mirror of
https://github.com/yogstation13/Yogstation.git
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* Refactors bitflag values into bitshifts * minor formatting edits * Unbitshifts a macro set that skipped 3 for whatever reason
1055 lines
37 KiB
Plaintext
1055 lines
37 KiB
Plaintext
#define MECHA_INT_FIRE (1<<0)
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#define MECHA_INT_TEMP_CONTROL (1<<1)
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#define MECHA_INT_SHORT_CIRCUIT (1<<2)
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#define MECHA_INT_TANK_BREACH (1<<3)
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#define MECHA_INT_CONTROL_LOST (1<<4)
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#define MELEE 1
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#define RANGED 2
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#define FRONT_ARMOUR 1
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#define SIDE_ARMOUR 2
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#define BACK_ARMOUR 3
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/obj/mecha
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name = "mecha"
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desc = "Exosuit"
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icon = 'icons/mecha/mecha.dmi'
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density = TRUE //Dense. To raise the heat.
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opacity = 1 ///opaque. Menacing.
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anchored = TRUE //no pulling around.
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resistance_flags = FIRE_PROOF | ACID_PROOF
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layer = BELOW_MOB_LAYER//icon draw layer
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infra_luminosity = 15 //byond implementation is bugged.
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force = 5
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flags_1 = HEAR_1
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var/can_move = 0 //time of next allowed movement
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var/mob/living/carbon/occupant = null
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var/step_in = 10 //make a step in step_in/10 sec.
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var/dir_in = 2//What direction will the mech face when entered/powered on? Defaults to South.
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var/normal_step_energy_drain = 10 //How much energy the mech will consume each time it moves. This variable is a backup for when leg actuators affect the energy drain.
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var/step_energy_drain = 10
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var/melee_energy_drain = 15
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var/overload_step_energy_drain_min = 100
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max_integrity = 300 //max_integrity is base health
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var/deflect_chance = 10 //chance to deflect the incoming projectiles, hits, or lesser the effect of ex_act.
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armor = list("melee" = 20, "bullet" = 10, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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var/list/facing_modifiers = list(FRONT_ARMOUR = 1.5, SIDE_ARMOUR = 1, BACK_ARMOUR = 0.5)
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var/obj/item/stock_parts/cell/cell
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var/state = 0
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var/list/log = new
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var/last_message = 0
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var/add_req_access = 1
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var/maint_access = 0
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var/dna_lock//dna-locking the mech
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var/list/proc_res = list() //stores proc owners, like proc_res["functionname"] = owner reference
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var/datum/effect_system/spark_spread/spark_system = new
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var/lights = FALSE
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var/lights_power = 6
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var/last_user_hud = 1 // used to show/hide the mecha hud while preserving previous preference
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var/bumpsmash = 0 //Whether or not the mech destroys walls by running into it.
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//inner atmos
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var/use_internal_tank = 0
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var/internal_tank_valve = ONE_ATMOSPHERE
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var/obj/machinery/portable_atmospherics/canister/internal_tank
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var/datum/gas_mixture/cabin_air
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var/obj/machinery/atmospherics/components/unary/portables_connector/connected_port = null
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var/obj/item/device/radio/mech/radio
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var/list/trackers = list()
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var/max_temperature = 25000
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var/internal_damage_threshold = 50 //health percentage below which internal damage is possible
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var/internal_damage = 0 //contains bitflags
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var/list/operation_req_access = list()//required access level for mecha operation
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var/list/internals_req_access = list(ACCESS_ENGINE,ACCESS_ROBOTICS)//REQUIRED ACCESS LEVEL TO OPEN CELL COMPARTMENT
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var/wreckage
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var/list/equipment = new
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var/obj/item/mecha_parts/mecha_equipment/selected
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var/max_equip = 3
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var/datum/events/events
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var/stepsound = 'sound/mecha/mechstep.ogg'
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var/turnsound = 'sound/mecha/mechturn.ogg'
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var/melee_cooldown = 10
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var/melee_can_hit = 1
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//Action datums
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var/datum/action/innate/mecha/mech_eject/eject_action = new
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var/datum/action/innate/mecha/mech_toggle_internals/internals_action = new
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var/datum/action/innate/mecha/mech_cycle_equip/cycle_action = new
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var/datum/action/innate/mecha/mech_toggle_lights/lights_action = new
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var/datum/action/innate/mecha/mech_view_stats/stats_action = new
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var/datum/action/innate/mecha/mech_toggle_thrusters/thrusters_action = new
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var/datum/action/innate/mecha/mech_defence_mode/defense_action = new
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var/datum/action/innate/mecha/mech_overload_mode/overload_action = new
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var/datum/effect_system/smoke_spread/smoke_system = new //not an action, but trigged by one
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var/datum/action/innate/mecha/mech_smoke/smoke_action = new
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var/datum/action/innate/mecha/mech_zoom/zoom_action = new
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var/datum/action/innate/mecha/mech_switch_damtype/switch_damtype_action = new
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var/datum/action/innate/mecha/mech_toggle_phasing/phasing_action = new
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var/datum/action/innate/mecha/strafe/strafing_action = new
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//Action vars
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var/thrusters_active = FALSE
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var/defence_mode = FALSE
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var/defence_mode_deflect_chance = 35
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var/leg_overload_mode = FALSE
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var/leg_overload_coeff = 100
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var/zoom_mode = FALSE
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var/smoke = 5
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var/smoke_ready = 1
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var/smoke_cooldown = 100
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var/phasing = FALSE
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var/phasing_energy_drain = 200
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var/phase_state = "" //icon_state when phasing
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var/strafe = FALSE //If we are strafing
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var/nextsmash = 0
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var/smashcooldown = 3 //deciseconds
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var/occupant_sight_flags = 0 //sight flags to give to the occupant (e.g. mech mining scanner gives meson-like vision)
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hud_possible = list (DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_TRACK_HUD)
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/obj/item/device/radio/mech //this has to go somewhere
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/obj/mecha/Initialize()
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. = ..()
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events = new
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icon_state += "-open"
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add_radio()
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add_cabin()
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add_airtank()
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spark_system.set_up(2, 0, src)
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spark_system.attach(src)
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smoke_system.set_up(3, src)
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smoke_system.attach(src)
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add_cell()
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START_PROCESSING(SSobj, src)
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GLOB.poi_list |= src
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log_message("[src.name] created.")
