mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
1307 lines
50 KiB
Plaintext
1307 lines
50 KiB
Plaintext
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GLOBAL_LIST_EMPTY(preferences_datums)
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/datum/preferences
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var/client/parent
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//doohickeys for savefiles
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var/path
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var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
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var/max_save_slots = 3
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//non-preference stuff
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var/muted = 0
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var/last_ip
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var/last_id
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//game-preferences
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var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
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var/ooccolor = null
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var/enable_tips = TRUE
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var/tip_delay = 500 //tip delay in milliseconds
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//Antag preferences
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var/list/be_special = list() //Special role selection
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var/tmp/old_be_special = 0 //Bitflag version of be_special, used to update old savefiles and nothing more
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//If it's 0, that's good, if it's anything but 0, the owner of this prefs file's antag choices were,
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//autocorrected this round, not that you'd need to check that.
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var/UI_style = "Midnight"
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var/buttons_locked = FALSE
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var/hotkeys = FALSE
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var/tgui_fancy = TRUE
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var/tgui_lock = TRUE
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var/windowflashing = TRUE
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var/toggles = TOGGLES_DEFAULT
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var/db_flags
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var/chat_toggles = TOGGLES_DEFAULT_CHAT
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var/ghost_form = "ghost"
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var/ghost_orbit = GHOST_ORBIT_CIRCLE
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var/ghost_accs = GHOST_ACCS_DEFAULT_OPTION
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var/ghost_others = GHOST_OTHERS_DEFAULT_OPTION
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var/ghost_hud = 1
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var/inquisitive_ghost = 1
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var/allow_midround_antag = 1
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var/preferred_map = null
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var/uses_glasses_colour = 0
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//character preferences
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var/real_name //our character's name
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var/be_random_name = 0 //whether we'll have a random name every round
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var/be_random_body = 0 //whether we'll have a random body every round
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var/gender = MALE //gender of character (well duh)
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var/age = 30 //age of character
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var/underwear = "Nude" //underwear type
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var/undershirt = "Nude" //undershirt type
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var/socks = "Nude" //socks type
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var/backbag = DBACKPACK //backpack type
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var/hair_style = "Bald" //Hair type
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var/hair_color = "000" //Hair color
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var/facial_hair_style = "Shaved" //Face hair type
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var/facial_hair_color = "000" //Facial hair color
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var/skin_tone = "caucasian1" //Skin color
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var/eye_color = "000" //Eye color
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var/datum/species/pref_species = new /datum/species/human() //Mutant race
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var/list/features = list("mcolor" = "FFF", "tail_lizard" = "Smooth", "tail_human" = "None", "snout" = "Round", "horns" = "None", "ears" = "None", "wings" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None", "legs" = "Normal Legs")
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var/list/custom_names = list("clown", "mime", "ai", "cyborg", "religion", "deity")
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var/prefered_security_department = SEC_DEPT_RANDOM
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//Mob preview
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var/icon/preview_icon = null
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//Jobs, uses bitflags
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var/job_civilian_high = 0
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var/job_civilian_med = 0
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var/job_civilian_low = 0
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var/job_medsci_high = 0
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var/job_medsci_med = 0
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var/job_medsci_low = 0
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var/job_engsec_high = 0
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var/job_engsec_med = 0
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var/job_engsec_low = 0
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// Want randomjob if preferences already filled - Donkie
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var/joblessrole = BERANDOMJOB //defaults to 1 for fewer assistants
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// 0 = character settings, 1 = game preferences
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var/current_tab = 0
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// OOC Metadata:
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var/metadata = ""
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var/unlock_content = 0
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var/list/ignoring = list()
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var/clientfps = 0
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var/parallax
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var/uplink_spawn_loc = UPLINK_PDA
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var/list/exp
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var/list/menuoptions
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/datum/preferences/New(client/C)
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parent = C
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custom_names["ai"] = pick(GLOB.ai_names)
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custom_names["cyborg"] = pick(GLOB.ai_names)
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custom_names["clown"] = pick(GLOB.clown_names)
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custom_names["mime"] = pick(GLOB.mime_names)
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if(istype(C))
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if(!IsGuestKey(C.key))
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load_path(C.ckey)
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unlock_content = C.IsByondMember()
