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https://github.com/yogstation13/Yogstation.git
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232 lines
5.7 KiB
Plaintext
232 lines
5.7 KiB
Plaintext
GLOBAL_LIST_EMPTY(cinematics)
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// Use to play cinematics.
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// Watcher can be world,mob, or a list of mobs
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// Blocks until sequence is done.
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/proc/Cinematic(id,watcher,datum/callback/special_callback)
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var/datum/cinematic/playing
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for(var/V in subtypesof(/datum/cinematic))
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var/datum/cinematic/C = V
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if(initial(C.id) == id)
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playing = new V()
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break
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if(!playing)
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CRASH("Cinematic type not found")
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if(special_callback)
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playing.special_callback = special_callback
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if(watcher == world)
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playing.is_global = TRUE
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watcher = GLOB.mob_list
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playing.play(watcher)
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/obj/screen/cinematic
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icon = 'icons/effects/station_explosion.dmi'
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icon_state = "station_intact"
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layer = 21
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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screen_loc = "1,1"
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/datum/cinematic
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var/id = CINEMATIC_DEFAULT
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var/list/watching = list() //List of clients watching this
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var/list/locked = list() //Who had notransform set during the cinematic
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var/is_global = FALSE //Global cinematics will override mob-specific ones
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var/obj/screen/cinematic/screen
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var/datum/callback/special_callback //For special effects synced with animation (explosions after the countdown etc)
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var/cleanup_time = 300 //How long for the final screen to remain
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/datum/cinematic/New()
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GLOB.cinematics += src
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screen = new(src)
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/datum/cinematic/Destroy()
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GLOB.cinematics -= src
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QDEL_NULL(screen)
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for(var/mob/M in locked)
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M.notransform = FALSE
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return ..()
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/datum/cinematic/proc/play(watchers)
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//Check if you can actually play it (stop mob cinematics for global ones) and create screen objects
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for(var/A in GLOB.cinematics)
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var/datum/cinematic/C = A
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if(C == src)
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continue
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if(C.is_global || !is_global)
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return //Can't play two global or local cinematics at the same time
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//Close all open windows if global
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if(is_global)
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SStgui.close_all_uis()
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for(var/mob/M in GLOB.mob_list)
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if(M in watchers)
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M.notransform = TRUE //Should this be done for non-global cinematics or even at all ?
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locked += M
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//Close watcher ui's
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SStgui.close_user_uis(M)
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if(M.client)
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watching += M.client
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M.client.screen += screen
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else
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if(is_global)
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M.notransform = TRUE
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locked += M
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//Actually play it
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content()
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//Cleanup
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sleep(cleanup_time)
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qdel(src)
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//Sound helper
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/datum/cinematic/proc/cinematic_sound(s)
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if(is_global)
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SEND_SOUND(world,s)
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else
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for(var/C in watching)
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SEND_SOUND(C,s)
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//Fire up special callback for actual effects synchronized with animation (eg real nuke explosion happens midway)
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/datum/cinematic/proc/special()
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if(special_callback)
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special_callback.Invoke()
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//Actual cinematic goes in here
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/datum/cinematic/proc/content()
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sleep(50)
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/datum/cinematic/nuke_win
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id = CINEMATIC_NUKE_WIN
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/datum/cinematic/nuke_win/content()
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flick("intro_nuke",screen)
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sleep(35)
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flick("station_explode_fade_red",screen)
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cinematic_sound(sound('sound/effects/explosion_distant.ogg'))
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special()
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screen.icon_state = "summary_nukewin"
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/datum/cinematic/nuke_miss
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id = CINEMATIC_NUKE_MISS
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/datum/cinematic/nuke_miss/content()
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flick("intro_nuke",screen)
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sleep(35)
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cinematic_sound(sound('sound/effects/explosion_distant.ogg'))
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special()
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flick("station_intact_fade_red",screen)
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screen.icon_state = "summary_nukefail"
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//Also used for blob
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/datum/cinematic/nuke_selfdestruct
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id = CINEMATIC_SELFDESTRUCT
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/datum/cinematic/nuke_selfdestruct/content()
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flick("intro_nuke",screen)
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sleep(35)
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flick("station_explode_fade_red", screen)
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cinematic_sound(sound('sound/effects/explosion_distant.ogg'))
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special()
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screen.icon_state = "summary_selfdes"
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/datum/cinematic/nuke_selfdestruct_miss
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id = CINEMATIC_SELFDESTRUCT_MISS
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/datum/cinematic/nuke_selfdestruct_miss/content()
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flick("intro_nuke",screen)
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sleep(35)
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cinematic_sound(sound('sound/effects/explosion_distant.ogg'))
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special()
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screen.icon_state = "station_intact"
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/datum/cinematic/malf
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id = CINEMATIC_MALF
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/datum/cinematic/malf/content()
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flick("intro_malf",screen)
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sleep(76)
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flick("station_explode_fade_red",screen)
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cinematic_sound(sound('sound/effects/explosion_distant.ogg'))
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special()
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screen.icon_state = "summary_malf"
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/datum/cinematic/cult
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id = CINEMATIC_CULT
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/datum/cinematic/cult/content()
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screen.icon_state = null
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flick("intro_cult",screen)
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sleep(25)
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cinematic_sound(sound('sound/magic/enter_blood.ogg'))
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sleep(28)
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cinematic_sound(sound('sound/machines/terminal_off.ogg'))
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sleep(20)
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flick("station_corrupted",screen)
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cinematic_sound(sound('sound/effects/ghost.ogg'))
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sleep(70)
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special()
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/datum/cinematic/nuke_annihilation
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id = CINEMATIC_ANNIHILATION
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/datum/cinematic/nuke_annihilation/content()
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flick("intro_nuke",screen)
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sleep(35)
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flick("station_explode_fade_red",screen)
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cinematic_sound(sound('sound/effects/explosion_distant.ogg'))
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special()
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screen.icon_state = "summary_totala"
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/datum/cinematic/fake
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id = CINEMATIC_NUKE_FAKE
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cleanup_time = 100
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/datum/cinematic/fake/content()
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flick("intro_nuke",screen)
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sleep(35)
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cinematic_sound(sound('sound/items/bikehorn.ogg'))
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flick("summary_selfdes",screen) //???
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special()
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/datum/cinematic/no_core
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id = CINEMATIC_NUKE_NO_CORE
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cleanup_time = 100
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/datum/cinematic/no_core/content()
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flick("intro_nuke",screen)
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sleep(35)
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flick("station_intact",screen)
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cinematic_sound(sound('sound/ambience/signal.ogg'))
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sleep(100)
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/datum/cinematic/nuke_far
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id = CINEMATIC_NUKE_FAR
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cleanup_time = 0
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/datum/cinematic/nuke_far/content()
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cinematic_sound(sound('sound/effects/explosion_distant.ogg'))
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special()
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/datum/cinematic/clownop
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id = CINEMATIC_NUKE_CLOWNOP
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cleanup_time = 100
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/datum/cinematic/clownop/content()
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flick("intro_nuke",screen)
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sleep(35)
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cinematic_sound(sound('sound/items/airhorn.ogg'))
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flick("summary_selfdes",screen) //???
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special()
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/* Intended usage.
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Nuke.Explosion()
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-> Cinematic(NUKE_BOOM,world)
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-> ActualExplosion()
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-> Mode.OnExplosion()
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Narsie()
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-> Cinematic(CULT,world)
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*/ |