Files
Yogstation/code/modules/awaymissions/mission_code/Academy.dm
phil235 19cda8f56b Reorganizes the area folder to be more readable (multiple files instead of a big one with a million areas defined, moving areas that were defined outside the folder back into the folder).
Fixes issue with area power alerts, related to many space ruins using the same area and thus having multiple apcs in the same area with some wanting the area to be powered and some unpowered, leading to the area's power state constantly switching (area/procpoweralert() becoming the second most costly proc on the profile).
I fixed it by giving to many space ruins their own area (mostly those who have an APC).

Making a global list var "teleportbeacons" so we don't have to use "in world" to fing all tracking beacons used by teleporters.
2016-10-17 21:19:31 +02:00

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//Academy Items
/obj/singularity/academy
dissipate = 0
move_self = 0
grav_pull = 1
/obj/singularity/academy/admin_investigate_setup()
return
/obj/singularity/academy/process()
eat()
if(prob(1))
mezzer()
/obj/item/clothing/glasses/meson/truesight
name = "The Lens of Truesight"
desc = "I can see forever!"
icon_state = "monocle"
item_state = "headset"
/obj/structure/academy_wizard_spawner
name = "Academy Defensive System"
desc = "Made by Abjuration Inc"
icon = 'icons/obj/cult.dmi'
icon_state = "forge"
anchored = 1
obj_integrity = 200
max_integrity = 200
var/mob/living/current_wizard = null
var/next_check = 0
var/cooldown = 600
var/faction = "wizard"
var/braindead_check = 0
/obj/structure/academy_wizard_spawner/New()
START_PROCESSING(SSobj, src)
/obj/structure/academy_wizard_spawner/Destroy()
if(!broken)
STOP_PROCESSING(SSobj, src)
return ..()
/obj/structure/academy_wizard_spawner/process()
if(next_check < world.time)
if(!current_wizard)
for(var/mob/living/L in player_list)
if(L.z == src.z && L.stat != DEAD && !(faction in L.faction))
summon_wizard()
break
else
if(current_wizard.stat == DEAD)
current_wizard = null
summon_wizard()
if(!current_wizard.client)
if(!braindead_check)
braindead_check = 1
else
braindead_check = 0
give_control()
next_check = world.time + cooldown
/obj/structure/academy_wizard_spawner/proc/give_control()
if(!current_wizard)
return
spawn(0)
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as Wizard Academy Defender?", "wizard", null, ROLE_WIZARD, current_wizard)
var/mob/dead/observer/chosen = null
if(candidates.len)
chosen = pick(candidates)
message_admins("[key_name_admin(chosen)] was spawned as Wizard Academy Defender")
current_wizard.ghostize() // on the off chance braindead defender gets back in
current_wizard.key = chosen.key
/obj/structure/academy_wizard_spawner/proc/summon_wizard()
var/turf/T = src.loc
var/mob/living/carbon/human/wizbody = new(T)
wizbody.equipOutfit(/datum/outfit/wizard/academy)
var/obj/item/weapon/implant/exile/Implant = new/obj/item/weapon/implant/exile(wizbody)
Implant.implant(wizbody)
wizbody.faction |= "wizard"
wizbody.real_name = "Academy Teacher"
wizbody.name = "Academy Teacher"
var/datum/mind/wizmind = new /datum/mind()
wizmind.name = "Wizard Defender"
wizmind.special_role = "Academy Defender"
var/datum/objective/O = new("Protect Wizard Academy from the intruders")
wizmind.objectives += O
wizmind.transfer_to(wizbody)
ticker.mode.wizards |= wizmind
wizmind.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt)
wizmind.AddSpell(new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile)
wizmind.AddSpell(new /obj/effect/proc_holder/spell/fireball)
current_wizard = wizbody
give_control()
/obj/structure/academy_wizard_spawner/deconstruct(disassembled = TRUE)
if(!broken)
broken = 1
visible_message("<span class='warning'>[src] breaks down!</span>")
icon_state = "forge_off"
STOP_PROCESSING(SSobj, src)
/datum/outfit/wizard/academy
name = "Academy Wizard"
r_pocket = null
r_hand = null
suit = /obj/item/clothing/suit/wizrobe/red
head = /obj/item/clothing/head/wizard/red
backpack_contents = list(/obj/item/weapon/storage/box/survival = 1)
/obj/item/weapon/dice/d20/fate
name = "Die of Fate"
desc = "A die with twenty sides. You can feel unearthly energies radiating from it. Using this might be VERY risky."