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if(unlock_content)
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max_save_slots = 8
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var/loaded_preferences_successfully = load_preferences()
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if(loaded_preferences_successfully)
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if(load_character())
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return
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//we couldn't load character data so just randomize the character appearance + name
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random_character() //let's create a random character then - rather than a fat, bald and naked man.
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real_name = pref_species.random_name(gender,1)
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if(!loaded_preferences_successfully)
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save_preferences()
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save_character() //let's save this new random character so it doesn't keep generating new ones.
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menuoptions = list()
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return
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/datum/preferences/proc/ShowChoices(mob/user)
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if(!user || !user.client)
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return
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update_preview_icon()
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user << browse_rsc(preview_icon, "previewicon.png")
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var/dat = "<center>"
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dat += "<a href='?_src_=prefs;preference=tab;tab=0' [current_tab == 0 ? "class='linkOn'" : ""]>Character Settings</a> "
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dat += "<a href='?_src_=prefs;preference=tab;tab=1' [current_tab == 1 ? "class='linkOn'" : ""]>Game Preferences</a>"
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if(!path)
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dat += "<div class='notice'>Please create an account to save your preferences</div>"
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dat += "</center>"
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dat += "<HR>"
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switch(current_tab)
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if (0) // Character Settings#
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if(path)
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var/savefile/S = new /savefile(path)
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if(S)
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dat += "<center>"
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var/name
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for(var/i=1, i<=max_save_slots, i++)
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S.cd = "/character[i]"
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S["real_name"] >> name
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if(!name)
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name = "Character[i]"
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/*if(i!=1)
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dat += " | " */
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dat += "<a style='white-space:nowrap;' href='?_src_=prefs;preference=changeslot;num=[i];' [i == default_slot ? "class='linkOn'" : ""]>[name]</a> "
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dat += "</center>"
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dat += "<center><h2>Occupation Choices</h2>"
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dat += "<a href='?_src_=prefs;preference=job;task=menu'>Set Occupation Preferences</a><br></center>"
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dat += "<h2>Identity</h2>"
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dat += "<table width='100%'><tr><td width='75%' valign='top'>"
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if(jobban_isbanned(user, "appearance"))
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dat += "<b>You are banned from using custom names and appearances. You can continue to adjust your characters, but you will be randomised once you join the game.</b><br>"
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dat += "<a href='?_src_=prefs;preference=name;task=random'>Random Name</A> "
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dat += "<a href='?_src_=prefs;preference=name'>Always Random Name: [be_random_name ? "Yes" : "No"]</a><BR>"
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dat += "<b>Name:</b> "
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dat += "<a href='?_src_=prefs;preference=name;task=input'>[real_name]</a><BR>"
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dat += "<b>Gender:</b> <a href='?_src_=prefs;preference=gender'>[gender == MALE ? "Male" : "Female"]</a><BR>"
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dat += "<b>Age:</b> <a href='?_src_=prefs;preference=age;task=input'>[age]</a><BR>"
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dat += "<b>Special Names:</b><BR>"
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dat += "<a href ='?_src_=prefs;preference=clown_name;task=input'><b>Clown:</b> [custom_names["clown"]]</a> "
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dat += "<a href ='?_src_=prefs;preference=mime_name;task=input'><b>Mime:</b>[custom_names["mime"]]</a><BR>"
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dat += "<a href ='?_src_=prefs;preference=ai_name;task=input'><b>AI:</b> [custom_names["ai"]]</a> "
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dat += "<a href ='?_src_=prefs;preference=cyborg_name;task=input'><b>Cyborg:</b> [custom_names["cyborg"]]</a><BR>"
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dat += "<a href ='?_src_=prefs;preference=religion_name;task=input'><b>Chaplain religion:</b> [custom_names["religion"]] </a>"
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dat += "<a href ='?_src_=prefs;preference=deity_name;task=input'><b>Chaplain deity:</b> [custom_names["deity"]]</a><BR>"
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dat += "<b>Custom job preferences:</b><BR>"
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dat += "<a href='?_src_=prefs;preference=sec_dept;task=input'><b>Prefered security department:</b> [prefered_security_department]</a><BR></td>"
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dat += "<td valign='center'>"
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dat += "<div class='statusDisplay'><center><img src=previewicon.png width=[preview_icon.Width()] height=[preview_icon.Height()]></center></div>"
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dat += "</td></tr></table>"
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dat += "<h2>Body</h2>"
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dat += "<a href='?_src_=prefs;preference=all;task=random'>Random Body</A> "
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dat += "<a href='?_src_=prefs;preference=all'>Always Random Body: [be_random_body ? "Yes" : "No"]</A><br>"
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dat += "<table width='100%'><tr><td width='24%' valign='top'>"
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if(config.mutant_races)
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dat += "<b>Species:</b><BR><a href='?_src_=prefs;preference=species;task=input'>[pref_species.name]</a><BR>"
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else
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dat += "<b>Species:</b> Human<BR>"
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dat += "<b>Underwear:</b><BR><a href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a><BR>"
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dat += "<b>Undershirt:</b><BR><a href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a><BR>"
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dat += "<b>Socks:</b><BR><a href ='?_src_=prefs;preference=socks;task=input'>[socks]</a><BR>"
