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Voices are based on /vg/'s female voice and are copyright free. There is a 60 second cooldown for each announcement. Added a compile option for AI voices. Undefining AI_VOX will not compile the resources, meaning players won't have to download them.
63 lines
3.1 KiB
Plaintext
63 lines
3.1 KiB
Plaintext
#define DEBUG //Enables byond profiling and full runtime logs - note, this may also be defined in your .dme file
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//#define dellogging //Enables logging of forced del() calls (used for debugging)
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//#define TESTING //Enables in-depth debug messages to runtime log (used for debugging)
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//By using the testing("message") proc you can create debug-feedback for people with this
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//uncommented, but not visible in the release version)
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#define PRELOAD_RSC 1 /*set to:
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0 to allow using external resources or on-demand behaviour;
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1 to use the default behaviour;
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2 for preloading absolutely everything;
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*/
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//ADMIN STUFF
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#define ROUNDSTART_LOGOUT_REPORT_TIME 6000 //Amount of time (in deciseconds) after the rounds starts, that the player disconnect report is issued.
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#define SPAM_TRIGGER_WARNING 5 //Number of identical messages required before the spam-prevention will warn you to stfu
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#define SPAM_TRIGGER_AUTOMUTE 10 //Number of identical messages required before the spam-prevention will automute you
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//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
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#define MAX_MESSAGE_LEN 1024
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#define MAX_NAME_LEN 26
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#define MAX_BROADCAST_LEN 512
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//MINOR TWEAKS/MISC
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#define AGE_MIN 17 //youngest a character can be
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#define AGE_MAX 85 //oldest a character can be
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#define SHOES_SLOWDOWN -1 //How much shoes slow you down by default. Negative values speed you up
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#define STRIP_DELAY 40 //time taken (in deciseconds) to strip somebody
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#define DOOR_CRUSH_DAMAGE 10 //the amount of damage that airlocks deal when they crush you
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#define HUNGER_FACTOR 0.1 //factor at which mob nutrition decreases
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#define REAGENTS_METABOLISM 0.4 //How many units of reagent are consumed per tick, by default.
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#define REAGENTS_EFFECT_MULTIPLIER (REAGENTS_METABOLISM / 0.4) // By defining the effect multiplier this way, it'll exactly adjust all effects according to how they originally were with the 0.4 metabolism
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#define MAX_STACK_AMOUNT_METAL 50
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#define MAX_STACK_AMOUNT_GLASS 50
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#define MAX_STACK_AMOUNT_RODS 60
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// AI Toggles
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#define AI_CAMERA_LUMINOSITY 5
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#define AI_VOX 1 // Comment out if you don't want VOX to be enabled and have players download the voice sounds.
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//Additional code for the above flags.
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#ifdef dellogging
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#warn compiling del logging. This will have additional overheads. //will warn you if compiling with dellogging
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var/list/del_counter = list()
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/proc/log_del(datum/X)
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if(istype(X)){del_counter[X.type]++;}
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del(X)
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#define del(X) log_del(X) //overrides all del() calls with log_del()
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#endif
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#ifdef TESTING
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#warn compiling in TESTING mode. testing() debug messages will be visible.
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#endif
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//SYSTEM TOGGLES - these allow you to compile the game without some of the laggier systems if your server cannot cope with demand
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/* Not yet coded
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#define USE_DYNAMIC_GRAVITY //Enables the dynamic gravity system
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#define USE_DYNAMIC_LIGHTING //Enables the dynamic lighting system
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#define USE_DYNAMIC_ATMOS //Enables the dynamic atmos system
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*/
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