mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
The message when firing a gun is removed. To keep things balanced melee attacks (punches, alien attacks, animal attacks, etc...) now show a visual effect (similar to what we current have with item attacks. Fixes muzzle flash effect not appearing for mech guns. Fixes muzzle flash effect not appearing for certain ranged animal. Fixes the item attack effect not being visible to camera viewers and mech occupants. Fixes toy guns foam dart not dropping on the ground when shooting a mob on the same tile as us. Fixes toy smg magazine sprite being invisible sometimes. Fixes foam dart not facing the correct direction when fired. Changes the bullet projectile sprite to have a slight tracer effect so as to be more visible.
317 lines
7.5 KiB
Plaintext
317 lines
7.5 KiB
Plaintext
/* Alien shit!
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* Contains:
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* structure/alien
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* Resin
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* Weeds
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* Egg
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*/
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/obj/structure/alien
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icon = 'icons/mob/alien.dmi'
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obj_integrity = 100
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max_integrity = 100
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/obj/structure/alien/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
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if(damage_flag == "melee")
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switch(damage_type)
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if(BRUTE)
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damage_amount *= 0.25
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if(BURN)
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damage_amount *= 2
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. = ..()
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/obj/structure/alien/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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if(damage_amount)
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playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
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else
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playsound(src, 'sound/weapons/tap.ogg', 50, 1)
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if(BURN)
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if(damage_amount)
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playsound(loc, 'sound/items/Welder.ogg', 100, 1)
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/*
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* Generic alien stuff, not related to the purple lizards but still alien-like
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*/
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/obj/structure/alien/gelpod
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name = "gelatinous mound"
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desc = "A mound of jelly-like substance encasing something inside."
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icon = 'icons/obj/fluff.dmi'
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icon_state = "gelmound"
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/obj/structure/alien/gelpod/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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new/obj/effect/mob_spawn/human/corpse/damaged(get_turf(src))
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qdel(src)
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/*
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* Resin
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*/
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/obj/structure/alien/resin
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name = "resin"
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desc = "Looks like some kind of thick resin."
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icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
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icon_state = "resin"
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density = 1
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opacity = 1
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anchored = 1
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canSmoothWith = list(/obj/structure/alien/resin)
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obj_integrity = 200
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max_integrity = 200
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smooth = SMOOTH_TRUE
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var/resintype = null
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/obj/structure/alien/resin/New(location)
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..()
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air_update_turf(1)
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return
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/obj/structure/alien/resin/Move()
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var/turf/T = loc
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..()
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move_update_air(T)
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/obj/structure/alien/resin/CanAtmosPass()
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return !density
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/obj/structure/alien/resin/wall
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name = "resin wall"
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desc = "Thick resin solidified into a wall."
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icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
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icon_state = "wall0" //same as resin, but consistency ho!
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resintype = "wall"
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canSmoothWith = list(/obj/structure/alien/resin/wall, /obj/structure/alien/resin/membrane)
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/obj/structure/alien/resin/wall/BlockSuperconductivity()
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return 1
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/obj/structure/alien/resin/membrane
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name = "resin membrane"
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desc = "Resin just thin enough to let light pass through."
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icon = 'icons/obj/smooth_structures/alien/resin_membrane.dmi'
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icon_state = "membrane0"
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opacity = 0
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obj_integrity = 160
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max_integrity = 160
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resintype = "membrane"
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canSmoothWith = list(/obj/structure/alien/resin/wall, /obj/structure/alien/resin/membrane)
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/obj/structure/alien/resin/attack_paw(mob/user)
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return attack_hand(user)
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/obj/structure/alien/resin/CanPass(atom/movable/mover, turf/target, height=0)
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return !density
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/*
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* Weeds
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*/
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#define NODERANGE 3
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/obj/structure/alien/weeds
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gender = PLURAL
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name = "resin floor"
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desc = "A thick resin surface covers the floor."
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anchored = 1
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density = 0
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layer = TURF_LAYER
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icon_state = "weeds"
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obj_integrity = 15
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max_integrity = 15
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var/obj/structure/alien/weeds/node/linked_node = null
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canSmoothWith = list(/obj/structure/alien/weeds, /turf/closed/wall)
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smooth = SMOOTH_MORE
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/obj/structure/alien/weeds/New(pos, node)
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pixel_x = -4
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pixel_y = -4 //so the sprites line up right in the map editor
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..()
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if(!luminosity) //weed nodes have luminosity, but normal weeds don't!
