mirror of
https://github.com/yogstation13/Yogstation.git
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384 lines
12 KiB
Plaintext
384 lines
12 KiB
Plaintext
/*
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* These absorb the functionality of the plant bag, ore satchel, etc.
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* They use the use_to_pickup, quick_gather, and quick_empty functions
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* that were already defined in weapon/storage, but which had been
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* re-implemented in other classes.
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*
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* Contains:
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* Trash Bag
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* Mining Satchel
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* Plant Bag
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* Sheet Snatcher
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* Book Bag
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* Biowaste Bag
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*
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* -Sayu
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*/
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// Generic non-item
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/obj/item/storage/bag
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allow_quick_gather = 1
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allow_quick_empty = 1
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display_contents_with_number = 1 // should work fine now
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use_to_pickup = 1
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slot_flags = SLOT_BELT
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// -----------------------------
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// Trash bag
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// -----------------------------
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/obj/item/storage/bag/trash
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name = "trash bag"
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desc = "It's the heavy-duty black polymer kind. Time to take out the trash!"
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icon = 'icons/obj/janitor.dmi'
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icon_state = "trashbag"
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item_state = "trashbag"
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lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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max_w_class = WEIGHT_CLASS_SMALL
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max_combined_w_class = 30
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storage_slots = 30
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can_hold = list() // any
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cant_hold = list(/obj/item/disk/nuclear)
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/obj/item/storage/bag/trash/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] puts [src] over [user.p_their()] head and starts chomping at the insides! Disgusting!</span>")
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playsound(loc, 'sound/items/eatfood.ogg', 50, 1, -1)
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return (TOXLOSS)
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/obj/item/storage/bag/trash/update_icon()
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if(contents.len == 0)
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icon_state = "[initial(icon_state)]"
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else if(contents.len < 12)
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icon_state = "[initial(icon_state)]1"
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else if(contents.len < 21)
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icon_state = "[initial(icon_state)]2"
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else icon_state = "[initial(icon_state)]3"
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/obj/item/storage/bag/trash/cyborg
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/obj/item/storage/bag/trash/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
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J.put_in_cart(src, user)
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J.mybag=src
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J.update_icon()
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/obj/item/storage/bag/trash/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J)
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return
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/obj/item/storage/bag/trash/bluespace
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name = "trash bag of holding"
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desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage."
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icon_state = "bluetrashbag"
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origin_tech = "materials=4;bluespace=4;engineering=4;plasmatech=3"
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max_combined_w_class = 60
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storage_slots = 60
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// -----------------------------
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// Mining Satchel
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// -----------------------------
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/obj/item/storage/bag/ore
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name = "mining satchel"
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desc = "This little bugger can be used to store and transport ores."
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icon = 'icons/obj/mining.dmi'
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icon_state = "satchel"
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origin_tech = "engineering=2"
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slot_flags = SLOT_BELT | SLOT_POCKET
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w_class = WEIGHT_CLASS_NORMAL
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storage_slots = 50
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max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class
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max_w_class = WEIGHT_CLASS_NORMAL
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can_hold = list(/obj/item/ore)
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var/spam_protection = FALSE //If this is TRUE, the holder won't receive any messages when they fail to pick up ore through crossing it
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/obj/item/storage/bag/ore/cyborg
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name = "cyborg mining satchel"
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/obj/item/storage/bag/ore/holding //miners, your messiah has arrived
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name = "mining satchel of holding"
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desc = "A revolution in convenience, this satchel allows for huge amounts of ore storage. It's been outfitted with anti-malfunction safety measures."
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storage_slots = INFINITY
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max_combined_w_class = INFINITY
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origin_tech = "bluespace=4;materials=3;engineering=3"
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icon_state = "satchel_bspace"
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// -----------------------------
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// Plant bag
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// -----------------------------
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/obj/item/storage/bag/plants
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name = "plant bag"
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icon = 'icons/obj/hydroponics/equipment.dmi'
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icon_state = "plantbag"
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storage_slots = 100; //the number of plant pieces it can carry.
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max_combined_w_class = 100 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
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max_w_class = WEIGHT_CLASS_NORMAL
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w_class = WEIGHT_CLASS_TINY
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can_hold = list(/obj/item/reagent_containers/food/snacks/grown, /obj/item/seeds, /obj/item/grown, /obj/item/reagent_containers/honeycomb)
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resistance_flags = FLAMMABLE
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////////
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/obj/item/storage/bag/plants/portaseeder
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name = "portable seed extractor"
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desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
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icon_state = "portaseeder"
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origin_tech = "biotech=3;engineering=2"
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/obj/item/storage/bag/plants/portaseeder/verb/dissolve_contents()
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set name = "Activate Seed Extraction"
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set category = "Object"
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set desc = "Activate to convert your plants into plantable seeds."