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GLOB.mechas_list += src //global mech list
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prepare_huds()
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for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
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diag_hud.add_to_hud(src)
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diag_hud_set_mechhealth()
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diag_hud_set_mechcell()
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diag_hud_set_mechstat()
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diag_hud_set_mechtracking()
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/obj/mecha/get_cell()
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return cell
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/obj/mecha/Destroy()
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go_out()
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var/mob/living/silicon/ai/AI
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for(var/mob/M in src) //Let's just be ultra sure
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if(isAI(M))
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occupant = null
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AI = M //AIs are loaded into the mech computer itself. When the mech dies, so does the AI. They can be recovered with an AI card from the wreck.
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else
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M.forceMove(loc)
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if(wreckage)
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if(prob(30))
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explosion(get_turf(src), 0, 0, 1, 3)
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var/obj/structure/mecha_wreckage/WR = new wreckage(loc, AI)
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for(var/obj/item/mecha_parts/mecha_equipment/E in equipment)
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if(E.salvageable && prob(30))
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WR.crowbar_salvage += E
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E.detach(WR) //detaches from src into WR
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E.equip_ready = 1
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else
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E.detach(loc)
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qdel(E)
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if(cell)
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WR.crowbar_salvage += cell
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cell.forceMove(WR)
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cell.charge = rand(0, cell.charge)
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if(internal_tank)
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WR.crowbar_salvage += internal_tank
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internal_tank.forceMove(WR)
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else
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for(var/obj/item/mecha_parts/mecha_equipment/E in equipment)
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E.detach(loc)
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qdel(E)
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if(cell)
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qdel(cell)
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if(internal_tank)
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qdel(internal_tank)
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if(AI)
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AI.gib() //No wreck, no AI to recover
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STOP_PROCESSING(SSobj, src)
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GLOB.poi_list.Remove(src)
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equipment.Cut()
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cell = null
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internal_tank = null
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if(loc)
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loc.assume_air(cabin_air)
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air_update_turf()
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else
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qdel(cabin_air)
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cabin_air = null
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qdel(spark_system)
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spark_system = null
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qdel(smoke_system)
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smoke_system = null
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GLOB.mechas_list -= src //global mech list
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return ..()
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/obj/mecha/CheckParts(list/parts_list)
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..()
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cell = locate(/obj/item/stock_parts/cell) in contents
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var/obj/item/stock_parts/scanning_module/SM = locate() in contents
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var/obj/item/stock_parts/capacitor/CP = locate() in contents
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if(SM)
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normal_step_energy_drain = 20 - (5 * SM.rating) //10 is normal, so on lowest part its worse, on second its ok and on higher its real good up to 0 on best
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step_energy_drain = normal_step_energy_drain
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qdel(SM)
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if(CP)
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armor = armor.modifyRating(energy = (CP.rating * 10)) //Each level of capacitor protects the mech against emp by 10%
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qdel(CP)
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////////////////////////
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////// Helpers /////////
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////////////////////////
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/obj/mecha/proc/add_airtank()
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internal_tank = new /obj/machinery/portable_atmospherics/canister/air(src)
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return internal_tank
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/obj/mecha/proc/add_cell(var/obj/item/stock_parts/cell/C=null)
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if(C)
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C.forceMove(src)
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cell = C
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return
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cell = new /obj/item/stock_parts/cell/high/plus(src)
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/obj/mecha/proc/add_cabin()
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cabin_air = new
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cabin_air.temperature = T20C
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cabin_air.volume = 200
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cabin_air.add_gases(/datum/gas/oxygen, /datum/gas/nitrogen)
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cabin_air.gases[/datum/gas/oxygen][MOLES] = O2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature)
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cabin_air.gases[/datum/gas/nitrogen][MOLES] = N2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature)
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return cabin_air
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/obj/mecha/proc/add_radio()
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radio = new(src)
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radio.name = "[src] radio"
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radio.icon = icon
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radio.icon_state = icon_state
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radio.subspace_transmission = TRUE
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/obj/mecha/proc/can_use(mob/user)
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if(user != occupant)
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return 0
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if(user && ismob(user))
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if(!user.incapacitated())
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return 1
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return 0
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////////////////////////////////////////////////////////////////////////////////
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/obj/mecha/examine(mob/user)
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..()
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var/integrity = obj_integrity*100/max_integrity
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switch(integrity)
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if(85 to 100)
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to_chat(user, "It's fully intact.")
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if(65 to 85)
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to_chat(user, "It's slightly damaged.")
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if(45 to 65)
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to_chat(user, "It's badly damaged.")
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if(25 to 45)
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to_chat(user, "It's heavily damaged.")
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else
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to_chat(user, "It's falling apart.")
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if(equipment && equipment.len)
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to_chat(user, "It's equipped with:")
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for(var/obj/item/mecha_parts/mecha_equipment/ME in equipment)
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to_chat(user, "[icon2html(ME, user)] \A [ME].")
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//processing internal damage, temperature, air regulation, alert updates, lights power use.
