Files
Yogstation/code/game/data_huds.dm
Lostlarry f5bb295f9f digitalcamo now hides ling's hud from silicons as well (#11761)
* make lings invisible for silicons

* make it a var

* optimize the code

* optimise it better

* not its as optimised as it can be

* comments

* now it works

* fixed typos
2021-07-18 14:27:23 +01:00

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/*
* Data HUDs have been rewritten in a more generic way.
* In short, they now use an observer-listener pattern.
* See code/datum/hud.dm for the generic hud datum.
* Update the HUD icons when needed with the appropriate hook. (see below)
*/
/* DATA HUD DATUMS */
/atom/proc/add_to_all_human_data_huds()
for(var/datum/atom_hud/data/human/hud in GLOB.huds)
hud.add_to_hud(src)
/atom/proc/remove_from_all_data_huds()
for(var/datum/atom_hud/data/hud in GLOB.huds)
hud.remove_from_hud(src)
/datum/atom_hud/data
/datum/atom_hud/data/human/medical
hud_icons = list(STATUS_HUD, HEALTH_HUD, NANITE_HUD)
/datum/atom_hud/data/human/medical/basic
/datum/atom_hud/data/human/medical/basic/proc/check_sensors(mob/living/carbon/human/H)
if(!istype(H))
return 0
var/obj/item/clothing/under/U = H.w_uniform
if(!istype(U))
return 0
if(U.sensor_mode <= SENSOR_VITALS)
return 0
return 1
/datum/atom_hud/data/human/medical/basic/add_to_single_hud(mob/M, mob/living/carbon/H)
if(check_sensors(H))
..()
/datum/atom_hud/data/human/medical/basic/proc/update_suit_sensors(mob/living/carbon/H)
check_sensors(H) ? add_to_hud(H) : remove_from_hud(H)
/datum/atom_hud/data/human/medical/advanced
do_silicon_check = TRUE
/datum/atom_hud/data/human/security
/datum/atom_hud/data/human/security/basic
hud_icons = list(ID_HUD)
/datum/atom_hud/data/human/security/advanced
hud_icons = list(ID_HUD, IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD, WANTED_HUD, NANITE_HUD)
do_silicon_check = TRUE
/datum/atom_hud/data/diagnostic
/datum/atom_hud/data/diagnostic/basic
hud_icons = list(DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_CIRCUIT_HUD, DIAG_TRACK_HUD, DIAG_AIRLOCK_HUD, DIAG_NANITE_FULL_HUD, DIAG_LAUNCHPAD_HUD)
do_silicon_check = TRUE
/datum/atom_hud/data/diagnostic/advanced
hud_icons = list(DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_CIRCUIT_HUD, DIAG_TRACK_HUD, DIAG_AIRLOCK_HUD, DIAG_NANITE_FULL_HUD, DIAG_LAUNCHPAD_HUD, DIAG_PATH_HUD)
/datum/atom_hud/data/bot_path
hud_icons = list(DIAG_PATH_HUD)
/datum/atom_hud/abductor
hud_icons = list(GLAND_HUD)
/datum/atom_hud/sentient_disease
hud_icons = list(SENTIENT_DISEASE_HUD)
/datum/atom_hud/ai_detector
hud_icons = list(AI_DETECT_HUD)
/datum/atom_hud/ai_detector/add_hud_to(mob/M)
..()
if(M && (hudusers.len == 1))
for(var/V in GLOB.aiEyes)
var/mob/camera/aiEye/E = V
E.update_ai_detect_hud()
/* MED/SEC/DIAG HUD HOOKS */
/*
* THESE HOOKS SHOULD BE CALLED BY THE MOB SHOWING THE HUD
*/
/***********************************************
Medical HUD! Basic mode needs suit sensors on.
************************************************/
//HELPERS
//called when a carbon changes virus
/mob/living/carbon/proc/check_virus()
var/threat
var/severity
for(var/thing in diseases)
var/datum/disease/D = thing
if(!(D.visibility_flags & HIDDEN_SCANNER))
if(!threat || get_disease_severity_value(D.severity) > threat) //a buffing virus gets an icon
threat = get_disease_severity_value(D.severity)
severity = D.severity
return severity
//helper for getting the appropriate health status
/proc/RoundHealth(mob/living/M)
if(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH)))
return "health-100" //what's our health? it doesn't matter, we're dead, or faking
var/maxi_health = M.maxHealth
if(iscarbon(M) && M.health < 0)
maxi_health = 100 //so crit shows up right for aliens and other high-health carbon mobs; noncarbons don't have crit.
var/resulthealth = (M.health / maxi_health) * 100
//rounds the health to the nearest multiple of 6.25, the minimum is -93.75 to prevent showing as dead when you are 2 hitpoints away from death
var/roundedhealth = clamp(round(resulthealth / 6.25)*6.25, -93.75, 100);
return "health[roundedhealth]"
//HOOKS
//called when a human changes suit sensors
/mob/living/carbon/proc/update_suit_sensors()
var/datum/atom_hud/data/human/medical/basic/B = GLOB.huds[DATA_HUD_MEDICAL_BASIC]
B.update_suit_sensors(src)
//called when a living mob changes health
/mob/living/proc/med_hud_set_health()
