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Yogstation/code/controllers/subsystem/garbage.dm
2017-10-05 11:13:47 +02:00

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SUBSYSTEM_DEF(garbage)
name = "Garbage"
priority = 15
wait = 2 SECONDS
flags = SS_POST_FIRE_TIMING|SS_BACKGROUND|SS_NO_INIT
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
var/list/collection_timeout = list(0, 2 MINUTES, 10 SECONDS) // deciseconds to wait before moving something up in the queue to the next level
//Stat tracking
var/delslasttick = 0 // number of del()'s we've done this tick
var/gcedlasttick = 0 // number of things that gc'ed last tick
var/totaldels = 0
var/totalgcs = 0
var/highest_del_time = 0
var/highest_del_tickusage = 0
var/list/pass_counts
var/list/fail_counts
var/list/items = list() // Holds our qdel_item statistics datums
//Queue
var/list/queues
/datum/controller/subsystem/garbage/PreInit()
queues = new(GC_QUEUE_COUNT)
pass_counts = new(GC_QUEUE_COUNT)
fail_counts = new(GC_QUEUE_COUNT)
for(var/i in 1 to GC_QUEUE_COUNT)
queues[i] = list()
pass_counts[i] = 0
fail_counts[i] = 0
/datum/controller/subsystem/garbage/stat_entry(msg)
var/list/counts = list()
for (var/list/L in queues)
counts += length(L)
msg += "Q:[counts.Join(",")]|D:[delslasttick]|G:[gcedlasttick]|"
msg += "GR:"
if (!(delslasttick+gcedlasttick))
msg += "n/a|"
else
msg += "[round((gcedlasttick/(delslasttick+gcedlasttick))*100, 0.01)]%|"
msg += "TD:[totaldels]|TG:[totalgcs]|"
if (!(totaldels+totalgcs))
msg += "n/a|"
else
msg += "TGR:[round((totalgcs/(totaldels+totalgcs))*100, 0.01)]%"
msg += " P:[pass_counts.Join(",")]"
msg += "|F:[fail_counts.Join(",")]"
..(msg)
/datum/controller/subsystem/garbage/Shutdown()
//Adds the del() log to the qdel log file
var/list/dellog = list()
//sort by how long it's wasted hard deleting
sortTim(items, cmp=/proc/cmp_qdel_item_time, associative = TRUE)
for(var/path in items)
var/datum/qdel_item/I = items[path]
dellog += "Path: [path]"
if (I.failures)
dellog += "\tFailures: [I.failures]"
dellog += "\tqdel() Count: [I.qdels]"
dellog += "\tDestroy() Cost: [I.destroy_time]ms"
if (I.hard_deletes)
dellog += "\tTotal Hard Deletes [I.hard_deletes]"
dellog += "\tTime Spent Hard Deleting: [I.hard_delete_time]ms"
if (I.slept_destroy)
dellog += "\tSleeps: [I.slept_destroy]"
if (I.no_respect_force)
dellog += "\tIgnored force: [I.no_respect_force] times"
if (I.no_hint)
dellog += "\tNo hint: [I.no_hint] times"
log_qdel(dellog.Join("\n"))
/datum/controller/subsystem/garbage/fire()
//the fact that this resets its processing each fire (rather then resume where it left off) is intentional.
var/queue = GC_QUEUE_PREQUEUE
while (state == SS_RUNNING)
switch (queue)
if (GC_QUEUE_PREQUEUE)
HandlePreQueue()
queue = GC_QUEUE_PREQUEUE+1
if (GC_QUEUE_CHECK)
HandleQueue(GC_QUEUE_CHECK)
queue = GC_QUEUE_CHECK+1
if (GC_QUEUE_HARDDELETE)
HandleQueue(GC_QUEUE_HARDDELETE)
break
if (state == SS_PAUSED) //make us wait again before the next run.
state = SS_RUNNING
//If you see this proc high on the profile, what you are really seeing is the garbage collection/soft delete overhead in byond.
//Don't attempt to optimize, not worth the effort.
/datum/controller/subsystem/garbage/proc/HandlePreQueue()
var/list/tobequeued = queues[GC_QUEUE_PREQUEUE]
var/static/count = 0
if (count)
var/c = count
count = 0 //so if we runtime on the Cut, we don't try again.
tobequeued.Cut(1,c+1)
for (var/ref in tobequeued)
count++
Queue(ref, GC_QUEUE_PREQUEUE+1)
if (MC_TICK_CHECK)
break
if (count)
tobequeued.Cut(1,count+1)
count = 0
/datum/controller/subsystem/garbage/proc/HandleQueue(level = GC_QUEUE_CHECK)
if (level == GC_QUEUE_CHECK)
delslasttick = 0
gcedlasttick = 0
var/cut_off_time = world.time - collection_timeout[level] //ignore entries newer then this
var/list/queue = queues[level]
var/static/lastlevel
var/static/count = 0
if (count) //runtime last run before we could do this.
