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* fix ui
* oops
* Fixes map bibby broke
* Revert "Fixes map bibby broke"
This reverts commit af1d1c610e.
* e
* Unfucks deltastation
* stuff
* cleans things after bibby
* Fix subcontroller cache
* Fixed APCs and air alarms not working when connected to a subcontroller
* bunch of fixes
* job icon
* tcomms server
Update traffic_control.dm
* make compile
* Update synthetic.dm
* Update synthetic.dm
* Update access.dm
* er
* le runtime
* Update ai_data_core.dm
* le dupe
* wall
* Update decentralized_ai.dm
* Update decentralized_ai.dm
* e
* Update wy_synths.dm
* we do a little trolling
* e
* small cahnges
* more minor changes
* Create conflict_fixer.dmm
* Create conflict_fixer - Kopi.dmm
* minor map cahnges
* broken maps
* oops
* bon
* Update ainetworkinterface.dm
* Update ainetworkinterface.dm
* Update ai.dm
* lol
* light
* fixes
* e
* Update synth_pod.dm
* e
* Update synth_os.dm
* Update objective.dm
* fixes
* Update synthetic.dm
* e
* antag
* tweaks
* e
* Update VRSleeper.js
* e
* Update synth_pod.dm
* Update synth_pod.dm
* 1
* Update synth_pod.dm
* Update synth_os.dm
* Update synthetic.dm
* fixes
* headset and ID go boom
* Update wy_synths.dm
* Update robot_parts.dm
* cremator
* Update communications.dm
* Update synthetic.dm
* no synth control
* Update synthetic.dm
* Update ai_dashboard.dm
* Update miscellaneous.dm
* Update miscellaneous.dm
* Update headset.dm
* Update damage_procs.dm
* Update server_cabinet.dm
* minor fixes
* Update miscellaneous.dm
* Update rack_creator.dm
* Update synthetic.dm
* compiles
* fixes
* brainless
* access request
* cofnlict
* fixes
* controller
* Update yogstation.dme
* Update yogstation.dme
* s
* maps
* Update NtosSynthManager.js
* unrevert this lol
* eat
* Update wy_synths.dm
* sigh
* e
* Update wy_synths.dm
* sigh
* fixed ma
* Update synthetic.dm
* better
* Update ethernet_cable.dm
* Update computer.dm
* Update computer.dm
* i hate this
* Update ai_laws.dm
* Update hardsuit.dm
* initialize
* sigh
* Update synth_os.dm
* Update master_subcontroller.dm
* Update master_subcontroller.dm
* Update synth_requester.dm
* Update synth_requester.dm
* Update room_lockdown.dm
* small fixes
* propa sprite matey
* no latejoin lol
* Update synth_os.dm
* maps fixed
* compiles
* Update brain_item.dm
* fixes
* mappers
* Update hud.dmi
* Update passworddoor.dm
* button puzzle
* mine stuff
* Update yogstation.dme
* le map
* changes
* ye
* Update abandoned_mine.dm
* Update _puzzles.dm
* bingus
* Update abandoned_mine.dm
* maps
* e
* no more quirks
* e
* DMI merge conflict resolver (from TG)
* update yogstation map
* Minor away mission changes
* forgot something
* proper fix
* donut
* maps
* asteroid
* gax
* all maps done
* Update synthetic.dm
* makes it compile
* Update backstabs.dm
* more compile!
* fix this map
* bad item
* remove broken objects
* gax
* Update ticker.dm
* pdas
* omg save the file
* Update networking_machines.dm
* area string moment
* s
* awkward
* revival
* Update ai_dashboard.dm
* fixes
* fixed floopy
* less difficult
* this is important
* Update ai_network.dm
* maps
* fixes the maps
* wHAT
* WHAT
* wet
* start fixing conflicts
* Update yogstation.dme
* start fixing map conflicts
* Update DonutStation.dmm
* updates
* donut conflicts
* update box
* Update IceMeta.dmm
* icon diffs
* Update crew.dm
* Update unsorted.dm
* Update layers.dm
* Update YogStation.dmm
* conflicts
* Update IceMeta.dmm
* will this finally fix it
* Update IceMeta.dmm
* fix all this SHIT
* what
* more shit ugh
* what!
