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Yogstation/code/controllers/subsystem/mapping.dm
2025-01-15 17:55:23 -06:00

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SUBSYSTEM_DEF(mapping)
name = "Mapping"
init_order = INIT_ORDER_MAPPING
runlevels = ALL
loading_points = 11 SECONDS // Yogs -- loading times
var/list/nuke_tiles = list()
var/list/nuke_threats = list()
var/datum/map_config/config
var/datum/map_config/next_map_config
/// Has the map for the next round been voted for already?
var/map_voted = FALSE
/// Has the map for the next round been deliberately chosen by an admin?
var/map_force_chosen = FALSE
/// Has the map vote been rocked?
var/map_vote_rocked = FALSE
var/list/map_templates = list()
var/list/ruins_templates = list()
var/list/space_ruins_templates = list()
var/list/lava_ruins_templates = list()
var/list/ice_ruins_templates = list()
var/list/ice_ruins_underground_templates = list()
//Yogs edit
var/list/jungleland_proper_ruins_templates = list()
var/list/jungleland_dying_ruins_templates = list()
var/list/jungleland_swamp_ruins_templates = list()
var/list/jungleland_general_ruins_templates = list()
var/list/jungleland_tar_ruins_templates = list()
//Yogs end
var/list/shuttle_templates = list()
var/list/shelter_templates = list()
///List of all holodeck map templates.
var/list/holodeck_templates = list()
var/list/station_minimaps = list()
var/list/areas_in_z = list()
/// List of z level (as number) -> plane offset of that z level
/// Used to maintain the plane cube
var/list/z_level_to_plane_offset = list()
/// List of z level (as number) -> list of all z levels vertically connected to ours
/// Useful for fast grouping lookups and such
var/list/z_level_to_stack = list()
/// List of z level (as number) -> The lowest plane offset in that z stack
var/list/z_level_to_lowest_plane_offset = list()
// This pair allows for easy conversion between an offset plane, and its true representation
// Both are in the form "input plane" -> output plane(s)
/// Assoc list of string plane values to their true, non offset representation
var/list/plane_offset_to_true
/// Assoc list of true string plane values to a list of all potential offset planess
var/list/true_to_offset_planes
/// Assoc list of string plane to the plane's offset value
var/list/plane_to_offset
/// List of planes that do not allow for offsetting
var/list/plane_offset_blacklist
/// List of render targets that do not allow for offsetting
var/list/render_offset_blacklist
/// List of plane masters that are of critical priority
var/list/critical_planes
/// The largest plane offset we've generated so far
var/max_plane_offset = 0
var/loading_ruins = FALSE
var/list/turf/unused_turfs = list() //Not actually unused turfs they're unused but reserved for use for whatever requests them. "[zlevel_of_turf]" = list(turfs)
var/list/datum/turf_reservations //list of turf reservations
var/list/used_turfs = list() //list of turf = datum/turf_reservation
/// List of lists of turfs to reserve
var/list/lists_to_reserve = list()
var/list/reservation_ready = list()
var/clearing_reserved_turfs = FALSE
///All possible biomes in assoc list as type || instance
var/list/biomes = list()
// Z-manager stuff
var/station_start // should only be used for maploading-related tasks
var/space_levels_so_far = 0
///list of all z level datums in the order of their z (z level 1 is at index 1, etc.)
var/list/datum/space_level/z_list
///list of all z level indices that form multiz connections and whether theyre linked up or down.
///list of lists, inner lists are of the form: list("up or down link direction" = TRUE)
var/list/multiz_levels = list()
var/datum/space_level/transit
var/datum/space_level/empty_space
var/num_of_res_levels = 1
/// True when in the process of adding a new Z-level, global locking
var/adding_new_zlevel = FALSE
///shows the default gravity value for each z level. recalculated when gravity generators change.
///List in the form: list(z level num = max generator gravity in that z level OR the gravity level trait)
var/list/gravity_by_z_level = list()
/// list of traits and their associated z leves
var/list/z_trait_levels = list()
/// list of lazy templates that have been loaded
var/list/loaded_lazy_templates
/datum/controller/subsystem/mapping/PreInit()
..()
#ifdef FORCE_MAP
config = load_map_config(FORCE_MAP, FORCE_MAP_DIRECTORY)
#else
config = load_map_config(error_if_missing = FALSE)
#endif
/datum/controller/subsystem/mapping/Initialize(timeofday)
if(initialized)
return SS_INIT_SUCCESS
if(config.defaulted)
var/old_config = config
config = global.config.defaultmap
if(!config || config.defaulted)
to_chat(world, span_boldannounce("Unable to load next or default map config, defaulting to Box Station"))
config = old_config
plane_offset_to_true = list()
true_to_offset_planes = list()
plane_to_offset = list()
// VERY special cases for FLOAT_PLANE, so it will be treated as expected by plane management logic
// Sorry :(
plane_offset_to_true["[FLOAT_PLANE]"] = FLOAT_PLANE
true_to_offset_planes["[FLOAT_PLANE]"] = list(FLOAT_PLANE)
plane_to_offset["[FLOAT_PLANE]"] = 0
plane_offset_blacklist = list()
// You aren't allowed to offset a floatplane that'll just fuck it all up
plane_offset_blacklist["[FLOAT_PLANE]"] = TRUE
render_offset_blacklist = list()
critical_planes = list()
create_plane_offsets(0, 0)
initialize_biomes()
loadWorld()
require_area_resort()
process_teleport_locs() //Sets up the wizard teleport locations
preloadTemplates()
var/list/jungle_ruins = levels_by_trait(ZTRAIT_JUNGLE_RUINS)
//this is really fuckign hacky, but we need to have a very specific order for these things, and if jungleland isn't even being loaded then i dont fucking care.