var/c = count
count = 0 //so if we runtime on the Cut, we don't try again.
var/list/lastqueue = queues[lastlevel]
lastqueue.Cut(1, c+1)
lastlevel = level
for (var/refID in queue)
if (!refID)
count++
if (MC_TICK_CHECK)
break
continue
var/GCd_at_time = queue[refID]
if(GCd_at_time > cut_off_time)
break // Everything else is newer, skip them
count++
var/datum/D
D = locate(refID)
if (!D || D.gc_destroyed != GCd_at_time) // So if something else coincidently gets the same ref, it's not deleted by mistake
++gcedlasttick
++totalgcs
pass_counts[level]++
if (MC_TICK_CHECK)
break
continue
// Something's still referring to the qdel'd object.
fail_counts[level]++
switch (level)
if (GC_QUEUE_CHECK)
#ifdef GC_FAILURE_HARD_LOOKUP
D.find_references()
#endif
var/type = D.type
var/datum/qdel_item/I = items[type]
testing("GC: -- \ref[D] | [type] was unable to be GC'd --")
I.failures++
if (GC_QUEUE_HARDDELETE)
HardDelete(D)
if (MC_TICK_CHECK)
break
continue
Queue(D, level+1)
if (MC_TICK_CHECK)
break
if (count)
queue.Cut(1,count+1)
count = 0
/datum/controller/subsystem/garbage/proc/PreQueue(datum/D)
if (D.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
queues[GC_QUEUE_PREQUEUE] += D
D.gc_destroyed = GC_QUEUED_FOR_QUEUING
/datum/controller/subsystem/garbage/proc/Queue(datum/D, level = GC_QUEUE_CHECK)
if (isnull(D))
return
if (D.gc_destroyed == GC_QUEUED_FOR_HARD_DEL)
level = GC_QUEUE_HARDDELETE
if (level > GC_QUEUE_COUNT)
HardDelete(D)
return
var/gctime = world.time
var/refid = "\ref[D]"
D.gc_destroyed = gctime
var/list/queue = queues[level]
if (queue[refid])
queue -= refid // Removing any previous references that were GC'd so that the current object will be at the end of the list.
queue[refid] = gctime
//this is mainly to separate things profile wise.
/datum/controller/subsystem/garbage/proc/HardDelete(datum/D)
var/time = world.timeofday
var/tick = TICK_USAGE
var/ticktime = world.time
++delslasttick
++totaldels
var/type = D.type
var/refID = "\ref[D]"
del(D)
tick = (TICK_USAGE-tick+((world.time-ticktime)/world.tick_lag*100))
var/datum/qdel_item/I = items[type]
I.hard_deletes++
I.hard_delete_time += TICK_DELTA_TO_MS(tick)
if (tick > highest_del_tickusage)
highest_del_tickusage = tick
time = world.timeofday - time
if (!time && TICK_DELTA_TO_MS(tick) > 1)
time = TICK_DELTA_TO_MS(tick)/100
if (time > highest_del_time)
highest_del_time = time
if (time > 10)
log_game("Error: [type]([refID]) took longer than 1 second to delete (took [time/10] seconds to delete)")
message_admins("Error: [type]([refID]) took longer than 1 second to delete (took [time/10] seconds to delete).")
postpone(time)
/datum/controller/subsystem/garbage/proc/HardQueue(datum/D)
if (D.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
queues[GC_QUEUE_PREQUEUE] += D
D.gc_destroyed = GC_QUEUED_FOR_HARD_DEL
/datum/controller/subsystem/garbage/Recover()
if (istype(SSgarbage.queues))
for (var/i in 1 to SSgarbage.queues.len)
queues[i] |= SSgarbage.queues[i]
/datum/qdel_item
var/name = ""
var/qdels = 0 //Total number of times it's passed thru qdel.
var/destroy_time = 0 //Total amount of milliseconds spent processing this type's Destroy()
var/failures = 0 //Times it was queued for soft deletion but failed to soft delete.
var/hard_deletes = 0 //Different from failures because it also includes QDEL_HINT_HARDDEL deletions
var/hard_delete_time = 0//Total amount of milliseconds spent hard deleting this type.
var/no_respect_force = 0//Number of times it's not respected force=TRUE
var/no_hint = 0 //Number of times it's not even bother to give a qdel hint
var/slept_destroy = 0 //Number of times it's slept in its destroy
/datum/qdel_item/New(mytype)
name = "[mytype]"
// Should be treated as a replacement for the 'del' keyword.
// Datums passed to this will be given a chance to clean up references to allow the GC to collect them.