var/image/holder = hud_list[HEALTH_HUD]
holder.icon_state = "hud[RoundHealth(src)]"
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
//for carbon suit sensors
/mob/living/carbon/med_hud_set_health()
..()
//called when a carbon changes stat, virus or XENO_HOST
/mob/living/proc/med_hud_set_status()
var/image/holder = hud_list[STATUS_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
holder.icon_state = "huddead"
else
holder.icon_state = "hudhealthy"
/mob/living/carbon/med_hud_set_status()
var/image/holder = hud_list[STATUS_HUD]
var/icon/I = icon(icon, icon_state, dir)
var/virus_threat = check_virus()
holder.pixel_y = I.Height() - world.icon_size
if(HAS_TRAIT(src, TRAIT_XENO_HOST))
holder.icon_state = "hudxeno"
else if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
if(tod)
var/tdelta = round(world.time - timeofdeath)
if(tdelta < (DEFIB_TIME_LIMIT * 10))
holder.icon_state = "huddefib"
return
holder.icon_state = "huddead"
else
switch(virus_threat)
if(DISEASE_SEVERITY_BIOHAZARD)
holder.icon_state = "hudill5"
if(DISEASE_SEVERITY_DANGEROUS)
holder.icon_state = "hudill4"
if(DISEASE_SEVERITY_HARMFUL)
holder.icon_state = "hudill3"
if(DISEASE_SEVERITY_MEDIUM)
holder.icon_state = "hudill2"
if(DISEASE_SEVERITY_MINOR)
holder.icon_state = "hudill1"
if(DISEASE_SEVERITY_NONTHREAT)
holder.icon_state = "hudill0"
if(DISEASE_SEVERITY_POSITIVE)
holder.icon_state = "hudbuff"
if(null)
holder.icon_state = "hudhealthy"
/***********************************************
Security HUDs! Basic mode shows only the job.
************************************************/
//HOOKS
/mob/living/carbon/human/proc/sec_hud_set_ID()
var/image/holder = hud_list[ID_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
holder.icon_state = "hudno_id"
if(wear_id?.GetID())
holder.icon_state = "hud[ckey(wear_id.GetJobName())]"
sec_hud_set_security_status()
/mob/living/proc/sec_hud_set_implants()
var/image/holder
for(var/i in list(IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD))
holder = hud_list[i]
holder.icon_state = null
for(var/obj/item/implant/I in implants)
if(istype(I, /obj/item/implant/tracking))
holder = hud_list[IMPTRACK_HUD]
var/icon/IC = icon(icon, icon_state, dir)
holder.pixel_y = IC.Height() - world.icon_size
holder.icon_state = "hud_imp_tracking"
else if(istype(I, /obj/item/implant/chem))
holder = hud_list[IMPCHEM_HUD]
var/icon/IC = icon(icon, icon_state, dir)
holder.pixel_y = IC.Height() - world.icon_size
holder.icon_state = "hud_imp_chem"
if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
holder = hud_list[IMPLOYAL_HUD]
var/icon/IC = icon(icon, icon_state, dir)
holder.pixel_y = IC.Height() - world.icon_size
holder.icon_state = "hud_imp_loyal"
/mob/living/carbon/human/proc/sec_hud_set_security_status()
var/image/holder = hud_list[WANTED_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
var/perpname = get_face_name(get_id_name(""))
if(perpname && GLOB.data_core)
var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.security)
if(R)
switch(R.fields["criminal"])
if("*Arrest*")
holder.icon_state = "hudwanted"
return
if("Search")
holder.icon_state = "hudsearch"
return
if("Incarcerated")
holder.icon_state = "hudincarcerated"
return
if("Paroled")
holder.icon_state = "hudparolled"
return
if("Discharged")
holder.icon_state = "huddischarged"
return
holder.icon_state = null
/***********************************************
Diagnostic HUDs!
************************************************/
/mob/living/proc/hud_set_nanite_indicator()
var/image/holder = hud_list[NANITE_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
holder.icon_state = null
if(src in SSnanites.nanite_monitored_mobs)
holder.icon_state = "nanite_ping"
//For Diag health and cell bars!
/proc/RoundDiagBar(value)
switch(value * 100)
if(95 to INFINITY)
return "max"
if(80 to 100)
return "good"
if(60 to 80)
return "high"
if(40 to 60)
return "med"
if(20 to 40)
return "low"
if(1 to 20)
return "crit"
else
return "dead"
//Sillycone hooks
/mob/living/silicon/proc/diag_hud_set_health()
var/image/holder = hud_list[DIAG_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(stat == DEAD)
holder.icon_state = "huddiagdead"
else
holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
/mob/living/silicon/proc/diag_hud_set_status()
var/image/holder = hud_list[DIAG_STAT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