if(jungle_ruins.len)
seedRuins(jungle_ruins, CONFIG_GET(number/jungleland_budget), list(/area/pregen), jungleland_general_ruins_templates, clear_below = TRUE)
run_map_generation()
seedRuins(jungle_ruins, CONFIG_GET(number/jungleland_budget), list(/area/jungleland/proper), jungleland_proper_ruins_templates, clear_below = TRUE)
seedRuins(jungle_ruins, CONFIG_GET(number/jungleland_budget), list(/area/jungleland/dying_forest), jungleland_dying_ruins_templates, clear_below = TRUE)
seedRuins(jungle_ruins, CONFIG_GET(number/jungleland_budget), list(/area/jungleland/toxic_pit), jungleland_swamp_ruins_templates, clear_below = TRUE)
seedRuins(jungle_ruins, CONFIG_GET(number/jungleland_budget), list(/area/jungleland/tar_wastes), jungleland_tar_ruins_templates, clear_below = TRUE)
else
run_map_generation()
//YOGS EDIT
#ifndef LOWMEMORYMODE
//Pregenerate generic jungleland ruins that are biome-nonspecific
//YOGS END
// Create space ruin levels
while (space_levels_so_far < config.space_ruin_levels)
++space_levels_so_far
add_new_zlevel("Empty Area [space_levels_so_far]", ZTRAITS_SPACE)
// and one level with no ruins
for (var/i in 1 to config.space_empty_levels)
++space_levels_so_far
empty_space = add_new_zlevel("Empty Area [space_levels_so_far]", list(ZTRAIT_LINKAGE = CROSSLINKED))
// Pick a random away mission.
if(CONFIG_GET(flag/roundstart_away))
createRandomZlevel(prob(CONFIG_GET(number/config_gateway_chance)))
// Load the virtual reality hub
if(CONFIG_GET(flag/virtual_reality))
to_chat(world, span_boldannounce("Loading virtual reality..."))
load_new_z_level("_maps/RandomZLevels/VR/vrhub.dmm", "Virtual Reality Hub")
to_chat(world, span_boldannounce("Virtual reality loaded."))
// Generate mining ruins
loading_ruins = TRUE
var/list/lava_ruins = levels_by_trait(ZTRAIT_LAVA_RUINS)
if (lava_ruins.len)
seedRuins(lava_ruins, CONFIG_GET(number/lavaland_budget), list(/area/lavaland/surface/outdoors/unexplored), lava_ruins_templates, clear_below = TRUE)
for (var/lava_z in lava_ruins)
spawn_rivers(lava_z)
var/list/ice_ruins = levels_by_trait(ZTRAIT_ICE_RUINS)
if (ice_ruins.len)
// needs to be whitelisted for underground too so place_below ruins work
seedRuins(ice_ruins, CONFIG_GET(number/icemoon_budget), list(/area/icemoon/surface/outdoors/unexplored, /area/icemoon/underground/unexplored), ice_ruins_templates, clear_below = TRUE)
var/list/ice_ruins_underground = levels_by_trait(ZTRAIT_ICE_RUINS_UNDERGROUND)
if (ice_ruins_underground.len)
seedRuins(ice_ruins_underground, CONFIG_GET(number/icemoon_budget), list(/area/icemoon/underground/unexplored), ice_ruins_underground_templates, clear_below = TRUE)
// Generate deep space ruins
var/list/space_ruins = levels_by_trait(ZTRAIT_SPACE_RUINS)
if (space_ruins.len)
seedRuins(space_ruins, CONFIG_GET(number/space_budget), list(/area/space), space_ruins_templates)
seedStation()
loading_ruins = FALSE
//Load Reebe
var/list/errorList = list()
SSmapping.LoadGroup(errorList, "Reebe", "map_files/generic", "City_of_Cogs.dmm", default_traits = ZTRAITS_REEBE, silent = TRUE)
if(errorList.len) // reebe failed to load
message_admins("Reebe failed to load!")
log_game("Reebe failed to load!")
//Load an Arena
errorList = list()
SSmapping.LoadGroup(errorList, "Arena", "templates", "arena.dmm", silent = TRUE)
if(errorList.len) // arena failed to load
message_admins("A shuttle arena failed to load!")
log_game("A shuttle arena failed to load!")
#endif
// Add the transit level
var/datum/space_level/base_transit = add_reservation_zlevel()
require_area_resort()
// Set up Z-level transitions.
