mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
The message when firing a gun is removed. To keep things balanced melee attacks (punches, alien attacks, animal attacks, etc...) now show a visual effect (similar to what we current have with item attacks. Fixes muzzle flash effect not appearing for mech guns. Fixes muzzle flash effect not appearing for certain ranged animal. Fixes the item attack effect not being visible to camera viewers and mech occupants. Fixes toy guns foam dart not dropping on the ground when shooting a mob on the same tile as us. Fixes toy smg magazine sprite being invisible sometimes. Fixes foam dart not facing the correct direction when fired. Changes the bullet projectile sprite to have a slight tracer effect so as to be more visible.
224 lines
5.8 KiB
Plaintext
224 lines
5.8 KiB
Plaintext
// Foam
|
|
// Similar to smoke, but slower and mobs absorb its reagent through their exposed skin.
|
|
|
|
/obj/effect/particle_effect/foam
|
|
name = "foam"
|
|
icon_state = "foam"
|
|
opacity = 0
|
|
anchored = 1
|
|
density = 0
|
|
layer = WALL_OBJ_LAYER
|
|
mouse_opacity = 0
|
|
var/amount = 3
|
|
animate_movement = 0
|
|
var/metal = 0
|
|
var/lifetime = 40
|
|
|
|
|
|
/obj/effect/particle_effect/foam/metal
|
|
name = "aluminium foam"
|
|
metal = 1
|
|
icon_state = "mfoam"
|
|
|
|
|
|
/obj/effect/particle_effect/foam/metal/iron
|
|
name = "iron foam"
|
|
metal = 2
|
|
|
|
|
|
/obj/effect/particle_effect/foam/New(loc)
|
|
..(loc)
|
|
create_reagents(1000) //limited by the size of the reagent holder anyway.
|
|
START_PROCESSING(SSfastprocess, src)
|
|
playsound(src, 'sound/effects/bubbles2.ogg', 80, 1, -3)
|
|
|
|
/obj/effect/particle_effect/foam/Destroy()
|
|
STOP_PROCESSING(SSfastprocess, src)
|
|
return ..()
|
|
|
|
|
|
/obj/effect/particle_effect/foam/proc/kill_foam()
|
|
STOP_PROCESSING(SSfastprocess, src)
|
|
switch(metal)
|
|
if(1)
|
|
new /obj/structure/foamedmetal(src.loc)
|
|
if(2)
|
|
new /obj/structure/foamedmetal/iron(src.loc)
|
|
flick("[icon_state]-disolve", src)
|
|
QDEL_IN(src, 5)
|
|
|
|
/obj/effect/particle_effect/foam/process()
|
|
lifetime--
|
|
if(lifetime < 1)
|
|
kill_foam()
|
|
return
|
|
|
|
var/fraction = 1/initial(lifetime)
|
|
for(var/obj/O in range(0,src))
|
|
if(O.type == src.type)
|
|
continue
|
|
if(isturf(O.loc))
|
|
var/turf/T = O.loc
|
|
if(T.intact && O.level == 1) //hidden under the floor
|
|
continue
|
|
reagents.reaction(O, VAPOR, fraction)
|
|
var/hit = 0
|
|
for(var/mob/living/L in range(0,src))
|
|
hit += foam_mob(L)
|
|
if(hit)
|
|
lifetime++ //this is so the decrease from mobs hit and the natural decrease don't cumulate.
|
|
var/T = get_turf(src)
|
|
reagents.reaction(T, VAPOR, fraction)
|
|
|
|
if(--amount < 0)
|
|
return
|
|
spread_foam()
|
|
|
|
/obj/effect/particle_effect/foam/proc/foam_mob(mob/living/L)
|
|
if(lifetime<1)
|
|
return 0
|
|
if(!istype(L))
|
|
return 0
|
|
var/fraction = 1/initial(lifetime)
|
|
reagents.reaction(L, VAPOR, fraction)
|
|
lifetime--
|
|
return 1
|
|
|
|
/obj/effect/particle_effect/foam/Crossed(atom/movable/AM)
|
|
if(istype(AM, /mob/living/carbon))
|
|
var/mob/living/carbon/M = AM
|
|
M.slip(5, 2, src)
|
|
|
|
/obj/effect/particle_effect/foam/metal/Crossed(atom/movable/AM)
|
|
return
|
|
|
|
|
|
/obj/effect/particle_effect/foam/proc/spread_foam()
|
|
var/turf/t_loc = get_turf(src)
|
|
for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
|
|
var/obj/effect/particle_effect/foam/foundfoam = locate() in T //Don't spread foam where there's already foam!