switch(stat)
if(CONSCIOUS)
holder.icon_state = "hudstat"
if(UNCONSCIOUS)
holder.icon_state = "hudoffline"
else
holder.icon_state = "huddead2"
//Borgie battery tracking!
/mob/living/silicon/robot/proc/diag_hud_set_borgcell()
var/image/holder = hud_list[DIAG_BATT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(cell)
var/chargelvl = (cell.charge/cell.maxcharge)
holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
else
holder.icon_state = "hudnobatt"
//borg-AI shell tracking
/mob/living/silicon/robot/proc/diag_hud_set_aishell() //Shows tracking beacons on the mech
var/image/holder = hud_list[DIAG_TRACK_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(!shell) //Not an AI shell
holder.icon_state = null
else if(deployed) //AI shell in use by an AI
holder.icon_state = "hudtrackingai"
else //Empty AI shell
holder.icon_state = "hudtracking"
//AI side tracking of AI shell control
/mob/living/silicon/ai/proc/diag_hud_set_deployed() //Shows tracking beacons on the mech
var/image/holder = hud_list[DIAG_TRACK_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(!deployed_shell)
holder.icon_state = null
else //AI is currently controlling a shell
holder.icon_state = "hudtrackingai"
/*~~~~~~~~~~~~~~~~~~~~
BIG STOMPY MECHS
~~~~~~~~~~~~~~~~~~~~~*/
/obj/mecha/proc/diag_hud_set_mechhealth()
var/image/holder = hud_list[DIAG_MECH_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
holder.icon_state = "huddiag[RoundDiagBar(obj_integrity/max_integrity)]"
/obj/mecha/proc/diag_hud_set_mechcell()
var/image/holder = hud_list[DIAG_BATT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(cell)
var/chargelvl = cell.charge/cell.maxcharge
holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
else
holder.icon_state = "hudnobatt"
/obj/mecha/proc/diag_hud_set_mechstat()
var/image/holder = hud_list[DIAG_STAT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
holder.icon_state = null
if(internal_damage)
holder.icon_state = "hudwarn"
/obj/mecha/proc/diag_hud_set_mechtracking() //Shows tracking beacons on the mech
var/image/holder = hud_list[DIAG_TRACK_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
var/new_icon_state //This var exists so that the holder's icon state is set only once in the event of multiple mech beacons.
for(var/obj/item/mecha_parts/mecha_tracking/T in trackers)
if(T.ai_beacon) //Beacon with AI uplink
new_icon_state = "hudtrackingai"
break //Immediately terminate upon finding an AI beacon to ensure it is always shown over the normal one, as mechs can have several trackers.
else
new_icon_state = "hudtracking"
holder.icon_state = new_icon_state
/*~~~~~~~~~
Bots!
~~~~~~~~~~*/
/mob/living/simple_animal/bot/proc/diag_hud_set_bothealth()
var/image/holder = hud_list[DIAG_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
/mob/living/simple_animal/bot/proc/diag_hud_set_botstat() //On (With wireless on or off), Off, EMP'ed
var/image/holder = hud_list[DIAG_STAT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(on)
holder.icon_state = "hudstat"
else if(stat) //Generally EMP causes this
holder.icon_state = "hudoffline"
else //Bot is off
holder.icon_state = "huddead2"
/mob/living/simple_animal/bot/proc/diag_hud_set_botmode() //Shows a bot's current operation
var/image/holder = hud_list[DIAG_BOT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(client) //If the bot is player controlled, it will not be following mode logic!
holder.icon_state = "hudsentient"
return
switch(mode)
if(BOT_SUMMON, BOT_RESPONDING) //Responding to PDA or AI summons
holder.icon_state = "hudcalled"
if(BOT_CLEANING, BOT_REPAIRING, BOT_HEALING) //Cleanbot cleaning, Floorbot fixing, or Medibot Healing
holder.icon_state = "hudworking"
if(BOT_PATROL, BOT_START_PATROL) //Patrol mode
holder.icon_state = "hudpatrol"
if(BOT_PREP_ARREST, BOT_ARREST, BOT_HUNT) //STOP RIGHT THERE, CRIMINAL SCUM!
holder.icon_state = "hudalert"
if(BOT_MOVING, BOT_DELIVER, BOT_GO_HOME, BOT_NAV) //Moving to target for normal bots, moving to deliver or go home for MULES.
holder.icon_state = "hudmove"
else
holder.icon_state = ""
/*~~~~~~~~~~~~
Airlocks!
~~~~~~~~~~~~~*/
/obj/machinery/door/airlock/proc/diag_hud_set_electrified()
var/image/holder = hud_list[DIAG_AIRLOCK_HUD]
if(secondsElectrified != MACHINE_NOT_ELECTRIFIED)
holder.icon_state = "electrified"
else
holder.icon_state = ""