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46 lines
1.5 KiB
Plaintext
46 lines
1.5 KiB
Plaintext
/obj/structure/sacrificealtar
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name = "sacrificial altar"
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desc = "An altar designed to perform blood sacrifice for a deity."
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icon = 'icons/obj/hand_of_god_structures.dmi'
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icon_state = "sacrificealtar"
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anchored = TRUE
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density = FALSE
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can_buckle = 1
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/obj/structure/sacrificealtar/attack_hand(mob/living/user)
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..()
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if(!has_buckled_mobs())
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return
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var/mob/living/L = locate() in buckled_mobs
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if(!L)
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return
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to_chat(user, "<span class='notice'>You attempt to sacrifice [L] by invoking the sacrificial ritual.</span>")
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L.gib()
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message_admins("[key_name_admin(user)] has sacrificed [key_name_admin(L)] on the sacrifical altar.")
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/obj/structure/healingfountain
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name = "healing fountain"
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desc = "A fountain containing the waters of life."
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icon = 'icons/obj/hand_of_god_structures.dmi'
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icon_state = "fountain"
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anchored = TRUE
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density = TRUE
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var/time_between_uses = 1800
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var/last_process = 0
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/obj/structure/healingfountain/attack_hand(mob/living/user)
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if(last_process + time_between_uses > world.time)
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to_chat(user, "<span class='notice'>The fountain appears to be empty.</span>")
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return
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last_process = world.time
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to_chat(user, "<span class='notice'>The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards.</span>")
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user.reagents.add_reagent("godblood",20)
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update_icons()
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addtimer(CALLBACK(src, .proc/update_icons), time_between_uses)
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/obj/structure/healingfountain/proc/update_icons()
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if(last_process + time_between_uses > world.time)
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icon_state = "fountain"
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else
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icon_state = "fountain-red" |