icon_state = "d20"
sides = 20
var/reusable = 1
var/used = 0
var/rigged = -1
/obj/item/weapon/dice/d20/fate/one_use
reusable = 0
/obj/item/weapon/dice/d20/fate/diceroll(mob/user)
..()
if(!used)
if(!ishuman(user) || !user.mind || (user.mind in ticker.mode.wizards))
user << "<span class='warning'>You feel the magic of the dice is restricted to ordinary humans!</span>"
return
if(rigged > 0)
effect(user,rigged)
else
effect(user,result)
/obj/item/weapon/dice/d20/fate/equipped(mob/user, slot)
if(!ishuman(user) || !user.mind || (user.mind in ticker.mode.wizards))
user << "<span class='warning'>You feel the magic of the dice is restricted to ordinary humans! You should leave it alone.</span>"
user.drop_item()
/obj/item/weapon/dice/d20/fate/proc/effect(var/mob/living/carbon/human/user,roll)
if(!reusable)
used = 1
visible_message("<span class='userdanger'>The die flare briefly.</span>")
switch(roll)
if(1)
//Dust
user.dust()
if(2)
//Death
user.death()
if(3)
//Swarm of creatures
for(var/direction in alldirs)
var/turf/T = get_turf(src)
new /mob/living/simple_animal/hostile/creature(get_step(T,direction))
if(4)
//Destroy Equipment
for (var/obj/item/I in user)
if (istype(I, /obj/item/weapon/implant))
continue
qdel(I)
if(5)
//Monkeying
user.monkeyize()
if(6)
//Cut speed
var/datum/species/S = user.dna.species
S.speedmod += 1
if(7)
//Throw
user.Stun(3)
user.adjustBruteLoss(50)
var/throw_dir = pick(cardinal)
var/atom/throw_target = get_edge_target_turf(user, throw_dir)
user.throw_at(throw_target, 200, 4)
if(8)
//Fueltank Explosion
explosion(src.loc,-1,0,2, flame_range = 2)
if(9)
//Cold
var/datum/disease/D = new /datum/disease/cold
user.ForceContractDisease(D)
if(10)
//Nothing
visible_message("<span class='notice'>[src] roll perfectly.</span>")
if(11)
//Cookie
var/obj/item/weapon/reagent_containers/food/snacks/cookie/C = new(get_turf(src))
C.name = "Cookie of Fate"
if(12)
//Healing
user.revive(full_heal = 1, admin_revive = 1)
if(13)
//Mad Dosh
var/turf/Start = get_turf(src)
for(var/direction in alldirs)
var/turf/T = get_step(Start,direction)
if(rand(0,1))
new /obj/item/stack/spacecash/c1000(T)
else
var/obj/item/weapon/storage/bag/money/M = new(T)
for(var/i in 1 to rand(5,50))
new /obj/item/weapon/coin/gold(M)
if(14)
//Free Gun
new /obj/item/weapon/gun/projectile/revolver/mateba(get_turf(src))
if(15)
//Random One-use spellbook
new /obj/item/weapon/spellbook/oneuse/random(get_turf(src))
if(16)
//Servant & Servant Summon
var/mob/living/carbon/human/H = new(get_turf(src))
H.equipOutfit(/datum/outfit/butler)
var/datum/mind/servant_mind = new /datum/mind()
var/datum/objective/O = new("Serve [user.real_name].")
servant_mind.objectives += O
servant_mind.transfer_to(H)
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [user.real_name] Servant?", "wizard", mob = H)
var/mob/dead/observer/chosen = null
if(candidates.len)
chosen = pick(candidates)
message_admins("[key_name_admin(chosen)] was spawned as Dice Servant")
H.key = chosen.key
var/obj/effect/proc_holder/spell/targeted/summonmob/S = new
S.target_mob = H
user.mind.AddSpell(S)
if(17)
//Tator Kit
new /obj/item/weapon/storage/box/syndicate/(get_turf(src))
if(18)
//Captain ID
new /obj/item/weapon/card/id/captains_spare(get_turf(src))
if(19)
//Instrinct Resistance
user << "<span class='notice'>You feel robust.</span>"
var/datum/species/S = user.dna.species
S.brutemod *= 0.5
S.burnmod *= 0.5
S.coldmod *= 0.5
if(20)
//Free wizard!
user.mind.make_Wizard()
/datum/outfit/butler
name = "Butler"
uniform = /obj/item/clothing/under/suit_jacket/really_black
shoes = /obj/item/clothing/shoes/laceup
head = /obj/item/clothing/head/bowler
glasses = /obj/item/clothing/glasses/monocle
gloves = /obj/item/clothing/gloves/color/white
/obj/effect/proc_holder/spell/targeted/summonmob
name = "Summon Servant"
desc = "This spell can be used to call your servant, whenever you need it."
charge_max = 100
clothes_req = 0
invocation = "JE VES"
invocation_type = "whisper"
range = -1
level_max = 0 //cannot be improved
cooldown_min = 100
include_user = 1
var/mob/living/target_mob
action_icon_state = "summons"
/obj/effect/proc_holder/spell/targeted/summonmob/cast(list/targets,mob/user = usr)
if(!target_mob)
return
var/turf/Start = get_turf(user)
for(var/direction in alldirs)
var/turf/T = get_step(Start,direction)
if(!T.density)
target_mob.Move(T)
/obj/structure/ladder/unbreakable/rune
name = "Teleportation Rune"
desc = "Could lead anywhere."
icon = 'icons/obj/rune.dmi'
icon_state = "1"
color = rgb(0,0,255)
/obj/structure/ladder/unbreakable/rune/update_icon()
return
/obj/structure/ladder/unbreakable/rune/show_fluff_message(up,mob/user)
user.visible_message("[user] activates \the [src].","<span class='notice'>You activate \the [src].</span>")
/obj/structure/ladder/can_use(mob/user)
if(user.mind in ticker.mode.wizards)
return 0
return 1