mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
350 lines
11 KiB
Plaintext
350 lines
11 KiB
Plaintext
//goat
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/mob/living/simple_animal/hostile/retaliate/goat
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name = "goat"
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desc = "Not known for their pleasant disposition."
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icon_state = "goat"
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icon_living = "goat"
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icon_dead = "goat_dead"
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speak = list("EHEHEHEHEH","eh?")
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speak_emote = list("brays")
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emote_hear = list("brays.")
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emote_see = list("shakes its head.", "stamps a foot.", "glares around.")
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speak_chance = 1
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turns_per_move = 5
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see_in_dark = 6
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butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 4, /obj/item/clothing/head/yogs/goatpelt = 1) // yogs change goat pelts baby
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "kicks"
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faction = list("goat") // yogs change replaced neutrial faction with goat faction
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mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
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/*attack_same = 1*/ // yogs No longer needed since goats got there own faction now
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attacktext = "kicks"
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attack_sound = 'sound/weapons/punch1.ogg'
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health = 40
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maxHealth = 40
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minbodytemp = 180
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melee_damage_lower = 1
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melee_damage_upper = 2
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environment_smash = ENVIRONMENT_SMASH_NONE
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stop_automated_movement_when_pulled = 1
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blood_volume = BLOOD_VOLUME_NORMAL
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var/obj/item/udder/udder = null
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do_footstep = TRUE
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/mob/living/simple_animal/hostile/retaliate/goat/Initialize()
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udder = new()
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. = ..()
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/mob/living/simple_animal/hostile/retaliate/goat/Destroy()
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qdel(udder)
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udder = null
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return ..()
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/mob/living/simple_animal/hostile/retaliate/goat/Life()
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. = ..()
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if(. && sentience_type != SENTIENCE_BOSS) // yogs
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//chance to go crazy and start wacking stuff
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if(!enemies.len && prob(1))
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Retaliate()
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if(enemies.len && prob(10))
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enemies = list()
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LoseTarget()
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src.visible_message("<span class='notice'>[src] calms down.</span>")
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if(stat == CONSCIOUS)
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udder.generateMilk()
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eat_plants()
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if(!pulledby)
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for(var/direction in shuffle(list(1,2,4,8,5,6,9,10)))
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var/step = get_step(src, direction)
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if(step)
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if(locate(/obj/structure/spacevine) in step || locate(/obj/structure/glowshroom) in step)
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Move(step, get_dir(src, step))
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/mob/living/simple_animal/hostile/retaliate/goat/Retaliate()
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..()
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src.visible_message("<span class='danger'>[src] gets an evil-looking gleam in [p_their()] eye.</span>")
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/mob/living/simple_animal/hostile/retaliate/goat/Move()
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. = ..()
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if(!stat)
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eat_plants()
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/mob/living/simple_animal/hostile/retaliate/goat/proc/eat_plants()
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var/eaten = FALSE
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var/obj/structure/spacevine/SV = locate(/obj/structure/spacevine) in loc
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if(SV)
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SV.eat(src)
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eaten = TRUE
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var/obj/structure/glowshroom/GS = locate(/obj/structure/glowshroom) in loc
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if(GS)
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qdel(GS)
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eaten = TRUE
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if(eaten && prob(10))
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say("Nom")
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/mob/living/simple_animal/hostile/retaliate/goat/attackby(obj/item/O, mob/user, params)
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if(stat == CONSCIOUS && istype(O, /obj/item/reagent_containers/glass))
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udder.milkAnimal(O, user)
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return 1
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else
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return ..()
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/mob/living/simple_animal/hostile/retaliate/goat/AttackingTarget()
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. = ..()
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if(. && ishuman(target))
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var/mob/living/carbon/human/H = target
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if(istype(H.dna.species, /datum/species/pod))
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var/obj/item/bodypart/NB = pick(H.bodyparts)
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H.visible_message("<span class='warning'>[src] takes a big chomp out of [H]!</span>", \
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"<span class='userdanger'>[src] takes a big chomp out of your [NB]!</span>")
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NB.dismember()
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//cow
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/mob/living/simple_animal/cow
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name = "cow"
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desc = "Known for their milk, just don't tip them over."