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/obj/mecha/process()
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var/internal_temp_regulation = 1
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if(internal_damage)
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if(internal_damage & MECHA_INT_FIRE)
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if(!(internal_damage & MECHA_INT_TEMP_CONTROL) && prob(5))
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clearInternalDamage(MECHA_INT_FIRE)
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if(internal_tank)
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var/datum/gas_mixture/int_tank_air = internal_tank.return_air()
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if(int_tank_air.return_pressure() > internal_tank.maximum_pressure && !(internal_damage & MECHA_INT_TANK_BREACH))
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setInternalDamage(MECHA_INT_TANK_BREACH)
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if(int_tank_air && int_tank_air.return_volume() > 0) //heat the air_contents
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int_tank_air.temperature = min(6000+T0C, int_tank_air.temperature+rand(10,15))
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if(cabin_air && cabin_air.return_volume()>0)
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cabin_air.temperature = min(6000+T0C, cabin_air.return_temperature()+rand(10,15))
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if(cabin_air.return_temperature() > max_temperature/2)
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take_damage(4/round(max_temperature/cabin_air.return_temperature(),0.1), BURN, 0, 0)
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if(internal_damage & MECHA_INT_TEMP_CONTROL)
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internal_temp_regulation = 0
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if(internal_damage & MECHA_INT_TANK_BREACH) //remove some air from internal tank
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if(internal_tank)
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var/datum/gas_mixture/int_tank_air = internal_tank.return_air()
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var/datum/gas_mixture/leaked_gas = int_tank_air.remove_ratio(0.1)
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if(loc)
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loc.assume_air(leaked_gas)
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air_update_turf()
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else
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qdel(leaked_gas)
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if(internal_damage & MECHA_INT_SHORT_CIRCUIT)
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if(get_charge())
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spark_system.start()
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cell.charge -= min(20,cell.charge)
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cell.maxcharge -= min(20,cell.maxcharge)
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if(internal_temp_regulation)
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if(cabin_air && cabin_air.return_volume() > 0)
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var/delta = cabin_air.temperature - T20C
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cabin_air.temperature -= max(-10, min(10, round(delta/4,0.1)))
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if(internal_tank)
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var/datum/gas_mixture/tank_air = internal_tank.return_air()
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var/release_pressure = internal_tank_valve
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var/cabin_pressure = cabin_air.return_pressure()
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var/pressure_delta = min(release_pressure - cabin_pressure, (tank_air.return_pressure() - cabin_pressure)/2)
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var/transfer_moles = 0
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if(pressure_delta > 0) //cabin pressure lower than release pressure
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if(tank_air.return_temperature() > 0)
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transfer_moles = pressure_delta*cabin_air.return_volume()/(cabin_air.return_temperature() * R_IDEAL_GAS_EQUATION)
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var/datum/gas_mixture/removed = tank_air.remove(transfer_moles)
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cabin_air.merge(removed)
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else if(pressure_delta < 0) //cabin pressure higher than release pressure
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var/datum/gas_mixture/t_air = return_air()
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pressure_delta = cabin_pressure - release_pressure
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if(t_air)
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pressure_delta = min(cabin_pressure - t_air.return_pressure(), pressure_delta)
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if(pressure_delta > 0) //if location pressure is lower than cabin pressure
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transfer_moles = pressure_delta*cabin_air.return_volume()/(cabin_air.return_temperature() * R_IDEAL_GAS_EQUATION)
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var/datum/gas_mixture/removed = cabin_air.remove(transfer_moles)
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if(t_air)
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t_air.merge(removed)
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else //just delete the cabin gas, we're in space or some shit
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qdel(removed)
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if(occupant)
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if(cell)
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var/cellcharge = cell.charge/cell.maxcharge
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switch(cellcharge)
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if(0.75 to INFINITY)
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occupant.clear_alert("charge")
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if(0.5 to 0.75)
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occupant.throw_alert("charge", /obj/screen/alert/lowcell, 1)
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if(0.25 to 0.5)
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occupant.throw_alert("charge", /obj/screen/alert/lowcell, 2)
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if(0.01 to 0.25)
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occupant.throw_alert("charge", /obj/screen/alert/lowcell, 3)
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else
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occupant.throw_alert("charge", /obj/screen/alert/emptycell)
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var/integrity = obj_integrity/max_integrity*100
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switch(integrity)
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if(30 to 45)
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occupant.throw_alert("mech damage", /obj/screen/alert/low_mech_integrity, 1)
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if(15 to 35)
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occupant.throw_alert("mech damage", /obj/screen/alert/low_mech_integrity, 2)
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if(-INFINITY to 15)
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occupant.throw_alert("mech damage", /obj/screen/alert/low_mech_integrity, 3)
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else
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occupant.clear_alert("mech damage")
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var/atom/checking = occupant.loc
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// recursive check to handle all cases regarding very nested occupants,
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// such as brainmob inside brainitem inside MMI inside mecha
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while (!isnull(checking))
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if (isturf(checking))
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// hit a turf before hitting the mecha, seems like they have
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// been moved out
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occupant.clear_alert("charge")
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occupant.clear_alert("mech damage")
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RemoveActions(occupant, human_occupant=1)
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occupant = null
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break
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else if (checking == src)
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break // all good
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checking = checking.loc
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if(lights)
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var/lights_energy_drain = 2
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use_power(lights_energy_drain)
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//Diagnostic HUD updates
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diag_hud_set_mechhealth()
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diag_hud_set_mechcell()
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diag_hud_set_mechstat()
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diag_hud_set_mechtracking()
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/obj/mecha/proc/drop_item()//Derpfix, but may be useful in future for engineering exosuits.
