mirror of
https://github.com/yogstation13/Yogstation.git
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383 lines
17 KiB
Plaintext
383 lines
17 KiB
Plaintext
/obj/item/clothing/suit/armor
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allowed = null
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body_parts_covered = CHEST
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cold_protection = CHEST|GROIN
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min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
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heat_protection = CHEST|GROIN
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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strip_delay = 60
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equip_delay_other = 40
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max_integrity = 250
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resistance_flags = NONE
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armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 15)
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/obj/item/clothing/suit/armor/Initialize()
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. = ..()
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if(!allowed)
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allowed = GLOB.security_vest_allowed
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/obj/item/clothing/suit/armor/vest
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name = "armor vest"
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desc = "A slim Type I armored vest that provides decent protection against most types of damage."
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icon_state = "armoralt"
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item_state = "armoralt"
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blood_overlay_type = "armor"
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dog_fashion = /datum/dog_fashion/back
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/obj/item/clothing/suit/armor/vest/alt
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desc = "A Type I armored vest that provides decent protection against most types of damage."
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icon_state = "armor"
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item_state = "armor"
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/obj/item/clothing/suit/armor/vest/old
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name = "degrading armor vest"
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desc = "Older generation Type 1 armored vest. Due to degradation over time the vest is far less maneuverable to move in."
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icon_state = "armor"
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item_state = "armor"
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slowdown = 1
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/obj/item/clothing/suit/armor/vest/blueshirt
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name = "large armor vest"
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desc = "A large, yet comfortable piece of armor, protecting you from some threats."
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icon_state = "blueshift"
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item_state = "blueshift"
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custom_premium_price = 600
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/obj/item/clothing/suit/armor/hos
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name = "armored greatcoat"
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desc = "A greatcoat enhanced with a special alloy for some extra protection and style for those with a commanding presence."
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icon_state = "hos"
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item_state = "greatcoat"
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body_parts_covered = CHEST|GROIN|ARMS|LEGS
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armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 90, "wound" = 20)
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cold_protection = CHEST|GROIN|LEGS|ARMS
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heat_protection = CHEST|GROIN|LEGS|ARMS
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strip_delay = 80
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/obj/item/clothing/suit/armor/hos/trenchcoat
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name = "armored trenchoat"
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desc = "A trenchcoat enhanced with a special lightweight kevlar. The epitome of tactical plainclothes."
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icon_state = "hostrench"
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item_state = "hostrench"
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flags_inv = 0
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strip_delay = 80
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/obj/item/clothing/suit/armor/vest/warden
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name = "warden's jacket"
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desc = "A navy-blue armored jacket with blue shoulder designations and '/Warden/' stitched into one of the chest pockets."
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icon_state = "warden_alt"
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item_state = "armor"
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body_parts_covered = CHEST|GROIN|ARMS
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cold_protection = CHEST|GROIN|ARMS|HANDS
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heat_protection = CHEST|GROIN|ARMS|HANDS
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strip_delay = 70
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resistance_flags = FLAMMABLE
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dog_fashion = null
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/obj/item/clothing/suit/armor/vest/warden/alt
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name = "warden's armored jacket"
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desc = "A red jacket with silver rank pips and body armor strapped on top."
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icon_state = "warden_jacket"
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mutantrace_variation = MUTANTRACE_VARIATION
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/obj/item/clothing/suit/armor/vest/leather
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name = "security overcoat"
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desc = "Lightly armored leather overcoat meant as casual wear for high-ranking officers. Bears the crest of Nanotrasen Security."
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icon_state = "leathercoat-sec"
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item_state = "hostrench"
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body_parts_covered = CHEST|GROIN|ARMS|LEGS
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cold_protection = CHEST|GROIN|LEGS|ARMS
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heat_protection = CHEST|GROIN|LEGS|ARMS
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dog_fashion = null
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/obj/item/clothing/suit/armor/vest/capcarapace
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name = "captain's carapace"
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desc = "A fireproof armored chestpiece reinforced with ceramic plates and plasteel pauldrons to provide additional protection whilst still offering maximum mobility and flexibility. Issued only to the station's finest, although it does chafe your nipples."