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if(usr.stat || !usr.canmove || usr.restrained())
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return
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for(var/obj/item/O in contents)
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seedify(O, 1)
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close_all()
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// -----------------------------
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// Sheet Snatcher
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// -----------------------------
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// Because it stacks stacks, this doesn't operate normally.
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// However, making it a storage/bag allows us to reuse existing code in some places. -Sayu
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/obj/item/storage/bag/sheetsnatcher
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name = "sheet snatcher"
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desc = "A patented Nanotrasen storage system designed for any kind of mineral sheet."
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icon = 'icons/obj/mining.dmi'
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icon_state = "sheetsnatcher"
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var/capacity = 300; //the number of sheets it can carry.
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w_class = WEIGHT_CLASS_NORMAL
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allow_quick_empty = 1 // this function is superceded
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/obj/item/storage/bag/sheetsnatcher/can_be_inserted(obj/item/W, stop_messages = 0)
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if(!istype(W, /obj/item/stack/sheet) || istype(W, /obj/item/stack/sheet/mineral/sandstone) || istype(W, /obj/item/stack/sheet/mineral/wood))
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if(!stop_messages)
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to_chat(usr, "The snatcher does not accept [W].")
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return 0 //I don't care, but the existing code rejects them for not being "sheets" *shrug* -Sayu
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var/current = 0
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for(var/obj/item/stack/sheet/S in contents)
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current += S.amount
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if(capacity == current)//If it's full, you're done
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if(!stop_messages)
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to_chat(usr, "<span class='danger'>The snatcher is full.</span>")
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return 0
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return 1
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// Modified handle_item_insertion. Would prefer not to, but...
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/obj/item/storage/bag/sheetsnatcher/handle_item_insertion(obj/item/W, prevent_warning = 0)
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var/obj/item/stack/sheet/S = W
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if(!istype(S))
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return 0
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var/amount
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var/inserted = 0
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var/current = 0
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for(var/obj/item/stack/sheet/S2 in contents)
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current += S2.amount
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if(capacity < current + S.amount)//If the stack will fill it up
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amount = capacity - current
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else
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amount = S.amount
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for(var/obj/item/stack/sheet/sheet in contents)
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if(S.type == sheet.type) // we are violating the amount limitation because these are not sane objects
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sheet.amount += amount // they should only be removed through procs in this file, which split them up.
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S.amount -= amount
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inserted = 1
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break
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if(!inserted || !S.amount)
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usr.dropItemToGround(S)
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if (usr.client && usr.s_active != src)
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usr.client.screen -= S
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S.dropped(usr)
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if(!S.amount)
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qdel(S)
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else
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if(S.pulledby)
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S.pulledby.stop_pulling()
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S.loc = src
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orient2hud(usr)
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if(usr.s_active)
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usr.s_active.show_to(usr)
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update_icon()
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return 1
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// Sets up numbered display to show the stack size of each stored mineral
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// NOTE: numbered display is turned off currently because it's broken
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/obj/item/storage/bag/sheetsnatcher/orient2hud(mob/user)
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var/adjusted_contents = contents.len
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//Numbered contents display
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var/list/datum/numbered_display/numbered_contents
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if(display_contents_with_number)
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numbered_contents = list()
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adjusted_contents = 0
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for(var/obj/item/stack/sheet/I in contents)
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adjusted_contents++
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var/datum/numbered_display/D = new/datum/numbered_display(I)
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D.number = I.amount
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numbered_contents.Add( D )
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var/row_num = 0
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var/col_count = min(7,storage_slots) -1
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if (adjusted_contents > 7)
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row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width.
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src.standard_orient_objs(row_num, col_count, numbered_contents)
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return
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// Modified quick_empty verb drops appropriate sized stacks
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/obj/item/storage/bag/sheetsnatcher/quick_empty()
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var/location = get_turf(src)
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for(var/obj/item/stack/sheet/S in contents)
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while(S.amount)
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var/obj/item/stack/sheet/N = new S.type(location)
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var/stacksize = min(S.amount,N.max_amount)
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N.amount = stacksize
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S.amount -= stacksize
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if(!S.amount)
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qdel(S)// todo: there's probably something missing here
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orient2hud(usr)
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if(usr.s_active)
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usr.s_active.show_to(usr)
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update_icon()
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// Instead of removing
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/obj/item/storage/bag/sheetsnatcher/remove_from_storage(obj/item/W, atom/new_location)
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var/obj/item/stack/sheet/S = W
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if(!istype(S))
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return 0
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//I would prefer to drop a new stack, but the item/attack_hand code
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// that calls this can't recieve a different object than you clicked on.