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return
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/obj/mecha/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
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if(speaker == occupant)
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if(radio.broadcasting)
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radio.talk_into(speaker, text, , spans, message_language)
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//flick speech bubble
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var/list/speech_bubble_recipients = list()
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for(var/mob/M in get_hearers_in_view(7,src))
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if(M.client)
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speech_bubble_recipients.Add(M.client)
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INVOKE_ASYNC(GLOBAL_PROC, /.proc/flick_overlay, image('icons/mob/talk.dmi', src, "machine[say_test(raw_message)]",MOB_LAYER+1), speech_bubble_recipients, 30)
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////////////////////////////
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///// Action processing ////
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////////////////////////////
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|
|
/obj/mecha/proc/click_action(atom/target,mob/user,params)
|
|
if(!occupant || occupant != user )
|
|
return
|
|
if(!locate(/turf) in list(target,target.loc)) // Prevents inventory from being drilled
|
|
return
|
|
if(phasing)
|
|
occupant_message("Unable to interact with objects while phasing")
|
|
return
|
|
if(user.incapacitated())
|
|
return
|
|
if(state)
|
|
occupant_message("<span class='warning'>Maintenance protocols in effect.</span>")
|
|
return
|
|
if(!get_charge())
|
|
return
|
|
if(src == target)
|
|
return
|
|
var/dir_to_target = get_dir(src,target)
|
|
if(dir_to_target && !(dir_to_target & dir))//wrong direction
|
|
return
|
|
if(internal_damage & MECHA_INT_CONTROL_LOST)
|
|
target = safepick(view(3,target))
|
|
if(!target)
|
|
return
|
|
|
|
var/mob/living/L = user
|
|
if(!Adjacent(target))
|
|
if(selected && selected.is_ranged())
|
|
if(L.has_trait(TRAIT_PACIFISM) && selected.harmful)
|
|
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
|
|
return
|
|
if(selected.action(target,params))
|
|
selected.start_cooldown()
|
|
else if(selected && selected.is_melee())
|
|
if(isliving(target) && selected.harmful && L.has_trait(TRAIT_PACIFISM))
|
|
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
|
|
return
|
|
if(selected.action(target,params))
|
|
selected.start_cooldown()
|
|
else
|
|
if(internal_damage & MECHA_INT_CONTROL_LOST)
|
|
target = safepick(oview(1,src))
|
|
if(!melee_can_hit || !istype(target, /atom))
|
|
return
|
|
target.mech_melee_attack(src)
|
|
melee_can_hit = 0
|
|
spawn(melee_cooldown)
|
|
melee_can_hit = 1
|
|
|
|
|
|
/obj/mecha/proc/range_action(atom/target)
|
|
return
|
|
|
|
|
|
//////////////////////////////////
|
|
//////// Movement procs ////////
|
|
//////////////////////////////////
|
|
|
|
/obj/mecha/Move(atom/newloc, direct)
|
|
. = ..()
|
|
if(.)
|
|
events.fireEvent("onMove",get_turf(src))
|
|
if (internal_tank.disconnect()) // Something moved us and broke connection
|
|
occupant_message("<span class='warning'>Air port connection teared off!</span>")
|
|
log_message("Lost connection to gas port.")
|
|
|
|
/obj/mecha/Process_Spacemove(var/movement_dir = 0)
|
|
. = ..()
|
|
if(.)
|
|
return 1
|
|
if(thrusters_active && movement_dir && use_power(step_energy_drain))
|
|
return 1
|
|
|
|
var/atom/movable/backup = get_spacemove_backup()
|
|
if(backup)
|
|
if(istype(backup) && movement_dir && !backup.anchored)
|
|
if(backup.newtonian_move(turn(movement_dir, 180)))
|
|
if(occupant)
|
|
to_chat(occupant, "<span class='info'>You push off of [backup] to propel yourself.</span>")
|
|
return 1
|
|
|
|
/obj/mecha/relaymove(mob/user,direction)
|
|
if(!direction)
|
|
return
|
|
if(user != occupant) //While not "realistic", this piece is player friendly.
|
|
user.forceMove(get_turf(src))
|
|
to_chat(user, "<span class='notice'>You climb out from [src].</span>")
|
|
return 0
|
|
if(internal_tank.connected_port)
|
|
if(world.time - last_message > 20)
|
|
occupant_message("<span class='warning'>Unable to move while connected to the air system port!</span>")
|
|
last_message = world.time
|
|
return 0
|
|
if(state)
|
|
occupant_message("<span class='danger'>Maintenance protocols in effect.</span>")
|
|
return
|
|
return domove(direction)
|
|
|
|
/obj/mecha/proc/domove(direction)
|
|
if(can_move >= world.time)
|
|
return 0
|
|
if(!Process_Spacemove(direction))
|
|
return 0
|
|
if(!has_charge(step_energy_drain))
|
|
return 0
|
|
if(defence_mode)
|
|
if(world.time - last_message > 20)
|
|
occupant_message("<span class='danger'>Unable to move while in defence mode</span>")
|
|
last_message = world.time
|
|
return 0
|
|
if(zoom_mode)
|
|
if(world.time - last_message > 20)
|
|
occupant_message("Unable to move while in zoom mode.")
|
|
last_message = world.time
|
|
return 0
|
|
|
|
var/move_result = 0
|
|
var/oldloc = loc
|
|
if(internal_damage & MECHA_INT_CONTROL_LOST)
|
|
move_result = mechsteprand()
|
|
else if(dir != direction && !strafe)
|
|
move_result = mechturn(direction)
|
|
else
|
|
move_result = mechstep(direction)
|
|
if(move_result || loc != oldloc)// halfway done diagonal move still returns false
|
|
use_power(step_energy_drain)
|
|
can_move = world.time + step_in
|
|
return 1
|
|
return 0
|
|
|
|
/obj/mecha/proc/mechturn(direction)
|
|
setDir(direction)
|
|
if(turnsound)
|
|
playsound(src,turnsound,40,1)
|
|
return 1
|
|
|
|
/obj/mecha/proc/mechstep(direction)
|
|
var/current_dir = dir
|
|
var/result = step(src,direction)
|
|
if(strafe)
|
|
setDir(current_dir)
|
|
if(result && stepsound)
|
|
playsound(src,stepsound,40,1)
|
|
return result
|
|
|
|
/obj/mecha/proc/mechsteprand()
|
|
var/result = step_rand(src)
|
|
if(result && stepsound)
|
|
playsound(src,stepsound,40,1)
|
|
return result
|
|
|
|
/obj/mecha/Collide(var/atom/obstacle)
|
|
if(phasing && get_charge() >= phasing_energy_drain && !throwing)
|
|
spawn()
|
|
if(can_move)
|
|
can_move = 0
|
|
if(phase_state)
|
|
flick(phase_state, src)
|
|
forceMove(get_step(src,dir))
|
|
use_power(phasing_energy_drain)
|
|
sleep(step_in*3)
|
|
can_move = 1
|
|
else
|
|
if(..()) //mech was thrown
|
|
return
|
|
if(bumpsmash && occupant) //Need a pilot to push the PUNCH button.
