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* Refactors bitflag values into bitshifts * minor formatting edits * Unbitshifts a macro set that skipped 3 for whatever reason
115 lines
3.7 KiB
Plaintext
115 lines
3.7 KiB
Plaintext
/*ALL DNA, SPECIES, AND GENETICS-RELATED DEFINES GO HERE*/
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#define CHECK_DNA_AND_SPECIES(C) if((!(C.dna)) || (!(C.dna.species))) return
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//Defines copying names of mutations in all cases, make sure to change this if you change mutation's name
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#define HULK "Hulk"
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#define XRAY "X Ray Vision"
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#define COLDRES "Cold Resistance"
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#define TK "Telekinesis"
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#define NERVOUS "Nervousness"
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#define EPILEPSY "Epilepsy"
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#define MUTATE "Unstable DNA"
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#define COUGH "Cough"
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#define DWARFISM "Dwarfism"
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#define CLOWNMUT "Clumsiness"
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#define TOURETTES "Tourettes Syndrome"
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#define DEAFMUT "Deafness"
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#define BLINDMUT "Blindness"
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#define RACEMUT "Monkified"
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#define BADSIGHT "Near Sightness"
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#define LASEREYES "Laser Eyes"
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#define CHAMELEON "Chameleon"
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#define WACKY "Wacky"
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#define MUT_MUTE "Mute"
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#define SMILE "Smile"
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#define STONER "Stoner"
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#define UNINTELLIGIBLE "Unintelligible"
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#define SWEDISH "Swedish"
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#define CHAV "Chav"
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#define ELVIS "Elvis"
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#define UI_CHANGED "ui changed"
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#define UE_CHANGED "ue changed"
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#define CHAMELEON_MUTATION_DEFAULT_TRANSPARENCY 204
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// String identifiers for associative list lookup
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//Types of usual mutations
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#define POSITIVE 1
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#define NEGATIVE 2
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#define MINOR_NEGATIVE 3
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//Mutations that cant be taken from genetics and are not in SE
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#define NON_SCANNABLE -1
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//DNA - Because fuck you and your magic numbers being all over the codebase.
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#define DNA_BLOCK_SIZE 3
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#define DNA_UNI_IDENTITY_BLOCKS 7
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#define DNA_HAIR_COLOR_BLOCK 1
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#define DNA_FACIAL_HAIR_COLOR_BLOCK 2
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#define DNA_SKIN_TONE_BLOCK 3
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#define DNA_EYE_COLOR_BLOCK 4
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#define DNA_GENDER_BLOCK 5
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#define DNA_FACIAL_HAIR_STYLE_BLOCK 6
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#define DNA_HAIR_STYLE_BLOCK 7
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#define DNA_STRUC_ENZYMES_BLOCKS 18
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#define DNA_UNIQUE_ENZYMES_LEN 32
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//Transformation proc stuff
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#define TR_KEEPITEMS (1<<0)
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#define TR_KEEPVIRUS (1<<1)
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#define TR_KEEPDAMAGE (1<<2)
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#define TR_HASHNAME (1<<3) // hashing names (e.g. monkey(e34f)) (only in monkeyize)
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#define TR_KEEPIMPLANTS (1<<4)
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#define TR_KEEPSE (1<<5) // changelings shouldn't edit the DNA's SE when turning into a monkey
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#define TR_DEFAULTMSG (1<<6)
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#define TR_KEEPORGANS (1<<8)
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#define CLONER_FRESH_CLONE "fresh"
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#define CLONER_MATURE_CLONE "mature"
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//species traits for mutantraces
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#define MUTCOLORS 1
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#define HAIR 2
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#define FACEHAIR 3
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#define EYECOLOR 4
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#define LIPS 5
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#define NOBLOOD 6
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#define NOTRANSSTING 7
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#define MUTCOLORS_PARTSONLY 8 //Used if we want the mutant colour to be only used by mutant bodyparts. Don't combine this with MUTCOLORS, or it will be useless.
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#define NOZOMBIE 9
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#define DIGITIGRADE 10 //Uses weird leg sprites. Optional for Lizards, required for ashwalkers. Don't give it to other races unless you make sprites for this (see human_parts_greyscale.dmi)
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#define NO_UNDERWEAR 11
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#define NOLIVER 12
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#define NOSTOMACH 13
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#define NO_DNA_COPY 14
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#define DRINKSBLOOD 15
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#define NOEYES 16
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#define ORGAN_SLOT_BRAIN "brain"
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#define ORGAN_SLOT_APPENDIX "appendix"
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#define ORGAN_SLOT_RIGHT_ARM_AUG "r_arm_device"
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#define ORGAN_SLOT_LEFT_ARM_AUG "l_arm_device"
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#define ORGAN_SLOT_STOMACH "stomach"
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#define ORGAN_SLOT_BREATHING_TUBE "breathing_tube"
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#define ORGAN_SLOT_EARS "ears"
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#define ORGAN_SLOT_EYES "eye_sight"
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#define ORGAN_SLOT_LUNGS "lungs"
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#define ORGAN_SLOT_HEART "heart"
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#define ORGAN_SLOT_ZOMBIE "zombie_infection"
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#define ORGAN_SLOT_THRUSTERS "thrusters"
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#define ORGAN_SLOT_HUD "eye_hud"
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#define ORGAN_SLOT_LIVER "liver"
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#define ORGAN_SLOT_TONGUE "tongue"
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#define ORGAN_SLOT_VOICE "vocal_cords"
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#define ORGAN_SLOT_ADAMANTINE_RESONATOR "adamantine_resonator"
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#define ORGAN_SLOT_HEART_AID "heartdrive"
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#define ORGAN_SLOT_BRAIN_ANTIDROP "brain_antidrop"
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#define ORGAN_SLOT_BRAIN_ANTISTUN "brain_antistun"
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#define ORGAN_SLOT_TAIL "tail"
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