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//Therefore, make a new stack internally that has the remainder.
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// -Sayu
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if(S.amount > S.max_amount)
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var/obj/item/stack/sheet/temp = new S.type(src)
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temp.amount = S.amount - S.max_amount
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S.amount = S.max_amount
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return ..(S,new_location)
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// -----------------------------
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// Sheet Snatcher (Cyborg)
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// -----------------------------
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/obj/item/storage/bag/sheetsnatcher/borg
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name = "sheet snatcher 9000"
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desc = ""
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capacity = 500//Borgs get more because >specialization
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// -----------------------------
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// Book bag
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// -----------------------------
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/obj/item/storage/bag/books
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name = "book bag"
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desc = "A bag for books."
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icon = 'icons/obj/library.dmi'
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icon_state = "bookbag"
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display_contents_with_number = 0 //This would look really stupid otherwise
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storage_slots = 7
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max_combined_w_class = 21
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max_w_class = WEIGHT_CLASS_NORMAL
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w_class = WEIGHT_CLASS_BULKY //Bigger than a book because physics
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can_hold = list(/obj/item/book, /obj/item/storage/book, /obj/item/spellbook)
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resistance_flags = FLAMMABLE
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/*
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* Trays - Agouri
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*/
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/obj/item/storage/bag/tray
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name = "tray"
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icon = 'icons/obj/food/containers.dmi'
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icon_state = "tray"
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desc = "A metal tray to lay food on."
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force = 5
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throwforce = 10
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throw_speed = 3
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throw_range = 5
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w_class = WEIGHT_CLASS_BULKY
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flags_1 = CONDUCT_1
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materials = list(MAT_METAL=3000)
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preposition = "on"
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/obj/item/storage/bag/tray/attack(mob/living/M, mob/living/user)
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..()
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// Drop all the things. All of them.
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var/list/obj/item/oldContents = contents.Copy()
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quick_empty()
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// Make each item scatter a bit
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for(var/obj/item/I in oldContents)
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spawn()
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for(var/i = 1, i <= rand(1,2), i++)
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if(I)
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step(I, pick(NORTH,SOUTH,EAST,WEST))
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sleep(rand(2,4))
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if(prob(50))
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playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
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else
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playsound(M, 'sound/items/trayhit2.ogg', 50, 1)
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if(ishuman(M) || ismonkey(M))
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if(prob(10))
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M.Knockdown(40)
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/obj/item/storage/bag/tray/proc/rebuild_overlays()
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cut_overlays()
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for(var/obj/item/I in contents)
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add_overlay(mutable_appearance(I.icon, I.icon_state))
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/obj/item/storage/bag/tray/remove_from_storage(obj/item/W as obj, atom/new_location)
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..()
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rebuild_overlays()
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/obj/item/storage/bag/tray/handle_item_insertion(obj/item/I, prevent_warning = 0)
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add_overlay(mutable_appearance(I.icon, I.icon_state))
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. = ..()
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/*
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* Chemistry bag
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*/
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/obj/item/storage/bag/chemistry
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name = "chemistry bag"
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icon = 'icons/obj/chemical.dmi'
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icon_state = "bag"
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desc = "A bag for storing pills, patches, and bottles."
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storage_slots = 50
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max_combined_w_class = 200
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w_class = WEIGHT_CLASS_TINY
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preposition = "in"
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can_hold = list(/obj/item/reagent_containers/pill, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle)
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resistance_flags = FLAMMABLE
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/*
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* Biowaste bag (mostly for xenobiologists)
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*/
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/obj/item/storage/bag/bio
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name = "bio bag"
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icon = 'icons/obj/chemical.dmi'
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icon_state = "biobag"
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desc = "A bag for the safe transportation and disposal of biowaste and other biological materials."
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storage_slots = 25
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max_combined_w_class = 200
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w_class = WEIGHT_CLASS_TINY
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preposition = "in"
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can_hold = list(/obj/item/slime_extract, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/blood, /obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/food/snacks/deadmouse, /obj/item/reagent_containers/food/snacks/monkeycube)
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resistance_flags = FLAMMABLE
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