|
|
if(nextsmash < world.time)
|
|
obstacle.mech_melee_attack(src)
|
|
nextsmash = world.time + smashcooldown
|
|
if(!obstacle || obstacle.CanPass(src,get_step(src,dir)))
|
|
step(src,dir)
|
|
if(isobj(obstacle))
|
|
var/obj/O = obstacle
|
|
if(!O.anchored)
|
|
step(obstacle, dir)
|
|
else if(ismob(obstacle))
|
|
var/mob/M = obstacle
|
|
if(!M.anchored)
|
|
step(obstacle, dir)
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////
|
|
//////// Internal damage ////////
|
|
///////////////////////////////////
|
|
|
|
/obj/mecha/proc/check_for_internal_damage(list/possible_int_damage,ignore_threshold=null)
|
|
if(!islist(possible_int_damage) || isemptylist(possible_int_damage))
|
|
return
|
|
if(prob(20))
|
|
if(ignore_threshold || obj_integrity*100/max_integrity < internal_damage_threshold)
|
|
for(var/T in possible_int_damage)
|
|
if(internal_damage & T)
|
|
possible_int_damage -= T
|
|
var/int_dam_flag = safepick(possible_int_damage)
|
|
if(int_dam_flag)
|
|
setInternalDamage(int_dam_flag)
|
|
if(prob(5))
|
|
if(ignore_threshold || obj_integrity*100/max_integrity < internal_damage_threshold)
|
|
var/obj/item/mecha_parts/mecha_equipment/ME = safepick(equipment)
|
|
if(ME)
|
|
qdel(ME)
|
|
return
|
|
|
|
/obj/mecha/proc/setInternalDamage(int_dam_flag)
|
|
internal_damage |= int_dam_flag
|
|
log_append_to_last("Internal damage of type [int_dam_flag].",1)
|
|
SEND_SOUND(occupant, sound('sound/machines/warning-buzzer.ogg',wait=0))
|
|
diag_hud_set_mechstat()
|
|
return
|
|
|
|
/obj/mecha/proc/clearInternalDamage(int_dam_flag)
|
|
if(internal_damage & int_dam_flag)
|
|
switch(int_dam_flag)
|
|
if(MECHA_INT_TEMP_CONTROL)
|
|
occupant_message("<span class='boldnotice'>Life support system reactivated.</span>")
|
|
if(MECHA_INT_FIRE)
|
|
occupant_message("<span class='boldnotice'>Internal fire extinquished.</span>")
|
|
if(MECHA_INT_TANK_BREACH)
|
|
occupant_message("<span class='boldnotice'>Damaged internal tank has been sealed.</span>")
|
|
internal_damage &= ~int_dam_flag
|
|
diag_hud_set_mechstat()
|
|
|
|
/////////////////////////////////////
|
|
//////////// AI piloting ////////////
|
|
/////////////////////////////////////
|
|
|
|
/obj/mecha/attack_ai(mob/living/silicon/ai/user)
|
|
if(!isAI(user))
|
|
return
|
|
//Allows the Malf to scan a mech's status and loadout, helping it to decide if it is a worthy chariot.
|
|
if(user.can_dominate_mechs)
|
|
examine(user) //Get diagnostic information!
|
|
for(var/obj/item/mecha_parts/mecha_tracking/B in trackers)
|
|
to_chat(user, "<span class='danger'>Warning: Tracking Beacon detected. Enter at your own risk. Beacon Data:</span>")
|
|
to_chat(user, "[B.get_mecha_info()]")
|
|
break
|
|
//Nothing like a big, red link to make the player feel powerful!
|
|
to_chat(user, "<a href='?src=[REF(user)];ai_take_control=[REF(src)]'><span class='userdanger'>ASSUME DIRECT CONTROL?</span></a><br>")
|
|
else
|
|
examine(user)
|
|
if(occupant)
|
|
to_chat(user, "<span class='warning'>This exosuit has a pilot and cannot be controlled.</span>")
|
|
return
|
|
var/can_control_mech = 0
|
|
for(var/obj/item/mecha_parts/mecha_tracking/ai_control/A in trackers)
|
|
can_control_mech = 1
|
|
to_chat(user, "<span class='notice'>[icon2html(src, user)] Status of [name]:</span>\n[A.get_mecha_info()]")
|
|
break
|
|
if(!can_control_mech)
|
|
to_chat(user, "<span class='warning'>You cannot control exosuits without AI control beacons installed.</span>")
|
|
return
|
|
to_chat(user, "<a href='?src=[REF(user)];ai_take_control=[REF(src)]'><span class='boldnotice'>Take control of exosuit?</span></a><br>")
|
|
|
|
/obj/mecha/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/device/aicard/card)
|
|
if(!..())
|
|
return
|
|
|
|
//Transfer from core or card to mech. Proc is called by mech.
|
|
switch(interaction)
|
|
if(AI_TRANS_TO_CARD) //Upload AI from mech to AI card.
|
|
if(!state) //Mech must be in maint mode to allow carding.
|
|
to_chat(user, "<span class='warning'>[name] must have maintenance protocols active in order to allow a transfer.</span>")
|
|
return
|
|
AI = occupant
|
|
if(!AI || !isAI(occupant)) //Mech does not have an AI for a pilot
|
|
to_chat(user, "<span class='warning'>No AI detected in the [name] onboard computer.</span>")
|
|
return
|
|
AI.ai_restore_power()//So the AI initially has power.
