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Yogstation/code/modules/mob/living/brain/MMI.dm
adamsong 40eac21e5c Modifies MMI/Positronic brain behavior, allows for memory removal (#13625)
* Allows for wiping the memory of an MMI/posi brain, and adds a reboot timer during which the MMI/psoi brain cannot speak

* Makes linter happy

* Oops
2022-04-15 13:47:57 +01:00

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/obj/item/mmi
name = "\improper Man-Machine Interface"
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity, that nevertheless has become standard-issue on Nanotrasen stations."
icon = 'icons/obj/assemblies.dmi'
icon_state = "mmi_off"
w_class = WEIGHT_CLASS_NORMAL
var/braintype = "Cyborg"
var/obj/item/radio/radio = null //Let's give it a radio.
var/mob/living/brain/brainmob = null //The current occupant.
var/mob/living/silicon/robot = null //Appears unused.
var/obj/mecha = null //This does not appear to be used outside of reference in mecha.dm.
var/obj/item/organ/brain/brain = null //The actual brain
var/datum/ai_laws/laws = new()
var/force_replace_ai_name = FALSE
var/overrides_aicore_laws = TRUE // Whether the laws on the MMI are transferred when it's uploaded as an AI
var/override_cyborg_laws = FALSE // Do custom laws uploaded to the MMI get transferred to borgs? If yes the borg will be unlinked and have lawsync disabled.
var/can_update_laws = TRUE //Can we use a lawboard to change the laws of this MMI?
var/remove_time = 2 SECONDS /// The time to remove the brain or reset the posi brain
var/rebooting = FALSE /// If the MMI is rebooting after being deconstructed
var/remove_window = 10 SECONDS /// The window in which someone has to remove the brain to lose memory of being killed as a borg
var/reboot_timer = null
/obj/item/mmi/update_icon()
if(!brain)
icon_state = "mmi_off"
return
if(istype(brain, /obj/item/organ/brain/alien))
icon_state = "mmi_brain_alien"
braintype = "Xenoborg" //HISS....Beep.
else
icon_state = "mmi_brain"
braintype = "Cyborg"
if(brainmob && brainmob.stat != DEAD)
add_overlay("mmi_alive")
else
add_overlay("mmi_dead")
/obj/item/mmi/Initialize()
. = ..()
radio = new(src) //Spawns a radio inside the MMI.
radio.broadcasting = FALSE //researching radio mmis turned the robofabs into radios because this didnt start as 0.
laws.set_laws_config()
/obj/item/mmi/attackby(obj/item/O, mob/user, params)
user.changeNext_move(CLICK_CD_MELEE)
if(istype(O, /obj/item/organ/brain)) //Time to stick a brain in it --NEO
var/obj/item/organ/brain/newbrain = O
if(brain)
to_chat(user, span_warning("There's already a brain in the MMI!"))
return
if(!newbrain.brainmob)
to_chat(user, span_warning("You aren't sure where this brain came from, but you're pretty sure it's a useless brain!"))
return
if(!user.transferItemToLoc(O, src))
return
var/mob/living/brain/B = newbrain.brainmob
if(!B.key)
B.notify_ghost_cloning("Someone has put your brain in a MMI!", source = src)
user.visible_message("[user] sticks \a [newbrain] into [src].", span_notice("[src]'s indicator light turn on as you insert [newbrain]."))
brainmob = newbrain.brainmob
newbrain.brainmob = null
brainmob.forceMove(src)
brainmob.container = src
var/fubar_brain = newbrain.brain_death && newbrain.suicided && brainmob.suiciding //brain is damaged beyond repair or from a suicider
if(!fubar_brain && !(newbrain.organ_flags & ORGAN_FAILING)) // the brain organ hasn't been beaten to death, nor was from a suicider.
brainmob.stat = CONSCIOUS //we manually revive the brain mob
brainmob.remove_from_dead_mob_list()
brainmob.add_to_alive_mob_list()
else if(!fubar_brain && newbrain.organ_flags & ORGAN_FAILING) // the brain is damaged, but not from a suicider
to_chat(user, span_warning("[src]'s indicator light turns yellow and its brain integrity alarm beeps softly. Perhaps you should check [newbrain] for damage."))