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icon_state = "capcarapace"
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item_state = "armor"
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body_parts_covered = CHEST|GROIN
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armor = list("melee" = 50, "bullet" = 40, "laser" = 50, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 90, "wound" = 10)
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dog_fashion = null
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/suit/armor/vest/capcarapace/syndicate
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name = "syndicate captain's vest"
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desc = "A sinister looking vest of advanced armor worn over a black and red fireproof jacket. The gold collar and shoulders denote that this belongs to a high ranking syndicate officer."
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icon_state = "syndievest"
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/obj/item/clothing/suit/armor/vest/capcarapace/alt
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name = "captain's parade jacket"
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desc = "For when an armoured vest isn't fashionable enough."
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icon_state = "capformal"
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item_state = "capspacesuit"
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/obj/item/clothing/suit/armor/vest/capcarapace/centcom
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name = "\improper CentCom carapace"
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desc = "A CentCom green alteration of the captain's carapace. Issued only to Nanotrasen's finest, although it does chafe your pecks."
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icon_state = "centcarapace"
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item_state = "centcarapace"
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/obj/item/clothing/suit/armor/riot
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name = "riot suit"
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desc = "A suit of semi-flexible polycarbonate body armor with heavy padding to protect against melee attacks. Helps the wearer resist shoving in close quarters."
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icon_state = "riot"
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item_state = "swat_suit"
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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armor = list("melee" = 50, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80, "wound" = 30)
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blocks_shove_knockdown = TRUE
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strip_delay = 80
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equip_delay_other = 60
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slowdown = 0.33
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/obj/item/clothing/suit/armor/bone
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name = "bone armor"
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desc = "A tribal armor plate, crafted from animal bone."
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icon_state = "bonearmor"
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item_state = "bonearmor"
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blood_overlay_type = "armor"
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armor = list("melee" = 35, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 10)
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS
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/obj/item/clothing/suit/armor/tribalcoat
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name = "tribal coat"
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desc = "A light yet tough leather coat reinforced with bone pauldrons."
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icon_state = "tribalcoat"
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item_state = "tribalcoat"
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blood_overlay_type = "armor"
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armor = list("melee" = 25, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 10)
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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resistance_flags = FLAMMABLE
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/obj/item/clothing/suit/armor/pathfinder
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name = "pathfinder cloak"
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desc = "A thick cloak woven from sinew and hides meant to protect its wearer from hazardous weather."
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/pickaxe, /obj/item/twohanded/spear, /obj/item/twohanded/bonespear, /obj/item/organ/regenerative_core/legion, /obj/item/kitchen/knife/combat/bone, /obj/item/kitchen/knife/combat/survival)
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icon_state = "pathcloak"
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item_state = "pathcloak"
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armor = list("melee" = 35, "bullet" = 20, "laser" = 20, "energy" = 10, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 15)
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resistance_flags = FIRE_PROOF
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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heat_protection = CHEST|GROIN|LEGS|ARMS
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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cold_protection = CHEST|GROIN|LEGS|ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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mutantrace_variation = MUTANTRACE_VARIATION
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/obj/item/clothing/suit/armor/pathfinder/Initialize()
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. = ..()
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AddComponent(/datum/component/armor_plate, null, null, list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 5)) //maximum armor 65/35/35/25
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/obj/item/clothing/suit/armor/bulletproof
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name = "bulletproof armor"
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desc = "A Type III heavy bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent."
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icon_state = "bulletproof"
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item_state = "armor"
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blood_overlay_type = "armor"
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armor = list("melee" = 15, "bullet" = 60, "laser" = 10, "energy" = 10, "bomb" = 40, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 20)
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strip_delay = 70
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equip_delay_other = 50
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/obj/item/clothing/suit/armor/laserproof
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name = "reflective jacket"
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desc = "A jacket that excels in protecting the wearer against energy projectiles, as well as occasionally reflecting them."