|
|
AI.control_disabled = 1
|
|
AI.radio_enabled = 0
|
|
AI.disconnect_shell()
|
|
RemoveActions(AI, TRUE)
|
|
occupant = null
|
|
AI.forceMove(card)
|
|
card.AI = AI
|
|
AI.controlled_mech = null
|
|
AI.remote_control = null
|
|
icon_state = initial(icon_state)+"-open"
|
|
to_chat(AI, "You have been downloaded to a mobile storage device. Wireless connection offline.")
|
|
to_chat(user, "<span class='boldnotice'>Transfer successful</span>: [AI.name] ([rand(1000,9999)].exe) removed from [name] and stored within local memory.")
|
|
|
|
if(AI_MECH_HACK) //Called by AIs on the mech
|
|
AI.linked_core = new /obj/structure/AIcore/deactivated(AI.loc)
|
|
if(AI.can_dominate_mechs)
|
|
if(occupant) //Oh, I am sorry, were you using that?
|
|
to_chat(AI, "<span class='warning'>Pilot detected! Forced ejection initiated!</span>")
|
|
to_chat(occupant, "<span class='danger'>You have been forcibly ejected!</span>")
|
|
go_out(1) //IT IS MINE, NOW. SUCK IT, RD!
|
|
ai_enter_mech(AI, interaction)
|
|
|
|
if(AI_TRANS_FROM_CARD) //Using an AI card to upload to a mech.
|
|
AI = card.AI
|
|
if(!AI)
|
|
to_chat(user, "<span class='warning'>There is no AI currently installed on this device.</span>")
|
|
return
|
|
if(AI.deployed_shell) //Recall AI if shelled so it can be checked for a client
|
|
AI.disconnect_shell()
|
|
if(AI.stat || !AI.client)
|
|
to_chat(user, "<span class='warning'>[AI.name] is currently unresponsive, and cannot be uploaded.</span>")
|
|
return
|
|
if(occupant || dna_lock) //Normal AIs cannot steal mechs!
|
|
to_chat(user, "<span class='warning'>Access denied. [name] is [occupant ? "currently occupied" : "secured with a DNA lock"].</span>")
|
|
return
|
|
AI.control_disabled = 0
|
|
AI.radio_enabled = 1
|
|
to_chat(user, "<span class='boldnotice'>Transfer successful</span>: [AI.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed.")
|
|
card.AI = null
|
|
ai_enter_mech(AI, interaction)
|
|
|
|
//Hack and From Card interactions share some code, so leave that here for both to use.
|
|
/obj/mecha/proc/ai_enter_mech(mob/living/silicon/ai/AI, interaction)
|
|
AI.ai_restore_power()
|
|
AI.forceMove(src)
|
|
occupant = AI
|
|
icon_state = initial(icon_state)
|
|
playsound(src, 'sound/machines/windowdoor.ogg', 50, 1)
|
|
if(!internal_damage)
|
|
SEND_SOUND(occupant, sound('sound/mecha/nominal.ogg',volume=50))
|
|
AI.cancel_camera()
|
|
AI.controlled_mech = src
|
|
AI.remote_control = src
|
|
AI.canmove = 1 //Much easier than adding AI checks! Be sure to set this back to 0 if you decide to allow an AI to leave a mech somehow.
|
|
AI.can_shunt = 0 //ONE AI ENTERS. NO AI LEAVES.
|
|
to_chat(AI, AI.can_dominate_mechs ? "<span class='announce'>Takeover of [name] complete! You are now loaded onto the onboard computer. Do not attempt to leave the station sector!</span>" :\
|
|
"<span class='notice'>You have been uploaded to a mech's onboard computer.</span>")
|
|
to_chat(AI, "<span class='reallybig boldnotice'>Use Middle-Mouse to activate mech functions and equipment. Click normally for AI interactions.</span>")
|
|
if(interaction == AI_TRANS_FROM_CARD)
|
|
GrantActions(AI, FALSE) //No eject/return to core action for AI uploaded by card
|
|
else
|
|
GrantActions(AI, !AI.can_dominate_mechs)
|
|
|
|
|
|
//An actual AI (simple_animal mecha pilot) entering the mech
|
|
/obj/mecha/proc/aimob_enter_mech(mob/living/simple_animal/hostile/syndicate/mecha_pilot/pilot_mob)
|
|
if(pilot_mob && pilot_mob.Adjacent(src))
|
|
if(occupant)
|
|
return
|
|
icon_state = initial(icon_state)
|
|
occupant = pilot_mob
|
|
pilot_mob.mecha = src
|
|
pilot_mob.forceMove(src)
|
|
GrantActions(pilot_mob)//needed for checks, and incase a badmin puts somebody in the mob
|
|
|
|
/obj/mecha/proc/aimob_exit_mech(mob/living/simple_animal/hostile/syndicate/mecha_pilot/pilot_mob)
|
|
if(occupant == pilot_mob)
|
|
occupant = null
|
|
if(pilot_mob.mecha == src)
|
|
pilot_mob.mecha = null
|
|
icon_state = "[initial(icon_state)]-open"
|
|
pilot_mob.forceMove(get_turf(src))
|
|
RemoveActions(pilot_mob)
|
|
|
|
|
|
/////////////////////////////////////
|
|
//////// Atmospheric stuff ////////
|
|
/////////////////////////////////////
|
|
|
|
/obj/mecha/remove_air(amount)
|
|
if(use_internal_tank)
|
|
return cabin_air.remove(amount)
|
|
return ..()
|
|
|
|
/obj/mecha/return_air()
|
|
if(use_internal_tank)
|
|
return cabin_air
|
|
return ..()
|
|
|
|
/obj/mecha/proc/return_pressure()
|
|
var/datum/gas_mixture/t_air = return_air()
|
|
if(t_air)
|
|
. = t_air.return_pressure()
|
|
return
|
|
|
|
/obj/mecha/return_temperature()
|
|
var/datum/gas_mixture/t_air = return_air()
|
|
if(t_air)
|
|
. = t_air.return_temperature()
|
|
return
|
|
|
|
/obj/mecha/portableConnectorReturnAir()
|
|
return internal_tank.return_air()
|
|
|
|
|
|
/obj/mecha/MouseDrop_T(mob/M, mob/user)
|
|
if (!user.canUseTopic(src) || (user != M))
|
|
return
|
|
if(!ishuman(user)) // no silicons or drones in mechas.
