mirror of
https://github.com/yogstation13/Yogstation.git
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* Shows a warning to the player trying to move while buckled. * Adds cooldown. * Moves the relaymove()-based message to atoms.dm * Adds a custom buckled alert icon. * Arranged screen_alert.dmi contents into an alphabetical order.
134 lines
4.1 KiB
Plaintext
134 lines
4.1 KiB
Plaintext
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/atom/movable
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var/can_buckle = 0
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var/buckle_lying = -1 //bed-like behaviour, forces mob.lying = buckle_lying if != -1
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var/buckle_requires_restraints = 0 //require people to be handcuffed before being able to buckle. eg: pipes
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var/list/mob/living/buckled_mobs = null //list()
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var/max_buckled_mobs = 1
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var/buckle_prevents_pull = FALSE
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//Interaction
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/atom/movable/attack_hand(mob/living/user)
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. = ..()
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if(can_buckle && has_buckled_mobs())
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if(buckled_mobs.len > 1)
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var/unbuckled = input(user, "Who do you wish to unbuckle?","Unbuckle Who?") as null|mob in buckled_mobs
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if(user_unbuckle_mob(unbuckled,user))
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return 1
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else
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if(user_unbuckle_mob(buckled_mobs[1],user))
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return 1
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/atom/movable/MouseDrop_T(mob/living/M, mob/living/user)
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. = ..()
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if(can_buckle && istype(M))
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if(user_buckle_mob(M, user))
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return 1
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/atom/movable/proc/has_buckled_mobs()
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if(!buckled_mobs)
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return FALSE
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if(buckled_mobs.len)
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return TRUE
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//procs that handle the actual buckling and unbuckling
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/atom/movable/proc/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
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if(!buckled_mobs)
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buckled_mobs = list()
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if(!istype(M))
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return FALSE
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if(check_loc && M.loc != loc)
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return FALSE
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if((!can_buckle && !force) || M.buckled || (buckled_mobs.len >= max_buckled_mobs) || (buckle_requires_restraints && !M.restrained()) || M == src)
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return FALSE
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if(!M.can_buckle() && !force)
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if(M == usr)
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to_chat(M, "<span class='warning'>You are unable to buckle yourself to the [src]!</span>")
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else
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to_chat(usr, "<span class='warning'>You are unable to buckle [M] to the [src]!</span>")
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return FALSE
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if(M.pulledby && buckle_prevents_pull)
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M.pulledby.stop_pulling()
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if(!check_loc && M.loc != loc)
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M.forceMove(loc)
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M.buckled = src
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M.setDir(dir)
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buckled_mobs |= M
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M.update_canmove()
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M.throw_alert("buckled", /obj/screen/alert/restrained/buckled)
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post_buckle_mob(M)
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return TRUE
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/obj/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
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. = ..()
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if(.)
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if(resistance_flags & ON_FIRE) //Sets the mob on fire if you buckle them to a burning atom/movableect
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M.adjust_fire_stacks(1)
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M.IgniteMob()
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/atom/movable/proc/unbuckle_mob(mob/living/buckled_mob, force=FALSE)
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if(istype(buckled_mob) && buckled_mob.buckled == src && (buckled_mob.can_unbuckle() || force))
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. = buckled_mob
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buckled_mob.buckled = null
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buckled_mob.anchored = initial(buckled_mob.anchored)
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buckled_mob.update_canmove()
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buckled_mob.clear_alert("buckled")
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buckled_mobs -= buckled_mob
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post_buckle_mob(.)
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/atom/movable/proc/unbuckle_all_mobs(force=FALSE)
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if(!has_buckled_mobs())
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return
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for(var/m in buckled_mobs)
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unbuckle_mob(m, force)
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//Handle any extras after buckling/unbuckling
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//Called on buckle_mob() and unbuckle_mob()
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/atom/movable/proc/post_buckle_mob(mob/living/M)
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return
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//Wrapper procs that handle sanity and user feedback
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/atom/movable/proc/user_buckle_mob(mob/living/M, mob/user, check_loc = TRUE)
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if(!in_range(user, src) || user.stat || user.restrained())
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return FALSE
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add_fingerprint(user)
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. = buckle_mob(M, check_loc = check_loc)
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if(.)
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if(M == user)
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M.visible_message(\
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"<span class='notice'>[M] buckles [M.p_them()]self to [src].</span>",\
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"<span class='notice'>You buckle yourself to [src].</span>",\
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"<span class='italics'>You hear metal clanking.</span>")
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else
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M.visible_message(\
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"<span class='warning'>[user] buckles [M] to [src]!</span>",\
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"<span class='warning'>[user] buckles you to [src]!</span>",\
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"<span class='italics'>You hear metal clanking.</span>")
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/atom/movable/proc/user_unbuckle_mob(mob/living/buckled_mob, mob/user)
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var/mob/living/M = unbuckle_mob(buckled_mob)
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if(M)
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if(M != user)
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M.visible_message(\
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"<span class='notice'>[user] unbuckles [M] from [src].</span>",\
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"<span class='notice'>[user] unbuckles you from [src].</span>",\
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"<span class='italics'>You hear metal clanking.</span>")
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else
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M.visible_message(\
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"<span class='notice'>[M] unbuckles [M.p_them()]self from [src].</span>",\
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"<span class='notice'>You unbuckle yourself from [src].</span>",\
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"<span class='italics'>You hear metal clanking.</span>")
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add_fingerprint(user)
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return M
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