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icon_state = "armor_reflec"
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item_state = "armor_reflec"
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blood_overlay_type = "armor"
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body_parts_covered = CHEST|GROIN|ARMS
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cold_protection = CHEST|GROIN|ARMS
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heat_protection = CHEST|GROIN|ARMS
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armor = list("melee" = 10, "bullet" = 10, "laser" = 60, "energy" = 50, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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var/hit_reflect_chance = 50
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/obj/item/clothing/suit/armor/laserproof/IsReflect(def_zone)
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if(!(def_zone in list(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_GROIN, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))) //If not shot where ablative is covering you, you don't get the reflection bonus!
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return FALSE
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if (prob(hit_reflect_chance))
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return TRUE
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/obj/item/clothing/suit/armor/vest/det_suit
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name = "detective's armor vest"
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desc = "An armored vest with a detective's badge on it."
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icon_state = "detective-armor"
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resistance_flags = FLAMMABLE
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dog_fashion = null
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/obj/item/clothing/suit/armor/vest/det_suit/Initialize()
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. = ..()
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allowed = GLOB.detective_vest_allowed
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//All of the armor below is mostly unused
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/obj/item/clothing/suit/armor/centcom
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name = "\improper CentCom armor"
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desc = "A suit that protects against some damage."
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icon_state = "centcom"
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item_state = "centcom"
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w_class = WEIGHT_CLASS_BULKY
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/gun/energy, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
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clothing_flags = THICKMATERIAL
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 90)
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/obj/item/clothing/suit/armor/heavy
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name = "heavy armor"
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desc = "A heavily armored suit that protects against moderate damage."
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icon_state = "heavy"
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item_state = "swat_suit"
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.9
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clothing_flags = THICKMATERIAL
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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slowdown = 3
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 90)
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/obj/item/clothing/suit/armor/tdome
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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clothing_flags = THICKMATERIAL
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cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 90)
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/obj/item/clothing/suit/armor/tdome/red
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name = "thunderdome suit"
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desc = "Reddish armor."
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icon_state = "tdred"
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item_state = "tdred"
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/obj/item/clothing/suit/armor/tdome/green
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name = "thunderdome suit"
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desc = "Pukish armor." //classy.
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icon_state = "tdgreen"
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item_state = "tdgreen"
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/obj/item/clothing/suit/armor/riot/knight
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name = "plate armour"
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desc = "A classic suit of plate armour, highly effective at stopping melee attacks."
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icon_state = "knight_green"
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item_state = "knight_green"
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/obj/item/clothing/suit/armor/riot/knight/yellow
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icon_state = "knight_yellow"
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item_state = "knight_yellow"
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/obj/item/clothing/suit/armor/riot/knight/blue
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icon_state = "knight_blue"
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item_state = "knight_blue"
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/obj/item/clothing/suit/armor/riot/knight/red
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icon_state = "knight_red"
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item_state = "knight_red"
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/obj/item/clothing/suit/armor/vest/durathread
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name = "durathread vest"
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desc = "A vest made of durathread with strips of leather acting as trauma plates."
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icon_state = "durathread"
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item_state = "durathread"
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strip_delay = 60
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equip_delay_other = 40
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max_integrity = 200
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resistance_flags = FLAMMABLE
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armor = list("melee" = 20, "bullet" = 10, "laser" = 30, "energy" = 5, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 40, "acid" = 50)
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/obj/item/clothing/suit/armor/vest/russian
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name = "russian vest"
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desc = "A bulletproof vest with forest camo. Good thing there's plenty of forests to hide in around here, right?"