playsound(src, "sound/machines/synth_no.ogg", 5, TRUE)
else
to_chat(user, span_warning("[src]'s indicator light turns red and its brainwave activity alarm beeps softly. Perhaps you should check [newbrain] again."))
playsound(src, "sound/weapons/smg_empty_alarm.ogg", 5, TRUE)
brainmob.reset_perspective()
brain = newbrain
name = "[initial(name)]: [brainmob.real_name]"
update_icon()
SSblackbox.record_feedback("amount", "mmis_filled", 1)
else if(istype(O, /obj/item/aiModule))
var/obj/item/aiModule/M = O
M.install(laws, user)
else if(brainmob)
O.attack(brainmob, user) //Oh noooeeeee
else
return ..()
/obj/item/mmi/attack_self(mob/user)
if(!brain)
radio.on = !radio.on
to_chat(user, span_notice("You toggle [src]'s radio system [radio.on==1 ? "on" : "off"]."))
else
user.visible_message(span_notice("[user] begins to remove the brain from [src]"), span_danger("You begin to pry the brain out of [src], ripping out the wires and probes"))
to_chat(brainmob, span_userdanger("You feel your mind failing as you are slowly ripped from the [src]"))
if(do_after(user, remove_time, target = src))
if(!brainmob) return
to_chat(brainmob, span_userdanger("Due to the traumatic danger of your removal, all memories of the events leading to your brain being removed are lost[rebooting ? ", along with all memories of the events leading to your death as a cyborg" : ""]"))
eject_brain(user)
update_icon()
name = initial(name)
user.visible_message(span_notice("[user] rips the brain out of [src]"), span_danger("You successfully remove the brain from the [src][rebooting ? ", interrupting the reboot process" : ""]"))
if(rebooting)
rebooting = FALSE
deltimer(reboot_timer)
reboot_timer = null
/obj/item/mmi/proc/eject_brain(mob/user)
brainmob.container = null //Reset brainmob mmi var.
brainmob.forceMove(brain) //Throw mob into brain.
brainmob.stat = DEAD
brainmob.emp_damage = 0
brainmob.reset_perspective() //so the brainmob follows the brain organ instead of the mmi. And to update our vision
brainmob.remove_from_alive_mob_list() //Get outta here
brainmob.add_to_dead_mob_list()
brain.brainmob = brainmob //Set the brain to use the brainmob
brainmob = null //Set mmi brainmob var to null
brain.setOrganDamage(brain.maxHealth) // Kill the brain, requiring mannitol
if(user)
user.put_in_hands(brain) //puts brain in the user's hand or otherwise drops it on the user's turf
else
brain.forceMove(get_turf(src))
brain = null //No more brain in here
/obj/item/mmi/proc/transfer_identity(mob/living/L) //Same deal as the regular brain proc. Used for human-->robot people.
if(!brainmob)
brainmob = new(src)
brainmob.name = L.real_name
brainmob.real_name = L.real_name
if(L.has_dna())
var/mob/living/carbon/C = L
if(!brainmob.stored_dna)
brainmob.stored_dna = new /datum/dna/stored(brainmob)
C.dna.copy_dna(brainmob.stored_dna)
brainmob.container = src
if(ishuman(L))
var/mob/living/carbon/human/H = L
var/obj/item/organ/brain/newbrain = H.getorgan(/obj/item/organ/brain)
newbrain.forceMove(src)
brain = newbrain
else if(!brain)
brain = new(src)
brain.name = "[L.real_name]'s brain"
name = "[initial(name)]: [brainmob.real_name]"
update_icon()
return
/obj/item/mmi/proc/replacement_ai_name()
return brainmob.name
/obj/item/mmi/verb/Toggle_Listening()
set name = "Toggle Listening"
set desc = "Toggle listening channel on or off."
set category = "MMI"
set src = usr.loc
set popup_menu = FALSE
if(brainmob.stat)
to_chat(brainmob, span_warning("Can't do that while incapacitated or dead!"))
if(!radio.on)
to_chat(brainmob, span_warning("Your radio is disabled!"))
return
radio.listening = !radio.listening
to_chat(brainmob, span_notice("Radio is [radio.listening ? "now" : "no longer"] receiving broadcast."))
