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Yogstation/code/datums/mind.dm
2017-10-05 11:13:47 +02:00

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/* Note from Carnie:
The way datum/mind stuff works has been changed a lot.
Minds now represent IC characters rather than following a client around constantly.
Guidelines for using minds properly:
- Never mind.transfer_to(ghost). The var/current and var/original of a mind must always be of type mob/living!
ghost.mind is however used as a reference to the ghost's corpse
- When creating a new mob for an existing IC character (e.g. cloning a dead guy or borging a brain of a human)
the existing mind of the old mob should be transfered to the new mob like so:
mind.transfer_to(new_mob)
- You must not assign key= or ckey= after transfer_to() since the transfer_to transfers the client for you.
By setting key or ckey explicitly after transferring the mind with transfer_to you will cause bugs like DCing
the player.
- IMPORTANT NOTE 2, if you want a player to become a ghost, use mob.ghostize() It does all the hard work for you.
- When creating a new mob which will be a new IC character (e.g. putting a shade in a construct or randomly selecting
a ghost to become a xeno during an event). Simply assign the key or ckey like you've always done.
new_mob.key = key
The Login proc will handle making a new mind for that mobtype (including setting up stuff like mind.name). Simple!
However if you want that mind to have any special properties like being a traitor etc you will have to do that
yourself.
*/
/datum/mind
var/key
var/name //replaces mob/var/original_name
var/mob/living/current
var/active = 0
var/memory
var/assigned_role
var/special_role
var/list/restricted_roles = list()
var/datum/job/assigned_job
var/list/datum/objective/objectives = list()
var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button.
var/datum/faction/faction //associated faction
var/datum/changeling/changeling //changeling holder
var/linglink
var/datum/martial_art/martial_art
var/static/default_martial_art = new/datum/martial_art
var/miming = 0 // Mime's vow of silence
var/list/antag_datums
var/antag_hud_icon_state = null //this mind's ANTAG_HUD should have this icon_state
var/datum/atom_hud/antag/antag_hud = null //this mind's antag HUD
var/damnation_type = 0
var/datum/mind/soulOwner //who owns the soul. Under normal circumstances, this will point to src
var/hasSoul = TRUE // If false, renders the character unable to sell their soul.
var/isholy = FALSE //is this person a chaplain or admin role allowed to use bibles
var/mob/living/enslaved_to //If this mind's master is another mob (i.e. adamantine golems)
var/datum/language_holder/language_holder
/datum/mind/New(var/key)
src.key = key
soulOwner = src
martial_art = default_martial_art
/datum/mind/Destroy()
SSticker.minds -= src
if(islist(antag_datums))
for(var/i in antag_datums)
var/datum/antagonist/antag_datum = i
if(antag_datum.delete_on_death)
qdel(i)
antag_datums = null
return ..()
/datum/mind/proc/get_language_holder()
if(!language_holder)
var/datum/language_holder/L = current.get_language_holder(shadow=FALSE)
language_holder = L.copy(src)
return language_holder
/datum/mind/proc/transfer_to(mob/new_character, var/force_key_move = 0)
if(current) // remove ourself from our old body's mind variable
current.mind = null
SStgui.on_transfer(current, new_character)
if(!language_holder)
var/datum/language_holder/mob_holder = new_character.get_language_holder(shadow = FALSE)
language_holder = mob_holder.copy(src)
if(key)
if(new_character.key != key) //if we're transferring into a body with a key associated which is not ours
new_character.ghostize(1) //we'll need to ghostize so that key isn't mobless.
else
key = new_character.key
if(new_character.mind) //disassociate any mind currently in our new body's mind variable
new_character.mind.current = null
var/datum/atom_hud/antag/hud_to_transfer = antag_hud//we need this because leave_hud() will clear this list
var/mob/living/old_current = current
current = new_character //associate ourself with our new body
new_character.mind = src //and associate our new body with ourself
for(var/a in antag_datums) //Makes sure all antag datums effects are applied in the new body
var/datum/antagonist/A = a
A.on_body_transfer(old_current, current)
if(iscarbon(new_character))
var/mob/living/carbon/C = new_character
C.last_mind = src
transfer_antag_huds(hud_to_transfer) //inherit the antag HUD
transfer_actions(new_character)
transfer_martial_arts(new_character)
if(active || force_key_move)
new_character.key = key //now transfer the key to link the client to our new body
/datum/mind/proc/store_memory(new_text)
memory += "[new_text]<BR>"
/datum/mind/proc/wipe_memory()
memory = null
// Datum antag mind procs
/datum/mind/proc/add_antag_datum(datum_type, team)
if(!datum_type)
return
var/datum/antagonist/A = new datum_type(src, team)
if(!A.can_be_owned(src))
qdel(A)
return
LAZYADD(antag_datums, A)
A.on_gain()
return A
/datum/mind/proc/remove_antag_datum(datum_type)
if(!datum_type)
return
var/datum/antagonist/A = has_antag_datum(datum_type)
if(A)
A.on_removal()
return TRUE
/datum/mind/proc/remove_all_antag_datums() //For the Lazy amongst us.
for(var/a in antag_datums)
var/datum/antagonist/A = a
A.on_removal()
/datum/mind/proc/has_antag_datum(datum_type, check_subtypes = TRUE)
if(!datum_type)
return
. = FALSE
for(var/a in antag_datums)
var/datum/antagonist/A = a
if(check_subtypes && istype(A, datum_type))
return A
else if(A.type == datum_type)
return A
/*
Removes antag type's references from a mind.
objectives, uplinks, powers etc are all handled.
*/
/datum/mind/proc/remove_objectives()
if(objectives.len)
for(var/datum/objective/O in objectives)
objectives -= O
qdel(O)
/datum/mind/proc/remove_changeling()
if(src in SSticker.mode.changelings)
SSticker.mode.changelings -= src
current.remove_changeling_powers()
if(changeling)
qdel(changeling)
changeling = null
special_role = null
remove_antag_equip()
SSticker.mode.update_changeling_icons_removed(src)
/datum/mind/proc/remove_traitor()
if(src in SSticker.mode.traitors)
src.remove_antag_datum(ANTAG_DATUM_TRAITOR)
SSticker.mode.update_traitor_icons_removed(src)
/datum/mind/proc/remove_brother()
if(src in SSticker.mode.brothers)
src.remove_antag_datum(ANTAG_DATUM_BROTHER)
SSticker.mode.update_brother_icons_removed(src)
/datum/mind/proc/remove_nukeop()
if(src in SSticker.mode.syndicates)
SSticker.mode.syndicates -= src
SSticker.mode.update_synd_icons_removed(src)
special_role = null
remove_objectives()
remove_antag_equip()
/datum/mind/proc/remove_wizard()
if(src in SSticker.mode.wizards)
SSticker.mode.wizards -= src
current.spellremove(current)
special_role = null
remove_antag_equip()
/datum/mind/proc/remove_cultist()
if(src in SSticker.mode.cult)
SSticker.mode.remove_cultist(src, 0, 0)
special_role = null
remove_objectives()
remove_antag_equip()
/datum/mind/proc/remove_rev()
if(src in SSticker.mode.revolutionaries)
SSticker.mode.revolutionaries -= src
SSticker.mode.update_rev_icons_removed(src)
if(src in SSticker.mode.head_revolutionaries)
SSticker.mode.head_revolutionaries -= src
SSticker.mode.update_rev_icons_removed(src)
special_role = null
remove_objectives()
remove_antag_equip()
/datum/mind/proc/remove_antag_equip()
var/list/Mob_Contents = current.get_contents()
for(var/obj/item/I in Mob_Contents)
if(istype(I, /obj/item/device/pda))
var/obj/item/device/pda/P = I
P.lock_code = ""
else if(istype(I, /obj/item/device/radio))
var/obj/item/device/radio/R = I
R.traitor_frequency = 0
/datum/mind/proc/remove_all_antag() //For the Lazy amongst us.