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dat += "<b>Backpack:</b><BR><a href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a><BR>"
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dat += "<b>Uplink Spawn Location:</b><BR><a href ='?_src_=prefs;preference=uplink_loc;task=input'>[uplink_spawn_loc]</a><BR></td>"
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if(pref_species.use_skintones)
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dat += "<td valign='top' width='21%'>"
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dat += "<h3>Skin Tone</h3>"
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dat += "<a href='?_src_=prefs;preference=s_tone;task=input'>[skin_tone]</a><BR>"
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dat += "</td>"
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if(HAIR in pref_species.species_traits)
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dat += "<td valign='top' width='21%'>"
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dat += "<h3>Hair Style</h3>"
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dat += "<a href='?_src_=prefs;preference=hair_style;task=input'>[hair_style]</a><BR>"
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dat += "<a href='?_src_=prefs;preference=previous_hair_style;task=input'><</a> <a href='?_src_=prefs;preference=next_hair_style;task=input'>></a><BR>"
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dat += "<span style='border:1px solid #161616; background-color: #[hair_color];'> </span> <a href='?_src_=prefs;preference=hair;task=input'>Change</a><BR>"
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dat += "</td><td valign='top' width='21%'>"
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dat += "<h3>Facial Hair Style</h3>"
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dat += "<a href='?_src_=prefs;preference=facial_hair_style;task=input'>[facial_hair_style]</a><BR>"
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dat += "<a href='?_src_=prefs;preference=previous_facehair_style;task=input'><</a> <a href='?_src_=prefs;preference=next_facehair_style;task=input'>></a><BR>"
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dat += "<span style='border: 1px solid #161616; background-color: #[facial_hair_color];'> </span> <a href='?_src_=prefs;preference=facial;task=input'>Change</a><BR>"
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dat += "</td>"
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if(EYECOLOR in pref_species.species_traits)
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dat += "<td valign='top' width='21%'>"
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dat += "<h3>Eye Color</h3>"
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dat += "<span style='border: 1px solid #161616; background-color: #[eye_color];'> </span> <a href='?_src_=prefs;preference=eyes;task=input'>Change</a><BR>"
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dat += "</td>"
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if(config.mutant_races) //We don't allow mutant bodyparts for humans either unless this is true.
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if((MUTCOLORS in pref_species.species_traits) || (MUTCOLORS_PARTSONLY in pref_species.species_traits))
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dat += "<td valign='top' width='14%'>"
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dat += "<h3>Mutant Color</h3>"
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dat += "<span style='border: 1px solid #161616; background-color: #[features["mcolor"]];'> </span> <a href='?_src_=prefs;preference=mutant_color;task=input'>Change</a><BR>"
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dat += "</td>"
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if("tail_lizard" in pref_species.mutant_bodyparts)
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dat += "<td valign='top' width='7%'>"
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dat += "<h3>Tail</h3>"
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dat += "<a href='?_src_=prefs;preference=tail_lizard;task=input'>[features["tail_lizard"]]</a><BR>"
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dat += "</td>"
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if("snout" in pref_species.mutant_bodyparts)
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dat += "<td valign='top' width='7%'>"
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dat += "<h3>Snout</h3>"
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dat += "<a href='?_src_=prefs;preference=snout;task=input'>[features["snout"]]</a><BR>"
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dat += "</td>"
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if("horns" in pref_species.mutant_bodyparts)
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dat += "<td valign='top' width='7%'>"
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dat += "<h3>Horns</h3>"
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dat += "<a href='?_src_=prefs;preference=horns;task=input'>[features["horns"]]</a><BR>"
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dat += "</td>"
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if("frills" in pref_species.mutant_bodyparts)
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dat += "<td valign='top' width='7%'>"
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dat += "<h3>Frills</h3>"
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dat += "<a href='?_src_=prefs;preference=frills;task=input'>[features["frills"]]</a><BR>"
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dat += "</td>"
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if("spines" in pref_species.mutant_bodyparts)
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dat += "<td valign='top' width='7%'>"
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dat += "<h3>Spines</h3>"
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dat += "<a href='?_src_=prefs;preference=spines;task=input'>[features["spines"]]</a><BR>"
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dat += "</td>"
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if("body_markings" in pref_species.mutant_bodyparts)
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dat += "<td valign='top' width='7%'>"
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dat += "<h3>Body Markings</h3>"
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dat += "<a href='?_src_=prefs;preference=body_markings;task=input'>[features["body_markings"]]</a><BR>"
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dat += "</td>"
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if("legs" in pref_species.mutant_bodyparts)
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dat += "<td valign='top' width='7%'>"
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dat += "<h3>Legs</h3>"
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dat += "<a href='?_src_=prefs;preference=legs;task=input'>[features["legs"]]</a><BR>"
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dat += "</td>"
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if(config.mutant_humans)
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if("tail_human" in pref_species.mutant_bodyparts)
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dat += "<td valign='top' width='7%'>"
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dat += "<h3>Tail</h3>"
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dat += "<a href='?_src_=prefs;preference=tail_human;task=input'>[features["tail_human"]]</a><BR>"
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dat += "</td>"
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if("ears" in pref_species.mutant_bodyparts)
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dat += "<td valign='top' width='7%'>"
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dat += "<h3>Ears</h3>"
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dat += "<a href='?_src_=prefs;preference=ears;task=input'>[features["ears"]]</a><BR>"
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dat += "</td>"
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if("wings" in pref_species.mutant_bodyparts && GLOB.r_wings_list.len >1)
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dat += "<td valign='top' width='7%'>"
