Files
Yogstation/code/controllers/subsystem/lighting.dm
Altoids1 119ea82e32 The initial subsystem loading now gives an approximate % to completion, among other style tweaks (#13645)
* Makes the HEY LISTEN dialog a bit quieter

Now it only prints to admins. It's still logged and everything, for those who want to shave off the <100 ms it takes the server to usually handle this atmos equalization stuff.

TBH this is such a, weird debug line, I don't really know why it was kept in as a big dumb to_chat(world) for so long.

* Makes the subsystem init dialog look nicer

Now, instead of displaying performance times to the whole `world`, an approximate loading % is printed to everyone (with admins getting the old dialog in span_notice style).

EDIT: Fixes some stuff Gamer complained about
EDIT EDIT: I don't get how SHOULD_CALL_PARENT works

* Update yogstation/code/controllers/subsystem/yogs.dm

Co-authored-by: nmajask <nmajask@gmail.com>

Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: nmajask <nmajask@gmail.com>
2022-04-16 00:07:42 +01:00

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GLOBAL_LIST_EMPTY(lighting_update_lights) // List of lighting sources queued for update.
GLOBAL_LIST_EMPTY(lighting_update_corners) // List of lighting corners queued for update.
GLOBAL_LIST_EMPTY(lighting_update_objects) // List of lighting objects queued for update.
SUBSYSTEM_DEF(lighting)
name = "Lighting"
wait = 2
init_order = INIT_ORDER_LIGHTING
flags = SS_TICKER
loading_points = 6 SECONDS // Yogs -- loading times
/datum/controller/subsystem/lighting/stat_entry(msg)
msg = "L:[GLOB.lighting_update_lights.len]|C:[GLOB.lighting_update_corners.len]|O:[GLOB.lighting_update_objects.len]"
return ..()
/datum/controller/subsystem/lighting/Initialize(timeofday)
if(!initialized)
if (CONFIG_GET(flag/starlight))
for(var/I in GLOB.sortedAreas)
var/area/A = I
if (A.dynamic_lighting == DYNAMIC_LIGHTING_IFSTARLIGHT)
A.luminosity = 0
create_all_lighting_objects()
initialized = TRUE
fire(FALSE, TRUE)
return ..()
/datum/controller/subsystem/lighting/fire(resumed, init_tick_checks)
MC_SPLIT_TICK_INIT(3)
if(!init_tick_checks)
MC_SPLIT_TICK
var/i = 0
for (i in 1 to GLOB.lighting_update_lights.len)
var/datum/light_source/L = GLOB.lighting_update_lights[i]
L.update_corners()
L.needs_update = LIGHTING_NO_UPDATE
if(init_tick_checks)
CHECK_TICK
else if (MC_TICK_CHECK)
break
if (i)
GLOB.lighting_update_lights.Cut(1, i+1)
i = 0
if(!init_tick_checks)
MC_SPLIT_TICK
for (i in 1 to GLOB.lighting_update_corners.len)
var/datum/lighting_corner/C = GLOB.lighting_update_corners[i]
C.update_objects()
C.needs_update = FALSE
if(init_tick_checks)
CHECK_TICK
else if (MC_TICK_CHECK)
break
if (i)
GLOB.lighting_update_corners.Cut(1, i+1)
i = 0
if(!init_tick_checks)
MC_SPLIT_TICK
for (i in 1 to GLOB.lighting_update_objects.len)
var/atom/movable/lighting_object/O = GLOB.lighting_update_objects[i]
if (QDELETED(O))
continue
O.update()
O.needs_update = FALSE
if(init_tick_checks)
CHECK_TICK
else if (MC_TICK_CHECK)
break
if (i)
GLOB.lighting_update_objects.Cut(1, i+1)
/datum/controller/subsystem/lighting/Recover()
initialized = SSlighting.initialized
..()