remove_changeling()
remove_traitor()
remove_nukeop()
remove_wizard()
remove_cultist()
remove_rev()
SSticker.mode.update_changeling_icons_removed(src)
SSticker.mode.update_traitor_icons_removed(src)
SSticker.mode.update_wiz_icons_removed(src)
SSticker.mode.update_cult_icons_removed(src)
SSticker.mode.update_rev_icons_removed(src)
/datum/mind/proc/equip_traitor(var/employer = "The Syndicate", var/silent = FALSE)
if(!current)
return
var/mob/living/carbon/human/traitor_mob = current
if (!istype(traitor_mob))
return
. = 1
var/list/all_contents = traitor_mob.GetAllContents()
var/obj/item/device/pda/PDA = locate() in all_contents
var/obj/item/device/radio/R = locate() in all_contents
var/obj/item/pen/P = locate() in all_contents //including your PDA-pen!
var/obj/item/uplink_loc
if(traitor_mob.client && traitor_mob.client.prefs)
switch(traitor_mob.client.prefs.uplink_spawn_loc)
if(UPLINK_PDA)
uplink_loc = PDA
if(!uplink_loc)
uplink_loc = R
if(!uplink_loc)
uplink_loc = P
if(UPLINK_RADIO)
uplink_loc = R
if(!uplink_loc)
uplink_loc = PDA
if(!uplink_loc)
uplink_loc = P
if(UPLINK_PEN)
uplink_loc = P
if(!uplink_loc)
uplink_loc = PDA
if(!uplink_loc)
uplink_loc = R
if (!uplink_loc)
if(!silent)
to_chat(traitor_mob, "Unfortunately, [employer] wasn't able to get you an Uplink.")
. = 0
else
var/obj/item/device/uplink/U = new(uplink_loc)
U.owner = "[traitor_mob.key]"
uplink_loc.hidden_uplink = U
if(uplink_loc == R)
R.traitor_frequency = sanitize_frequency(rand(MIN_FREQ, MAX_FREQ))
if(!silent)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [R.name]. Simply dial the frequency [format_frequency(R.traitor_frequency)] to unlock its hidden features.")
traitor_mob.mind.store_memory("<B>Radio Frequency:</B> [format_frequency(R.traitor_frequency)] ([R.name]).")
else if(uplink_loc == PDA)
PDA.lock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
if(!silent)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[PDA.lock_code]\" into the ringtone select to unlock its hidden features.")
traitor_mob.mind.store_memory("<B>Uplink Passcode:</B> [PDA.lock_code] ([PDA.name]).")
else if(uplink_loc == P)
P.traitor_unlock_degrees = rand(1, 360)
if(!silent)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [P.name]. Simply twist the top of the pen [P.traitor_unlock_degrees] from its starting position to unlock its hidden features.")
traitor_mob.mind.store_memory("<B>Uplink Degrees:</B> [P.traitor_unlock_degrees] ([P.name]).")
//Link a new mobs mind to the creator of said mob. They will join any team they are currently on, and will only switch teams when their creator does.
/datum/mind/proc/enslave_mind_to_creator(mob/living/creator)
if(iscultist(creator))
SSticker.mode.add_cultist(src)
else if(is_revolutionary_in_general(creator))
SSticker.mode.add_revolutionary(src)
else if(is_servant_of_ratvar(creator))
add_servant_of_ratvar(current)
else if(is_nuclear_operative(creator))
make_Nuke(null, null, 0, FALSE)
enslaved_to = creator
current.faction |= creator.faction
creator.faction |= current.faction
if(creator.mind.special_role)
message_admins("[ADMIN_LOOKUPFLW(current)] has been created by [ADMIN_LOOKUPFLW(creator)], an antagonist.")
to_chat(current, "<span class='userdanger'>Despite your creators current allegiances, your true master remains [creator.real_name]. If their loyalities change, so do yours. This will never change unless your creator's body is destroyed.</span>")
/datum/mind/proc/show_memory(mob/recipient, window=1)
if(!recipient)
recipient = current
var/output = "<B>[current.real_name]'s Memories:</B><br>"
output += memory
if(objectives.len)
output += "<B>Objectives:</B>"
var/obj_count = 1
for(var/datum/objective/objective in objectives)
output += "<br><B>Objective #[obj_count++]</B>: [objective.explanation_text]"
var/list/datum/mind/other_owners = objective.get_owners() - src
if(other_owners.len)
output += "<ul>"
for(var/datum/mind/M in other_owners)
output += "<li>Conspirator: [M.name]</li>"
output += "</ul>"
if(window)
recipient << browse(output,"window=memory")
else if(objectives.len || memory)
to_chat(recipient, "<i>[output]</i>")
/datum/mind/proc/edit_memory()
if(!SSticker.HasRoundStarted())
alert("Not before round-start!", "Alert")
return
if(QDELETED(src) || QDELETED(current))
alert("This mind doesn't have a mob, or is deleted! For some reason!", "Edit Memory")
return
var/out = "<B>[name]</B>[(current&&(current.real_name!=name))?" (as [current.real_name])":""]<br>"
out += "Mind currently owned by key: [key] [active?"(synced)":"(not synced)"]<br>"
out += "Assigned role: [assigned_role]. <a href='?src=\ref[src];role_edit=1'>Edit</a><br>"
out += "Faction and special role: <b><font color='red'>[special_role]</font></b><br>"
var/list/sections = list(
"traitor", // "traitorchan",
"changeling",
"nuclear",
"wizard",
"revolution",
"cult",
"clockcult",
"abductor",
"devil",
"ninja",
"monkey"
)
var/text = ""
/** TRAITOR ***/
text = "traitor"
if (SSticker.mode.config_tag=="traitor" || SSticker.mode.config_tag=="traitorchan" || SSticker.mode.config_tag=="traitorbro")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in SSticker.mode.traitors)
text += "<b>TRAITOR</b> | <a href='?src=\ref[src];traitor=clear'>loyal</a>"
if (objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];traitor=autoobjectives'>Randomize</a>!"
else
text += "<a href='?src=\ref[src];traitor=traitor'>traitor</a> | <b>LOYAL</b>"
if(current && current.client && (ROLE_TRAITOR in current.client.prefs.be_special))
text += " | Enabled in Prefs"
else
text += " | Disabled in Prefs"
sections["traitor"] = text
if(ishuman(current) || ismonkey(current))
/** BROTHER **/
text = "brother"
if(SSticker.mode.config_tag == "traitorbro")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if(src in SSticker.mode.brothers)
text += "<b>Brother</b> | <a href='?src=\ref[src];brother=clear'>no</a>"
if(current && current.client && (ROLE_BROTHER in current.client.prefs.be_special))
text += " | Enabled in Prefs"
else
text += " | Disabled in Prefs"
sections["brother"] = text
/** CHANGELING ***/
text = "changeling"
if (SSticker.mode.config_tag=="changeling" || SSticker.mode.config_tag=="traitorchan")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if ((src in SSticker.mode.changelings) && special_role)
text += "<b>YES</b> | <a href='?src=\ref[src];changeling=clear'>no</a>"
if (objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];changeling=autoobjectives'>Randomize!</a>"
if(changeling && changeling.stored_profiles.len && (current.real_name != changeling.first_prof.name) )
text += "<br><a href='?src=\ref[src];changeling=initialdna'>Transform to initial appearance.</a>"
else if(src in SSticker.mode.changelings) //Station Aligned Changeling
text += "<b>YES (but not an antag)</b> | <a href='?src=\ref[src];changeling=clear'>no</a>"
if (objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];changeling=autoobjectives'>Randomize!</a>"
if(changeling && changeling.stored_profiles.len && (current.real_name != changeling.first_prof.name) )
text += "<br><a href='?src=\ref[src];changeling=initialdna'>Transform to initial appearance.</a>"
else
text += "<a href='?src=\ref[src];changeling=changeling'>yes</a> | <b>NO</b>"
if(current && current.client && (ROLE_CHANGELING in current.client.prefs.be_special))
text += " | Enabled in Prefs"
else
text += " | Disabled in Prefs"
sections["changeling"] = text
/** MONKEY ***/
text = "monkey"
if (SSticker.mode.config_tag=="monkey")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (ishuman(current))
text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a> | <a href='?src=\ref[src];monkey=infected'>infected</a> | <b>HUMAN</b> | other"
else if(ismonkey(current))
var/found = FALSE
for(var/datum/disease/transformation/jungle_fever/JF in current.viruses)
found = TRUE
break
if(found)
text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a> | <b>INFECTED</b> | <a href='?src=\ref[src];monkey=human'>human</a> | other"
else
text += "<b>HEALTHY</b> | <a href='?src=\ref[src];monkey=infected'>infected</a> | <a href='?src=\ref[src];monkey=human'>human</a> | other"
else
text += "healthy | infected | human | <b>OTHER</b>"
if(current && current.client && (ROLE_MONKEY in current.client.prefs.be_special))
text += " | Enabled in Prefs"
else
text += " | Disabled in Prefs"
sections["monkey"] = text
if(ishuman(current))
/** NUCLEAR ***/
text = "nuclear"
if (SSticker.mode.config_tag=="nuclear")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in SSticker.mode.syndicates)
text += "<b>OPERATIVE</b> | <a href='?src=\ref[src];nuclear=clear'>nanotrasen</a>"
text += "<br><a href='?src=\ref[src];nuclear=lair'>To shuttle</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];nuclear=dressup'>dress up</a>."