setup_map_transitions()
generate_station_area_list()
initialize_reserved_level(base_transit.z_value)
calculate_default_z_level_gravities()
// Build minimaps
build_minimaps()
return SS_INIT_SUCCESS
/datum/controller/subsystem/mapping/fire(resumed)
// Cache for sonic speed
var/list/unused_turfs = src.unused_turfs
var/list/world_contents = GLOB.areas_by_type[world.area].contents
var/list/world_turf_contents_by_z = GLOB.areas_by_type[world.area].turfs_by_zlevel
var/list/lists_to_reserve = src.lists_to_reserve
var/index = 0
while(index < length(lists_to_reserve))
var/list/packet = lists_to_reserve[index + 1]
var/packetlen = length(packet)
while(packetlen)
if(MC_TICK_CHECK)
if(index)
lists_to_reserve.Cut(1, index)
return
var/turf/T = packet[packetlen]
T.empty(RESERVED_TURF_TYPE, RESERVED_TURF_TYPE, null, TRUE)
LAZYINITLIST(unused_turfs["[T.z]"])
unused_turfs["[T.z]"] |= T
var/area/old_area = T.loc
LISTASSERTLEN(old_area.turfs_to_uncontain_by_zlevel, T.z, list())
old_area.turfs_to_uncontain_by_zlevel[T.z] += T
T.turf_flags = UNUSED_RESERVATION_TURF
world_contents += T
LISTASSERTLEN(world_turf_contents_by_z, T.z, list())
world_turf_contents_by_z[T.z] += T
packet.len--
packetlen = length(packet)
index++
lists_to_reserve.Cut(1, index)
/datum/controller/subsystem/mapping/proc/calculate_default_z_level_gravities()
for(var/z_level in 1 to length(z_list))
calculate_z_level_gravity(z_level)
/datum/controller/subsystem/mapping/proc/generate_z_level_linkages()
for(var/z_level in 1 to length(z_list))
generate_linkages_for_z_level(z_level)
/datum/controller/subsystem/mapping/proc/generate_linkages_for_z_level(z_level)
if(!isnum(z_level) || z_level <= 0)
return FALSE
if(multiz_levels.len < z_level)
multiz_levels.len = z_level
var/z_above = level_trait(z_level, ZTRAIT_UP)
var/z_below = level_trait(z_level, ZTRAIT_DOWN)
if(!(z_above == TRUE || z_above == FALSE || z_above == null) || !(z_below == TRUE || z_below == FALSE || z_below == null))
stack_trace("Warning, numeric mapping offsets are deprecated. Instead, mark z level connections by setting UP/DOWN to true if the connection is allowed")
multiz_levels[z_level] = new /list(LARGEST_Z_LEVEL_INDEX)
multiz_levels[z_level][Z_LEVEL_UP] = !!z_above
multiz_levels[z_level][Z_LEVEL_DOWN] = !!z_below
/datum/controller/subsystem/mapping/proc/calculate_z_level_gravity(z_level_number)
if(!isnum(z_level_number) || z_level_number < 1)
return FALSE
var/max_gravity = 0
for(var/obj/machinery/gravity_generator/main/grav_gen as anything in GLOB.gravity_generators["[z_level_number]"])
max_gravity = max(grav_gen.setting, max_gravity)
max_gravity = max_gravity || level_trait(z_level_number, ZTRAIT_GRAVITY) || 0//just to make sure no nulls
gravity_by_z_level[z_level_number] = max_gravity
return max_gravity
/datum/controller/subsystem/mapping/proc/wipe_reservations(wipe_safety_delay = 100)
if(clearing_reserved_turfs || !initialized) //in either case this is just not needed.
return
clearing_reserved_turfs = TRUE
SSshuttle.transit_requesters.Cut()
message_admins("Clearing dynamic reservation space.")
var/list/obj/docking_port/mobile/in_transit = list()
for(var/i in SSshuttle.transit_docking_ports)
var/obj/docking_port/stationary/transit/T = i
if(!istype(T))
continue
in_transit[T] = T.get_docked()
var/go_ahead = world.time + wipe_safety_delay
if(in_transit.len)
message_admins("Shuttles in transit detected. Attempting to fast travel. Timeout is [wipe_safety_delay/10] seconds.")
var/list/cleared = list()
for(var/i in in_transit)
INVOKE_ASYNC(src, PROC_REF(safety_clear_transit_dock), i, in_transit[i], cleared)
UNTIL((go_ahead < world.time) || (cleared.len == in_transit.len))
do_wipe_turf_reservations()
clearing_reserved_turfs = FALSE
/datum/controller/subsystem/mapping/proc/safety_clear_transit_dock(obj/docking_port/stationary/transit/T, obj/docking_port/mobile/M, list/returning)
M.setTimer(0)
var/error = M.initiate_docking(M.destination, M.preferred_direction)
if(!error)
returning += M
qdel(T, TRUE)
/datum/controller/subsystem/mapping/proc/get_reservation_from_turf(turf/T)
RETURN_TYPE(/datum/turf_reservation)
return used_turfs[T]
/* Nuke threats, for making the blue tiles on the station go RED
Used by the AI doomsday and the self destruct nuke.
*/
/datum/controller/subsystem/mapping/proc/add_nuke_threat(datum/nuke)
nuke_threats[nuke] = TRUE
check_nuke_threats()
/datum/controller/subsystem/mapping/proc/remove_nuke_threat(datum/nuke)
nuke_threats -= nuke
check_nuke_threats()
/datum/controller/subsystem/mapping/proc/check_nuke_threats()
for(var/datum/d in nuke_threats)
if(!istype(d) || QDELETED(d))
nuke_threats -= d
for(var/N in nuke_tiles)
var/turf/open/floor/circuit/C = N
C.update_appearance(UPDATE_ICON)
/datum/controller/subsystem/mapping/Recover()
flags |= SS_NO_INIT
initialized = SSmapping.initialized
map_templates = SSmapping.map_templates
ruins_templates = SSmapping.ruins_templates
space_ruins_templates = SSmapping.space_ruins_templates
lava_ruins_templates = SSmapping.lava_ruins_templates
ice_ruins_templates = SSmapping.ice_ruins_templates
ice_ruins_underground_templates = SSmapping.ice_ruins_underground_templates
shuttle_templates = SSmapping.shuttle_templates
shelter_templates = SSmapping.shelter_templates
unused_turfs = SSmapping.unused_turfs
turf_reservations = SSmapping.turf_reservations
used_turfs = SSmapping.used_turfs
holodeck_templates = SSmapping.holodeck_templates
config = SSmapping.config
next_map_config = SSmapping.next_map_config
clearing_reserved_turfs = SSmapping.clearing_reserved_turfs
z_list = SSmapping.z_list
multiz_levels = SSmapping.multiz_levels
loaded_lazy_templates = SSmapping.loaded_lazy_templates
#define INIT_ANNOUNCE(X) to_chat(world, span_boldannounce("[X]")); log_world(X)
/datum/controller/subsystem/mapping/proc/LoadGroup(list/errorList, name, path, files, list/traits, list/default_traits, silent = FALSE)
. = list()
var/start_time = REALTIMEOFDAY
if (!islist(files)) // handle single-level maps
files = list(files)
// check that the total z count of all maps matches the list of traits
var/total_z = 0
var/list/parsed_maps = list()
for (var/file in files)
var/full_path = "_maps/[path]/[file]"
var/datum/parsed_map/pm = new(file(full_path))
var/bounds = pm?.bounds
if (!bounds)
errorList |= full_path
continue
parsed_maps[pm] = total_z // save the start Z of this file
total_z += bounds[MAP_MAXZ] - bounds[MAP_MINZ] + 1
if (!length(traits)) // null or empty - default
for (var/i in 1 to total_z)
traits += list(default_traits)
else if (total_z != traits.len) // mismatch
INIT_ANNOUNCE("WARNING: [traits.len] trait sets specified for [total_z] z-levels in [path]!")