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dat += "<h3>Wings</h3>"
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dat += "<a href='?_src_=prefs;preference=wings;task=input'>[features["wings"]]</a><BR>"
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dat += "</td>"
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dat += "</tr></table>"
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if (1) // Game Preferences
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dat += "<table><tr><td width='340px' height='300px' valign='top'>"
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dat += "<h2>General Settings</h2>"
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dat += "<b>UI Style:</b> <a href='?_src_=prefs;task=input;preference=ui'>[UI_style]</a><br>"
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dat += "<b>Keybindings:</b> <a href='?_src_=prefs;preference=hotkeys'>[(hotkeys) ? "Hotkeys" : "Default"]</a><br>"
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dat += "<b>Action Buttons:</b> <a href='?_src_=prefs;preference=action_buttons'>[(buttons_locked) ? "Locked In Place" : "Unlocked"]</a><br>"
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dat += "<b>tgui Style:</b> <a href='?_src_=prefs;preference=tgui_fancy'>[(tgui_fancy) ? "Fancy" : "No Frills"]</a><br>"
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dat += "<b>tgui Monitors:</b> <a href='?_src_=prefs;preference=tgui_lock'>[(tgui_lock) ? "Primary" : "All"]</a><br>"
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dat += "<b>Window Flashing:</b> <a href='?_src_=prefs;preference=winflash'>[(windowflashing) ? "Yes" : "No"]</a><br>"
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dat += "<b>Play admin midis:</b> <a href='?_src_=prefs;preference=hear_midis'>[(toggles & SOUND_MIDI) ? "Yes" : "No"]</a><br>"
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dat += "<b>Play lobby music:</b> <a href='?_src_=prefs;preference=lobby_music'>[(toggles & SOUND_LOBBY) ? "Yes" : "No"]</a><br>"
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dat += "<b>Ghost ears:</b> <a href='?_src_=prefs;preference=ghost_ears'>[(chat_toggles & CHAT_GHOSTEARS) ? "All Speech" : "Nearest Creatures"]</a><br>"
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dat += "<b>Ghost sight:</b> <a href='?_src_=prefs;preference=ghost_sight'>[(chat_toggles & CHAT_GHOSTSIGHT) ? "All Emotes" : "Nearest Creatures"]</a><br>"
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dat += "<b>Ghost whispers:</b> <a href='?_src_=prefs;preference=ghost_whispers'>[(chat_toggles & CHAT_GHOSTWHISPER) ? "All Speech" : "Nearest Creatures"]</a><br>"
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dat += "<b>Ghost radio:</b> <a href='?_src_=prefs;preference=ghost_radio'>[(chat_toggles & CHAT_GHOSTRADIO) ? "Yes" : "No"]</a><br>"
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dat += "<b>Ghost pda:</b> <a href='?_src_=prefs;preference=ghost_pda'>[(chat_toggles & CHAT_GHOSTPDA) ? "All Messages" : "Nearest Creatures"]</a><br>"
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dat += "<b>Pull requests:</b> <a href='?_src_=prefs;preference=pull_requests'>[(chat_toggles & CHAT_PULLR) ? "Yes" : "No"]</a><br>"
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dat += "<b>Midround Antagonist:</b> <a href='?_src_=prefs;preference=allow_midround_antag'>[(toggles & MIDROUND_ANTAG) ? "Yes" : "No"]</a><br>"
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if(config.allow_Metadata)
|
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dat += "<b>OOC Notes:</b> <a href='?_src_=prefs;preference=metadata;task=input'>Edit </a><br>"
|
|
|
|
if(user.client)
|
|
if(user.client.holder)
|
|
dat += "<b>Adminhelp Sound:</b> <a href='?_src_=prefs;preference=hear_adminhelps'>[(toggles & SOUND_ADMINHELP)?"On":"Off"]</a><br>"
|
|
dat += "<b>Announce Login:</b> <a href='?_src_=prefs;preference=announce_login'>[(toggles & ANNOUNCE_LOGIN)?"On":"Off"]</a><br>"
|
|
|
|
if(unlock_content || check_rights_for(user.client, R_ADMIN))
|
|
dat += "<b>OOC:</b> <span style='border: 1px solid #161616; background-color: [ooccolor ? ooccolor : GLOB.normal_ooc_colour];'> </span> <a href='?_src_=prefs;preference=ooccolor;task=input'>Change</a><br>"
|
|
|
|
if(unlock_content)
|
|
dat += "<b>BYOND Membership Publicity:</b> <a href='?_src_=prefs;preference=publicity'>[(toggles & MEMBER_PUBLIC) ? "Public" : "Hidden"]</a><br>"
|
|
dat += "<b>Ghost Form:</b> <a href='?_src_=prefs;task=input;preference=ghostform'>[ghost_form]</a><br>"
|
|
dat += "<B>Ghost Orbit: </B> <a href='?_src_=prefs;task=input;preference=ghostorbit'>[ghost_orbit]</a><br>"
|
|
|
|
var/button_name = "If you see this something went wrong."
|
|
switch(ghost_accs)
|
|
if(GHOST_ACCS_FULL)
|
|
button_name = GHOST_ACCS_FULL_NAME
|
|
if(GHOST_ACCS_DIR)
|
|
button_name = GHOST_ACCS_DIR_NAME
|
|
if(GHOST_ACCS_NONE)
|
|
button_name = GHOST_ACCS_NONE_NAME
|
|
|
|
dat += "<b>Ghost Accessories:</b> <a href='?_src_=prefs;task=input;preference=ghostaccs'>[button_name]</a><br>"
|
|
|
|
switch(ghost_others)
|
|
if(GHOST_OTHERS_THEIR_SETTING)
|
|
button_name = GHOST_OTHERS_THEIR_SETTING_NAME
|
|
if(GHOST_OTHERS_DEFAULT_SPRITE)
|
|
button_name = GHOST_OTHERS_DEFAULT_SPRITE_NAME
|
|
if(GHOST_OTHERS_SIMPLE)
|
|
button_name = GHOST_OTHERS_SIMPLE_NAME
|
|
|
|
dat += "<b>Ghosts of Others:</b> <a href='?_src_=prefs;task=input;preference=ghostothers'>[button_name]</a><br>"
|
|
|
|
if (config.maprotation)
|
|
var/p_map = preferred_map
|
|
if (!p_map)
|
|
p_map = "Default"
|
|
if (config.defaultmap)
|
|
p_map += " ([config.defaultmap.map_name])"
|
|
else
|
|
if (p_map in config.maplist)
|
|
var/datum/map_config/VM = config.maplist[p_map]
|
|
if (!VM)
|
|
p_map += " (No longer exists)"
|
|
else
|
|
p_map = VM.map_name
|
|
else
|
|
p_map += " (No longer exists)"
|
|
if(config.allow_map_voting)
|
|
dat += "<b>Preferred Map:</b> <a href='?_src_=prefs;preference=preferred_map;task=input'>[p_map]</a><br>"
|
|
|
|
dat += "<b>FPS:</b> <a href='?_src_=prefs;preference=clientfps;task=input'>[clientfps]</a><br>"
|
|
|
|
dat += "<b>Parallax (Fancy Space):</b> <a href='?_src_=prefs;preference=parallaxdown' oncontextmenu='window.location.href=\"?_src_=prefs;preference=parallaxup\";return false;'>"
|
|
switch (parallax)
|
|
if (PARALLAX_LOW)
|
|
dat += "Low"
|
|
if (PARALLAX_MED)
|
|
dat += "Medium"
|
|
if (PARALLAX_INSANE)
|
|
dat += "Insane"
|
|
if (PARALLAX_DISABLE)
|
|
dat += "Disabled"
|
|
else
|
|
dat += "High"
|
|
dat += "</a><br>"
|
|
|
|
dat += "</td><td width='300px' height='300px' valign='top'>"
|
|
|
|
dat += "<h2>Special Role Settings</h2>"
|
|
|
|
if(jobban_isbanned(user, "Syndicate"))
|
|
dat += "<font color=red><b>You are banned from antagonist roles.</b></font>"
|
|
src.be_special = list()
|
|
|
|
|
|
for (var/i in GLOB.special_roles)
|
|
if(jobban_isbanned(user, i))
|
|
dat += "<b>Be [capitalize(i)]:</b> <a href='?_src_=prefs;jobbancheck=[i]'>BANNED</a><br>"
|
|
else
|
|
var/days_remaining = null
|
|
if(config.use_age_restriction_for_jobs && ispath(GLOB.special_roles[i])) //If it's a game mode antag, check if the player meets the minimum age
|
|
var/mode_path = GLOB.special_roles[i]
|
|
var/datum/game_mode/temp_mode = new mode_path
|
|
days_remaining = temp_mode.get_remaining_days(user.client)
|
|
|
|
if(days_remaining)
|
|
dat += "<b>Be [capitalize(i)]:</b> <font color=red> \[IN [days_remaining] DAYS]</font><br>"
|
|
else
|
|
dat += "<b>Be [capitalize(i)]:</b> <a href='?_src_=prefs;preference=be_special;be_special_type=[i]'>[(i in be_special) ? "Yes" : "No"]</a><br>"
|
|
|
|
dat += "</td></tr></table>"
|
|
|
|
dat += "<hr><center>"
|
|
|
|
if(!IsGuestKey(user.key))
|
|
dat += "<a href='?_src_=prefs;preference=load'>Undo</a> "
|
|
dat += "<a href='?_src_=prefs;preference=save'>Save Setup</a> "
|
|
|
|
dat += "<a href='?_src_=prefs;preference=reset_all'>Reset Setup</a>"
|
|
dat += "</center>"
|
|
|
|
var/datum/browser/popup = new(user, "preferences", "<div align='center'>Character Setup</div>", 640, 770)
|
|
popup.set_content(dat)
|
|
popup.open(0)
|
|
|
|
/datum/preferences/proc/SetChoices(mob/user, limit = 17, list/splitJobs = list("Chief Engineer"), widthPerColumn = 295, height = 620)
|
|
if(!SSjob)
|
|
return
|
|
|
|
//limit - The amount of jobs allowed per column. Defaults to 17 to make it look nice.
|
|
//splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to CE to make it look nice.