var/code
for (var/obj/machinery/nuclearbomb/bombue in GLOB.machines)
if (length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
code = bombue.r_code
break
if (code)
text += " Code is [code]. <a href='?src=\ref[src];nuclear=tellcode'>tell the code.</a>"
else
text += "<a href='?src=\ref[src];nuclear=nuclear'>operative</a> | <b>NANOTRASEN</b>"
if(current && current.client && (ROLE_OPERATIVE in current.client.prefs.be_special))
text += " | Enabled in Prefs"
else
text += " | Disabled in Prefs"
sections["nuclear"] = text
/** WIZARD ***/
text = "wizard"
if (SSticker.mode.config_tag=="wizard")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if ((src in SSticker.mode.wizards) || (src in SSticker.mode.apprentices))
text += "<b>YES</b> | <a href='?src=\ref[src];wizard=clear'>no</a>"
text += "<br><a href='?src=\ref[src];wizard=lair'>To lair</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];wizard=dressup'>dress up</a>, <a href='?src=\ref[src];wizard=name'>let choose name</a>."
if (objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];wizard=autoobjectives'>Randomize!</a>"
else
text += "<a href='?src=\ref[src];wizard=wizard'>yes</a> | <b>NO</b>"
if(current && current.client && (ROLE_WIZARD in current.client.prefs.be_special))
text += " | Enabled in Prefs"
else
text += " | Disabled in Prefs"
sections["wizard"] = text
/** REVOLUTION ***/
text = "revolution"
if (SSticker.mode.config_tag=="revolution")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (assigned_role in GLOB.command_positions)
text += "<b>HEAD</b> | not mindshielded | employee | headrev | rev"
else if (src in SSticker.mode.head_revolutionaries)
var/last_healthy_headrev = TRUE
for(var/I in SSticker.mode.head_revolutionaries)
if(I == src)
continue
var/mob/M = I
if((M.z in GLOB.station_z_levels) && !M.stat)
last_healthy_headrev = FALSE
break
text += "head | not mindshielded | <a href='?src=\ref[src];revolution=clear'>employee</a> | <b>[last_healthy_headrev ? "<font color='red'>LAST </font> " : ""]HEADREV</b> | <a href='?src=\ref[src];revolution=rev'>rev</a>"
text += "<br>Flash: <a href='?src=\ref[src];revolution=flash'>give</a>"
var/list/L = current.get_contents()
var/obj/item/device/assembly/flash/flash = locate() in L
if (flash)
if(!flash.crit_fail)
text += " | <a href='?src=\ref[src];revolution=takeflash'>take</a>."
else
text += " | <a href='?src=\ref[src];revolution=takeflash'>take</a> | <a href='?src=\ref[src];revolution=repairflash'>repair</a>."
else
text += "."
text += " <a href='?src=\ref[src];revolution=reequip'>Reequip</a> (gives traitor uplink)."
if (objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];revolution=autoobjectives'>Set to kill all heads</a>."
else if(current.isloyal())
text += "head | <b>MINDSHIELDED</b> | employee | <a href='?src=\ref[src];revolution=headrev'>headrev</a> | rev"
else if (src in SSticker.mode.revolutionaries)
text += "head | not mindshielded | <a href='?src=\ref[src];revolution=clear'>employee</a> | <a href='?src=\ref[src];revolution=headrev'>headrev</a> | <b>REV</b>"
else
text += "head | not mindshielded | <b>EMPLOYEE</b> | <a href='?src=\ref[src];revolution=headrev'>headrev</a> | <a href='?src=\ref[src];revolution=rev'>rev</a>"
if(current && current.client && (ROLE_REV in current.client.prefs.be_special))
text += " | Enabled in Prefs"
else
text += " | Disabled in Prefs"
sections["revolution"] = text
/** ABDUCTION **/
text = "abductor"
if(SSticker.mode.config_tag == "abductor")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if(src in SSticker.mode.abductors)
text += "<b>Abductor</b> | <a href='?src=\ref[src];abductor=clear'>human</a>"
text += " | <a href='?src=\ref[src];common=undress'>undress</a> | <a href='?src=\ref[src];abductor=equip'>equip</a>"
else
text += "<a href='?src=\ref[src];abductor=abductor'>abductor</a> | <b>human</b>"
if(current && current.client && (ROLE_ABDUCTOR in current.client.prefs.be_special))
text += " | Enabled in Prefs"
else
text += " | Disabled in Prefs"
sections["abductor"] = text
/** DEVIL ***/
text = "devil"
if(SSticker.mode.config_tag == "devil")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
var/datum/antagonist/devil/devilinfo = has_antag_datum(ANTAG_DATUM_DEVIL)
if(devilinfo)
if(!devilinfo.ascendable)
text += "<b>DEVIL</b> | <a href='?src=\ref[src];devil=ascendable_devil'>ascendable devil</a> | sintouched | <a href='?src=\ref[src];devil=clear'>human</a>"
else
text += "<a href='?src=\ref[src];devil=devil'>DEVIL</a> | <b>ASCENDABLE DEVIL</b> | sintouched | <a href='?src=\ref[src];devil=clear'>human</a>"
else if(src in SSticker.mode.sintouched)
text += "devil | ascendable devil | <b>SINTOUCHED</b> | <a href='?src=\ref[src];devil=clear'>human</a>"
else
text += "<a href='?src=\ref[src];devil=devil'>devil</a> | <a href='?src=\ref[src];devil=ascendable_devil'>ascendable devil</a> | <a href='?src=\ref[src];devil=sintouched'>sintouched</a> | <b>HUMAN</b>"
if(current && current.client && (ROLE_DEVIL in current.client.prefs.be_special))
text += " | Enabled in Prefs"
else
text += " | Disabled in Prefs"
sections["devil"] = text
/** NINJA ***/
text = "ninja"
if(SSticker.mode.config_tag == "ninja")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
var/datum/antagonist/ninja/ninjainfo = has_antag_datum(ANTAG_DATUM_NINJA)
if(ninjainfo)
if(ninjainfo.helping_station)
text += "<a href='?src=\ref[src];ninja=clear'>employee</a> | syndicate | <b>NANOTRASEN</b> | <b><a href='?src=\ref[src];ninja=equip'>EQUIP</a></b>"
else
text += "<a href='?src=\ref[src];ninja=clear'>employee</a> | <b>SYNDICATE</b> | nanotrasen | <b><a href='?src=\ref[src];ninja=equip'>EQUIP</a></b>"
else
text += "<b>EMPLOYEE</b> | <a href='?src=\ref[src];ninja=syndicate'>syndicate</a> | <a href='?src=\ref[src];ninja=nanotrasen'>nanotrasen</a> | <a href='?src=\ref[src];ninja=random'>random allegiance</a>"
if(current && current.client && (ROLE_NINJA in current.client.prefs.be_special))
text += " | Enabled in Prefs"
else
text += " | Disabled in Prefs"
sections["ninja"] = text
if(!issilicon(current))
/** CULT ***/
text = "cult"
if (SSticker.mode.config_tag=="cult")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if(iscultist(current))
text += "not mindshielded | <a href='?src=\ref[src];cult=clear'>employee</a> | <b>CULTIST</b>"
text += "<br>Give <a href='?src=\ref[src];cult=tome'>tome</a> | <a href='?src=\ref[src];cult=amulet'>amulet</a>."