* Update DonutStation.dmm
* Update AsteroidStation.dmm
* Update AsteroidStation.dmm
* Update dead.dm
* Update catwalk_plating.dm
* Update catwalk_plating.dm
---------
Co-authored-by: adamsong <adamsong@users.noreply.github.com>
Co-authored-by: wejengin2 <48154165+wejengin2@users.noreply.github.com>
Co-authored-by: Byemoh <baiomurang@gmail.com>
235 lines
6.6 KiB
Plaintext
235 lines
6.6 KiB
Plaintext
/*
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AI ClickOn()
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Note currently ai restrained() returns 0 in all cases,
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therefore restrained code has been removed
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The AI can double click to move the camera (this was already true but is cleaner),
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or double click a mob to track them.
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Note that AI have no need for the adjacency proc, and so this proc is a lot cleaner.
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*/
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/mob/living/silicon/ai/DblClickOn(atom/A, params)
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if(control_disabled || incapacitated())
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return
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if(ismob(A))
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ai_actual_track(A)
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else
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A.move_camera_by_click()
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/mob/living/silicon/ai/ClickOn(atom/A, params)
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if(world.time <= next_click)
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return
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next_click = world.time + 1
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if(multicam_on)
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var/turf/T = get_turf(A)
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if(T)
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for(var/atom/movable/screen/movable/pic_in_pic/ai/P in T.vis_locs)
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if(P.ai == src)
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P.Click(params)
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break
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if(check_click_intercept(params,A))
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return
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if(control_disabled || incapacitated())
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return
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var/turf/pixel_turf = get_turf_pixel(A)
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if(isnull(pixel_turf))
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return
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if(!can_see(A))
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if(isturf(A)) //On unmodified clients clicking the static overlay clicks the turf underneath
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return //So there's no point messaging admins
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message_admins("[ADMIN_LOOKUPFLW(src)] failed can_see on AI click of [A] (Turf Loc: [ADMIN_VERBOSEJMP(pixel_turf)]))")
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log_admin("[key_name(src)] failed can_see on AI click of [A] (Turf Loc: [AREACOORD(pixel_turf)])")
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return
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var/list/modifiers = params2list(params)
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if(modifiers["shift"] && modifiers["ctrl"])
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CtrlShiftClickOn(A)
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return
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if(modifiers["middle"])
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if(controlled_mech) //Are we piloting a mech? Placed here so the modifiers are not overridden.
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controlled_mech.click_action(A, src, params) //Override AI normal click behavior.
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return
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if(modifiers["shift"])
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ShiftClickOn(A)
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return
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if(modifiers["alt"]) // alt and alt-gr (rightalt)
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AltClickOn(A)
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return
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if(modifiers["ctrl"])
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CtrlClickOn(A)
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return
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if(world.time <= next_move)
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return
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if(aicamera.in_camera_mode)
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aicamera.camera_mode_off()
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aicamera.captureimage(pixel_turf, usr)
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return
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if(waypoint_mode)
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waypoint_mode = 0
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set_waypoint(A)
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return
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A.attack_ai(src)
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/*
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AI has no need for the UnarmedAttack() and RangedAttack() procs,
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because the AI code is not generic; attack_ai() is used instead.
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The below is only really for safety, or you can alter the way
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it functions and re-insert it above.
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*/
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/mob/living/silicon/ai/UnarmedAttack(atom/A)
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A.attack_ai(src)
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/mob/living/silicon/ai/RangedAttack(atom/A)
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A.attack_ai(src)
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/atom/proc/attack_ai(mob/user)
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return
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/*
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Since the AI handles shift, ctrl, and alt-click differently
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than anything else in the game, atoms have separate procs
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for AI shift, ctrl, and alt clicking.
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*/
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/mob/living/silicon/ai/CtrlShiftClickOn(atom/A)
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A.AICtrlShiftClick(src)
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/mob/living/silicon/ai/ShiftClickOn(atom/A)
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A.AIShiftClick(src)
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/mob/living/silicon/ai/CtrlClickOn(atom/A)
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A.AICtrlClick(src)
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/mob/living/silicon/ai/AltClickOn(atom/A)
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A.AIAltClick(src)
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/*
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The following criminally helpful code is just the previous code cleaned up;
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I have no idea why it was in atoms.dm instead of respective files.