|
|
//widthPerColumn - Screen's width for every column.
|
|
//height - Screen's height.
|
|
|
|
var/width = widthPerColumn
|
|
|
|
var/HTML = "<center>"
|
|
if(SSjob.occupations.len <= 0)
|
|
HTML += "The job SSticker is not yet finished creating jobs, please try again later"
|
|
HTML += "<center><a href='?_src_=prefs;preference=job;task=close'>Done</a></center><br>" // Easier to press up here.
|
|
|
|
else
|
|
HTML += "<b>Choose occupation chances</b><br>"
|
|
HTML += "<div align='center'>Left-click to raise an occupation preference, right-click to lower it.<br></div>"
|
|
HTML += "<center><a href='?_src_=prefs;preference=job;task=close'>Done</a></center><br>" // Easier to press up here.
|
|
HTML += "<script type='text/javascript'>function setJobPrefRedirect(level, rank) { window.location.href='?_src_=prefs;preference=job;task=setJobLevel;level=' + level + ';text=' + encodeURIComponent(rank); return false; }</script>"
|
|
HTML += "<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%'>" // Table within a table for alignment, also allows you to easily add more colomns.
|
|
HTML += "<table width='100%' cellpadding='1' cellspacing='0'>"
|
|
var/index = -1
|
|
|
|
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
|
|
var/datum/job/lastJob
|
|
|
|
for(var/datum/job/job in SSjob.occupations)
|
|
|
|
index += 1
|
|
if((index >= limit) || (job.title in splitJobs))
|
|
width += widthPerColumn
|
|
if((index < limit) && (lastJob != null))
|
|
//If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with
|
|
//the last job's selection color. Creating a rather nice effect.
|
|
for(var/i = 0, i < (limit - index), i += 1)
|
|
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'> </td><td> </td></tr>"
|
|
HTML += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0'>"
|
|
index = 0
|
|
|
|
HTML += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
|
|
var/rank = job.title
|
|
lastJob = job
|
|
if(jobban_isbanned(user, rank))
|
|
HTML += "<font color=red>[rank]</font></td><td><a href='?_src_=prefs;jobbancheck=[rank]'> BANNED</a></td></tr>"
|
|
continue
|
|
var/required_playtime_remaining = job.required_playtime_remaining(user.client)
|
|
if(required_playtime_remaining)
|
|
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[ [get_exp_format(required_playtime_remaining)] as [job.get_exp_req_type()] \] </font></td></tr>"
|
|
continue
|
|
if(!job.player_old_enough(user.client))
|
|
var/available_in_days = job.available_in_days(user.client)
|
|
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[IN [(available_in_days)] DAYS\]</font></td></tr>"
|
|
continue
|
|
if((job_civilian_low & ASSISTANT) && (rank != "Assistant") && !jobban_isbanned(user, "Assistant"))
|
|
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
|
|
continue
|
|
if(config.enforce_human_authority && !user.client.prefs.pref_species.qualifies_for_rank(rank, user.client.prefs.features))
|
|
if(user.client.prefs.pref_species.id == "human")
|
|
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[MUTANT\]</b></font></td></tr>"
|
|
else
|
|
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[NON-HUMAN\]</b></font></td></tr>"
|
|
continue
|
|
if((rank in GLOB.command_positions) || (rank == "AI"))//Bold head jobs
|
|
HTML += "<b><span class='dark'>[rank]</span></b>"
|
|
else
|
|
HTML += "<span class='dark'>[rank]</span>"
|
|
|
|
HTML += "</td><td width='40%'>"
|
|
|
|
var/prefLevelLabel = "ERROR"
|
|
var/prefLevelColor = "pink"
|
|
var/prefUpperLevel = -1 // level to assign on left click
|
|
var/prefLowerLevel = -1 // level to assign on right click
|
|
|
|
if(GetJobDepartment(job, 1) & job.flag)
|
|
prefLevelLabel = "High"
|
|
prefLevelColor = "slateblue"
|
|
prefUpperLevel = 4
|
|
prefLowerLevel = 2
|
|
else if(GetJobDepartment(job, 2) & job.flag)
|
|
prefLevelLabel = "Medium"
|
|
prefLevelColor = "green"
|
|
prefUpperLevel = 1
|
|
prefLowerLevel = 3
|
|
else if(GetJobDepartment(job, 3) & job.flag)
|
|
prefLevelLabel = "Low"
|
|
prefLevelColor = "orange"
|
|
prefUpperLevel = 2
|
|
prefLowerLevel = 4
|
|
else
|
|
prefLevelLabel = "NEVER"
|
|
prefLevelColor = "red"
|
|
prefUpperLevel = 3
|
|
prefLowerLevel = 1
|
|
|
|
|
|
HTML += "<a class='white' href='?_src_=prefs;preference=job;task=setJobLevel;level=[prefUpperLevel];text=[rank]' oncontextmenu='javascript:return setJobPrefRedirect([prefLowerLevel], \"[rank]\");'>"
|
|
|
|
if(rank == "Assistant")//Assistant is special
|
|
if(job_civilian_low & ASSISTANT)
|
|
HTML += "<font color=green>Yes</font>"
|
|
else
|
|
HTML += "<font color=red>No</font>"
|
|
HTML += "</a></td></tr>"
|
|
continue
|
|
|
|
HTML += "<font color=[prefLevelColor]>[prefLevelLabel]</font>"
|
|
HTML += "</a></td></tr>"
|
|
|
|
for(var/i = 1, i < (limit - index), i += 1) // Finish the column so it is even
|
|
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'> </td><td> </td></tr>"
|
|
|
|
HTML += "</td'></tr></table>"
|
|
HTML += "</center></table>"
|
|
|
|
var/message = "Be an Assistant if preferences unavailable"
|
|
if(joblessrole == BERANDOMJOB)
|
|
message = "Get random job if preferences unavailable"
|
|
else if(joblessrole == RETURNTOLOBBY)
|
|
message = "Return to lobby if preferences unavailable"
|
|
HTML += "<center><br><a href='?_src_=prefs;preference=job;task=random'>[message]</a></center>"
|
|
HTML += "<center><a href='?_src_=prefs;preference=job;task=reset'>Reset Preferences</a></center>"
|
|
|
|
user << browse(null, "window=preferences")
|
|
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Occupation Preferences</div>", width, height)
|
|
popup.set_window_options("can_close=0")
|
|
popup.set_content(HTML)
|
|
popup.open(0)
|
|
return
|
|
|
|
/datum/preferences/proc/SetJobPreferenceLevel(datum/job/job, level)
|
|
if (!job)
|
|
return 0
|
|
|
|
if (level == 1) // to high
|
|
// remove any other job(s) set to high
|
|
job_civilian_med |= job_civilian_high
|
|
job_engsec_med |= job_engsec_high
|
|
job_medsci_med |= job_medsci_high
|
|
job_civilian_high = 0
|
|
job_engsec_high = 0
|
|
job_medsci_high = 0
|
|
|
|
if (job.department_flag == CIVILIAN)
|
|
job_civilian_low &= ~job.flag
|
|
job_civilian_med &= ~job.flag
|
|
job_civilian_high &= ~job.flag
|
|
|
|
switch(level)
|
|
if (1)
|
|
job_civilian_high |= job.flag
|
|
if (2)
|
|
job_civilian_med |= job.flag
|
|
if (3)
|
|
job_civilian_low |= job.flag
|
|
|
|
return 1
|
|
else if (job.department_flag == ENGSEC)
|
|
job_engsec_low &= ~job.flag
|
|
job_engsec_med &= ~job.flag
|
|
job_engsec_high &= ~job.flag
|
|
|
|
switch(level)
|
|
if (1)
|
|
job_engsec_high |= job.flag
|
|
if (2)
|
|
job_engsec_med |= job.flag
|
|
if (3)
|
|
job_engsec_low |= job.flag
|
|
|
|
return 1
|
|
else if (job.department_flag == MEDSCI)
|
|
job_medsci_low &= ~job.flag
|
|
job_medsci_med &= ~job.flag
|
|
job_medsci_high &= ~job.flag
|
|
|
|
switch(level)
|
|
if (1)
|
|
job_medsci_high |= job.flag
|
|
if (2)
|
|
job_medsci_med |= job.flag
|
|
if (3)
|
|
job_medsci_low |= job.flag
|
|
|
|
return 1
|
|
|
|
return 0
|
|
|
|
/datum/preferences/proc/UpdateJobPreference(mob/user, role, desiredLvl)
|
|
if(!SSjob || SSjob.occupations.len <= 0)
|
|
return
|
|
var/datum/job/job = SSjob.GetJob(role)
|
|
|
|
if(!job)
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
return
|
|
|
|
if (!isnum(desiredLvl))
|
|
to_chat(user, "<span class='danger'>UpdateJobPreference - desired level was not a number. Please notify coders!</span>")
|
|
ShowChoices(user)
|
|
return
|
|
|
|
if(role == "Assistant")
|
|
if(job_civilian_low & job.flag)
|
|
job_civilian_low &= ~job.flag
|
|
else
|
|
job_civilian_low |= job.flag
|
|
SetChoices(user)
|
|
return 1
|
|
|
|
SetJobPreferenceLevel(job, desiredLvl)
|
|
SetChoices(user)
|
|
|
|
return 1
|
|
|
|
|
|
/datum/preferences/proc/ResetJobs()
|
|
|
|
job_civilian_high = 0
|
|
job_civilian_med = 0
|
|
job_civilian_low = 0
|
|
|
|
job_medsci_high = 0
|
|
job_medsci_med = 0
|
|
job_medsci_low = 0
|
|
|
|
job_engsec_high = 0
|
|
job_engsec_med = 0
|
|
job_engsec_low = 0
|
|
|
|
|
|
/datum/preferences/proc/GetJobDepartment(datum/job/job, level)
|
|
if(!job || !level)
|
|
return 0
|
|
switch(job.department_flag)
|
|
if(CIVILIAN)
|
|
switch(level)
|
|
if(1)
|
|
return job_civilian_high
|
|
if(2)
|
|
return job_civilian_med
|
|
if(3)
|
|
return job_civilian_low
|
|
if(MEDSCI)
|
|
switch(level)
|
|
if(1)
|
|
return job_medsci_high
|
|
if(2)
|
|
return job_medsci_med
|
|
if(3)
|
|
return job_medsci_low
|
|
if(ENGSEC)
