Files
Yogstation/code/game/objects/structures/bedsheet_bin.dm
2015-08-09 01:42:36 +03:00

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/*
CONTAINS:
BEDSHEETS
LINEN BINS
*/
/obj/item/weapon/bedsheet
name = "bedsheet"
desc = "A surprisingly soft linen bedsheet."
icon = 'icons/obj/bedsheets.dmi'
icon_state = "sheetwhite"
item_state = "bedsheet"
slot_flags = SLOT_BACK
layer = 4.0
throwforce = 0
throw_speed = 1
throw_range = 2
w_class = 1.0
item_color = "white"
burn_state = 0 //Burnable
/obj/item/weapon/bedsheet/attack(mob/living/M, mob/user)
if(!attempt_initiate_surgery(src, M, user))
..()
/obj/item/weapon/bedsheet/attack_self(mob/user)
user.drop_item()
if(layer == initial(layer))
layer = 5
else
layer = initial(layer)
add_fingerprint(user)
return
/obj/item/weapon/bedsheet/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/wirecutters) || istype(I, /obj/item/weapon/shard))
new /obj/item/stack/medical/gauze/improvised(src.loc)
qdel(src)
user << "<span class='notice'>You tear [src] up.</span>"
..()
/obj/item/weapon/bedsheet/blue
icon_state = "sheetblue"
item_color = "blue"
/obj/item/weapon/bedsheet/green
icon_state = "sheetgreen"
item_color = "green"
/obj/item/weapon/bedsheet/orange
icon_state = "sheetorange"
item_color = "orange"
/obj/item/weapon/bedsheet/purple
icon_state = "sheetpurple"
item_color = "purple"
/obj/item/weapon/bedsheet/patriot
name = "patriotic bedsheet"
desc = "You've never felt more free than when sleeping on this."
icon_state = "sheetUSA"
item_color = "sheetUSA"
/obj/item/weapon/bedsheet/rainbow
name = "rainbow bedsheet"
desc = "A multicolored blanket. It's actually several different sheets cut up and sewn together."
icon_state = "sheetrainbow"
item_color = "rainbow"
/obj/item/weapon/bedsheet/red
icon_state = "sheetred"
item_color = "red"
/obj/item/weapon/bedsheet/yellow
icon_state = "sheetyellow"
item_color = "yellow"
/obj/item/weapon/bedsheet/mime
name = "mime's blanket"
desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
icon_state = "sheetmime"
item_color = "mime"
/obj/item/weapon/bedsheet/clown
name = "clown's blanket"
desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
icon_state = "sheetclown"
item_color = "clown"
/obj/item/weapon/bedsheet/captain
name = "captain's bedsheet"
desc = "It has a Nanotrasen symbol on it, and was woven with a revolutionary new kind of thread guaranteed to have 0.01% permeability for most non-chemical substances, popular among most modern captains."
icon_state = "sheetcaptain"
item_color = "captain"
/obj/item/weapon/bedsheet/rd
name = "research director's bedsheet"
desc = "It appears to have a beaker emblem, and is made out of fire-resistant material, although it probably won't protect you in the event of fires you're familiar with every day."
icon_state = "sheetrd"
item_color = "director"
/obj/item/weapon/bedsheet/medical
name = "medical blanket"
desc = "It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station."
icon_state = "sheetmedical"
item_color = "medical"
/obj/item/weapon/bedsheet/cmo
name = "chief medical officer's bedsheet"
desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
icon_state = "sheetcmo"
item_color = "cmo"
/obj/item/weapon/bedsheet/hos
name = "head of security's bedsheet"
desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
icon_state = "sheethos"
item_color = "hosred"
/obj/item/weapon/bedsheet/hop
name = "head of personnel's bedsheet"
desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
icon_state = "sheethop"
item_color = "hop"
/obj/item/weapon/bedsheet/ce
name = "chief engineer's bedsheet"
desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
icon_state = "sheetce"
item_color = "chief"
/obj/item/weapon/bedsheet/qm
name = "quartermaster's bedsheet"
desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
icon_state = "sheetqm"
item_color = "qm"
/obj/item/weapon/bedsheet/brown
icon_state = "sheetbrown"
item_color = "cargo"
/obj/item/weapon/bedsheet/centcom
name = "\improper Centcom bedsheet"
desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials."