else if(is_convertable_to_cult(current))
text += "not mindshielded | <b>EMPLOYEE</b> | <a href='?src=\ref[src];cult=cultist'>cultist</a>"
else
text += "[!current.isloyal() ? "not mindshielded" : "<b>MINDSHIELDED</b>"] | <b>EMPLOYEE</b> | <i>cannot serve Nar-Sie</i>"
if(current && current.client && (ROLE_CULTIST in current.client.prefs.be_special))
text += " | Enabled in Prefs"
else
text += " | Disabled in Prefs"
sections["cult"] = text
if(ishuman(current) || issilicon(current))
/** CLOCKWORK CULT **/
text = "clockwork cult"
if(SSticker.mode.config_tag == "clockwork cult")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if(is_servant_of_ratvar(current))
text += "not mindshielded | <a href='?src=\ref[src];clockcult=clear'>employee</a> | <b>SERVANT</b>"
text += "<br><a href='?src=\ref[src];clockcult=slab'>Give slab</a>"
else if(is_eligible_servant(current))
text += "not mindshielded | <b>EMPLOYEE</b> | <a href='?src=\ref[src];clockcult=servant'>servant</a>"
else
text += "[!current.isloyal() ? "not mindshielded" : "<b>MINDSHIELDED</b>"] | <b>EMPLOYEE</b> | <i>cannot serve Ratvar</i>"
if(current && current.client && (ROLE_SERVANT_OF_RATVAR in current.client.prefs.be_special))
text += " | Enabled in Prefs"
else
text += " | Disabled in Prefs"
sections["clockcult"] = text
/** SILICON ***/
if(issilicon(current))
text = "silicon"
var/mob/living/silicon/robot/robot = current
if (istype(robot) && robot.emagged)
text += "<br>Cyborg: Is emagged! <a href='?src=\ref[src];silicon=unemag'>Unemag!</a><br>0th law: [robot.laws.zeroth]"
var/mob/living/silicon/ai/ai = current
if (istype(ai) && ai.connected_robots.len)
var/n_e_robots = 0
for (var/mob/living/silicon/robot/R in ai.connected_robots)
if (R.emagged)
n_e_robots++
text += "<br>[n_e_robots] of [ai.connected_robots.len] slaved cyborgs are emagged. <a href='?src=\ref[src];silicon=unemagcyborgs'>Unemag</a>"
if (SSticker.mode.config_tag == "traitorchan")
if (sections["traitor"])
out += sections["traitor"]+"<br>"
if (sections["changeling"])
out += sections["changeling"]+"<br><br>"
sections -= "traitor"
sections -= "changeling"
else
if (sections[SSticker.mode.config_tag])
out += sections[SSticker.mode.config_tag]+"<br><br>"
sections -= SSticker.mode.config_tag
for (var/i in sections)
if (sections[i])
out += sections[i]+"<br>"
if(((src in SSticker.mode.head_revolutionaries) || (src in SSticker.mode.traitors) || (src in SSticker.mode.syndicates)) && ishuman(current))
text = "Uplink: <a href='?src=\ref[src];common=uplink'>give</a>"
var/obj/item/device/uplink/U = find_syndicate_uplink()
if(U)
text += " | <a href='?src=\ref[src];common=takeuplink'>take</a>"
if (check_rights(R_FUN, 0))
text += ", <a href='?src=\ref[src];common=crystals'>[U.telecrystals]</a> TC"
else
text += ", [U.telecrystals] TC"
text += "." //hiel grammar
out += text
out += "<br><br>"
out += "<b>Memory:</b><br>"
out += memory
out += "<br><a href='?src=\ref[src];memory_edit=1'>Edit memory</a><br>"
out += "Objectives:<br>"
if (objectives.len == 0)
out += "EMPTY<br>"
else
var/obj_count = 1
for(var/datum/objective/objective in objectives)
out += "<B>[obj_count]</B>: [objective.explanation_text] <a href='?src=\ref[src];obj_edit=\ref[objective]'>Edit</a> <a href='?src=\ref[src];obj_delete=\ref[objective]'>Delete</a> <a href='?src=\ref[src];obj_completed=\ref[objective]'><font color=[objective.completed ? "green" : "red"]>Toggle Completion</font></a><br>"
obj_count++
out += "<a href='?src=\ref[src];obj_add=1'>Add objective</a><br><br>"
out += "<a href='?src=\ref[src];obj_announce=1'>Announce objectives</a><br><br>"
var/datum/browser/popup = new(usr, "edit_memory", "", 600, 600)
popup.set_content(out)
popup.open()
//usr << browse(out, "window=edit_memory[src];size=575x600")
/datum/mind/Topic(href, href_list)
if(!check_rights(R_ADMIN))
return
if (href_list["role_edit"])
var/new_role = input("Select new role", "Assigned role", assigned_role) as null|anything in get_all_jobs()
if (!new_role)
return
assigned_role = new_role
else if (href_list["memory_edit"])
var/new_memo = copytext(sanitize(input("Write new memory", "Memory", memory) as null|message),1,MAX_MESSAGE_LEN)
if (isnull(new_memo))
return
memory = new_memo
else if (href_list["obj_edit"] || href_list["obj_add"])
var/datum/objective/objective
var/objective_pos
var/def_value
if (href_list["obj_edit"])
objective = locate(href_list["obj_edit"])
if (!objective)
return
objective_pos = objectives.Find(objective)
//Text strings are easy to manipulate. Revised for simplicity.
var/temp_obj_type = "[objective.type]"//Convert path into a text string.
def_value = copytext(temp_obj_type, 19)//Convert last part of path into an objective keyword.
if(!def_value)//If it's a custom objective, it will be an empty string.
def_value = "custom"
var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "maroon", "debrain", "protect", "destroy", "prevent", "hijack", "escape", "survive", "martyr", "steal", "download", "nuclear", "capture", "absorb", "custom")
if (!new_obj_type)
return
var/datum/objective/new_objective = null
switch (new_obj_type)
if ("assassinate","protect","debrain","maroon")
var/list/possible_targets = list("Free objective")
for(var/datum/mind/possible_target in SSticker.minds)
if ((possible_target != src) && ishuman(possible_target.current))
possible_targets += possible_target.current
var/mob/def_target = null
var/list/objective_list = typecacheof(list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain, /datum/objective/maroon))
if (is_type_in_typecache(objective, objective_list) && objective.target)
def_target = objective.target.current
var/mob/new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets
if (!new_target)
return
var/objective_path = text2path("/datum/objective/[new_obj_type]")
if (new_target == "Free objective")
new_objective = new objective_path
new_objective.owner = src
new_objective.target = null
new_objective.explanation_text = "Free objective"
else
new_objective = new objective_path
new_objective.owner = src
new_objective.target = new_target.mind
//Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops.
