Files
Yogstation/code/modules/projectiles/ammunition/magazines.dm
phil235 1ea0e47aa4 Visible_message() when being attacked by melee or projectile is replaced by a simple message only to the target instead of all viewers.
The message when firing a gun is removed.
To keep things balanced melee attacks (punches, alien attacks, animal attacks, etc...) now show a visual effect (similar to what we current have with item attacks.
Fixes muzzle flash effect not appearing for mech guns.
Fixes muzzle flash effect not appearing for certain ranged animal.
Fixes the item attack effect not being visible to camera viewers and mech occupants.
Fixes toy guns foam dart not dropping on the ground when shooting a mob on the same tile as us.
Fixes toy smg magazine sprite being invisible sometimes.
Fixes foam dart not facing the correct direction when fired.
Changes the bullet projectile sprite to have a slight tracer effect so as to be more visible.
2016-10-13 19:21:30 +02:00

502 lines
14 KiB
Plaintext

////////////////INTERNAL MAGAZINES//////////////////////
/obj/item/ammo_box/magazine/internal
desc = "Oh god, this shouldn't be here"
//internals magazines are accessible, so replace spent ammo if full when trying to put a live one in
/obj/item/ammo_box/magazine/internal/give_round(obj/item/ammo_casing/R)
return ..(R,1)
// Revolver internal mags
/obj/item/ammo_box/magazine/internal/cylinder
name = "revolver cylinder"
ammo_type = /obj/item/ammo_casing/a357
caliber = "357"
max_ammo = 7
/obj/item/ammo_box/magazine/internal/cylinder/ammo_count(countempties = 1)
var/boolets = 0
for(var/obj/item/ammo_casing/bullet in stored_ammo)
if(bullet && (bullet.BB || countempties))
boolets++
return boolets
/obj/item/ammo_box/magazine/internal/cylinder/get_round(keep = 0)
rotate()
var/b = stored_ammo[1]
if(!keep)
stored_ammo[1] = null
return b
/obj/item/ammo_box/magazine/internal/cylinder/proc/rotate()
var/b = stored_ammo[1]
stored_ammo.Cut(1,2)
stored_ammo.Insert(0, b)
/obj/item/ammo_box/magazine/internal/cylinder/proc/spin()
for(var/i in 1 to rand(0, max_ammo*2))
rotate()
/obj/item/ammo_box/magazine/internal/cylinder/give_round(obj/item/ammo_casing/R, replace_spent = 0)
if(!R || (caliber && R.caliber != caliber) || (!caliber && R.type != ammo_type))
return 0
for(var/i in 1 to stored_ammo.len)
var/obj/item/ammo_casing/bullet = stored_ammo[i]
if(!bullet || !bullet.BB) // found a spent ammo
stored_ammo[i] = R
R.loc = src
if(bullet)
bullet.loc = get_turf(src.loc)
return 1
return 0
/obj/item/ammo_box/magazine/internal/cylinder/rev38
name = "detective revolver cylinder"
ammo_type = /obj/item/ammo_casing/c38
caliber = "38"
max_ammo = 6
/obj/item/ammo_box/magazine/internal/cylinder/grenademulti
name = "grenade launcher internal magazine"
ammo_type = /obj/item/ammo_casing/a40mm
caliber = "40mm"
max_ammo = 6
/obj/item/ammo_box/magazine/internal/cylinder/rev762
name = "nagant revolver cylinder"
ammo_type = /obj/item/ammo_casing/n762
caliber = "n762"
max_ammo = 7
// Shotgun internal mags
/obj/item/ammo_box/magazine/internal/shot
name = "shotgun internal magazine"
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
caliber = "shotgun"
max_ammo = 4
multiload = 0
/obj/item/ammo_box/magazine/internal/shot/ammo_count(countempties = 1)
if (!countempties)
var/boolets = 0
for(var/obj/item/ammo_casing/bullet in stored_ammo)
if(bullet.BB)
boolets++
return boolets
else
return ..()
/obj/item/ammo_box/magazine/internal/shot/tube
name = "dual feed shotgun internal tube"
ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
max_ammo = 4