if (total_z < traits.len) // ignore extra traits
traits.Cut(total_z + 1)
while (total_z > traits.len) // fall back to defaults on extra levels
traits += list(default_traits)
// preload the relevant space_level datums
var/start_z = world.maxz + 1
var/i = 0
for (var/level in traits)
add_new_zlevel("[name][i ? " [i + 1]" : ""]", level, contain_turfs = FALSE)
++i
// load the maps
for (var/P in parsed_maps)
var/datum/parsed_map/pm = P
var/bounds = pm.bounds
var/x_offset = bounds ? round(world.maxx / 2 - bounds[MAP_MAXX] / 2) + 1 : 1
var/y_offset = bounds ? round(world.maxy / 2 - bounds[MAP_MAXY] / 2) + 1 : 1
if (!pm.load(x_offset, y_offset, start_z + parsed_maps[P], no_changeturf = TRUE, new_z = TRUE))
errorList |= pm.original_path
if(!silent)
INIT_ANNOUNCE("Loaded [name] in [(REALTIMEOFDAY - start_time)/10]s!")
return parsed_maps
/datum/controller/subsystem/mapping/proc/loadWorld()
//if any of these fail, something has gone horribly, HORRIBLY, wrong
var/list/FailedZs = list()
// ensure we have space_level datums for compiled-in maps
InitializeDefaultZLevels()
// load the station
station_start = world.maxz + 1
INIT_ANNOUNCE("Loading [config.map_name]...")
LoadGroup(FailedZs, "Station", config.map_path, config.map_file, config.traits, ZTRAITS_STATION)
if(SSdbcore.Connect())
var/datum/DBQuery/query_round_map_name = SSdbcore.NewQuery({"
UPDATE [format_table_name("round")] SET map_name = :map_name WHERE id = :round_id
"}, list("map_name" = config.map_name, "round_id" = GLOB.round_id))
query_round_map_name.Execute()
qdel(query_round_map_name)
#ifndef LOWMEMORYMODE
// TODO: remove this when the DB is prepared for the z-levels getting reordered
while (world.maxz < (5 - 1) && space_levels_so_far < config.space_ruin_levels)
++space_levels_so_far
add_new_zlevel("Empty Area [space_levels_so_far]", ZTRAITS_SPACE)
// load mining
if(config.minetype == "lavaland")
LoadGroup(FailedZs, "Lavaland", "map_files/mining", "Lavaland.dmm", default_traits = ZTRAITS_LAVALAND) //Yogs, yoglavaland
GLOB.minetype = MINETYPE_LAVALAND
//Yogs begin, jungleland gen
else if(config.minetype == "jungleland")
LoadGroup(FailedZs, "Jungleland", "map_files/mining", "Jungleland.dmm", default_traits = ZTRAITS_JUNGLELAND)
GLOB.minetype = MINETYPE_JUNGLE
else if(config.minetype == "jungle_and_lavaland")
SSpersistence.LoadMinetype()
var/determinant = SSpersistence.next_minetype
switch(determinant)
if(2)
if(prob(50))
LoadGroup(FailedZs, "Lavaland", "map_files/mining", "Lavaland.dmm", default_traits = ZTRAITS_LAVALAND)
GLOB.minetype = MINETYPE_LAVALAND
else
LoadGroup(FailedZs, "Jungleland", "map_files/mining", "Jungleland.dmm", default_traits = ZTRAITS_JUNGLELAND)
GLOB.minetype = MINETYPE_JUNGLE
if(1)
LoadGroup(FailedZs, "Lavaland", "map_files/mining", "Lavaland.dmm", default_traits = ZTRAITS_LAVALAND)
GLOB.minetype = MINETYPE_LAVALAND
if(0)
LoadGroup(FailedZs, "Jungleland", "map_files/mining", "Jungleland.dmm", default_traits = ZTRAITS_JUNGLELAND)
GLOB.minetype = MINETYPE_JUNGLE
//Yogs end
else if (!isnull(config.minetype) && config.minetype != "none")
INIT_ANNOUNCE("WARNING: An unknown minetype '[config.minetype]' was set! This is being ignored! Update the maploader code!")
LoadGroup(FailedZs, "Automated Exploration Hub", "RandomZLevels", "netmin_hub.dmm", default_traits = ZTRAITS_AWAY_SECRET)
#endif
if(LAZYLEN(FailedZs)) //but seriously, unless the server's filesystem is messed up this will never happen
var/msg = "RED ALERT! The following map files failed to load: [FailedZs[1]]"
if(FailedZs.len > 1)
for(var/I in 2 to FailedZs.len)
msg += ", [FailedZs[I]]"
msg += ". Yell at your server host!"