|
|
if(foundfoam)
|
|
continue
|
|
|
|
for(var/mob/living/L in T)
|
|
foam_mob(L)
|
|
var/obj/effect/particle_effect/foam/F = PoolOrNew(src.type, T)
|
|
F.amount = amount
|
|
reagents.copy_to(F, (reagents.total_volume))
|
|
F.color = color
|
|
F.metal = metal
|
|
|
|
|
|
/obj/effect/particle_effect/foam/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
|
if(prob(max(0, exposed_temperature - 475))) //foam dissolves when heated
|
|
kill_foam()
|
|
|
|
|
|
/obj/effect/particle_effect/foam/metal/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
|
return
|
|
|
|
|
|
///////////////////////////////////////////////
|
|
//FOAM EFFECT DATUM
|
|
/datum/effect_system/foam_spread
|
|
var/amount = 10 // the size of the foam spread.
|
|
var/obj/chemholder
|
|
effect_type = /obj/effect/particle_effect/foam
|
|
var/metal = 0
|
|
|
|
|
|
/datum/effect_system/foam_spread/metal
|
|
effect_type = /obj/effect/particle_effect/foam/metal
|
|
|
|
|
|
/datum/effect_system/foam_spread/New()
|
|
..()
|
|
chemholder = PoolOrNew(/obj)
|
|
var/datum/reagents/R = new/datum/reagents(1000)
|
|
chemholder.reagents = R
|
|
R.my_atom = chemholder
|
|
|
|
/datum/effect_system/foam_spread/Destroy()
|
|
qdel(chemholder)
|
|
chemholder = null
|
|
return ..()
|
|
|
|
/datum/effect_system/foam_spread/set_up(amt=5, loca, datum/reagents/carry = null)
|
|
if(isturf(loca))
|
|
location = loca
|
|
else
|
|
location = get_turf(loca)
|
|
|
|
amount = round(sqrt(amt / 2), 1)
|
|
carry.copy_to(chemholder, 4*carry.total_volume) //The foam holds 4 times the total reagents volume for balance purposes.
|
|
|
|
/datum/effect_system/foam_spread/metal/set_up(amt=5, loca, datum/reagents/carry = null, metaltype)
|
|
..()
|
|
metal = metaltype
|
|
|
|
/datum/effect_system/foam_spread/start()
|
|
var/obj/effect/particle_effect/foam/foundfoam = locate() in location
|
|
if(foundfoam)//If there was already foam where we start, we add our foaminess to it.
|
|
foundfoam.amount += amount
|
|
else
|
|
var/obj/effect/particle_effect/foam/F = PoolOrNew(effect_type, location)
|
|
var/foamcolor = mix_color_from_reagents(chemholder.reagents.reagent_list)
|
|
chemholder.reagents.copy_to(F, chemholder.reagents.total_volume/amount)
|
|
F.color = foamcolor
|
|
F.amount = amount
|
|
F.metal = metal
|
|
|
|
|
|
//////////////////////////////////////////////////////////
|
|
// FOAM STRUCTURE. Formed by metal foams. Dense and opaque, but easy to break
|
|
/obj/structure/foamedmetal
|
|
icon = 'icons/effects/effects.dmi'
|
|
icon_state = "metalfoam"
|
|
density = 1
|
|
opacity = 1 // changed in New()
|
|
anchored = 1
|
|
resistance_flags = FIRE_PROOF | ACID_PROOF
|
|
name = "foamed metal"
|
|
desc = "A lightweight foamed metal wall."
|
|
gender = PLURAL
|
|
obj_integrity = 20
|
|
max_integrity = 20
|
|
|
|
/obj/structure/foamedmetal/New()
|
|
..()
|
|
air_update_turf(1)
|
|
|
|
|
|
/obj/structure/foamedmetal/Destroy()
|
|
density = 0
|
|
air_update_turf(1)
|
|
return ..()
|
|
|
|
/obj/structure/foamedmetal/Move()
|
|
var/turf/T = loc
|
|
..()
|
|
move_update_air(T)
|
|
|
|
/obj/structure/foamedmetal/attack_paw(mob/user)
|
|
attack_hand(user)
|
|
|
|
/obj/structure/foamedmetal/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
|
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
|
|
|
|
/obj/structure/foamedmetal/attack_hand(mob/user)
|
|
user.changeNext_move(CLICK_CD_MELEE)
|
|
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
|
user << "<span class='warning'>You hit the metal foam but bounce off it!</span>"
|
|
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
|
|
|
|
/obj/structure/foamedmetal/CanPass(atom/movable/mover, turf/target, height=1.5)
|
|
return !density
|
|
|
|
|
|
/obj/structure/foamedmetal/CanAtmosPass()
|
|
return !density
|
|
/obj/structure/foamedmetal/iron
|
|
obj_integrity = 50
|
|
max_integrity = 50
|
|
icon_state = "ironfoam"
|