/obj/item/ammo_box/magazine/internal/shot/lethal
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
/obj/item/ammo_box/magazine/internal/shot/com
name = "combat shotgun internal magazine"
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
max_ammo = 6
/obj/item/ammo_box/magazine/internal/shot/dual
name = "double-barrel shotgun internal magazine"
max_ammo = 2
/obj/item/ammo_box/magazine/internal/shot/improvised
name = "improvised shotgun internal magazine"
ammo_type = /obj/item/ammo_casing/shotgun/improvised
max_ammo = 1
/obj/item/ammo_box/magazine/internal/shot/riot
name = "riot shotgun internal magazine"
ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
max_ammo = 6
/obj/item/ammo_box/magazine/internal/grenadelauncher
name = "grenade launcher internal magazine"
ammo_type = /obj/item/ammo_casing/a40mm
caliber = "40mm"
max_ammo = 1
/obj/item/ammo_box/magazine/internal/speargun
name = "speargun internal magazine"
ammo_type = /obj/item/ammo_casing/caseless/magspear
caliber = "speargun"
max_ammo = 1
/obj/item/ammo_box/magazine/internal/rus357
name = "russian revolver cylinder"
ammo_type = /obj/item/ammo_casing/a357
caliber = "357"
max_ammo = 6
multiload = 0
/obj/item/ammo_box/magazine/internal/rus357/New()
stored_ammo += new ammo_type(src)
/obj/item/ammo_box/magazine/internal/boltaction
name = "bolt action rifle internal magazine"
desc = "Oh god, this shouldn't be here"
ammo_type = /obj/item/ammo_casing/a762
caliber = "a762"
max_ammo = 5
multiload = 1
/obj/item/ammo_box/magazine/internal/boltaction/enchanted
max_ammo =1
ammo_type = /obj/item/ammo_casing/a762/enchanted
/obj/item/ammo_box/magazine/internal/shot/toy
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
caliber = "foam_force"
max_ammo = 4
/obj/item/ammo_box/magazine/internal/shot/toy/crossbow
max_ammo = 5
/obj/item/ammo_box/magazine/internal/minigun
name = "gatling gun fusion core"
ammo_type = /obj/item/ammo_casing/caseless/laser/gatling
caliber = "gatling"
max_ammo = 5000
///////////EXTERNAL MAGAZINES////////////////
/obj/item/ammo_box/magazine/m10mm
name = "pistol magazine (10mm)"
desc = "A gun magazine."
icon_state = "9x19p"
origin_tech = "combat=2"
ammo_type = /obj/item/ammo_casing/c10mm
caliber = "10mm"
max_ammo = 8
multiple_sprites = 2
/obj/item/ammo_box/magazine/m45
name = "handgun magazine (.45)"
icon_state = "45-8"
ammo_type = /obj/item/ammo_casing/c45
caliber = ".45"
max_ammo = 8
/obj/item/ammo_box/magazine/m45/update_icon()
..()
icon_state = "45-[ammo_count() ? "8" : "0"]"
/obj/item/ammo_box/magazine/wt550m9
name = "wt550 magazine (4.6x30mm)"
icon_state = "46x30mmt-20"
ammo_type = /obj/item/ammo_casing/c46x30mm
caliber = "4.6x30mm"
max_ammo = 20
/obj/item/ammo_box/magazine/wt550m9/update_icon()
..()
icon_state = "46x30mmt-[round(ammo_count(),4)]"
/obj/item/ammo_box/magazine/wt550m9/wtap
name = "wt550 magazine (Armour Piercing 4.6x30mm)"
ammo_type = /obj/item/ammo_casing/c46x30mmap
/obj/item/ammo_box/magazine/wt550m9/wttx
name = "wt550 magazine (Toxin Tipped 4.6x30mm)"
ammo_type = /obj/item/ammo_casing/c46x30mmtox
/obj/item/ammo_box/magazine/wt550m9/wtic
name = "wt550 magazine (Incindiary 4.6x30mm)"
ammo_type = /obj/item/ammo_casing/c46x30mminc
/obj/item/ammo_box/magazine/uzim9mm
name = "uzi magazine (9mm)"
icon_state = "uzi9mm-32"
ammo_type = /obj/item/ammo_casing/c9mm
caliber = "9mm"
max_ammo = 32
/obj/item/ammo_box/magazine/uzim9mm/update_icon()
..()
icon_state = "uzi9mm-[round(ammo_count(),4)]"
/obj/item/ammo_box/magazine/smgm9mm
name = "SMG magazine (9mm)"
icon_state = "smg9mm-42"
ammo_type = /obj/item/ammo_casing/c9mm
