Files
Yogstation/code/game/machinery/syndicatebeacon.dm
2017-10-05 11:13:47 +02:00

134 lines
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////////////////////////////////////////
//Singularity beacon
////////////////////////////////////////
/obj/machinery/power/singularity_beacon
name = "ominous beacon"
desc = "This looks suspicious..."
icon = 'icons/obj/singularity.dmi'
icon_state = "beacon"
anchored = FALSE
density = TRUE
layer = BELOW_MOB_LAYER //so people can't hide it and it's REALLY OBVIOUS
stat = 0
verb_say = "states"
var/cooldown = 0
var/active = 0
var/icontype = "beacon"
/obj/machinery/power/singularity_beacon/proc/Activate(mob/user = null)
if(surplus() < 1500)
if(user)
to_chat(user, "<span class='notice'>The connected wire doesn't have enough current.</span>")
return
for(var/obj/singularity/singulo in GLOB.singularities)
if(singulo.z == z)
singulo.target = src
icon_state = "[icontype]1"
active = 1
if(user)
to_chat(user, "<span class='notice'>You activate the beacon.</span>")
/obj/machinery/power/singularity_beacon/proc/Deactivate(mob/user = null)
for(var/obj/singularity/singulo in GLOB.singularities)
if(singulo.target == src)
singulo.target = null
icon_state = "[icontype]0"
active = 0
if(user)
to_chat(user, "<span class='notice'>You deactivate the beacon.</span>")
/obj/machinery/power/singularity_beacon/attack_ai(mob/user)
return
/obj/machinery/power/singularity_beacon/attack_hand(mob/user)
if(anchored)
return active ? Deactivate(user) : Activate(user)
else
to_chat(user, "<span class='warning'>You need to screw the beacon to the floor first!</span>")
return
/obj/machinery/power/singularity_beacon/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/screwdriver))
if(active)
to_chat(user, "<span class='warning'>You need to deactivate the beacon first!</span>")
return
if(anchored)
anchored = FALSE
to_chat(user, "<span class='notice'>You unscrew the beacon from the floor.</span>")
disconnect_from_network()
return
else
if(!connect_to_network())
to_chat(user, "<span class='warning'>This device must be placed over an exposed, powered cable node!</span>")
return
anchored = TRUE
to_chat(user, "<span class='notice'>You screw the beacon to the floor and attach the cable.</span>")
return
else
return ..()
/obj/machinery/power/singularity_beacon/Destroy()
if(active)
Deactivate()
return ..()
//stealth direct power usage
/obj/machinery/power/singularity_beacon/process()
if(!active)
return
if(surplus() > 1500)
add_load(1500)
if(cooldown <= world.time)
cooldown = world.time + 100
for(var/obj/singularity/singulo in GLOB.singularities)
if(singulo.z == z)
say("The [singulo] is now [get_dist(src,singulo)] standard lengths away to the [dir2text(get_dir(src,singulo))]")
else
Deactivate()
say("Insufficient charge detected - powering down")
/obj/machinery/power/singularity_beacon/syndicate
icontype = "beaconsynd"
icon_state = "beaconsynd0"
// SINGULO BEACON SPAWNER
/obj/item/device/sbeacondrop
name = "suspicious beacon"
icon = 'icons/obj/radio.dmi'
icon_state = "beacon"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
desc = "A label on it reads: <i>Warning: Activating this device will send a special beacon to your location</i>."
origin_tech = "bluespace=6;syndicate=5"
w_class = WEIGHT_CLASS_SMALL
var/droptype = /obj/machinery/power/singularity_beacon/syndicate
/obj/item/device/sbeacondrop/attack_self(mob/user)
if(user)
to_chat(user, "<span class='notice'>Locked In.</span>")
new droptype( user.loc )
playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
qdel(src)
return
/obj/item/device/sbeacondrop/bomb
desc = "A label on it reads: <i>Warning: Activating this device will send a high-ordinance explosive to your location</i>."
droptype = /obj/machinery/syndicatebomb
origin_tech = "bluespace=5;syndicate=5"
/obj/item/device/sbeacondrop/powersink
desc = "A label on it reads: <i>Warning: Activating this device will send a power draining device to your location</i>."
droptype = /obj/item/device/powersink
origin_tech = "bluespace=4;syndicate=5"