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icon_state = "cow"
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icon_living = "cow"
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icon_dead = "cow_dead"
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icon_gib = "cow_gib"
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gender = FEMALE
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mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
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speak = list("moo?","moo","MOOOOOO")
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speak_emote = list("moos","moos hauntingly")
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emote_hear = list("brays.")
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emote_see = list("shakes its head.")
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speak_chance = 1
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turns_per_move = 5
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see_in_dark = 6
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butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 6)
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "kicks"
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attacktext = "kicks"
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attack_sound = 'sound/weapons/punch1.ogg'
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health = 50
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maxHealth = 50
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var/obj/item/udder/udder = null
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gold_core_spawnable = FRIENDLY_SPAWN
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blood_volume = BLOOD_VOLUME_NORMAL
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do_footstep = TRUE
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/mob/living/simple_animal/cow/Initialize()
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udder = new()
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. = ..()
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/mob/living/simple_animal/cow/Destroy()
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qdel(udder)
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udder = null
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return ..()
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/mob/living/simple_animal/cow/attackby(obj/item/O, mob/user, params)
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if(stat == CONSCIOUS && istype(O, /obj/item/reagent_containers/glass))
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udder.milkAnimal(O, user)
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return 1
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else
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return ..()
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/mob/living/simple_animal/cow/Life()
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. = ..()
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if(stat == CONSCIOUS)
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udder.generateMilk()
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/mob/living/simple_animal/cow/attack_hand(mob/living/carbon/M)
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if(!stat && M.a_intent == INTENT_DISARM && icon_state != icon_dead)
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M.visible_message("<span class='warning'>[M] tips over [src].</span>",
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"<span class='notice'>You tip over [src].</span>")
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to_chat(src, "<span class='userdanger'>You are tipped over by [M]!</span>")
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Paralyze(60,ignore_canknockdown = TRUE)
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icon_state = icon_dead
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spawn(rand(20,50))
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if(!stat && M)
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icon_state = icon_living
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var/external
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var/internal
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switch(pick(1,2,3,4))
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if(1,2,3)
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var/text = pick("imploringly.", "pleadingly.",
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"with a resigned expression.")
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external = "[src] looks at [M] [text]"
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internal = "You look at [M] [text]"
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if(4)
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external = "[src] seems resigned to its fate."
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internal = "You resign yourself to your fate."
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visible_message("<span class='notice'>[external]</span>",
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"<span class='revennotice'>[internal]</span>")
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else
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..()
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/mob/living/simple_animal/chick
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name = "\improper chick"
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desc = "Adorable! They make such a racket though."
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icon_state = "chick"
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icon_living = "chick"
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icon_dead = "chick_dead"
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icon_gib = "chick_gib"
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gender = FEMALE
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mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
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speak = list("Cherp.","Cherp?","Chirrup.","Cheep!")
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speak_emote = list("cheeps")
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emote_hear = list("cheeps.")
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emote_see = list("pecks at the ground.","flaps its tiny wings.")
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density = FALSE
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speak_chance = 2
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turns_per_move = 2
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butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 1)
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "kicks"
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attacktext = "kicks"
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health = 3
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maxHealth = 3
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ventcrawler = VENTCRAWLER_ALWAYS
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var/amount_grown = 0
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pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
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mob_size = MOB_SIZE_TINY
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gold_core_spawnable = FRIENDLY_SPAWN
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do_footstep = TRUE
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/mob/living/simple_animal/chick/Initialize()
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. = ..()
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pixel_x = rand(-6, 6)
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pixel_y = rand(0, 10)
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/mob/living/simple_animal/chick/Life()
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. =..()
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if(!.)
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return
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if(!stat && !ckey)
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amount_grown += rand(1,2)
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if(amount_grown >= 100)
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new /mob/living/simple_animal/chicken(src.loc)
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qdel(src)
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/mob/living/simple_animal/chick/holo/Life()
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..()
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amount_grown = 0
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/mob/living/simple_animal/chicken
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name = "\improper chicken"
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desc = "Hopefully the eggs are good this season."
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gender = FEMALE
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mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
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icon_state = "chicken_brown"
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icon_living = "chicken_brown"
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icon_dead = "chicken_brown_dead"
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speak = list("Cluck!","BWAAAAARK BWAK BWAK BWAK!","Bwaak bwak.")