caliber = "9mm"
max_ammo = 21
/obj/item/ammo_box/magazine/smgm9mm/update_icon()
..()
icon_state = "smg9mm-[ammo_count() ? "42" : "0"]"
/obj/item/ammo_box/magazine/smgm9mm/ap
name = "SMG magazine (Armour Piercing 9mm)"
ammo_type = /obj/item/ammo_casing/c9mmap
/obj/item/ammo_box/magazine/smgm9mm/toxin
name = "SMG magazine (Toxin Tipped 9mm)"
ammo_type = /obj/item/ammo_casing/c9mmtox
/obj/item/ammo_box/magazine/smgm9mm/fire
name = "SMG Magazine (Incindiary 9mm)"
ammo_type = /obj/item/ammo_casing/c9mminc
/obj/item/ammo_box/magazine/pistolm9mm
name = "pistol magazine (9mm)"
icon_state = "9x19p-8"
ammo_type = /obj/item/ammo_casing/c9mm
caliber = "9mm"
max_ammo = 15
/obj/item/ammo_box/magazine/pistolm9mm/update_icon()
..()
icon_state = "9x19p-[ammo_count() ? "8" : "0"]"
/obj/item/ammo_box/magazine/smgm45
name = "SMG magazine (.45)"
icon_state = "c20r45-24"
origin_tech = "combat=2"
ammo_type = /obj/item/ammo_casing/c45nostamina
caliber = ".45"
max_ammo = 24
/obj/item/ammo_box/magazine/smgm45/update_icon()
..()
icon_state = "c20r45-[round(ammo_count(),2)]"
obj/item/ammo_box/magazine/tommygunm45
name = "drum magazine (.45)"
icon_state = "drum45"
ammo_type = /obj/item/ammo_casing/c45
caliber = ".45"
max_ammo = 50
/obj/item/ammo_box/magazine/m50
name = "handgun magazine (.50ae)"
icon_state = "50ae"
origin_tech = "combat=2"
ammo_type = /obj/item/ammo_casing/a50
caliber = ".50"
max_ammo = 7
multiple_sprites = 1
/obj/item/ammo_box/magazine/m75
name = "specialized magazine (.75)"
icon_state = "75"
ammo_type = /obj/item/ammo_casing/caseless/a75
caliber = "75"
multiple_sprites = 2
max_ammo = 8
/obj/item/ammo_box/magazine/m556
name = "toploader magazine (5.56mm)"
icon_state = "5.56m"
origin_tech = "combat=5;syndicate=1"
ammo_type = /obj/item/ammo_casing/a556
caliber = "a556"
max_ammo = 30
multiple_sprites = 2
/obj/item/ammo_box/magazine/m12g
name = "shotgun magazine (12g taser slugs)"
desc = "A drum magazine."
icon_state = "m12gs"
ammo_type = /obj/item/ammo_casing/shotgun/stunslug
origin_tech = "combat=3;syndicate=1"
caliber = "shotgun"
max_ammo = 8
/obj/item/ammo_box/magazine/m12g/update_icon()
..()
icon_state = "[initial(icon_state)]-[Ceiling(ammo_count(0)/8)*8]"
/obj/item/ammo_box/magazine/m12g/buckshot
name = "shotgun magazine (12g buckshot slugs)"
icon_state = "m12gb"
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
/obj/item/ammo_box/magazine/m12g/slug
name = "shotgun magazine (12g slugs)"
icon_state = "m12gb"
ammo_type = /obj/item/ammo_casing/shotgun
/obj/item/ammo_box/magazine/m12g/dragon
name = "shotgun magazine (12g dragon's breath)"
icon_state = "m12gf"
ammo_type = /obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
/obj/item/ammo_box/magazine/m12g/bioterror
name = "shotgun magazine (12g bioterror)"
icon_state = "m12gt"
ammo_type = /obj/item/ammo_casing/shotgun/dart/bioterror
/obj/item/ammo_box/magazine/m12g/breach
name = "shotgun magazine (12g breacher slugs)"
icon_state = "m12gbc"
ammo_type = /obj/item/ammo_casing/shotgun/breaching
//// SNIPER MAGAZINES
/obj/item/ammo_box/magazine/sniper_rounds
name = "sniper rounds (.50)"
icon_state = ".50mag"
origin_tech = "combat=6;syndicate=2"
ammo_type = /obj/item/ammo_casing/point50
max_ammo = 6
caliber = ".50"
/obj/item/ammo_box/magazine/sniper_rounds/update_icon()
if(ammo_count())
icon_state = "[initial(icon_state)]-ammo"
else
icon_state = "[initial(icon_state)]"
/obj/item/ammo_box/magazine/sniper_rounds/soporific
name = "sniper rounds (Zzzzz)"
desc = "Soporific sniper rounds, designed for happy days and dead quiet nights..."