INIT_ANNOUNCE(msg)
#undef INIT_ANNOUNCE
GLOBAL_LIST_EMPTY(the_station_areas)
/datum/controller/subsystem/mapping/proc/generate_station_area_list()
var/list/station_areas_blacklist = typecacheof(list(/area/space, /area/mine, /area/ruin, /area/asteroid/nearstation))
for(var/area/A in GLOB.areas)
if (is_type_in_typecache(A, station_areas_blacklist))
continue
if (!A.contents.len || !A.unique)
continue
var/turf/picked = A.contents[1]
if (is_station_level(picked.z))
GLOB.the_station_areas += A.type
if(!GLOB.the_station_areas.len)
log_world("ERROR: Station areas list failed to generate!")
/datum/controller/subsystem/mapping/proc/run_map_generation()
for(var/area/A as anything in GLOB.areas)
A.RunGeneration()
/datum/controller/subsystem/mapping/proc/maprotate()
if(map_voted)
map_voted = FALSE
return
var/players = GLOB.clients.len
var/list/mapvotes = list()
//count votes
var/pmv = CONFIG_GET(flag/preference_map_voting)
if(pmv)
for (var/client/c in GLOB.clients)
var/vote = c.prefs.read_preference(/datum/preference/choiced/preferred_map)
if (!vote)
if (global.config.defaultmap)
mapvotes[global.config.defaultmap.map_name] += 1
continue
mapvotes[vote] += 1
else
for(var/M in global.config.maplist)
mapvotes[M] = 1
var/previous_maps = get_map_weights()
//filter votes
for (var/map in mapvotes)
if (!map)
mapvotes.Remove(map)
if (!(map in global.config.maplist))
mapvotes.Remove(map)
continue
var/datum/map_config/VM = global.config.maplist[map]
if (!VM)
mapvotes.Remove(map)
continue
if (VM.voteweight <= 0)
mapvotes.Remove(map)
continue
if (VM.config_min_users > 0 && players < VM.config_min_users)
mapvotes.Remove(map)
continue
if (VM.config_max_users > 0 && players > VM.config_max_users)
mapvotes.Remove(map)
continue
if(previous_maps[VM.map_name] > 7)
mapvotes.Remove(map)
continue
if(pmv)
mapvotes[map] = mapvotes[map]*VM.voteweight
var/pickedmap = pickweight(mapvotes)
if (!pickedmap)
return
var/datum/map_config/VM = global.config.maplist[pickedmap]
message_admins("Randomly rotating map to [VM.map_name].")
. = changemap(VM)
if (. && VM.map_name != config.map_name)
to_chat(world, span_boldannounce("Map rotation has chosen [VM.map_name] for next round!"))
/datum/controller/subsystem/mapping/proc/mapvote()
if(map_voted || SSmapping.next_map_config) //If voted or set by other means.
return
if(SSvote.current_vote) //Theres already a vote running, default to rotation.
maprotate()
return
SSvote.initiate_vote(/datum/vote/map_vote, "automatic map rotation", forced = TRUE)
/datum/controller/subsystem/mapping/proc/changemap(datum/map_config/change_to)
if(!change_to.MakeNextMap())
next_map_config = load_default_map_config()
message_admins("Failed to set new map with next_map.json for [change_to.map_name]! Using default as backup!")
return
var/filter_threshold = get_active_player_count(alive_check = FALSE, afk_check = TRUE, human_check = FALSE)
if (change_to.config_min_users > 0 && filter_threshold != 0 && filter_threshold < change_to.config_min_users)
message_admins("[change_to.map_name] was chosen for the next map, despite there being less current players than its set minimum population range!")
log_game("[change_to.map_name] was chosen for the next map, despite there being less current players than its set minimum population range!")
if (change_to.config_max_users > 0 && filter_threshold > change_to.config_max_users)
message_admins("[change_to.map_name] was chosen for the next map, despite there being more current players than its set maximum population range!")
log_game("[change_to.map_name] was chosen for the next map, despite there being more current players than its set maximum population range!")
next_map_config = change_to
return TRUE
/datum/controller/subsystem/mapping/proc/preloadTemplates(path = "_maps/templates/") //see master controller setup
var/list/filelist = flist(path)
for(var/map in filelist)
var/datum/map_template/T = new(path = "[path][map]", rename = "[map]")
map_templates[T.name] = T
preloadRuinTemplates()
preloadShuttleTemplates()
preloadShelterTemplates()
preloadHolodeckTemplates()
/datum/controller/subsystem/mapping/proc/preloadRuinTemplates()
// Still supporting bans by filename
var/list/banned = generateMapList("lavaruinblacklist.txt")
banned += generateMapList("spaceruinblacklist.txt")
banned += generateMapList("iceruinblacklist.txt")
banned += generateMapList("jungleruinblacklist.txt")
for(var/item in sortList(subtypesof(/datum/map_template/ruin), /proc/cmp_ruincost_priority))
var/datum/map_template/ruin/ruin_type = item
// screen out the abstract subtypes
if(!initial(ruin_type.id))
continue
var/datum/map_template/ruin/R = new ruin_type()
if(banned.Find(R.mappath))
continue
map_templates[R.name] = R
ruins_templates[R.name] = R
if(istype(R, /datum/map_template/ruin/lavaland))
lava_ruins_templates[R.name] = R
else if(istype(R, /datum/map_template/ruin/icemoon/underground))
ice_ruins_underground_templates[R.name] = R
else if(istype(R, /datum/map_template/ruin/icemoon))
ice_ruins_templates[R.name] = R
else if(istype(R, /datum/map_template/ruin/space))
space_ruins_templates[R.name] = R
//Yogs begin
else if(istype(R, /datum/map_template/ruin/station))
station_room_templates[R.name] = R
else if(istype(R,/datum/map_template/ruin/jungle/proper))
jungleland_proper_ruins_templates[R.name] = R
else if(istype(R,/datum/map_template/ruin/jungle/dying))
jungleland_dying_ruins_templates[R.name] = R
else if(istype(R,/datum/map_template/ruin/jungle/swamp))
jungleland_swamp_ruins_templates[R.name] = R
else if(istype(R,/datum/map_template/ruin/jungle/all))
jungleland_general_ruins_templates[R.name] = R
else if(istype(R,/datum/map_template/ruin/jungle/tar))
jungleland_tar_ruins_templates[R.name] = R
//Yogs end
/datum/controller/subsystem/mapping/proc/preloadShuttleTemplates()
var/list/unbuyable = generateMapList("unbuyableshuttles.txt")
for(var/item in subtypesof(/datum/map_template/shuttle))
var/datum/map_template/shuttle/shuttle_type = item
if(!(initial(shuttle_type.suffix)))
continue
var/datum/map_template/shuttle/S = new shuttle_type()
if(unbuyable.Find(S.mappath))
S.credit_cost = INFINITY
S.who_can_purchase = null
shuttle_templates[S.shuttle_id] = S
map_templates[S.shuttle_id] = S
/datum/controller/subsystem/mapping/proc/preloadShelterTemplates()
for(var/item in subtypesof(/datum/map_template/shelter))
var/datum/map_template/shelter/shelter_type = item
if(!(initial(shelter_type.mappath)))
continue
var/datum/map_template/shelter/S = new shelter_type()
shelter_templates[S.shelter_id] = S
map_templates[S.shelter_id] = S
/datum/controller/subsystem/mapping/proc/preloadHolodeckTemplates()
for(var/datum/map_template/holodeck/holodeck_type as anything in subtypesof(/datum/map_template/holodeck))
if(!(initial(holodeck_type.mappath)))
continue
var/datum/map_template/holodeck/holo_template = new holodeck_type()
holodeck_templates[holo_template.template_id] = holo_template
map_templates[holo_template.template_id] = holo_template
//Manual loading of away missions.
