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* Set max version * Updates most references to .proc (Leaves a couple to check check_grep) * Actually add check * Oops * Hopefully exclude the one place we do want .proc * AAAAAAA * Trying this instead * Hopefully checks go green * Switch to NAMEOF_STATIC * Makes 515 acutally build * LIBCALL
47 lines
1.9 KiB
Plaintext
47 lines
1.9 KiB
Plaintext
/obj/item/gun/grenadelauncher
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name = "grenade launcher"
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desc = "A terrible, terrible thing. It's really awful!"
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icon = 'icons/obj/guns/projectile.dmi'
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icon_state = "riotgun"
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item_state = "riotgun"
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w_class = WEIGHT_CLASS_BULKY
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throw_speed = 2
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throw_range = 7
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force = 5
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var/list/grenades = new/list()
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var/max_grenades = 3
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materials = list(/datum/material/iron=2000)
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/obj/item/gun/grenadelauncher/examine(mob/user)
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. = ..()
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. += "[grenades.len] / [max_grenades] grenades loaded."
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/obj/item/gun/grenadelauncher/attackby(obj/item/I, mob/user, params)
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if((istype(I, /obj/item/grenade)))
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if(grenades.len < max_grenades)
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if(!user.transferItemToLoc(I, src))
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return
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grenades += I
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to_chat(user, span_notice("You put the grenade in the grenade launcher."))
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to_chat(user, span_notice("[grenades.len] / [max_grenades] Grenades."))
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else
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to_chat(usr, span_danger("The grenade launcher cannot hold more grenades."))
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/obj/item/gun/grenadelauncher/can_shoot()
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return grenades.len
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/obj/item/gun/grenadelauncher/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
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user.visible_message(span_danger("[user] fired a grenade!"), \
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span_danger("You fire the grenade launcher!"))
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var/obj/item/grenade/F = grenades[1] //Now with less copypasta!
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grenades -= F
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F.forceMove(user.loc)
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F.throw_at(target, 30, 2, user)
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message_admins("[ADMIN_LOOKUPFLW(user)] fired a grenade ([F.name]) from a grenade launcher ([src]) from [AREACOORD(user)] at [target] [AREACOORD(target)].")
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log_game("[key_name(user)] fired a grenade ([F.name]) with a grenade launcher ([src]) from [AREACOORD(user)] at [target] [AREACOORD(target)].")
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F.active = 1
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F.icon_state = initial(F.icon_state) + "_active"
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playsound(user.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
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addtimer(CALLBACK(F, TYPE_PROC_REF(/obj/item/grenade, prime)), 15)
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