|
|
return
|
|
log_message("[user] tries to move in.")
|
|
if (occupant)
|
|
to_chat(usr, "<span class='warning'>The [name] is already occupied!</span>")
|
|
log_append_to_last("Permission denied.")
|
|
return
|
|
var/passed
|
|
if(dna_lock)
|
|
if(user.has_dna())
|
|
var/mob/living/carbon/C = user
|
|
if(C.dna.unique_enzymes==dna_lock)
|
|
passed = 1
|
|
else if(operation_allowed(user))
|
|
passed = 1
|
|
if(!passed)
|
|
to_chat(user, "<span class='warning'>Access denied.</span>")
|
|
log_append_to_last("Permission denied.")
|
|
return
|
|
if(user.buckled)
|
|
to_chat(user, "<span class='warning'>You are currently buckled and cannot move.</span>")
|
|
log_append_to_last("Permission denied.")
|
|
return
|
|
if(user.has_buckled_mobs()) //mob attached to us
|
|
to_chat(user, "<span class='warning'>You can't enter the exosuit with other creatures attached to you!</span>")
|
|
return
|
|
|
|
visible_message("[user] starts to climb into [name].")
|
|
|
|
if(do_after(user, 40, target = src))
|
|
if(obj_integrity <= 0)
|
|
to_chat(user, "<span class='warning'>You cannot get in the [name], it has been destroyed!</span>")
|
|
else if(occupant)
|
|
to_chat(user, "<span class='danger'>[occupant] was faster! Try better next time, loser.</span>")
|
|
else if(user.buckled)
|
|
to_chat(user, "<span class='warning'>You can't enter the exosuit while buckled.</span>")
|
|
else if(user.has_buckled_mobs())
|
|
to_chat(user, "<span class='warning'>You can't enter the exosuit with other creatures attached to you!</span>")
|
|
else
|
|
moved_inside(user)
|
|
else
|
|
to_chat(user, "<span class='warning'>You stop entering the exosuit!</span>")
|
|
return
|
|
|
|
/obj/mecha/proc/moved_inside(mob/living/carbon/human/H)
|
|
if(H && H.client && H in range(1))
|
|
occupant = H
|
|
H.forceMove(src)
|
|
add_fingerprint(H)
|
|
GrantActions(H, human_occupant=1)
|
|
forceMove(loc)
|
|
log_append_to_last("[H] moved in as pilot.")
|
|
icon_state = initial(icon_state)
|
|
setDir(dir_in)
|
|
playsound(src, 'sound/machines/windowdoor.ogg', 50, 1)
|
|
if(!internal_damage)
|
|
SEND_SOUND(occupant, sound('sound/mecha/nominal.ogg',volume=50))
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
/obj/mecha/proc/mmi_move_inside(obj/item/device/mmi/mmi_as_oc, mob/user)
|
|
if(!mmi_as_oc.brainmob || !mmi_as_oc.brainmob.client)
|
|
to_chat(user, "<span class='warning'>Consciousness matrix not detected!</span>")
|
|
return FALSE
|
|
else if(mmi_as_oc.brainmob.stat)
|
|
to_chat(user, "<span class='warning'>Beta-rhythm below acceptable level!</span>")
|
|
return FALSE
|
|
else if(occupant)
|
|
to_chat(user, "<span class='warning'>Occupant detected!</span>")
|
|
return FALSE
|
|
else if(dna_lock && (!mmi_as_oc.brainmob.stored_dna || (dna_lock != mmi_as_oc.brainmob.stored_dna.unique_enzymes)))
|
|
to_chat(user, "<span class='warning'>Access denied. [name] is secured with a DNA lock.</span>")
|
|
return FALSE
|
|
|
|
visible_message("<span class='notice'>[user] starts to insert an MMI into [name].</span>")
|
|
|
|
if(do_after(user, 40, target = src))
|
|
if(!occupant)
|
|
return mmi_moved_inside(mmi_as_oc, user)
|
|
else
|
|
to_chat(user, "<span class='warning'>Occupant detected!</span>")
|
|
else
|
|
to_chat(user, "<span class='notice'>You stop inserting the MMI.</span>")
|
|
return FALSE
|
|
|
|
/obj/mecha/proc/mmi_moved_inside(obj/item/device/mmi/mmi_as_oc, mob/user)
|
|
if(!(Adjacent(mmi_as_oc) && Adjacent(user)))
|
|
return FALSE
|
|
if(!mmi_as_oc.brainmob || !mmi_as_oc.brainmob.client)
|
|
to_chat(user, "<span class='notice'>Consciousness matrix not detected!</span>")
|
|
return FALSE
|
|
else if(mmi_as_oc.brainmob.stat)
|
|
to_chat(user, "<span class='warning'>Beta-rhythm below acceptable level!</span>")
|
|
return FALSE
|
|
if(!user.transferItemToLoc(mmi_as_oc, src))
|
|
to_chat(user, "<span class='warning'>\the [mmi_as_oc] is stuck to your hand, you cannot put it in \the [src]!</span>")
|
|
return FALSE
|
|
var/mob/living/brainmob = mmi_as_oc.brainmob
|
|
mmi_as_oc.mecha = src
|
|
occupant = brainmob
|
|
brainmob.forceMove(src) //should allow relaymove
|
|
brainmob.reset_perspective(src)
|
|
brainmob.remote_control = src
|
|
brainmob.update_canmove()
|
|
icon_state = initial(icon_state)
|
|
update_icon()
|
|
setDir(dir_in)
|
|
log_message("[mmi_as_oc] moved in as pilot.")