|
|
switch(level)
|
|
if(1)
|
|
return job_engsec_high
|
|
if(2)
|
|
return job_engsec_med
|
|
if(3)
|
|
return job_engsec_low
|
|
return 0
|
|
|
|
/datum/preferences/proc/process_link(mob/user, list/href_list)
|
|
if(href_list["jobbancheck"])
|
|
var/job = sanitizeSQL(href_list["jobbancheck"])
|
|
var/sql_ckey = sanitizeSQL(user.ckey)
|
|
var/datum/DBQuery/query_get_jobban = SSdbcore.NewQuery("SELECT reason, bantime, duration, expiration_time, a_ckey FROM [format_table_name("ban")] WHERE ckey = '[sql_ckey]' AND (bantype = 'JOB_PERMABAN' OR (bantype = 'JOB_TEMPBAN' AND expiration_time > Now())) AND isnull(unbanned) AND job = '[job]'")
|
|
if(!query_get_jobban.warn_execute())
|
|
return
|
|
if(query_get_jobban.NextRow())
|
|
var/reason = query_get_jobban.item[1]
|
|
var/bantime = query_get_jobban.item[2]
|
|
var/duration = query_get_jobban.item[3]
|
|
var/expiration_time = query_get_jobban.item[4]
|
|
var/a_ckey = query_get_jobban.item[5]
|
|
var/text
|
|
text = "<span class='redtext'>You, or another user of this computer, ([user.ckey]) is banned from playing [job]. The ban reason is:<br>[reason]<br>This ban was applied by [a_ckey] on [bantime]"
|
|
if(text2num(duration) > 0)
|
|
text += ". The ban is for [duration] minutes and expires on [expiration_time] (server time)"
|
|
text += ".</span>"
|
|
to_chat(user, text)
|
|
return
|
|
|
|
if(href_list["preference"] == "job")
|
|
switch(href_list["task"])
|
|
if("close")
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
if("reset")
|
|
ResetJobs()
|
|
SetChoices(user)
|
|
if("random")
|
|
switch(joblessrole)
|
|
if(RETURNTOLOBBY)
|
|
if(jobban_isbanned(user, "Assistant"))
|
|
joblessrole = BERANDOMJOB
|
|
else
|
|
joblessrole = BEASSISTANT
|
|
if(BEASSISTANT)
|
|
joblessrole = BERANDOMJOB
|
|
if(BERANDOMJOB)
|
|
joblessrole = RETURNTOLOBBY
|
|
SetChoices(user)
|
|
if("setJobLevel")
|
|
UpdateJobPreference(user, href_list["text"], text2num(href_list["level"]))
|
|
else
|
|
SetChoices(user)
|
|
return 1
|
|
|
|
switch(href_list["task"])
|
|
if("random")
|
|
switch(href_list["preference"])
|
|
if("name")
|
|
real_name = pref_species.random_name(gender,1)
|
|
if("age")
|
|
age = rand(AGE_MIN, AGE_MAX)
|
|
if("hair")
|
|
hair_color = random_short_color()
|
|
if("hair_style")
|
|
hair_style = random_hair_style(gender)
|
|
if("facial")
|
|
facial_hair_color = random_short_color()
|
|
if("facial_hair_style")
|
|
facial_hair_style = random_facial_hair_style(gender)
|
|
if("underwear")
|
|
underwear = random_underwear(gender)
|
|
if("undershirt")
|
|
undershirt = random_undershirt(gender)
|
|
if("socks")
|
|
socks = random_socks()
|
|
if("eyes")
|
|
eye_color = random_eye_color()
|
|
if("s_tone")
|
|
skin_tone = random_skin_tone()
|
|
if("bag")
|
|
backbag = pick(GLOB.backbaglist)
|
|
if("all")
|
|
random_character()
|
|
|
|
if("input")
|
|
switch(href_list["preference"])
|
|
if("ghostform")
|
|
if(unlock_content)
|
|
var/new_form = input(user, "Thanks for supporting BYOND - Choose your ghostly form:","Thanks for supporting BYOND",null) as null|anything in GLOB.ghost_forms
|
|
if(new_form)
|
|
ghost_form = new_form
|
|
if("ghostorbit")
|
|
if(unlock_content)
|
|
var/new_orbit = input(user, "Thanks for supporting BYOND - Choose your ghostly orbit:","Thanks for supporting BYOND", null) as null|anything in GLOB.ghost_orbits
|
|
if(new_orbit)
|
|
ghost_orbit = new_orbit
|
|
|
|
if("ghostaccs")
|
|
var/new_ghost_accs = alert("Do you want your ghost to show full accessories where possible, hide accessories but still use the directional sprites where possible, or also ignore the directions and stick to the default sprites?",,GHOST_ACCS_FULL_NAME, GHOST_ACCS_DIR_NAME, GHOST_ACCS_NONE_NAME)
|
|
switch(new_ghost_accs)
|
|
if(GHOST_ACCS_FULL_NAME)
|
|
ghost_accs = GHOST_ACCS_FULL
|
|
if(GHOST_ACCS_DIR_NAME)
|
|
ghost_accs = GHOST_ACCS_DIR
|
|
if(GHOST_ACCS_NONE_NAME)
|
|
ghost_accs = GHOST_ACCS_NONE
|
|
|
|
if("ghostothers")
|
|
var/new_ghost_others = alert("Do you want the ghosts of others to show up as their own setting, as their default sprites or always as the default white ghost?",,GHOST_OTHERS_THEIR_SETTING_NAME, GHOST_OTHERS_DEFAULT_SPRITE_NAME, GHOST_OTHERS_SIMPLE_NAME)
|
|
switch(new_ghost_others)
|
|
if(GHOST_OTHERS_THEIR_SETTING_NAME)
|
|
ghost_others = GHOST_OTHERS_THEIR_SETTING
|
|
if(GHOST_OTHERS_DEFAULT_SPRITE_NAME)
|
|
ghost_others = GHOST_OTHERS_DEFAULT_SPRITE
|
|
if(GHOST_OTHERS_SIMPLE_NAME)
|
|
ghost_others = GHOST_OTHERS_SIMPLE
|
|
|
|
if("name")
|
|
var/new_name = reject_bad_name( input(user, "Choose your character's name:", "Character Preference") as text|null )
|
|
if(new_name)
|
|
real_name = new_name
|
|
else
|
|
to_chat(user, "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>")
|
|
|
|
if("age")
|
|
var/new_age = input(user, "Choose your character's age:\n([AGE_MIN]-[AGE_MAX])", "Character Preference") as num|null
|
|
if(new_age)
|
|
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
|
|
|
|
if("metadata")
|
|
var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null
|
|
if(new_metadata)
|
|
metadata = sanitize(copytext(new_metadata,1,MAX_MESSAGE_LEN))
|
|
|
|
if("hair")
|
|
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference") as null|color
|
|
if(new_hair)
|
|
hair_color = sanitize_hexcolor(new_hair)
|
|
|
|
|
|
if("hair_style")
|
|
var/new_hair_style
|
|
if(gender == MALE)
|
|
new_hair_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in GLOB.hair_styles_male_list
|
|
else
|
|
new_hair_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in GLOB.hair_styles_female_list
|
|
if(new_hair_style)
|
|
hair_style = new_hair_style
|
|
|
|
if("next_hair_style")
|
|
if (gender == MALE)
|
|
hair_style = next_list_item(hair_style, GLOB.hair_styles_male_list)
|
|
else
|
|
hair_style = next_list_item(hair_style, GLOB.hair_styles_female_list)
|
|
|
|
if("previous_hair_style")
|
|
if (gender == MALE)
|
|
hair_style = previous_list_item(hair_style, GLOB.hair_styles_male_list)
|
|
else
|
|
hair_style = previous_list_item(hair_style, GLOB.hair_styles_female_list)
|
|
|
|
if("facial")
|
|
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference") as null|color
|
|
if(new_facial)
|
|
facial_hair_color = sanitize_hexcolor(new_facial)
|
|
|
|
if("facial_hair_style")
|
|
var/new_facial_hair_style
|
|
if(gender == MALE)
|
|
new_facial_hair_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in GLOB.facial_hair_styles_male_list
|
|
else
|
|
new_facial_hair_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in GLOB.facial_hair_styles_female_list
|
|
if(new_facial_hair_style)
|
|
facial_hair_style = new_facial_hair_style
|
|
|
|
if("next_facehair_style")
|
|
if (gender == MALE)
|
|
facial_hair_style = next_list_item(facial_hair_style, GLOB.facial_hair_styles_male_list)
|
|
else
|
|
facial_hair_style = next_list_item(facial_hair_style, GLOB.facial_hair_styles_female_list)
|
|
|
|
if("previous_facehair_style")
|
|
if (gender == MALE)
|
|
facial_hair_style = previous_list_item(facial_hair_style, GLOB.facial_hair_styles_male_list)
|
|
else
|
|
facial_hair_style = previous_list_item(facial_hair_style, GLOB.facial_hair_styles_female_list)
|
|
|
|
if("underwear")
|
|
var/new_underwear
|
|
if(gender == MALE)
|
|
new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in GLOB.underwear_m
|
|
else
|
|
new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in GLOB.underwear_f
|
|
if(new_underwear)
|
|
underwear = new_underwear
|
|
|
|
if("undershirt")
|
|
var/new_undershirt
|
|
if(gender == MALE)
|
|
new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in GLOB.undershirt_m
|
|
else
|
|
new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in GLOB.undershirt_f
|
|
if(new_undershirt)
|
|
undershirt = new_undershirt
|
|
|
|
if("socks")
|
|
var/new_socks
|
|
new_socks = input(user, "Choose your character's socks:", "Character Preference") as null|anything in GLOB.socks_list
|
|
if(new_socks)
|
|
socks = new_socks
|
|
|
|
if("eyes")
|
|
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference") as color|null
|
|
if(new_eyes)
|
|
eye_color = sanitize_hexcolor(new_eyes)
|
|
|
|
if("species")
|
|
|
|
var/result = input(user, "Select a species", "Species Selection") as null|anything in GLOB.roundstart_species
|
|
|
|
if(result)
|
|
var/newtype = GLOB.roundstart_species[result]
|
|
pref_species = new newtype()
|
|
//Now that we changed our species, we must verify that the mutant colour is still allowed.