new_objective.update_explanation_text()
if ("destroy")
var/list/possible_targets = active_ais(1)
if(possible_targets.len)
var/mob/new_target = input("Select target:", "Objective target") as null|anything in possible_targets
new_objective = new /datum/objective/destroy
new_objective.target = new_target.mind
new_objective.owner = src
new_objective.update_explanation_text()
else
to_chat(usr, "No active AIs with minds")
if ("prevent")
new_objective = new /datum/objective/block
new_objective.owner = src
if ("hijack")
new_objective = new /datum/objective/hijack
new_objective.owner = src
if ("escape")
new_objective = new /datum/objective/escape
new_objective.owner = src
if ("survive")
new_objective = new /datum/objective/survive
new_objective.owner = src
if("martyr")
new_objective = new /datum/objective/martyr
new_objective.owner = src
if ("nuclear")
new_objective = new /datum/objective/nuclear
new_objective.owner = src
if ("steal")
if (!istype(objective, /datum/objective/steal))
new_objective = new /datum/objective/steal
new_objective.owner = src
else
new_objective = objective
var/datum/objective/steal/steal = new_objective
if (!steal.select_target())
return
if("download","capture","absorb")
var/def_num
if(objective&&objective.type==text2path("/datum/objective/[new_obj_type]"))
def_num = objective.target_amount
var/target_number = input("Input target number:", "Objective", def_num) as num | null
if (isnull(target_number))//Ordinarily, you wouldn't need isnull. In this case, the value may already exist.
return
switch(new_obj_type)
if("download")
new_objective = new /datum/objective/download
new_objective.explanation_text = "Download [target_number] research levels."
if("capture")
new_objective = new /datum/objective/capture
new_objective.explanation_text = "Capture [target_number] lifeforms with an energy net. Live, rare specimens are worth more."
if("absorb")
new_objective = new /datum/objective/absorb
new_objective.explanation_text = "Absorb [target_number] compatible genomes."
new_objective.owner = src
new_objective.target_amount = target_number
if ("custom")
var/expl = stripped_input(usr, "Custom objective:", "Objective", objective ? objective.explanation_text : "")
if (!expl)
return
new_objective = new /datum/objective
new_objective.owner = src
new_objective.explanation_text = expl
if (!new_objective)
return
if (objective)
objectives -= objective
objectives.Insert(objective_pos, new_objective)
message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]")
log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]")
else
objectives += new_objective
message_admins("[key_name_admin(usr)] added a new objective for [current]: [new_objective.explanation_text]")
log_admin("[key_name(usr)] added a new objective for [current]: [new_objective.explanation_text]")
else if (href_list["obj_delete"])
var/datum/objective/objective = locate(href_list["obj_delete"])
if(!istype(objective))
return
objectives -= objective
message_admins("[key_name_admin(usr)] removed an objective for [current]: [objective.explanation_text]")
log_admin("[key_name(usr)] removed an objective for [current]: [objective.explanation_text]")
else if(href_list["obj_completed"])
var/datum/objective/objective = locate(href_list["obj_completed"])
if(!istype(objective))
return
objective.completed = !objective.completed
log_admin("[key_name(usr)] toggled the win state for [current]'s objective: [objective.explanation_text]")
else if (href_list["revolution"])
switch(href_list["revolution"])
if("clear")
remove_rev()
to_chat(current, "<span class='userdanger'>You have been brainwashed! You are no longer a revolutionary!</span>")
message_admins("[key_name_admin(usr)] has de-rev'ed [current].")
log_admin("[key_name(usr)] has de-rev'ed [current].")
if("rev")
if(src in SSticker.mode.head_revolutionaries)
SSticker.mode.head_revolutionaries -= src
SSticker.mode.update_rev_icons_removed(src)
to_chat(current, "<span class='userdanger'>Revolution has been disappointed of your leader traits! You are a regular revolutionary now!</span>")
else if(!(src in SSticker.mode.revolutionaries))
to_chat(current, "<span class='danger'><FONT size = 3> You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!</FONT></span>")
else
return
SSticker.mode.revolutionaries += src
SSticker.mode.update_rev_icons_added(src)
special_role = "Revolutionary"
message_admins("[key_name_admin(usr)] has rev'ed [current].")
log_admin("[key_name(usr)] has rev'ed [current].")
if("headrev")
if(src in SSticker.mode.revolutionaries)
SSticker.mode.revolutionaries -= src
SSticker.mode.update_rev_icons_removed(src)
to_chat(current, "<span class='userdanger'>You have proved your devotion to revoltion! Yea are a head revolutionary now!</span>")
else if(!(src in SSticker.mode.head_revolutionaries))
to_chat(current, "<span class='userdanger'>You are a member of the revolutionaries' leadership now!</span>")
else
return
if (SSticker.mode.head_revolutionaries.len>0)
// copy targets
var/datum/mind/valid_head = locate() in SSticker.mode.head_revolutionaries
if (valid_head)
for (var/datum/objective/mutiny/O in valid_head.objectives)
var/datum/objective/mutiny/rev_obj = new
rev_obj.owner = src
rev_obj.target = O.target
rev_obj.explanation_text = "Assassinate [O.target.name], the [O.target.assigned_role]."
objectives += rev_obj
SSticker.mode.greet_revolutionary(src,0)
SSticker.mode.head_revolutionaries += src
SSticker.mode.update_rev_icons_added(src)
special_role = "Head Revolutionary"
message_admins("[key_name_admin(usr)] has head-rev'ed [current].")
log_admin("[key_name(usr)] has head-rev'ed [current].")
if("autoobjectives")
SSticker.mode.forge_revolutionary_objectives(src)
SSticker.mode.greet_revolutionary(src,0)
to_chat(usr, "<span class='notice'>The objectives for revolution have been generated and shown to [key]</span>")
if("flash")
if (!SSticker.mode.equip_revolutionary(current))
to_chat(usr, "<span class='danger'>Spawning flash failed!</span>")
if("takeflash")
var/list/L = current.get_contents()
var/obj/item/device/assembly/flash/flash = locate() in L
if (!flash)
to_chat(usr, "<span class='danger'>Deleting flash failed!</span>")
qdel(flash)
if("repairflash")
var/list/L = current.get_contents()
var/obj/item/device/assembly/flash/flash = locate() in L
if (!flash)
to_chat(usr, "<span class='danger'>Repairing flash failed!</span>")
else
flash.crit_fail = 0
flash.update_icon()
else if (href_list["cult"])
switch(href_list["cult"])
if("clear")
remove_cultist()
message_admins("[key_name_admin(usr)] has de-cult'ed [current].")
log_admin("[key_name(usr)] has de-cult'ed [current].")
if("cultist")
if(!(src in SSticker.mode.cult))
SSticker.mode.add_cultist(src, 0)
message_admins("[key_name_admin(usr)] has cult'ed [current].")
log_admin("[key_name(usr)] has cult'ed [current].")
if("tome")
if (!SSticker.mode.equip_cultist(current,1))
to_chat(usr, "<span class='danger'>Spawning tome failed!</span>")
if("amulet")
if (!SSticker.mode.equip_cultist(current))
to_chat(usr, "<span class='danger'>Spawning amulet failed!</span>")
else if(href_list["clockcult"])
switch(href_list["clockcult"])
if("clear")
remove_servant_of_ratvar(current, TRUE)
message_admins("[key_name_admin(usr)] has removed clockwork servant status from [current].")
log_admin("[key_name(usr)] has removed clockwork servant status from [current].")
if("servant")
if(!is_servant_of_ratvar(current))
add_servant_of_ratvar(current, TRUE)
message_admins("[key_name_admin(usr)] has made [current] into a servant of Ratvar.")
log_admin("[key_name(usr)] has made [current] into a servant of Ratvar.")
if("slab")
if(!SSticker.mode.equip_servant(current))
to_chat(usr, "<span class='warning'>Failed to outfit [current] with a slab!</span>")
else
to_chat(usr, "<span class='notice'>Successfully gave [current] a clockwork slab!</span>")
else if (href_list["wizard"])
switch(href_list["wizard"])
if("clear")
remove_wizard()
to_chat(current, "<span class='userdanger'>You have been brainwashed! You are no longer a wizard!</span>")
log_admin("[key_name(usr)] has de-wizard'ed [current].")