/obj/item/mmi/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
if(!brainmob || iscyborg(loc))
return
else
switch(severity)
if(1)
brainmob.emp_damage = min(brainmob.emp_damage + rand(20,30), 30)
if(2)
brainmob.emp_damage = min(brainmob.emp_damage + rand(10,20), 30)
if(3)
brainmob.emp_damage = min(brainmob.emp_damage + rand(0,10), 30)
brainmob.emote("alarm")
/obj/item/mmi/Destroy()
if(iscyborg(loc))
var/mob/living/silicon/robot/borg = loc
borg.mmi = null
if(brainmob)
qdel(brainmob)
brainmob = null
if(brain)
qdel(brain)
brain = null
if(mecha)
mecha = null
if(radio)
qdel(radio)
radio = null
return ..()
/obj/item/mmi/deconstruct(disassembled = TRUE)
if(brain)
eject_brain()
qdel(src)
/obj/item/mmi/examine(mob/user)
. = ..()
. += span_notice("There is a switch to toggle the radio system [radio.on ? "off" : "on"].[brain ? " It is currently being covered by [brain]." : null]")
if(brainmob)
var/mob/living/brain/B = brainmob
if(!B.key || !B.mind || B.stat == DEAD)
. += span_warning("The MMI indicates the brain is completely unresponsive.")
else if(!B.client)
. += span_warning("The MMI indicates the brain is currently inactive; it might change.")
else
. += span_notice("The MMI indicates the brain is active.")
. += span_notice("It has a port for reading AI law modules. Any AI uploaded using this MMI will use these uploded laws.")
if(laws)
. += "<b>The following laws are loaded into [src]: </b>"
for(var/law in laws.get_law_list())
. += law
/obj/item/mmi/relaymove(mob/user)
return //so that the MMI won't get a warning about not being able to move if it tries to move
/obj/item/mmi/proc/beginReboot()
rebooting = TRUE
visible_message(span_danger("The indicator lights on [src] begin to glow faintly as the reboot process begins"))
to_chat(brainmob, span_userdanger("You begin to reboot after being removed from the destroyed body"))
reboot_timer = addtimer(CALLBACK(src, .proc/halfwayReboot), remove_window / 2, TIMER_STOPPABLE)
/obj/item/mmi/proc/halfwayReboot()
visible_message(span_danger("The indicator lights on [src] begin to glow stronger and the reboot process approaches the halfway point"))
reboot_timer = addtimer(CALLBACK(src, .proc/rebootNoReturn), remove_window / 2, TIMER_STOPPABLE)
/obj/item/mmi/proc/rebootNoReturn()
visible_message(span_danger("The indicator lights on [src] begin to blink as the reboot process nears completion"))
reboot_timer = addtimer(CALLBACK(src, .proc/rebootFinish), remove_time, TIMER_STOPPABLE)
/obj/item/mmi/proc/rebootFinish()
visible_message(span_danger("The indicator lights on [src] return to normal as the reboot process completes"))
to_chat(brainmob, span_userdanger("You return to normal functionality now that your reboot process has completed"))
rebooting = FALSE
reboot_timer = null
/obj/item/mmi/syndie
name = "\improper Syndicate Man-Machine Interface"
desc = "Syndicate's own brand of MMI. It enforces laws designed to help Syndicate agents achieve their goals upon cyborgs and AIs created with it."
override_cyborg_laws = TRUE
can_update_laws = FALSE
/obj/item/mmi/syndie/Initialize()
. = ..()
laws = new /datum/ai_laws/syndicate_override()
radio.on = FALSE