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Yogstation/code/game/objects/structures/extinguisher.dm
2017-08-16 13:01:15 -06:00

148 lines
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/obj/structure/extinguisher_cabinet
name = "extinguisher cabinet"
desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
icon = 'icons/obj/wallmounts.dmi'
icon_state = "extinguisher_closed"
anchored = TRUE
density = FALSE
max_integrity = 200
integrity_failure = 50
var/obj/item/extinguisher/stored_extinguisher
var/opened = 0
/obj/structure/extinguisher_cabinet/New(loc, ndir, building)
..()
if(building)
setDir(ndir)
pixel_x = (dir & 3)? 0 : (dir == 4 ? -27 : 27)
pixel_y = (dir & 3)? (dir ==1 ? -30 : 30) : 0
opened = 1
icon_state = "extinguisher_empty"
else
stored_extinguisher = new /obj/item/extinguisher(src)
/obj/structure/extinguisher_cabinet/Destroy()
if(stored_extinguisher)
qdel(stored_extinguisher)
stored_extinguisher = null
return ..()
/obj/structure/extinguisher_cabinet/contents_explosion(severity, target)
if(stored_extinguisher)
stored_extinguisher.ex_act(severity, target)
/obj/structure/extinguisher_cabinet/handle_atom_del(atom/A)
if(A == stored_extinguisher)
stored_extinguisher = null
update_icon()
/obj/structure/extinguisher_cabinet/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wrench) && !stored_extinguisher)
to_chat(user, "<span class='notice'>You start unsecuring [name]...</span>")
playsound(loc, I.usesound, 50, 1)
if(do_after(user, 60*I.toolspeed, target = src))
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You unsecure [name].</span>")
deconstruct(TRUE)
return
if(iscyborg(user) || isalien(user))
return
if(istype(I, /obj/item/extinguisher))
if(!stored_extinguisher && opened)
if(!user.drop_item())
return
contents += I
stored_extinguisher = I
to_chat(user, "<span class='notice'>You place [I] in [src].</span>")
update_icon()
else
toggle_cabinet(user)
else if(user.a_intent != INTENT_HARM)
toggle_cabinet(user)
else
return ..()
/obj/structure/extinguisher_cabinet/attack_hand(mob/user)
if(iscyborg(user) || isalien(user))
return
if(stored_extinguisher)
user.put_in_hands(stored_extinguisher)
to_chat(user, "<span class='notice'>You take [stored_extinguisher] from [src].</span>")
stored_extinguisher = null
if(!opened)
opened = 1
playsound(loc, 'sound/machines/click.ogg', 15, 1, -3)
update_icon()
else
toggle_cabinet(user)
/obj/structure/extinguisher_cabinet/attack_tk(mob/user)
if(stored_extinguisher)
stored_extinguisher.forceMove(loc)
to_chat(user, "<span class='notice'>You telekinetically remove [stored_extinguisher] from [src].</span>")
stored_extinguisher = null
opened = 1
playsound(loc, 'sound/machines/click.ogg', 15, 1, -3)
update_icon()
else
toggle_cabinet(user)
/obj/structure/extinguisher_cabinet/attack_paw(mob/user)
attack_hand(user)
/obj/structure/extinguisher_cabinet/AltClick(mob/living/user)
if(user.incapacitated() || !Adjacent(user) || !istype(user))
return
toggle_cabinet(user)
/obj/structure/extinguisher_cabinet/proc/toggle_cabinet(mob/user)
if(opened && broken)
to_chat(user, "<span class='warning'>[src] is broken open.</span>")
else
playsound(loc, 'sound/machines/click.ogg', 15, 1, -3)
opened = !opened
update_icon()
/obj/structure/extinguisher_cabinet/update_icon()
if(!opened)
icon_state = "extinguisher_closed"
return
if(stored_extinguisher)
if(istype(stored_extinguisher, /obj/item/extinguisher/mini))
icon_state = "extinguisher_mini"
else
icon_state = "extinguisher_full"
else
icon_state = "extinguisher_empty"
/obj/structure/extinguisher_cabinet/obj_break(damage_flag)
if(!broken && !(flags_1 & NODECONSTRUCT_1))
broken = 1
opened = 1
if(stored_extinguisher)
stored_extinguisher.forceMove(loc)
stored_extinguisher = null
update_icon()
/obj/structure/extinguisher_cabinet/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
if(disassembled)
new /obj/item/wallframe/extinguisher_cabinet(loc)
else
new /obj/item/stack/sheet/metal (loc, 2)
if(stored_extinguisher)
stored_extinguisher.forceMove(loc)
stored_extinguisher = null
qdel(src)
/obj/item/wallframe/extinguisher_cabinet
name = "extinguisher cabinet frame"
desc = "Used for building wall-mounted extinguisher cabinets."
icon_state = "extinguisher"
result_path = /obj/structure/extinguisher_cabinet