SSticker.mode.update_wiz_icons_removed(src)
if("wizard")
if(!(src in SSticker.mode.wizards))
SSticker.mode.wizards += src
special_role = "Wizard"
//SSticker.mode.learn_basic_spells(current)
to_chat(current, "<span class='boldannounce'>You are the Space Wizard!</span>")
message_admins("[key_name_admin(usr)] has wizard'ed [current].")
log_admin("[key_name(usr)] has wizard'ed [current].")
SSticker.mode.update_wiz_icons_added(src)
if("lair")
current.loc = pick(GLOB.wizardstart)
if("dressup")
SSticker.mode.equip_wizard(current)
if("name")
SSticker.mode.name_wizard(current)
if("autoobjectives")
SSticker.mode.forge_wizard_objectives(src)
to_chat(usr, "<span class='notice'>The objectives for wizard [key] have been generated. You can edit them and anounce manually.</span>")
else if (href_list["changeling"])
switch(href_list["changeling"])
if("clear")
remove_changeling()
to_chat(current, "<span class='userdanger'>You grow weak and lose your powers! You are no longer a changeling and are stuck in your current form!</span>")
message_admins("[key_name_admin(usr)] has de-changeling'ed [current].")
log_admin("[key_name(usr)] has de-changeling'ed [current].")
if("changeling")
if(!(src in SSticker.mode.changelings))
SSticker.mode.changelings += src
current.make_changeling()
special_role = "Changeling"
to_chat(current, "<span class='boldannounce'>Your powers are awoken. A flash of memory returns to us...we are [changeling.changelingID], a changeling!</span>")
message_admins("[key_name_admin(usr)] has changeling'ed [current].")
log_admin("[key_name(usr)] has changeling'ed [current].")
SSticker.mode.update_changeling_icons_added(src)
if("autoobjectives")
SSticker.mode.forge_changeling_objectives(src)
to_chat(usr, "<span class='notice'>The objectives for changeling [key] have been generated. You can edit them and anounce manually.</span>")
if("initialdna")
if( !changeling || !changeling.stored_profiles.len || !iscarbon(current))
to_chat(usr, "<span class='danger'>Resetting DNA failed!</span>")
else
var/mob/living/carbon/C = current
changeling.first_prof.dna.transfer_identity(C, transfer_SE=1)
C.real_name = changeling.first_prof.name
C.updateappearance(mutcolor_update=1)
C.domutcheck()
else if (href_list["nuclear"])
switch(href_list["nuclear"])
if("clear")
remove_nukeop()
to_chat(current, "<span class='userdanger'>You have been brainwashed! You are no longer a syndicate operative!</span>")
message_admins("[key_name_admin(usr)] has de-nuke op'ed [current].")
log_admin("[key_name(usr)] has de-nuke op'ed [current].")
if("nuclear")
if(!(src in SSticker.mode.syndicates))
SSticker.mode.syndicates += src
SSticker.mode.update_synd_icons_added(src)
if (SSticker.mode.syndicates.len==1)
SSticker.mode.prepare_syndicate_leader(src)
else
current.real_name = "[syndicate_name()] Operative #[SSticker.mode.syndicates.len-1]"
special_role = "Syndicate"
assigned_role = "Syndicate"
to_chat(current, "<span class='notice'>You are a [syndicate_name()] agent!</span>")
SSticker.mode.forge_syndicate_objectives(src)
SSticker.mode.greet_syndicate(src)
message_admins("[key_name_admin(usr)] has nuke op'ed [current].")
log_admin("[key_name(usr)] has nuke op'ed [current].")
if("lair")
current.loc = get_turf(locate("landmark*Syndicate-Spawn"))
if("dressup")
var/mob/living/carbon/human/H = current
qdel(H.belt)
qdel(H.back)
qdel(H.ears)
qdel(H.gloves)
qdel(H.head)
qdel(H.shoes)
qdel(H.wear_id)
qdel(H.wear_suit)
qdel(H.w_uniform)
if (!SSticker.mode.equip_syndicate(current))
to_chat(usr, "<span class='danger'>Equipping a syndicate failed!</span>")
if("tellcode")
var/code
for (var/obj/machinery/nuclearbomb/bombue in GLOB.machines)
if (length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
code = bombue.r_code
break
if (code)
store_memory("<B>Syndicate Nuclear Bomb Code</B>: [code]", 0, 0)
to_chat(current, "The nuclear authorization code is: <B>[code]</B>")
else
to_chat(usr, "<span class='danger'>No valid nuke found!</span>")
else if (href_list["traitor"])
switch(href_list["traitor"])
if("clear")
to_chat(current, "<span class='userdanger'>You have been brainwashed!</span>")
remove_traitor()
message_admins("[key_name_admin(usr)] has de-traitor'ed [current].")
log_admin("[key_name(usr)] has de-traitor'ed [current].")
SSticker.mode.update_traitor_icons_removed(src)
if("traitor")
if(!(src in SSticker.mode.traitors))
message_admins("[key_name_admin(usr)] has traitor'ed [current].")
log_admin("[key_name(usr)] has traitor'ed [current].")
make_Traitor()
if("autoobjectives")
var/datum/antagonist/traitor/traitordatum = has_antag_datum(ANTAG_DATUM_TRAITOR)
if(!traitordatum)
message_admins("[key_name_admin(usr)] has traitor'ed [current] as part of autoobjectives.")
log_admin("[key_name(usr)] has traitor'ed [current] as part of autoobjectives.")
make_Traitor()
else
log_admin("[key_name(usr)] has forged objectives for [current] as part of autoobjectives.")
traitordatum.forge_traitor_objectives()
to_chat(usr, "<span class='notice'>The objectives for traitor [key] have been generated. You can edit them and anounce manually.</span>")
else if(href_list["devil"])
var/datum/antagonist/devil/devilinfo = has_antag_datum(ANTAG_DATUM_DEVIL)
switch(href_list["devil"])
if("clear")
if(src in SSticker.mode.devils)
remove_devil(current)
message_admins("[key_name_admin(usr)] has de-devil'ed [current].")
log_admin("[key_name(usr)] has de-devil'ed [current].")
if(src in SSticker.mode.sintouched)
SSticker.mode.sintouched -= src
message_admins("[key_name_admin(usr)] has de-sintouch'ed [current].")
log_admin("[key_name(usr)] has de-sintouch'ed [current].")
if("devil")
if(devilinfo)
devilinfo.ascendable = FALSE
message_admins("[key_name_admin(usr)] has made [current] unable to ascend as a devil.")
log_admin("[key_name_admin(usr)] has made [current] unable to ascend as a devil.")
return
if(!ishuman(current) && !iscyborg(current))
to_chat(usr, "<span class='warning'>This only works on humans and cyborgs!</span>")
return
add_devil(current, FALSE)
message_admins("[key_name_admin(usr)] has devil'ed [current].")
log_admin("[key_name(usr)] has devil'ed [current].")
if("ascendable_devil")
if(devilinfo)
devilinfo.ascendable = TRUE
message_admins("[key_name_admin(usr)] has made [current] able to ascend as a devil.")
log_admin("[key_name_admin(usr)] has made [current] able to ascend as a devil.")
return
if(!ishuman(current) && !iscyborg(current))
to_chat(usr, "<span class='warning'>This only works on humans and cyborgs!</span>")
return
add_devil(current, TRUE)
message_admins("[key_name_admin(usr)] has devil'ed [current]. The devil has been marked as ascendable.")
log_admin("[key_name(usr)] has devil'ed [current]. The devil has been marked as ascendable.")