|
|
if(!internal_damage)
|
|
SEND_SOUND(occupant, sound('sound/mecha/nominal.ogg',volume=50))
|
|
GrantActions(brainmob)
|
|
return TRUE
|
|
|
|
/obj/mecha/container_resist(mob/living/user)
|
|
go_out()
|
|
|
|
|
|
/obj/mecha/Exited(atom/movable/M, atom/newloc)
|
|
if(occupant && occupant == M) // The occupant exited the mech without calling go_out()
|
|
go_out(1, newloc)
|
|
|
|
/obj/mecha/proc/go_out(var/forced, var/atom/newloc = loc)
|
|
if(!occupant)
|
|
return
|
|
var/atom/movable/mob_container
|
|
occupant.clear_alert("charge")
|
|
occupant.clear_alert("mech damage")
|
|
if(ishuman(occupant))
|
|
mob_container = occupant
|
|
RemoveActions(occupant, human_occupant=1)
|
|
else if(isbrain(occupant))
|
|
var/mob/living/brain/brain = occupant
|
|
RemoveActions(brain)
|
|
mob_container = brain.container
|
|
else if(isAI(occupant))
|
|
var/mob/living/silicon/ai/AI = occupant
|
|
if(forced)//This should only happen if there are multiple AIs in a round, and at least one is Malf.
|
|
RemoveActions(occupant)
|
|
occupant.gib() //If one Malf decides to steal a mech from another AI (even other Malfs!), they are destroyed, as they have nowhere to go when replaced.
|
|
occupant = null
|
|
return
|
|
else
|
|
if(!AI.linked_core)
|
|
to_chat(AI, "<span class='userdanger'>Inactive core destroyed. Unable to return.</span>")
|
|
AI.linked_core = null
|
|
return
|
|
to_chat(AI, "<span class='notice'>Returning to core...</span>")
|
|
AI.controlled_mech = null
|
|
AI.remote_control = null
|
|
RemoveActions(occupant, 1)
|
|
mob_container = AI
|
|
newloc = get_turf(AI.linked_core)
|
|
qdel(AI.linked_core)
|
|
else
|
|
return
|
|
var/mob/living/L = occupant
|
|
occupant = null //we need it null when forceMove calls Exited().
|
|
if(mob_container.forceMove(newloc))//ejecting mob container
|
|
log_message("[mob_container] moved out.")
|
|
L << browse(null, "window=exosuit")
|
|
|
|
if(istype(mob_container, /obj/item/device/mmi))
|
|
var/obj/item/device/mmi/mmi = mob_container
|
|
if(mmi.brainmob)
|
|
L.forceMove(mmi)
|
|
L.reset_perspective()
|
|
mmi.mecha = null
|
|
mmi.update_icon()
|
|
L.canmove = 0
|
|
icon_state = initial(icon_state)+"-open"
|
|
setDir(dir_in)
|
|
|
|
if(L && L.client)
|
|
L.client.change_view(CONFIG_GET(string/default_view))
|
|
zoom_mode = 0
|
|
|
|
/////////////////////////
|
|
////// Access stuff /////
|
|
/////////////////////////
|
|
|
|
/obj/mecha/proc/operation_allowed(mob/M)
|
|
req_access = operation_req_access
|
|
req_one_access = list()
|
|
return allowed(M)
|
|
|
|
/obj/mecha/proc/internals_access_allowed(mob/M)
|
|
req_one_access = internals_req_access
|
|
req_access = list()
|
|
return allowed(M)
|
|
|
|
|
|
|
|
////////////////////////////////
|
|
/////// Messages and Log ///////
|
|
////////////////////////////////
|
|
|
|
/obj/mecha/proc/occupant_message(message as text)
|
|
if(message)
|
|
if(occupant && occupant.client)
|
|
to_chat(occupant, "[icon2html(src, occupant)] [message]")
|
|
return
|
|
|
|
/obj/mecha/proc/log_message(message as text,red=null)
|
|
log.len++
|
|
log[log.len] = list("time"="[station_time_timestamp()]","date","year"="[GLOB.year_integer+540]","message"="[red?"<font color='red'>":null][message][red?"</font>":null]")
|
|
return log.len
|
|
|
|
/obj/mecha/proc/log_append_to_last(message as text,red=null)
|
|
var/list/last_entry = log[log.len]
|
|
last_entry["message"] += "<br>[red?"<font color='red'>":null][message][red?"</font>":null]"
|
|
return
|
|
|
|
GLOBAL_VAR_INIT(year, time2text(world.realtime,"YYYY"))
|
|
GLOBAL_VAR_INIT(year_integer, text2num(year)) // = 2013???
|
|
|
|
///////////////////////
|
|
///// Power stuff /////
|
|
///////////////////////
|
|
|
|
/obj/mecha/proc/has_charge(amount)
|
|
return (get_charge()>=amount)
|
|
|
|
/obj/mecha/proc/get_charge()
|
|
for(var/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/R in equipment)
|
|
var/relay_charge = R.get_charge()
|
|
if(relay_charge)
|
|
return relay_charge
|
|
if(cell)
|
|
return max(0, cell.charge)
|
|
|
|
/obj/mecha/proc/use_power(amount)
|
|
if(get_charge())
|
|
cell.use(amount)
|
|
return 1
|
|
return 0
|
|
|
|
/obj/mecha/proc/give_power(amount)
|
|
if(!isnull(get_charge()))
|
|
cell.give(amount)
|
|
return 1
|
|
return 0
|
|
|
|
/obj/mecha/update_remote_sight(mob/living/user)
|
|
if(occupant_sight_flags)
|
|
if(user == occupant)
|
|
user.sight |= occupant_sight_flags
|