/proc/qdel(datum/D, force=FALSE)
if(!istype(D))
del(D)
return
var/datum/qdel_item/I = SSgarbage.items[D.type]
if (!I)
I = SSgarbage.items[D.type] = new /datum/qdel_item(D.type)
I.qdels++
if(isnull(D.gc_destroyed))
D.SendSignal(COMSIG_PARENT_QDELETED)
D.gc_destroyed = GC_CURRENTLY_BEING_QDELETED
var/start_time = world.time
var/start_tick = world.tick_usage
var/hint = D.Destroy(force) // Let our friend know they're about to get fucked up.
if(world.time != start_time)
I.slept_destroy++
else
I.destroy_time += TICK_USAGE_TO_MS(start_tick)
if(!D)
return
switch(hint)
if (QDEL_HINT_QUEUE) //qdel should queue the object for deletion.
SSgarbage.PreQueue(D)
if (QDEL_HINT_IWILLGC)
D.gc_destroyed = world.time
return
if (QDEL_HINT_LETMELIVE) //qdel should let the object live after calling destory.
if(!force)
D.gc_destroyed = null //clear the gc variable (important!)
return
// Returning LETMELIVE after being told to force destroy
// indicates the objects Destroy() does not respect force
#ifdef TESTING
if(!I.no_respect_force)
testing("WARNING: [D.type] has been force deleted, but is \
returning an immortal QDEL_HINT, indicating it does \
not respect the force flag for qdel(). It has been \
placed in the queue, further instances of this type \
will also be queued.")
#endif
I.no_respect_force++
SSgarbage.PreQueue(D)
if (QDEL_HINT_HARDDEL) //qdel should assume this object won't gc, and queue a hard delete using a hard reference to save time from the locate()
SSgarbage.HardQueue(D)
if (QDEL_HINT_HARDDEL_NOW) //qdel should assume this object won't gc, and hard del it post haste.
SSgarbage.HardDelete(D)
if (QDEL_HINT_FINDREFERENCE)//qdel will, if TESTING is enabled, display all references to this object, then queue the object for deletion.
SSgarbage.PreQueue(D)
#ifdef TESTING
D.find_references()
#endif
else
#ifdef TESTING
if(!I.no_hint)
testing("WARNING: [D.type] is not returning a qdel hint. It is being placed in the queue. Further instances of this type will also be queued.")
#endif
I.no_hint++
SSgarbage.PreQueue(D)
else if(D.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
CRASH("[D.type] destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic")
#ifdef TESTING
/datum/verb/find_refs()
set category = "Debug"
set name = "Find References"
set background = 1
set src in world
find_references(FALSE)
/datum/proc/find_references(skip_alert)
running_find_references = type
if(usr && usr.client)
if(usr.client.running_find_references)
testing("CANCELLED search for references to a [usr.client.running_find_references].")
usr.client.running_find_references = null
running_find_references = null
//restart the garbage collector
SSgarbage.can_fire = 1
SSgarbage.next_fire = world.time + world.tick_lag
return
if(!skip_alert)
if(alert("Running this will lock everything up for about 5 minutes. Would you like to begin the search?", "Find References", "Yes", "No") == "No")
running_find_references = null
return
//this keeps the garbage collector from failing to collect objects being searched for in here
SSgarbage.can_fire = 0
if(usr && usr.client)
usr.client.running_find_references = type
testing("Beginning search for references to a [type].")
last_find_references = world.time
DoSearchVar(GLOB)
for(var/datum/thing in world)
DoSearchVar(thing, "WorldRef: [thing]")
testing("Completed search for references to a [type].")
if(usr && usr.client)
usr.client.running_find_references = null
running_find_references = null
//restart the garbage collector
SSgarbage.can_fire = 1
SSgarbage.next_fire = world.time + world.tick_lag
/datum/verb/qdel_then_find_references()
set category = "Debug"
set name = "qdel() then Find References"
set background = 1
set src in world
qdel(src)
if(!running_find_references)
find_references(TRUE)
/datum/proc/DoSearchVar(X, Xname)
if(usr && usr.client && !usr.client.running_find_references)
return
if(istype(X, /datum))
var/datum/D = X
if(D.last_find_references == last_find_references)
return
D.last_find_references = last_find_references
for(var/V in D.vars)
for(var/varname in D.vars)
var/variable = D.vars[varname]
if(variable == src)
testing("Found [src.type] \ref[src] in [D.type]'s [varname] var. [Xname]")
else if(islist(variable))
if(src in variable)
testing("Found [src.type] \ref[src] in [D.type]'s [varname] list var. Global: [Xname]")
#ifdef GC_FAILURE_HARD_LOOKUP
for(var/I in variable)
DoSearchVar(I, TRUE)
else
DoSearchVar(variable, "[Xname]: [varname]")
#endif
else if(islist(X))
if(src in X)
testing("Found [src.type] \ref[src] in list [Xname].")
#ifdef GC_FAILURE_HARD_LOOKUP
for(var/I in X)
DoSearchVar(I, Xname + ": list")
#else
CHECK_TICK
#endif
#endif