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speak_emote = list("clucks","croons")
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emote_hear = list("clucks.")
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emote_see = list("pecks at the ground.","flaps its wings viciously.")
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density = FALSE
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speak_chance = 2
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turns_per_move = 3
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butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2)
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var/egg_type = /obj/item/reagent_containers/food/snacks/egg
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var/food_type = /obj/item/reagent_containers/food/snacks/grown/wheat
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "kicks"
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attacktext = "kicks"
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health = 15
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maxHealth = 15
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ventcrawler = VENTCRAWLER_ALWAYS
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var/eggsleft = 0
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var/eggsFertile = TRUE
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var/body_color
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var/icon_prefix = "chicken"
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pass_flags = PASSTABLE | PASSMOB
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mob_size = MOB_SIZE_SMALL
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var/list/feedMessages = list("It clucks happily.","It clucks happily.")
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var/list/layMessage = EGG_LAYING_MESSAGES
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var/list/validColors = list("brown","black","white")
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gold_core_spawnable = FRIENDLY_SPAWN
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var/static/chicken_count = 0
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do_footstep = TRUE
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/mob/living/simple_animal/chicken/Initialize()
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. = ..()
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if(!body_color)
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body_color = pick(validColors)
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icon_state = "[icon_prefix]_[body_color]"
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icon_living = "[icon_prefix]_[body_color]"
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icon_dead = "[icon_prefix]_[body_color]_dead"
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pixel_x = rand(-6, 6)
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pixel_y = rand(0, 10)
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++chicken_count
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/mob/living/simple_animal/chicken/Destroy()
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--chicken_count
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return ..()
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/mob/living/simple_animal/chicken/attackby(obj/item/O, mob/user, params)
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if(istype(O, food_type)) //feedin' dem chickens
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if(!stat && eggsleft < 8)
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var/feedmsg = "[user] feeds [O] to [name]! [pick(feedMessages)]"
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user.visible_message(feedmsg)
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qdel(O)
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eggsleft += rand(1, 4)
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else
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to_chat(user, "<span class='warning'>[name] doesn't seem hungry!</span>")
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else
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..()
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/mob/living/simple_animal/chicken/Life()
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. =..()
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if(!.)
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return
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if((!stat && prob(3) && eggsleft > 0) && egg_type)
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visible_message("<span class='alertalien'>[src] [pick(layMessage)]</span>")
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eggsleft--
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var/obj/item/E = new egg_type(get_turf(src))
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E.pixel_x = rand(-6,6)
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E.pixel_y = rand(-6,6)
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if(eggsFertile)
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if(chicken_count < MAX_CHICKENS && prob(25))
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START_PROCESSING(SSobj, E)
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/obj/item/reagent_containers/food/snacks/egg/var/amount_grown = 0
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/obj/item/reagent_containers/food/snacks/egg/process()
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if(isturf(loc))
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amount_grown += rand(1,2)
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if(amount_grown >= 100)
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visible_message("[src] hatches with a quiet cracking sound.")
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new /mob/living/simple_animal/chick(get_turf(src))
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STOP_PROCESSING(SSobj, src)
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qdel(src)
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else
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STOP_PROCESSING(SSobj, src)
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/obj/item/udder
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name = "udder"
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/obj/item/udder/Initialize()
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create_reagents(50)
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reagents.add_reagent("milk", 20)
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. = ..()
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/obj/item/udder/proc/generateMilk()
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if(prob(5))
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reagents.add_reagent("milk", rand(5, 10))
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/obj/item/udder/proc/milkAnimal(obj/O, mob/user)
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var/obj/item/reagent_containers/glass/G = O
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if(G.reagents.total_volume >= G.volume)
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to_chat(user, "<span class='danger'>[O] is full.</span>")
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return
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var/transfered = reagents.trans_to(O, rand(5,10))
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if(transfered)
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user.visible_message("[user] milks [src] using \the [O].", "<span class='notice'>You milk [src] using \the [O].</span>")
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else
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to_chat(user, "<span class='danger'>The udder is dry. Wait a bit longer...</span>")
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