icon_state = "soporific"
origin_tech = "combat=6;syndicate=3"
ammo_type = /obj/item/ammo_casing/soporific
max_ammo = 3
caliber = ".50"
/obj/item/ammo_box/magazine/sniper_rounds/haemorrhage
name = "sniper rounds (Bleed)"
desc = "Haemorrhage sniper rounds, leaves your target in a pool of crimson pain"
icon_state = "haemorrhage"
ammo_type = /obj/item/ammo_casing/haemorrhage
max_ammo = 5
caliber = ".50"
/obj/item/ammo_box/magazine/sniper_rounds/penetrator
name = "sniper rounds (penetrator)"
desc = "An extremely powerful round capable of passing straight through cover and anyone unfortunate enough to be behind it."
ammo_type = /obj/item/ammo_casing/penetrator
origin_tech = "combat=6;syndicate=3"
max_ammo = 5
//// SAW MAGAZINES
/obj/item/ammo_box/magazine/mm556x45
name = "box magazine (5.56x45mm)"
icon_state = "a762-50"
origin_tech = "combat=2"
ammo_type = /obj/item/ammo_casing/mm556x45
caliber = "mm55645"
max_ammo = 50
/obj/item/ammo_box/magazine/mm556x45/bleeding
name = "box magazine (Bleeding 5.56x45mm)"
origin_tech = "combat=3"
ammo_type = /obj/item/ammo_casing/mm556x45/bleeding
/obj/item/ammo_box/magazine/mm556x45/hollow
name = "box magazine (Hollow-Point 5.56x45mm)"
origin_tech = "combat=3"
ammo_type = /obj/item/ammo_casing/mm556x45/hollow
/obj/item/ammo_box/magazine/mm556x45/ap
name = "box magazine (Armor Penetrating 5.56x45mm)"
origin_tech = "combat=4"
ammo_type = /obj/item/ammo_casing/mm556x45/ap
/obj/item/ammo_box/magazine/mm556x45/incen
name = "box magazine (Incendiary 5.56x45mm)"
origin_tech = "combat=4"
ammo_type = /obj/item/ammo_casing/mm556x45/incen
/obj/item/ammo_box/magazine/mm556x45/update_icon()
..()
icon_state = "a762-[round(ammo_count(),10)]"
////TOY GUN MAGAZINES
/obj/item/ammo_box/magazine/toy
name = "foam force META magazine"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
caliber = "foam_force"
/obj/item/ammo_box/magazine/toy/smg
name = "foam force SMG magazine"
icon_state = "smg9mm-42"
max_ammo = 20
/obj/item/ammo_box/magazine/toy/smg/update_icon()
..()
if(ammo_count())
icon_state = "smg9mm-42"
else
icon_state = "smg9mm-0"
/obj/item/ammo_box/magazine/toy/smg/riot
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
/obj/item/ammo_box/magazine/toy/pistol
name = "foam force pistol magazine"
icon_state = "9x19p"
max_ammo = 8
multiple_sprites = 2
/obj/item/ammo_box/magazine/toy/pistol/riot
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
/obj/item/ammo_box/magazine/toy/smgm45
name = "donksoft SMG magazine"
caliber = "foam_force"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
max_ammo = 20
/obj/item/ammo_box/magazine/toy/smgm45/update_icon()
..()
icon_state = "c20r45-[round(ammo_count(),2)]"
/obj/item/ammo_box/magazine/toy/m762
name = "donksoft box magazine"
caliber = "foam_force"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
max_ammo = 50
/obj/item/ammo_box/magazine/toy/m762/update_icon()
..()
icon_state = "a762-[round(ammo_count(),10)]"
//// RECHARGEABLE MAGAZINES
/obj/item/ammo_box/magazine/recharge
name = "power pack"
desc = "A rechargeable, detachable battery that serves as a magazine for laser rifles."
icon_state = "oldrifle-20"
ammo_type = /obj/item/ammo_casing/caseless/laser
caliber = "laser"
max_ammo = 20
/obj/item/ammo_box/magazine/recharge/update_icon()
desc = "[initial(desc)] It has [stored_ammo.len] shot\s left."
icon_state = "oldrifle-[round(ammo_count(),4)]"
/obj/item/ammo_box/magazine/recharge/attack_self() //No popping out the "bullets"
return