|
|
var/temp_hsv = RGBtoHSV(features["mcolor"])
|
|
if(features["mcolor"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#7F7F7F")[3]))
|
|
features["mcolor"] = pref_species.default_color
|
|
|
|
if("mutant_color")
|
|
var/new_mutantcolor = input(user, "Choose your character's alien/mutant color:", "Character Preference") as color|null
|
|
if(new_mutantcolor)
|
|
var/temp_hsv = RGBtoHSV(new_mutantcolor)
|
|
if(new_mutantcolor == "#000000")
|
|
features["mcolor"] = pref_species.default_color
|
|
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#7F7F7F")[3]) // mutantcolors must be bright, but only if they affect the skin
|
|
features["mcolor"] = sanitize_hexcolor(new_mutantcolor)
|
|
else
|
|
to_chat(user, "<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
|
|
|
if("tail_lizard")
|
|
var/new_tail
|
|
new_tail = input(user, "Choose your character's tail:", "Character Preference") as null|anything in GLOB.tails_list_lizard
|
|
if(new_tail)
|
|
features["tail_lizard"] = new_tail
|
|
|
|
if("tail_human")
|
|
var/new_tail
|
|
new_tail = input(user, "Choose your character's tail:", "Character Preference") as null|anything in GLOB.tails_list_human
|
|
if(new_tail)
|
|
features["tail_human"] = new_tail
|
|
|
|
if("snout")
|
|
var/new_snout
|
|
new_snout = input(user, "Choose your character's snout:", "Character Preference") as null|anything in GLOB.snouts_list
|
|
if(new_snout)
|
|
features["snout"] = new_snout
|
|
|
|
if("horns")
|
|
var/new_horns
|
|
new_horns = input(user, "Choose your character's horns:", "Character Preference") as null|anything in GLOB.horns_list
|
|
if(new_horns)
|
|
features["horns"] = new_horns
|
|
|
|
if("ears")
|
|
var/new_ears
|
|
new_ears = input(user, "Choose your character's ears:", "Character Preference") as null|anything in GLOB.ears_list
|
|
if(new_ears)
|
|
features["ears"] = new_ears
|
|
|
|
if("wings")
|
|
var/new_wings
|
|
new_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.r_wings_list
|
|
if(new_wings)
|
|
features["wings"] = new_wings
|
|
|
|
if("frills")
|
|
var/new_frills
|
|
new_frills = input(user, "Choose your character's frills:", "Character Preference") as null|anything in GLOB.frills_list
|
|
if(new_frills)
|
|
features["frills"] = new_frills
|
|
|
|
if("spines")
|
|
var/new_spines
|
|
new_spines = input(user, "Choose your character's spines:", "Character Preference") as null|anything in GLOB.spines_list
|
|
if(new_spines)
|
|
features["spines"] = new_spines
|
|
|
|
if("body_markings")
|
|
var/new_body_markings
|
|
new_body_markings = input(user, "Choose your character's body markings:", "Character Preference") as null|anything in GLOB.body_markings_list
|
|
if(new_body_markings)
|
|
features["body_markings"] = new_body_markings
|
|
|
|
if("legs")
|
|
var/new_legs
|
|
new_legs = input(user, "Choose your character's legs:", "Character Preference") as null|anything in GLOB.legs_list
|
|
if(new_legs)
|
|
features["legs"] = new_legs
|
|
|
|
if("s_tone")
|
|
var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in GLOB.skin_tones
|
|
if(new_s_tone)
|
|
skin_tone = new_s_tone
|
|
|
|
if("ooccolor")
|
|
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference") as color|null
|
|
if(new_ooccolor)
|
|
ooccolor = new_ooccolor
|
|
|
|
if("bag")
|
|
var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in GLOB.backbaglist
|
|
if(new_backbag)
|
|
backbag = new_backbag
|
|
|
|
if("uplink_loc")
|
|
var/new_loc = input(user, "Choose your character's traitor uplink spawn location:", "Character Preference") as null|anything in GLOB.uplink_spawn_loc_list
|
|
if(new_loc)
|
|
uplink_spawn_loc = new_loc
|
|
|
|
if("clown_name")
|
|
var/new_clown_name = reject_bad_name( input(user, "Choose your character's clown name:", "Character Preference") as text|null )
|
|
if(new_clown_name)
|
|
custom_names["clown"] = new_clown_name
|
|
else
|
|
to_chat(user, "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>")
|
|
|
|
if("mime_name")
|
|
var/new_mime_name = reject_bad_name( input(user, "Choose your character's mime name:", "Character Preference") as text|null )
|
|
if(new_mime_name)
|
|
custom_names["mime"] = new_mime_name
|
|
else
|
|
to_chat(user, "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>")
|
|
|
|
if("ai_name")
|
|
var/new_ai_name = reject_bad_name( input(user, "Choose your character's AI name:", "Character Preference") as text|null, 1 )
|
|
if(new_ai_name)
|
|
custom_names["ai"] = new_ai_name
|
|
else
|
|
to_chat(user, "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, 0-9, -, ' and .</font>")
|
|
|
|
if("cyborg_name")
|
|
var/new_cyborg_name = reject_bad_name( input(user, "Choose your character's cyborg name:", "Character Preference") as text|null, 1 )
|
|
if(new_cyborg_name)
|
|
custom_names["cyborg"] = new_cyborg_name
|
|
else
|
|
to_chat(user, "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, 0-9, -, ' and .</font>")
|
|
|
|
if("religion_name")
|
|
var/new_religion_name = reject_bad_name( input(user, "Choose your character's religion:", "Character Preference") as text|null )
|
|
if(new_religion_name)
|
|
custom_names["religion"] = new_religion_name
|
|
else
|
|
to_chat(user, "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>")
|
|
|
|
if("deity_name")
|
|
var/new_deity_name = reject_bad_name( input(user, "Choose your character's deity:", "Character Preference") as text|null )
|
|
if(new_deity_name)
|
|
custom_names["deity"] = new_deity_name
|
|
else
|
|
to_chat(user, "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>")
|
|
|
|
if("sec_dept")
|
|
var/department = input(user, "Choose your prefered security department:", "Security Departments") as null|anything in GLOB.security_depts_prefs
|
|
if(department)
|
|
prefered_security_department = department
|
|
|
|
if ("preferred_map")
|
|
var/maplist = list()
|
|
var/default = "Default"
|
|
if (config.defaultmap)
|
|
default += " ([config.defaultmap.map_name])"
|
|
for (var/M in config.maplist)
|
|
var/datum/map_config/VM = config.maplist[M]
|
|
var/friendlyname = "[VM.map_name] "
|
|
if (VM.voteweight <= 0)
|
|
friendlyname += " (disabled)"
|
|
maplist[friendlyname] = VM.map_name
|
|
maplist[default] = null
|
|
var/pickedmap = input(user, "Choose your preferred map. This will be used to help weight random map selection.", "Character Preference") as null|anything in maplist
|
|
if (pickedmap)
|
|
preferred_map = maplist[pickedmap]
|
|
|
|
if ("clientfps")
|
|
var/version_message
|
|
if (user.client && user.client.byond_version < 511)
|
|
version_message = "\nYou need to be using byond version 511 or later to take advantage of this feature, your version of [user.client.byond_version] is too low"
|
|
if (world.byond_version < 511)
|
|
version_message += "\nThis server does not currently support client side fps. You can set now for when it does."