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icon_state = "rus_armor"
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item_state = "rus_armor"
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armor = list("melee" = 25, "bullet" = 30, "laser" = 0, "energy" = 15, "bomb" = 10, "bio" = 0, "rad" = 20, "fire" = 20, "acid" = 50, "wound" = 10)
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/obj/item/clothing/suit/armor/vest/russian_coat
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name = "russian battle coat"
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desc = "Used in extremly cold fronts, made out of real bears."
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icon_state = "rus_coat"
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item_state = "rus_coat"
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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armor = list("melee" = 25, "bullet" = 20, "laser" = 20, "energy" = 10, "bomb" = 20, "bio" = 50, "rad" = 20, "fire" = -10, "acid" = 50, "wound" = 10)
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/obj/item/clothing/suit/armor/stormtrooper
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name = "Storm Trooper Armor"
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desc = "Battle Armor from a long lost empire"
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icon_state = "stormtrooper"
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item_state = "stormtrooper"
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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armor = list("melee" = 30, "bullet" = 30, "laser" = 50, "energy" = 15, "bomb" = 30, "bio" = 20, "rad" = 10, "fire" = 80, "acid" = 80, "wound" = 10)
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slowdown = 0.9
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/obj/item/clothing/suit/hooded/cloak/goliath
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name = "goliath cloak"
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icon_state = "goliath_cloak"
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desc = "A staunch, practical cape made out of numerous monster materials. It is coveted amongst exiles and hermits."
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/pickaxe, /obj/item/twohanded/spear, /obj/item/twohanded/bonespear, /obj/item/organ/regenerative_core/legion, /obj/item/kitchen/knife/combat/bone, /obj/item/kitchen/knife/combat/survival)
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armor = list("melee" = 35, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 10) //a fair alternative to bone armor, requiring alternative materials and gaining a suit slot
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hoodtype = /obj/item/clothing/head/hooded/cloakhood/goliath
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/head/hooded/cloakhood/goliath
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name = "goliath cloak hood"
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icon_state = "golhood"
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desc = "A protective, concealing hood."
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armor = list("melee" = 35, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 10)
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flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
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transparent_protection = HIDEMASK
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/obj/item/clothing/suit/hooded/cloak/drake
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name = "drake armour"
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icon_state = "dragon"
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desc = "A suit of armour fashioned from the remains of an ash drake."
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/twohanded/spear)
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armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
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hoodtype = /obj/item/clothing/head/hooded/cloakhood/drake
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|
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
|
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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|
resistance_flags = FIRE_PROOF | ACID_PROOF
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transparent_protection = HIDEGLOVES|HIDESUITSTORAGE|HIDEJUMPSUIT|HIDESHOES
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|
|
|
/obj/item/clothing/head/hooded/cloakhood/drake
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name = "drake helm"
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icon_state = "dragon"
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desc = "The skull of a dragon."
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|
armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
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heat_protection = HEAD
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|
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
|
resistance_flags = FIRE_PROOF | ACID_PROOF
|
|
|
|
/obj/item/clothing/suit/hooded/cloak/bone
|
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name = "Heavy bone armor"
|
|
icon_state = "hbonearmor"
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|
desc = "A tribal armor plate, crafted from animal bone. A heavier variation of standard bone armor."
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|
armor = list("melee" = 40, "bullet" = 25, "laser" = 30, "energy" = 30, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
|
hoodtype = /obj/item/clothing/head/hooded/cloakhood/bone
|
|
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS
|
|
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS
|
|
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
|
resistance_flags = NONE
|
|
transparent_protection = HIDEGLOVES|HIDESUITSTORAGE|HIDEJUMPSUIT|HIDESHOES
|
|
|
|
/obj/item/clothing/head/hooded/cloakhood/bone
|
|
name = "bone helmet"
|
|
icon_state = "hskull"
|
|
desc = "An intimidating tribal helmet! It doesn't look very comfortable."
|
|
armor = list("melee" = 35, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
|
heat_protection = HEAD
|
|
max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
|
|
resistance_flags = NONE
|
|
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
|
flags_cover = HEADCOVERSEYES
|