if("sintouched")
if(ishuman(current))
var/mob/living/carbon/human/H = current
H.influenceSin()
message_admins("[key_name_admin(usr)] has sintouch'ed [current].")
else
to_chat(usr, "<span class='warning'>This only works on humans!</span>")
return
else if(href_list["ninja"])
var/datum/antagonist/ninja/ninjainfo = has_antag_datum(ANTAG_DATUM_NINJA)
switch(href_list["ninja"])
if("clear")
remove_ninja(current)
message_admins("[key_name_admin(usr)] has de-ninja'ed [current].")
log_admin("[key_name(usr)] has de-ninja'ed [current].")
if("equip")
ninjainfo.equip_space_ninja()
return
if("nanotrasen")
add_ninja(current, ANTAG_DATUM_NINJA_FRIENDLY)
message_admins("[key_name_admin(usr)] has friendly ninja'ed [current].")
log_admin("[key_name(usr)] has friendly ninja'ed [current].")
if("syndicate")
add_ninja(current, ANTAG_DATUM_NINJA)
message_admins("[key_name_admin(usr)] has syndie ninja'ed [current].")
log_admin("[key_name(usr)] has syndie ninja'ed [current].")
if("random")
add_ninja(current)
message_admins("[key_name_admin(usr)] has random ninja'ed [current].")
log_admin("[key_name(usr)] has random ninja'ed [current].")
else if(href_list["abductor"])
switch(href_list["abductor"])
if("clear")
to_chat(usr, "Not implemented yet. Sorry!")
//SSticker.mode.update_abductor_icons_removed(src)
if("abductor")
if(!ishuman(current))
to_chat(usr, "<span class='warning'>This only works on humans!</span>")
return
make_Abductor()
log_admin("[key_name(usr)] turned [current] into abductor.")
SSticker.mode.update_abductor_icons_added(src)
if("equip")
if(!ishuman(current))
to_chat(usr, "<span class='warning'>This only works on humans!</span>")
return
var/mob/living/carbon/human/H = current
var/gear = alert("Agent or Scientist Gear","Gear","Agent","Scientist")
if(gear)
if(gear=="Agent")
H.equipOutfit(/datum/outfit/abductor/agent)
else
H.equipOutfit(/datum/outfit/abductor/scientist)
else if (href_list["monkey"])
var/mob/living/L = current
if (L.notransform)
return
switch(href_list["monkey"])
if("healthy")
if (check_rights(R_ADMIN))
var/mob/living/carbon/human/H = current
var/mob/living/carbon/monkey/M = current
if (istype(H))
log_admin("[key_name(usr)] attempting to monkeyize [key_name(current)]")
message_admins("<span class='notice'>[key_name_admin(usr)] attempting to monkeyize [key_name_admin(current)]</span>")
src = null
M = H.monkeyize()
src = M.mind
//to_chat(world, "DEBUG: \"healthy\": M=[M], M.mind=[M.mind], src=[src]!")
else if (istype(M) && length(M.viruses))
for(var/thing in M.viruses)
var/datum/disease/D = thing
D.cure(0)
if("infected")
if (check_rights(R_ADMIN, 0))
var/mob/living/carbon/human/H = current
var/mob/living/carbon/monkey/M = current
if (istype(H))
log_admin("[key_name(usr)] attempting to monkeyize and infect [key_name(current)]")
message_admins("<span class='notice'>[key_name_admin(usr)] attempting to monkeyize and infect [key_name_admin(current)]</span>")
src = null
M = H.monkeyize()
src = M.mind
current.ForceContractDisease(new /datum/disease/transformation/jungle_fever)
else if (istype(M))
current.ForceContractDisease(new /datum/disease/transformation/jungle_fever)
if("human")
if (check_rights(R_ADMIN, 0))
var/mob/living/carbon/human/H = current
var/mob/living/carbon/monkey/M = current
if (istype(M))
for(var/datum/disease/transformation/jungle_fever/JF in M.viruses)
JF.cure(0)
sleep(0) //because deleting of virus is doing throught spawn(0) //What
log_admin("[key_name(usr)] attempting to humanize [key_name(current)]")
message_admins("<span class='notice'>[key_name_admin(usr)] attempting to humanize [key_name_admin(current)]</span>")
H = M.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_DEFAULTMSG)
if(H)
src = H.mind
else if (href_list["brother"])
switch(href_list["brother"])
if("clear")
remove_brother()
log_admin("[key_name(usr)] has de-brother'ed [current].")
SSticker.mode.update_brother_icons_removed(src)
else if (href_list["silicon"])
switch(href_list["silicon"])
if("unemag")
var/mob/living/silicon/robot/R = current
if (istype(R))
R.SetEmagged(0)
message_admins("[key_name_admin(usr)] has unemag'ed [R].")
log_admin("[key_name(usr)] has unemag'ed [R].")
if("unemagcyborgs")
if(isAI(current))
var/mob/living/silicon/ai/ai = current
for (var/mob/living/silicon/robot/R in ai.connected_robots)
R.SetEmagged(0)
message_admins("[key_name_admin(usr)] has unemag'ed [ai]'s Cyborgs.")
log_admin("[key_name(usr)] has unemag'ed [ai]'s Cyborgs.")
else if (href_list["common"])
switch(href_list["common"])
if("undress")
for(var/obj/item/W in current)
current.dropItemToGround(W, TRUE) //The 1 forces all items to drop, since this is an admin undress.
if("takeuplink")
take_uplink()
memory = null//Remove any memory they may have had.
log_admin("[key_name(usr)] removed [current]'s uplink.")
if("crystals")
if(check_rights(R_FUN, 0))
var/obj/item/device/uplink/U = find_syndicate_uplink()
if(U)
var/crystals = input("Amount of telecrystals for [key]","Syndicate uplink", U.telecrystals) as null | num
if(!isnull(crystals))
U.telecrystals = crystals
message_admins("[key_name_admin(usr)] changed [current]'s telecrystal count to [crystals].")
log_admin("[key_name(usr)] changed [current]'s telecrystal count to [crystals].")
if("uplink")
if(!equip_traitor())
to_chat(usr, "<span class='danger'>Equipping a syndicate failed!</span>")
log_admin("[key_name(usr)] tried and failed to give [current] an uplink.")
else
log_admin("[key_name(usr)] gave [current] an uplink.")
