMIN_LOOKUPFLW(M)] "
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message_admins("Smoke: ([whereLink])[contained]. Key: [more ? more : carry.my_atom.fingerprintslast].")
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log_game("A chemical smoke reaction has taken place in ([where])[contained]. Last touched by [carry.my_atom.fingerprintslast].")
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else
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message_admins("Smoke: ([whereLink])[contained]. No associated key.")
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log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key.")
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/datum/effect_system/smoke_spread/chem/start()
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var/mixcolor = mix_color_from_reagents(chemholder.reagents.reagent_list)
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if(holder)
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location = get_turf(holder)
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var/obj/effect/particle_effect/smoke/chem/S = new effect_type(location)
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if(chemholder.reagents.total_volume > 1) // can't split 1 very well
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chemholder.reagents.copy_to(S, chemholder.reagents.total_volume)
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if(mixcolor)
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S.add_atom_colour(mixcolor, FIXED_COLOUR_PRIORITY) // give the smoke color, if it has any to begin with
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S.amount = amount
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if(S.amount)
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S.spread_smoke() //calling process right now so the smoke immediately attacks mobs.
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/////////////////////////////////////////////
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// Transparent smoke
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/////////////////////////////////////////////
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//Same as the base type, but the smoke produced is not opaque
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/datum/effect_system/smoke_spread/transparent
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effect_type = /obj/effect/particle_effect/smoke/transparent
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/obj/effect/particle_effect/smoke/transparent
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opaque = FALSE
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