/client/proc/admin_away()
set name = "Load Away Mission"
set category = "Misc.Server Debug"
if(!holder ||!check_rights(R_FUN))
return
if(!GLOB.the_gateway)
if(tgui_alert(usr, "There's no home gateway on the station. You sure you want to continue ?", "Uh oh", list("Yes", "No")) != "Yes")
return
var/list/possible_options = GLOB.potentialRandomZlevels + "Custom"
var/away_name
var/datum/space_level/away_level
var/secret = FALSE
if(tgui_alert(usr, "Do you want your mission secret? (This will prevent ghosts from looking at your map in any way other than through a living player's eyes.)", "Are you $$$ekret?", list("Yes", "No")) != "No")
secret = TRUE
var/answer = input("What kind?","Away") as null|anything in possible_options
switch(answer)
if("Custom")
var/mapfile = input("Pick file:", "File") as null|file
if(!mapfile)
return
away_name = "[mapfile] custom"
to_chat(usr,span_notice("Loading [away_name]..."))
var/datum/map_template/template = new(mapfile, "Away Mission")
away_level = template.load_new_z(secret)
else
if(answer in GLOB.potentialRandomZlevels)
away_name = answer
to_chat(usr,span_notice("Loading [away_name]..."))
var/datum/map_template/template = new(away_name, "Away Mission")
away_level = template.load_new_z(secret)
else
return
message_admins("Admin [key_name_admin(usr)] has loaded [away_name] away mission.")
log_admin("Admin [key_name(usr)] has loaded [away_name] away mission.")
if(!away_level)
message_admins("Loading [away_name] failed!")
return
if(GLOB.the_gateway)
//Link any found away gate with station gate
var/obj/machinery/gateway/centeraway/new_gate
for(var/obj/machinery/gateway/centeraway/G in GLOB.machines)
if(G.z == away_level.z_value) //I'll have to refactor gateway shitcode before multi-away support.
new_gate = G
break
//Link station gate with away gate and remove wait time.
GLOB.the_gateway.awaygate = new_gate
GLOB.the_gateway.wait = world.time
/// Adds a new reservation z level. A bit of space that can be handed out on request
/// Of note, reservations default to transit turfs, to make their most common use, shuttles, faster
/datum/controller/subsystem/mapping/proc/add_reservation_zlevel(for_shuttles)
num_of_res_levels++
return add_new_zlevel("Transit/Reserved #[num_of_res_levels]", list(ZTRAIT_RESERVED = TRUE))
/// Requests a /datum/turf_reservation based on the given width, height, and z_size. You can specify a z_reservation to use a specific z level, or leave it null to use any z level.
/datum/controller/subsystem/mapping/proc/request_turf_block_reservation(
width,
height,
z_size = 1,
z_reservation = null,
reservation_type = /datum/turf_reservation,
turf_type_override = null,
)
UNTIL((!z_reservation || reservation_ready["[z_reservation]"]) && !clearing_reserved_turfs)
var/datum/turf_reservation/reserve = new reservation_type
if(!isnull(turf_type_override))
reserve.turf_type = turf_type_override
if(!z_reservation)
for(var/i in levels_by_trait(ZTRAIT_RESERVED))
if(reserve.reserve(width, height, z_size, i))
return reserve
//If we didn't return at this point, theres a good chance we ran out of room on the exisiting reserved z levels, so lets try a new one
var/datum/space_level/newReserved = add_reservation_zlevel()
initialize_reserved_level(newReserved.z_value)
if(reserve.reserve(width, height, z_size, newReserved.z_value))
return reserve
else
if(!level_trait(z_reservation, ZTRAIT_RESERVED))
qdel(reserve)
return
else
if(reserve.reserve(width, height, z_size, z_reservation))
return reserve
QDEL_NULL(reserve)
///Sets up a z level as reserved
///This is not for wiping reserved levels, use wipe_reservations() for that.
