Files
Yogstation/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm

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/obj/structure/closet/secure_closet/engineering_chief
name = "\proper chief engineer's locker"
req_access = list(GLOB.access_ce)
icon_state = "ce"
/obj/structure/closet/secure_closet/engineering_chief/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/ce(src)
new /obj/item/clothing/under/rank/chief_engineer(src)
new /obj/item/clothing/head/hardhat/white(src)
new /obj/item/clothing/head/welding(src)
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/weapon/tank/jetpack/suit(src)
new /obj/item/weapon/cartridge/ce(src)
new /obj/item/device/radio/headset/heads/ce(src)
new /obj/item/weapon/storage/toolbox/mechanical(src)
new /obj/item/clothing/suit/hazardvest(src)
new /obj/item/device/megaphone/command(src)
new /obj/item/areaeditor/blueprints(src)
new /obj/item/weapon/airlock_painter(src)
new /obj/item/weapon/holosign_creator/engineering(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/device/multitool(src)
new /obj/item/device/assembly/flash/handheld(src)
new /obj/item/clothing/glasses/meson/engine(src)
new /obj/item/weapon/door_remote/chief_engineer(src)
new /obj/item/weapon/pipe_dispenser(src)
new /obj/item/weapon/inducer(src)
/obj/structure/closet/secure_closet/engineering_electrical
name = "electrical supplies locker"
req_access = list(GLOB.access_engine_equip)
icon_state = "eng"
icon_door = "eng_elec"
/obj/structure/closet/secure_closet/engineering_electrical/PopulateContents()
..()
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/weapon/inducer(src)
new /obj/item/weapon/inducer(src)
for(var/i in 1 to 3)
new /obj/item/weapon/storage/toolbox/electrical(src)
for(var/i in 1 to 3)
new /obj/item/weapon/electronics/apc(src)
for(var/i in 1 to 3)
new /obj/item/device/multitool(src)
/obj/structure/closet/secure_closet/engineering_welding
name = "welding supplies locker"
req_access = list(GLOB.access_engine_equip)
icon_state = "eng"
icon_door = "eng_weld"
/obj/structure/closet/secure_closet/engineering_welding/PopulateContents()
..()
for(var/i in 1 to 3)
new /obj/item/clothing/head/welding(src)
for(var/i in 1 to 3)
new /obj/item/weapon/weldingtool/largetank(src)
/obj/structure/closet/secure_closet/engineering_personal
name = "engineer's locker"
req_access = list(GLOB.access_engine_equip)
icon_state = "eng_secure"
/obj/structure/closet/secure_closet/engineering_personal/PopulateContents()
..()
new /obj/item/device/radio/headset/headset_eng(src)
new /obj/item/weapon/storage/toolbox/mechanical(src)
new /obj/item/weapon/tank/internals/emergency_oxygen/engi(src)
new /obj/item/weapon/holosign_creator/engineering(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/glasses/meson/engine(src)
new /obj/item/weapon/storage/box/emptysandbags(src)
/obj/structure/closet/secure_closet/atmospherics
name = "\proper atmospheric technician's locker"
req_access = list(GLOB.access_atmospherics)
icon_state = "atmos"
/obj/structure/closet/secure_closet/atmospherics/PopulateContents()
..()
new /obj/item/device/radio/headset/headset_eng(src)
new /obj/item/weapon/pipe_dispenser(src)
new /obj/item/weapon/storage/toolbox/mechanical(src)
new /obj/item/weapon/tank/internals/emergency_oxygen/engi(src)
new /obj/item/device/analyzer(src)
new /obj/item/weapon/holosign_creator/atmos(src)
new /obj/item/weapon/watertank/atmos(src)
new /obj/item/clothing/suit/fire/atmos(src)
new /obj/item/clothing/head/hardhat/atmos(src)
new /obj/item/clothing/glasses/meson/engine/tray(src)