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41 lines
1.1 KiB
Plaintext
41 lines
1.1 KiB
Plaintext
SUBSYSTEM_DEF(mobs)
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name = "Mobs"
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priority = FIRE_PRIORITY_MOBS
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flags = SS_KEEP_TIMING | SS_NO_INIT
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/list/currentrun = list()
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var/static/list/clients_by_zlevel[][]
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var/static/list/cubemonkeys = list()
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var/cubemonkeycap = 64
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/datum/controller/subsystem/mobs/stat_entry()
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..("P:[GLOB.mob_living_list.len]")
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/datum/controller/subsystem/mobs/proc/MaxZChanged()
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if (!islist(clients_by_zlevel))
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clients_by_zlevel = new /list(world.maxz,0)
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while (clients_by_zlevel.len < world.maxz)
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clients_by_zlevel.len++
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clients_by_zlevel[clients_by_zlevel.len] = list()
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/datum/controller/subsystem/mobs/fire(resumed = 0)
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var/seconds = wait * 0.1
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if (!resumed)
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src.currentrun = GLOB.mob_living_list.Copy()
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if (GLOB.living_cameras.len)
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src.currentrun += GLOB.living_cameras
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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var/times_fired = src.times_fired
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while(currentrun.len)
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var/mob/M = currentrun[currentrun.len]
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currentrun.len--
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if(M)
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M.Life(seconds, times_fired)
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else
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GLOB.mob_living_list.Remove(M)
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if (MC_TICK_CHECK)
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return
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