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*/
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/* Questions: Instead of an Emag check on every function, can we not add to airlocks onclick if emag return? */
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/* Atom Procs */
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/atom/proc/AICtrlClick()
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return
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/atom/proc/AIAltClick(mob/living/silicon/ai/user)
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AltClick(user)
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return
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/atom/proc/AIShiftClick()
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return
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/atom/proc/AICtrlShiftClick()
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return
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/* Airlocks */
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/obj/machinery/door/airlock/AICtrlClick() // Bolts doors
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if((obj_flags & EMAGGED) || (obj_flags & CMAGGED))
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return
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var/mob/living/silicon/ai/AI = usr
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if(istype(AI) && !AI.has_subcontroller_connection(get_area(src)))
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to_chat(AI, span_warning("No connection to subcontroller detected. Priming servos..."))
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if(!do_after(AI, 1 SECONDS, src, IGNORE_USER_LOC_CHANGE))
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return
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toggle_bolt(usr)
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add_hiddenprint(usr)
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/obj/machinery/door/airlock/AIAltClick() // Eletrifies doors.
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if((obj_flags & EMAGGED) || (obj_flags & CMAGGED))
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return
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var/mob/living/silicon/ai/AI = usr
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if(istype(AI) && !AI.has_subcontroller_connection(get_area(src)))
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to_chat(AI, span_warning("No connection to subcontroller detected. Priming servos..."))
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if(!do_after(AI, 1 SECONDS, src, IGNORE_USER_LOC_CHANGE))
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return
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if(!secondsElectrified)
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shock_perm(usr)
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else
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shock_restore(usr)
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/obj/machinery/door/airlock/AIShiftClick() // Opens and closes doors!
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if((obj_flags & EMAGGED) || (obj_flags & CMAGGED))
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return
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var/mob/living/silicon/ai/AI = usr
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if(istype(AI) && !AI.has_subcontroller_connection(get_area(src)))
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to_chat(AI, span_warning("No connection to subcontroller detected. Priming servos..."))
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if(!do_after(AI, 1 SECONDS, src, IGNORE_USER_LOC_CHANGE))
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return
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user_toggle_open(usr)
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add_hiddenprint(usr)
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/obj/machinery/door/airlock/AICtrlShiftClick() // Sets/Unsets Emergency Access Override
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if((obj_flags & EMAGGED) || (obj_flags & CMAGGED))
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return
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var/mob/living/silicon/ai/AI = usr
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if(istype(AI) && !AI.has_subcontroller_connection(get_area(src)))
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to_chat(AI, span_warning("No connection to subcontroller detected. Priming servos..."))
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if(!do_after(AI, 1 SECONDS, src, IGNORE_USER_LOC_CHANGE))
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return
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toggle_emergency(usr)
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add_hiddenprint(usr)
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/* APC */
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/obj/machinery/power/apc/AICtrlClick() // turns off/on APCs.
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var/mob/living/silicon/ai/AI = usr
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if(istype(AI) && !AI.has_subcontroller_connection(get_area(src)))
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to_chat(AI, span_warning("No connection to subcontroller detected. Polling APC..."))
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if(!do_after(AI, 1 SECONDS, src, IGNORE_USER_LOC_CHANGE))
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return
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if(can_use(usr, 1))
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toggle_breaker(usr)
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/* AI Turrets */
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/obj/machinery/turretid/AIAltClick() //toggles lethal on turrets
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if(ailock)
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return
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toggle_lethal(usr)
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/obj/machinery/turretid/AICtrlClick() //turns off/on Turrets
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if(ailock)
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return
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toggle_on(usr)
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/* Holopads */
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/obj/machinery/holopad/AIAltClick(mob/living/silicon/ai/user)
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hangup_all_calls()
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add_hiddenprint(usr)
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/* Humans (With upgrades) */
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/mob/living/carbon/human/AIShiftClick(mob/living/silicon/ai/user)
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if(user.client && (user.client.eye == user.eyeobj || user.client.eye == user.loc))
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if(user.canExamineHumans)
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user.examinate(src)
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if(user.canCameraMemoryTrack)
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if(name == "Unknown")
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to_chat(user, span_warning("Unable to track 'Unknown' persons! Their name must be visible."))
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return
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if(src == user.cameraMemoryTarget)
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to_chat(user, span_warning("Stop tracking this individual? <a href='?src=[REF(user)];stopTrackHuman=1'>\[UNTRACK\]</a>"))
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else
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to_chat(user, span_warning("Track this individual? <a href='?src=[REF(user)];trackHuman=[src.name]'>\[TRACK\]</a>"))
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return
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//
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// Override TurfAdjacent for AltClicking
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//
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/mob/living/silicon/ai/TurfAdjacent(turf/T)
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return (GLOB.cameranet && GLOB.cameranet.checkTurfVis(T))
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