///If this is called after SSatom init, it will call Initialize on all turfs on the passed z, as its name promises
/datum/controller/subsystem/mapping/proc/initialize_reserved_level(z)
UNTIL(!clearing_reserved_turfs) //regardless, lets add a check just in case.
clearing_reserved_turfs = TRUE //This operation will likely clear any existing reservations, so lets make sure nothing tries to make one while we're doing it.
if(!level_trait(z,ZTRAIT_RESERVED))
clearing_reserved_turfs = FALSE
CRASH("Invalid z level prepared for reservations.")
var/turf/A = get_turf(locate(SHUTTLE_TRANSIT_BORDER,SHUTTLE_TRANSIT_BORDER,z))
var/turf/B = get_turf(locate(world.maxx - SHUTTLE_TRANSIT_BORDER,world.maxy - SHUTTLE_TRANSIT_BORDER,z))
var/block = block(A, B)
for(var/turf/T as anything in block)
// No need to empty() these, because they just got created and are already /turf/open/space/basic.
T.turf_flags = UNUSED_RESERVATION_TURF
CHECK_TICK
// Gotta create these suckers if we've not done so already
if(SSatoms.initialized)
SSatoms.InitializeAtoms(Z_TURFS(z))
unused_turfs["[z]"] = block
reservation_ready["[z]"] = TRUE
clearing_reserved_turfs = FALSE
/// Schedules a group of turfs to be handed back to the reservation system's control
/// If await is true, will sleep until the turfs are finished work
/datum/controller/subsystem/mapping/proc/reserve_turfs(list/turfs, await = FALSE)
lists_to_reserve += list(turfs)
if(await)
UNTIL(!length(turfs))
//DO NOT CALL THIS PROC DIRECTLY, CALL wipe_reservations().
/datum/controller/subsystem/mapping/proc/do_wipe_turf_reservations()
PRIVATE_PROC(TRUE)
UNTIL(initialized) //This proc is for AFTER init, before init turf reservations won't even exist and using this will likely break things.
for(var/i in turf_reservations)
var/datum/turf_reservation/TR = i
if(!QDELETED(TR))
qdel(TR, TRUE)
UNSETEMPTY(turf_reservations)
var/list/clearing = list()
for(var/l in unused_turfs) //unused_turfs is an assoc list by z = list(turfs)
if(islist(unused_turfs[l]))
clearing |= unused_turfs[l]
clearing |= used_turfs //used turfs is an associative list, BUT, reserve_turfs() can still handle it. If the code above works properly, this won't even be needed as the turfs would be freed already.
unused_turfs.Cut()
used_turfs.Cut()
reserve_turfs(clearing, await = TRUE)
///Initialize all biomes, assoc as type || instance
/datum/controller/subsystem/mapping/proc/initialize_biomes()
for(var/biome_path in subtypesof(/datum/biome))
var/datum/biome/biome_instance = new biome_path()
biomes[biome_path] += biome_instance
/datum/controller/subsystem/mapping/proc/build_minimaps()
to_chat(world, span_boldannounce("Building minimaps..."))
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
station_minimaps += new /datum/minimap(z)
/datum/controller/subsystem/mapping/proc/reg_in_areas_in_z(list/areas)
for(var/B in areas)
var/area/A = B
A.reg_in_areas_in_z()
/// Takes a z level datum, and tells the mapping subsystem to manage it
/// Also handles things like plane offset generation, and other things that happen on a z level to z level basis
/datum/controller/subsystem/mapping/proc/manage_z_level(datum/space_level/new_z, filled_with_space, contain_turfs = TRUE)
// First, add the z
z_list += new_z
// Then we build our lookup lists
var/z_value = new_z.z_value
// We are guarenteed that we'll always grow bottom up
// Suck it jannies
z_level_to_plane_offset.len += 1
z_level_to_lowest_plane_offset.len += 1
gravity_by_z_level.len += 1
z_level_to_stack.len += 1
//Bare minimum we have ourselves
z_level_to_stack[z_value] = list(z_value)
//0's the default value, we'll update it later if required
z_level_to_plane_offset[z_value] = 0
z_level_to_lowest_plane_offset[z_value] = 0
// Now we check if this plane is offset or not
var/below_offset = new_z.traits[ZTRAIT_DOWN]
if(below_offset)
update_plane_tracking(new_z)
if(contain_turfs)
build_area_turfs(z_value, filled_with_space)
// And finally, misc global generation
// We'll have to update this if offsets change, because we load lowest z to highest z
generate_lighting_appearance_by_z(z_value)
/datum/controller/subsystem/mapping/proc/build_area_turfs(z_level, space_guaranteed)
// If we know this is filled with default tiles, we can use the default area
// Faster
if(space_guaranteed)
var/area/global_area = GLOB.areas_by_type[world.area]
LISTASSERTLEN(global_area.turfs_by_zlevel, z_level, list())
global_area.turfs_by_zlevel[z_level] = Z_TURFS(z_level)
return
for(var/turf/to_contain as anything in Z_TURFS(z_level))
var/area/our_area = to_contain.loc
LISTASSERTLEN(our_area.turfs_by_zlevel, z_level, list())
our_area.turfs_by_zlevel[z_level] += to_contain
/datum/controller/subsystem/mapping/proc/update_plane_tracking(datum/space_level/update_with)
// We're essentially going to walk down the stack of connected z levels, and set their plane offset as we go
var/plane_offset = 0
var/datum/space_level/current_z = update_with
var/list/datum/space_level/levels_checked = list()
var/list/z_stack = list()
while(TRUE)
var/z_level = current_z.z_value
z_stack += z_level
z_level_to_plane_offset[z_level] = plane_offset
levels_checked += current_z
if(!current_z.traits[ZTRAIT_DOWN]) // If there's nothing below, stop looking
break
// Otherwise, down down down we go
current_z = z_list[z_level - 1]
plane_offset += 1
/// Updates the lowest offset value
for(var/datum/space_level/level_to_update in levels_checked)
z_level_to_lowest_plane_offset[level_to_update.z_value] = plane_offset
z_level_to_stack[level_to_update.z_value] = z_stack
// This can be affected by offsets, so we need to update it
// PAIN
for(var/i in 1 to length(z_list))
generate_lighting_appearance_by_z(i)
var/old_max = max_plane_offset
max_plane_offset = max(max_plane_offset, plane_offset)
if(max_plane_offset == old_max)
return
generate_offset_lists(old_max + 1, max_plane_offset)
SEND_SIGNAL(src, COMSIG_PLANE_OFFSET_INCREASE, old_max, max_plane_offset)
// Sanity check
if(max_plane_offset > MAX_EXPECTED_Z_DEPTH)
stack_trace("We've loaded a map deeper then the max expected z depth. Preferences won't cover visually disabling all of it!")