icon_state = "sheetcentcom"
item_color = "centcom"
/obj/item/weapon/bedsheet/syndie
name = "syndicate bedsheet"
desc = "It has a syndicate emblem and it has an aura of evil."
icon_state = "sheetsyndie"
item_color = "syndie"
/obj/item/weapon/bedsheet/cult
name = "cultist's bedsheet"
desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
icon_state = "sheetcult"
item_color = "cult"
/obj/item/weapon/bedsheet/wiz
name = "wizard's bedsheet"
desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
icon_state = "sheetwiz"
item_color = "wiz"
/obj/item/weapon/bedsheet/ian
icon_state = "sheetian"
item_color = "ian"
/obj/structure/bedsheetbin
name = "linen bin"
desc = "It looks rather cosy."
icon = 'icons/obj/structures.dmi'
icon_state = "linenbin-full"
anchored = 1
burn_state = 0 //Burnable
burntime = 20
var/amount = 10
var/list/sheets = list()
var/obj/item/hidden = null
/obj/structure/bedsheetbin/examine(mob/user)
..()
if(amount < 1)
user << "There are no bed sheets in the bin."
else if(amount == 1)
user << "There is one bed sheet in the bin."
else
user << "There are [amount] bed sheets in the bin."
/obj/structure/bedsheetbin/update_icon()
switch(amount)
if(0) icon_state = "linenbin-empty"
if(1 to 5) icon_state = "linenbin-half"
else icon_state = "linenbin-full"
/obj/structure/bedsheetbin/fire_act()
if(!amount)
return
..()
/obj/structure/bedsheetbin/burn()
amount = 0
extinguish()
update_icon()
return
/obj/structure/bedsheetbin/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/bedsheet))
if(!user.drop_item())
return
I.loc = src
sheets.Add(I)
amount++
user << "<span class='notice'>You put [I] in [src].</span>"
update_icon()
else if(amount && !hidden && I.w_class < 4) //make sure there's sheets to hide it among, make sure nothing else is hidden in there.
if(!user.drop_item())
user << "<span class='warning'>\The [I] is stuck to your hand, you cannot hide it among the sheets!</span>"
return
I.loc = src
hidden = I
user << "<span class='notice'>You hide [I] among the sheets.</span>"
/obj/structure/bedsheetbin/attack_paw(mob/user)
return attack_hand(user)
/obj/structure/bedsheetbin/attack_hand(mob/user)
if(user.lying)
return
if(amount >= 1)
amount--
var/obj/item/weapon/bedsheet/B
if(sheets.len > 0)
B = sheets[sheets.len]
sheets.Remove(B)
else
B = new /obj/item/weapon/bedsheet(loc)
B.loc = user.loc
user.put_in_hands(B)
user << "<span class='notice'>You take [B] out of [src].</span>"
update_icon()
if(hidden)
hidden.loc = user.loc
user << "<span class='notice'>[hidden] falls out of [B]!</span>"
hidden = null
add_fingerprint(user)
/obj/structure/bedsheetbin/attack_tk(mob/user)
if(amount >= 1)
amount--
var/obj/item/weapon/bedsheet/B
if(sheets.len > 0)
B = sheets[sheets.len]
sheets.Remove(B)
else
B = new /obj/item/weapon/bedsheet(loc)
B.loc = loc
user << "<span class='notice'>You telekinetically remove [B] from [src].</span>"
update_icon()
if(hidden)
hidden.loc = loc
hidden = null
add_fingerprint(user)