|
|
var/desiredfps = input(user, "Choose your desired fps.[version_message]\n(0 = synced with server tick rate (currently:[world.fps]))", "Character Preference", clientfps) as null|num
|
|
if (!isnull(desiredfps))
|
|
clientfps = desiredfps
|
|
if (world.byond_version >= 511 && user.client && user.client.byond_version >= 511)
|
|
user.client.vars["fps"] = clientfps
|
|
if("ui")
|
|
var/pickedui = input(user, "Choose your UI style.", "Character Preference") as null|anything in list("Midnight", "Plasmafire", "Retro", "Slimecore", "Operative", "Clockwork")
|
|
if(pickedui)
|
|
UI_style = pickedui
|
|
|
|
else
|
|
switch(href_list["preference"])
|
|
if("publicity")
|
|
if(unlock_content)
|
|
toggles ^= MEMBER_PUBLIC
|
|
if("gender")
|
|
if(gender == MALE)
|
|
gender = FEMALE
|
|
else
|
|
gender = MALE
|
|
underwear = random_underwear(gender)
|
|
undershirt = random_undershirt(gender)
|
|
socks = random_socks()
|
|
facial_hair_style = random_facial_hair_style(gender)
|
|
hair_style = random_hair_style(gender)
|
|
|
|
if("hotkeys")
|
|
hotkeys = !hotkeys
|
|
if("action_buttons")
|
|
buttons_locked = !buttons_locked
|
|
if("tgui_fancy")
|
|
tgui_fancy = !tgui_fancy
|
|
if("tgui_lock")
|
|
tgui_lock = !tgui_lock
|
|
if("winflash")
|
|
windowflashing = !windowflashing
|
|
if("hear_adminhelps")
|
|
toggles ^= SOUND_ADMINHELP
|
|
if("announce_login")
|
|
toggles ^= ANNOUNCE_LOGIN
|
|
|
|
if("be_special")
|
|
var/be_special_type = href_list["be_special_type"]
|
|
if(be_special_type in be_special)
|
|
be_special -= be_special_type
|
|
else
|
|
be_special += be_special_type
|
|
|
|
if("name")
|
|
be_random_name = !be_random_name
|
|
|
|
if("all")
|
|
be_random_body = !be_random_body
|
|
|
|
if("hear_midis")
|
|
toggles ^= SOUND_MIDI
|
|
|
|
if("lobby_music")
|
|
toggles ^= SOUND_LOBBY
|
|
if((toggles & SOUND_LOBBY) && user.client)
|
|
user.client.playtitlemusic()
|
|
else
|
|
user.stop_sound_channel(CHANNEL_LOBBYMUSIC)
|
|
|
|
if("ghost_ears")
|
|
chat_toggles ^= CHAT_GHOSTEARS
|
|
|
|
if("ghost_sight")
|
|
chat_toggles ^= CHAT_GHOSTSIGHT
|
|
|
|
if("ghost_whispers")
|
|
chat_toggles ^= CHAT_GHOSTWHISPER
|
|
|
|
if("ghost_radio")
|
|
chat_toggles ^= CHAT_GHOSTRADIO
|
|
|
|
if("ghost_pda")
|
|
chat_toggles ^= CHAT_GHOSTPDA
|
|
|
|
if("pull_requests")
|
|
chat_toggles ^= CHAT_PULLR
|
|
|
|
if("allow_midround_antag")
|
|
toggles ^= MIDROUND_ANTAG
|
|
|
|
if("parallaxup")
|
|
parallax = Wrap(parallax + 1, PARALLAX_INSANE, PARALLAX_DISABLE + 1)
|
|
if (parent && parent.mob && parent.mob.hud_used)
|
|
parent.mob.hud_used.update_parallax_pref(parent.mob)
|
|
|
|
if("parallaxdown")
|
|
parallax = Wrap(parallax - 1, PARALLAX_INSANE, PARALLAX_DISABLE + 1)
|
|
if (parent && parent.mob && parent.mob.hud_used)
|
|
parent.mob.hud_used.update_parallax_pref(parent.mob)
|
|
|
|
if("save")
|
|
save_preferences()
|
|
save_character()
|
|
|
|
if("load")
|
|
load_preferences()
|
|
load_character()
|
|
|
|
if("changeslot")
|
|
if(!load_character(text2num(href_list["num"])))
|
|
random_character()
|
|
real_name = random_unique_name(gender)
|
|
save_character()
|
|
|
|
if("tab")
|
|
if (href_list["tab"])
|
|
current_tab = text2num(href_list["tab"])
|
|
|
|
ShowChoices(user)
|
|
return 1
|
|
|
|
/datum/preferences/proc/copy_to(mob/living/carbon/human/character, icon_updates = 1)
|
|
if(be_random_name)
|
|
real_name = pref_species.random_name(gender)
|
|
|
|
if(be_random_body)
|
|
random_character(gender)
|
|
|
|
if(config.humans_need_surnames)
|
|
var/firstspace = findtext(real_name, " ")
|
|
var/name_length = length(real_name)
|
|
if(!firstspace) //we need a surname
|
|
real_name += " [pick(GLOB.last_names)]"
|
|
else if(firstspace == name_length)
|
|
real_name += "[pick(GLOB.last_names)]"
|
|
|
|
character.real_name = real_name
|
|
character.name = character.real_name
|
|
|
|
character.gender = gender
|
|
character.age = age
|
|
|
|
character.eye_color = eye_color
|
|
var/obj/item/organ/eyes/organ_eyes = character.getorgan(/obj/item/organ/eyes)
|
|
if(organ_eyes)
|
|
if(!initial(organ_eyes.eye_color))
|
|
organ_eyes.eye_color = eye_color
|
|
organ_eyes.old_eye_color = eye_color
|
|
character.hair_color = hair_color
|
|
character.facial_hair_color = facial_hair_color
|
|
|
|
character.skin_tone = skin_tone
|
|
character.hair_style = hair_style
|
|
character.facial_hair_style = facial_hair_style
|
|
character.underwear = underwear
|
|
character.undershirt = undershirt
|
|
character.socks = socks
|
|
|
|
character.backbag = backbag
|
|
|
|
character.dna.features = features.Copy()
|
|
character.dna.real_name = character.real_name
|
|
var/datum/species/chosen_species
|
|
if(pref_species != /datum/species/human && config.mutant_races)
|
|
chosen_species = pref_species.type
|
|
else
|
|
chosen_species = /datum/species/human
|
|
character.set_species(chosen_species, icon_update=0)
|
|
|
|
if(icon_updates)
|
|
character.update_body()
|
|
character.update_hair()
|
|
character.update_body_parts()
|