/// Takes an offset to generate misc lists to, and a base to start from
/// Use this to react globally to maintain parity with plane offsets
/datum/controller/subsystem/mapping/proc/generate_offset_lists(gen_from, new_offset)
create_plane_offsets(gen_from, new_offset)
for(var/offset in gen_from to new_offset)
GLOB.starlight_objects += starlight_object(offset)
GLOB.starlight_overlays += starlight_overlay(offset)
// [Yog] pretty sure auxmos would shit if this was included
// for(var/datum/gas/gas_type as anything in GLOB.meta_gas_info)
// var/list/gas_info = GLOB.meta_gas_info[gas_type]
// if(initial(gas_type.moles_visible) != null)
// gas_info[META_GAS_OVERLAY] += generate_gas_overlays(gen_from, new_offset, gas_type)
/datum/controller/subsystem/mapping/proc/create_plane_offsets(gen_from, new_offset)
for(var/plane_offset in gen_from to new_offset)
for(var/atom/movable/screen/plane_master/master_type as anything in subtypesof(/atom/movable/screen/plane_master) - /atom/movable/screen/plane_master/rendering_plate)
var/plane_to_use = initial(master_type.plane)
var/string_real = "[plane_to_use]"
var/offset_plane = GET_NEW_PLANE(plane_to_use, plane_offset)
var/string_plane = "[offset_plane]"
if(!initial(master_type.allows_offsetting))
plane_offset_blacklist[string_plane] = TRUE
var/render_target = initial(master_type.render_target)
if(!render_target)
render_target = get_plane_master_render_base(initial(master_type.name))
render_offset_blacklist[render_target] = TRUE
if(plane_offset != 0)
continue
if(initial(master_type.critical) & PLANE_CRITICAL_DISPLAY)
critical_planes[string_plane] = TRUE
plane_offset_to_true[string_plane] = plane_to_use
plane_to_offset[string_plane] = plane_offset
if(!true_to_offset_planes[string_real])
true_to_offset_planes[string_real] = list()
true_to_offset_planes[string_real] |= offset_plane
/// Takes a turf or a z level, and returns a list of all the z levels that are connected to it
/datum/controller/subsystem/mapping/proc/get_connected_levels(turf/connected)
var/z_level = connected
if(isturf(z_level))
z_level = connected.z
return z_level_to_stack[z_level]
/datum/controller/subsystem/mapping/proc/lazy_load_template(template_key, force = FALSE)
RETURN_TYPE(/datum/turf_reservation)
UNTIL(initialized)
var/static/lazy_loading = FALSE
UNTIL(!lazy_loading)
lazy_loading = TRUE
. = _lazy_load_template(template_key, force)
lazy_loading = FALSE
return .
/datum/controller/subsystem/mapping/proc/_lazy_load_template(template_key, force = FALSE)
PRIVATE_PROC(TRUE)
if(LAZYACCESS(loaded_lazy_templates, template_key) && !force)
var/datum/lazy_template/template = GLOB.lazy_templates[template_key]
return template.reservations[1]
LAZYSET(loaded_lazy_templates, template_key, TRUE)
var/datum/lazy_template/target = GLOB.lazy_templates[template_key]
if(!target)
CRASH("Attempted to lazy load a template key that does not exist: '[template_key]'")
return target.lazy_load()
/proc/generate_lighting_appearance_by_z(z_level)
if(length(GLOB.default_lighting_underlays_by_z) < z_level)
GLOB.default_lighting_underlays_by_z.len = z_level
GLOB.default_lighting_underlays_by_z[z_level] = mutable_appearance(LIGHTING_ICON, "transparent", z_level * 0.01, null, LIGHTING_PLANE, 255, RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM, offset_const = GET_Z_PLANE_OFFSET(z_level))
/// Returns true if the map we're playing on is on a planet
/datum/controller/subsystem/mapping/proc/is_planetary()
return config.planetary
/datum/controller/subsystem/mapping/proc/get_map_weights()
var/list/previous_maps = list()
if(SSdbcore.Connect())
var/datum/DBQuery/query_previous_maps = SSdbcore.NewQuery({"
SELECT map_name FROM [format_table_name("round")] WHERE id BETWEEN lower = :lower AND upper = :upper
"}, list("lower" = "[text2num(GLOB.round_id) - 9]", "upper" = GLOB.round_id))
if(!query_previous_maps.Execute())
qdel(query_previous_maps)
for(var/i = 1 to 10)
var/next_map = query_previous_maps.NextRow()
if(!next_map)
continue
previous_maps[next_map[1]] += 1 / (11 - i) //this lessens the influence of rounds that were longer ago
qdel(query_previous_maps)
return previous_maps
/client/proc/debug_map_weights()
set name = "See Map Weights"
set category = "Misc.Server Debug"
var/weights = SSmapping.get_map_weights()
if(!length(weights))
to_chat(src, "Map Weights list is empty.")
return
for(var/key in weights)
to_chat(src, "[key]: [weights[key]]")