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switch(rand(1,3))
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if(1)
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icon = 'icons/obj/smooth_structures/alien/weeds1.dmi'
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if(2)
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icon = 'icons/obj/smooth_structures/alien/weeds2.dmi'
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if(3)
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icon = 'icons/obj/smooth_structures/alien/weeds3.dmi'
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linked_node = node
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if(isspaceturf(loc))
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qdel(src)
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return
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addtimer(src, "Life", rand(150, 200))
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/obj/structure/alien/weeds/Destroy()
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linked_node = null
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return ..()
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/obj/structure/alien/weeds/proc/Life()
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set background = BACKGROUND_ENABLED
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var/turf/U = get_turf(src)
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if(isspaceturf(U))
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qdel(src)
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return
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if(!linked_node || get_dist(linked_node, src) > linked_node.node_range)
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return
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for(var/turf/T in U.GetAtmosAdjacentTurfs())
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if (locate(/obj/structure/alien/weeds) in T || isspaceturf(T))
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continue
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new /obj/structure/alien/weeds(T, linked_node)
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/obj/structure/alien/weeds/ex_act(severity, target)
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qdel(src)
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/obj/structure/alien/weeds/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 300)
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take_damage(5, BURN, 0, 0)
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//Weed nodes
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/obj/structure/alien/weeds/node
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name = "glowing resin"
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desc = "Blue bioluminescence shines from beneath the surface."
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icon_state = "weednode"
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luminosity = 1
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var/node_range = NODERANGE
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/obj/structure/alien/weeds/node/New()
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icon = 'icons/obj/smooth_structures/alien/weednode.dmi'
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..(loc, src)
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#undef NODERANGE
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/*
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* Egg
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*/
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//for the status var
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#define BURST 0
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#define BURSTING 1
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#define GROWING 2
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#define GROWN 3
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#define MIN_GROWTH_TIME 900 //time it takes to grow a hugger
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#define MAX_GROWTH_TIME 1500
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/obj/structure/alien/egg
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name = "egg"
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desc = "A large mottled egg."
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icon_state = "egg_growing"
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density = 0
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anchored = 1
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obj_integrity = 100
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max_integrity = 100
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var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
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layer = MOB_LAYER
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/obj/structure/alien/egg/New()
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new /obj/item/clothing/mask/facehugger(src)
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..()
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addtimer(src, "Grow", rand(MIN_GROWTH_TIME, MAX_GROWTH_TIME))
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/obj/structure/alien/egg/Destroy()
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remove_from_proximity_list(src, 1)
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..()
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/obj/structure/alien/egg/attack_paw(mob/living/user)
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return attack_hand(user)
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/obj/structure/alien/egg/attack_hand(mob/living/user)
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if(user.getorgan(/obj/item/organ/alien/plasmavessel))
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switch(status)
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if(BURST)
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user << "<span class='notice'>You clear the hatched egg.</span>"
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playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
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qdel(src)
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return
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if(GROWING)
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user << "<span class='notice'>The child is not developed yet.</span>"
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return
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if(GROWN)
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user << "<span class='notice'>You retrieve the child.</span>"
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Burst(0)
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return
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else
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user << "<span class='notice'>It feels slimy.</span>"
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user.changeNext_move(CLICK_CD_MELEE)
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/obj/structure/alien/egg/proc/GetFacehugger()
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return locate(/obj/item/clothing/mask/facehugger) in contents
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/obj/structure/alien/egg/proc/Grow()
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icon_state = "egg"
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status = GROWN
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add_to_proximity_list(src, 1)
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/obj/structure/alien/egg/proc/Burst(kill = 1) //drops and kills the hugger if any is remaining
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if(status == GROWN || status == GROWING)
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remove_from_proximity_list(src, 1)
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icon_state = "egg_hatched"
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flick("egg_opening", src)
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status = BURSTING
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spawn(15)
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status = BURST
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var/obj/item/clothing/mask/facehugger/child = GetFacehugger()
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if(child)
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child.loc = get_turf(src)
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if(kill && istype(child))
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child.Die()
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else
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for(var/mob/M in range(1,src))
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if(CanHug(M))
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child.Attach(M)
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break
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/obj/structure/alien/egg/Move()
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remove_from_proximity_list(src, 1)
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..()
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/obj/structure/alien/egg/deconstruct()
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if(!(flags & NODECONSTRUCT))
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if(status != BURST && status != BURSTING)
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Burst()
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else if(status == BURST)
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qdel(src) //Remove the egg after it has been hit after bursting.
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else
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qdel(src)
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/obj/structure/alien/egg/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 500)
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take_damage(5, BURN, 0, 0)
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/obj/structure/alien/egg/HasProximity(atom/movable/AM)
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if(status == GROWN)
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if(!CanHug(AM))
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return
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var/mob/living/carbon/C = AM
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if(C.stat == CONSCIOUS && C.getorgan(/obj/item/organ/body_egg/alien_embryo))
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return
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Burst(0)
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#undef BURST
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#undef BURSTING
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#undef GROWING
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#undef GROWN
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#undef MIN_GROWTH_TIME
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#undef MAX_GROWTH_TIME
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