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cl ninjanomnom fix: Orbiting is a little more aggressive about staying in orbit. The wisp as a result now correctly follows you over shuttle moves. /cl Goodbye SSorbit you ticking piece of shit This also gives update_sight a signal so wisp code isn't hardcoded into it.
85 lines
2.2 KiB
Plaintext
85 lines
2.2 KiB
Plaintext
SUBSYSTEM_DEF(augury)
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name = "Augury"
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flags = SS_NO_INIT
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/list/watchers = list()
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var/list/doombringers = list()
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var/list/observers_given_action = list()
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/datum/controller/subsystem/augury/stat_entry(msg)
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..("W:[watchers.len]|D:[doombringers.len]")
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/datum/controller/subsystem/augury/proc/register_doom(atom/A, severity)
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doombringers[A] = severity
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/datum/controller/subsystem/augury/proc/unregister_doom(atom/A)
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doombringers -= A
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/datum/controller/subsystem/augury/fire()
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var/biggest_doom = null
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var/biggest_threat = null
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for(var/db in doombringers)
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var/datum/d = db
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if(!d || QDELETED(d))
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doombringers -= d
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continue
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var/threat = doombringers[d]
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if((biggest_threat == null) || (biggest_threat < threat))
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biggest_doom = d
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biggest_threat = threat
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if(doombringers.len)
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for(var/i in GLOB.player_list)
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if(isobserver(i) && (!(observers_given_action[i])))
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var/datum/action/innate/augury/A = new
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A.Grant(i)
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observers_given_action[i] = TRUE
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else
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for(var/i in observers_given_action)
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if(observers_given_action[i] && isobserver(i))
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var/mob/dead/observer/O = i
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for(var/datum/action/innate/augury/A in O.actions)
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qdel(A)
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observers_given_action -= i
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for(var/w in watchers)
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if(!w)
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watchers -= w
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continue
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var/mob/dead/observer/O = w
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if(biggest_doom && (!O.orbiting || O.orbiting.parent != biggest_doom))
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O.ManualFollow(biggest_doom)
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/datum/action/innate/augury
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name = "Auto Follow Debris"
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icon_icon = 'icons/obj/meteor.dmi'
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button_icon_state = "flaming"
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background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND
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/datum/action/innate/augury/Destroy()
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if(owner)
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SSaugury.watchers -= owner
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return ..()
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/datum/action/innate/augury/Activate()
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SSaugury.watchers += owner
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to_chat(owner, "<span class='notice'>You are now auto-following debris.</span>")
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active = TRUE
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UpdateButtonIcon()
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/datum/action/innate/augury/Deactivate()
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SSaugury.watchers -= owner
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to_chat(owner, "<span class='notice'>You are no longer auto-following debris.</span>")
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active = FALSE
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UpdateButtonIcon()
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/datum/action/innate/augury/UpdateButtonIcon(status_only = FALSE, force)
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..()
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if(active)
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button.icon_state = "template_active"
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else
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button.icon_state = "template"
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