else if (href_list["obj_announce"])
announce_objectives()
edit_memory()
/datum/mind/proc/announce_objectives()
var/obj_count = 1
to_chat(current, "<span class='notice'>Your current objectives:</span>")
for(var/objective in objectives)
var/datum/objective/O = objective
to_chat(current, "<B>Objective #[obj_count]</B>: [O.explanation_text]")
obj_count++
/datum/mind/proc/find_syndicate_uplink()
var/list/L = current.GetAllContents()
for (var/obj/item/I in L)
if (I.hidden_uplink)
return I.hidden_uplink
return null
/datum/mind/proc/take_uplink()
var/obj/item/device/uplink/H = find_syndicate_uplink()
if(H)
qdel(H)
/datum/mind/proc/make_Traitor()
if(!(has_antag_datum(ANTAG_DATUM_TRAITOR)))
var/datum/antagonist/traitor/traitordatum = add_antag_datum(ANTAG_DATUM_TRAITOR)
return traitordatum
/datum/mind/proc/make_Nuke(turf/spawnloc, nuke_code, leader=0, telecrystals = TRUE)
if(!(src in SSticker.mode.syndicates))
SSticker.mode.syndicates += src
SSticker.mode.update_synd_icons_added(src)
assigned_role = "Syndicate"
special_role = "Syndicate"
SSticker.mode.forge_syndicate_objectives(src)
SSticker.mode.greet_syndicate(src)
current.faction |= "syndicate"
if(spawnloc)
current.loc = spawnloc
if(ishuman(current))
var/mob/living/carbon/human/H = current
qdel(H.belt)
qdel(H.back)
qdel(H.ears)
qdel(H.gloves)
qdel(H.head)
qdel(H.shoes)
qdel(H.wear_id)
qdel(H.wear_suit)
qdel(H.w_uniform)
SSticker.mode.equip_syndicate(current, telecrystals)
if (nuke_code)
store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke_code]", 0, 0)
to_chat(current, "The nuclear authorization code is: <B>[nuke_code]</B>")
else
var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
if(nuke)
store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke.r_code]", 0, 0)
to_chat(current, "The nuclear authorization code is: <B>nuke.r_code</B>")
else
to_chat(current, "You were not provided with a nuclear code. Trying asking your team leader or contacting syndicate command.</B>")
if (leader)
SSticker.mode.prepare_syndicate_leader(src,nuke_code)
else
current.real_name = "[syndicate_name()] Operative #[SSticker.mode.syndicates.len-1]"
/datum/mind/proc/make_Changling()
if(!(src in SSticker.mode.changelings))
SSticker.mode.changelings += src
current.make_changeling()
special_role = "Changeling"
SSticker.mode.forge_changeling_objectives(src)
SSticker.mode.greet_changeling(src)
SSticker.mode.update_changeling_icons_added(src)
/datum/mind/proc/make_Wizard()
if(!(src in SSticker.mode.wizards))
SSticker.mode.wizards += src
special_role = "Wizard"
assigned_role = "Wizard"
if(!GLOB.wizardstart.len)
SSjob.SendToLateJoin(current)
to_chat(current, "HOT INSERTION, GO GO GO")
else
current.loc = pick(GLOB.wizardstart)
SSticker.mode.equip_wizard(current)
SSticker.mode.name_wizard(current)
SSticker.mode.forge_wizard_objectives(src)
SSticker.mode.greet_wizard(src)
/datum/mind/proc/make_Cultist()
if(!(src in SSticker.mode.cult))
SSticker.mode.add_cultist(src,FALSE)
special_role = "Cultist"
to_chat(current, "<font color=\"purple\"><b><i>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy your world is, you see that it should be open to the knowledge of Nar-Sie.</b></i></font>")
to_chat(current, "<font color=\"purple\"><b><i>Assist your new bretheren in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>")
var/datum/antagonist/cult/C
C.cult_memorization(src)
var/mob/living/carbon/human/H = current
if (!SSticker.mode.equip_cultist(current))
to_chat(H, "Spawning an amulet from your Master failed.")
/datum/mind/proc/make_Rev()
if (SSticker.mode.head_revolutionaries.len>0)
// copy targets
var/datum/mind/valid_head = locate() in SSticker.mode.head_revolutionaries
if (valid_head)
for (var/datum/objective/mutiny/O in valid_head.objectives)
var/datum/objective/mutiny/rev_obj = new
rev_obj.owner = src
rev_obj.target = O.target
rev_obj.explanation_text = "Assassinate [O.target.current.real_name], the [O.target.assigned_role]."
objectives += rev_obj
SSticker.mode.greet_revolutionary(src,0)
SSticker.mode.head_revolutionaries += src
SSticker.mode.update_rev_icons_added(src)
special_role = "Head Revolutionary"
SSticker.mode.forge_revolutionary_objectives(src)
SSticker.mode.greet_revolutionary(src,0)
var/list/L = current.get_contents()
var/obj/item/device/assembly/flash/flash = locate() in L
qdel(flash)
take_uplink()
var/fail = 0
fail |= !SSticker.mode.equip_revolutionary(current)
/datum/mind/proc/make_Abductor()
var/role = alert("Abductor Role ?","Role","Agent","Scientist")
var/team = input("Abductor Team ?","Team ?") in list(1,2,3,4)
var/teleport = alert("Teleport to ship ?","Teleport","Yes","No")
if(!role || !team || !teleport)
return
if(!ishuman(current))
return
SSticker.mode.abductors |= src
var/datum/objective/experiment/O = new
O.owner = src
objectives += O
var/mob/living/carbon/human/H = current
H.set_species(/datum/species/abductor)
var/datum/species/abductor/S = H.dna.species
if(role == "Scientist")
S.scientist = TRUE
S.team = team
var/list/obj/effect/landmark/abductor/agent_landmarks = new
var/list/obj/effect/landmark/abductor/scientist_landmarks = new
agent_landmarks.len = 4
scientist_landmarks.len = 4
for(var/obj/effect/landmark/abductor/A in GLOB.landmarks_list)
if(istype(A, /obj/effect/landmark/abductor/agent))
agent_landmarks[text2num(A.team)] = A
else if(istype(A, /obj/effect/landmark/abductor/scientist))
scientist_landmarks[text2num(A.team)] = A
var/obj/effect/landmark/L
if(teleport=="Yes")
switch(role)
if("Agent")
L = agent_landmarks[team]
if("Scientist")
L = scientist_landmarks[team]
H.forceMove(L.loc)
/datum/mind/proc/AddSpell(obj/effect/proc_holder/spell/S)
spell_list += S
S.action.Grant(current)
/datum/mind/proc/owns_soul()
return soulOwner == src
//To remove a specific spell from a mind
/datum/mind/proc/RemoveSpell(obj/effect/proc_holder/spell/spell)
if(!spell)
return
for(var/X in spell_list)
var/obj/effect/proc_holder/spell/S = X
if(istype(S, spell))
spell_list -= S
qdel(S)
/datum/mind/proc/transfer_martial_arts(mob/living/new_character)
if(!ishuman(new_character))
return
if(martial_art)
if(martial_art.base) //Is the martial art temporary?
martial_art.remove(new_character)
else
martial_art.teach(new_character)
/datum/mind/proc/transfer_actions(mob/living/new_character)
if(current && current.actions)
for(var/datum/action/A in current.actions)
A.Grant(new_character)
transfer_mindbound_actions(new_character)
/datum/mind/proc/transfer_mindbound_actions(mob/living/new_character)
for(var/X in spell_list)
var/obj/effect/proc_holder/spell/S = X
S.action.Grant(new_character)
/datum/mind/proc/disrupt_spells(delay, list/exceptions = New())
for(var/X in spell_list)
var/obj/effect/proc_holder/spell/S = X
for(var/type in exceptions)
if(istype(S, type))
continue
S.charge_counter = delay
S.updateButtonIcon()
INVOKE_ASYNC(S, /obj/effect/proc_holder/spell.proc/start_recharge)
/datum/mind/proc/get_ghost(even_if_they_cant_reenter)
for(var/mob/dead/observer/G in GLOB.dead_mob_list)
if(G.mind == src)
if(G.can_reenter_corpse || even_if_they_cant_reenter)
return G
break
/datum/mind/proc/grab_ghost(force)
var/mob/dead/observer/G = get_ghost(even_if_they_cant_reenter = force)
. = G
if(G)
G.reenter_corpse()
/mob/proc/sync_mind()
mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist)
mind.active = 1 //indicates that the mind is currently synced with a client
/mob/dead/new_player/sync_mind()
return
/mob/dead/observer/sync_mind()
return
//Initialisation procs
/mob/proc/mind_initialize()
if(mind)
mind.key = key
else
mind = new /datum/mind(key)
SSticker.minds += mind
if(!mind.name)
mind.name = real_name
mind.current = src
/mob/living/carbon/mind_initialize()
..()
last_mind = mind
//HUMAN
/mob/living/carbon/human/mind_initialize()
..()
if(!mind.assigned_role)
mind.assigned_role = "Unassigned" //default
//XENO
/mob/living/carbon/alien/mind_initialize()
..()
mind.special_role = "Alien"
//AI
/mob/living/silicon/ai/mind_initialize()
..()
mind.assigned_role = "AI"
//BORG
/mob/living/silicon/robot/mind_initialize()
..()
mind.assigned_role = "Cyborg"
//PAI
/mob/living/silicon/pai/mind_initialize()
..()
mind.assigned_role = "pAI"
mind.special_role = ""