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Yogstation/code/game/gamemodes/changeling/changeling.dm
2016-01-17 19:03:12 +02:00

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#define LING_FAKEDEATH_TIME 400 //40 seconds
#define LING_DEAD_GENETICDAMAGE_HEAL_CAP 50 //The lowest value of geneticdamage handle_changeling() can take it to while dead.
#define LING_ABSORB_RECENT_SPEECH 8 //The amount of recent spoken lines to gain on absorbing a mob
var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon","Zeta","Eta","Theta","Iota","Kappa","Lambda","Mu","Nu","Xi","Omicron","Pi","Rho","Sigma","Tau","Upsilon","Phi","Chi","Psi","Omega")
var/list/slots = list("head", "wear_mask", "back", "wear_suit", "w_uniform", "shoes", "belt", "gloves", "glasses", "ears", "wear_id", "s_store")
var/list/slot2slot = list("head" = slot_head, "wear_mask" = slot_wear_mask, "back" = slot_back, "wear_suit" = slot_wear_suit, "w_uniform" = slot_w_uniform, "shoes" = slot_shoes, "belt" = slot_belt, "gloves" = slot_gloves, "glasses" = slot_glasses, "ears" = slot_ears, "wear_id" = slot_wear_id, "s_store" = slot_s_store)
var/list/slot2type = list("head" = /obj/item/clothing/head/changeling, "wear_mask" = /obj/item/clothing/mask/changeling, "back" = /obj/item/changeling, "wear_suit" = /obj/item/clothing/suit/changeling, "w_uniform" = /obj/item/clothing/under/changeling, "shoes" = /obj/item/clothing/shoes/changeling, "belt" = /obj/item/changeling, "gloves" = /obj/item/clothing/gloves/changeling, "glasses" = /obj/item/clothing/glasses/changeling, "ears" = /obj/item/changeling, "wear_id" = /obj/item/changeling, "s_store" = /obj/item/changeling)
/datum/game_mode
var/list/datum/mind/changelings = list()
/datum/game_mode/changeling
name = "changeling"
config_tag = "changeling"
antag_flag = ROLE_CHANGELING
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
required_players = 15
required_enemies = 1
recommended_enemies = 4
reroll_friendly = 1
var/const/prob_int_murder_target = 50 // intercept names the assassination target half the time
var/const/prob_right_murder_target_l = 25 // lower bound on probability of naming right assassination target
var/const/prob_right_murder_target_h = 50 // upper bound on probability of naimg the right assassination target
var/const/prob_int_item = 50 // intercept names the theft target half the time
var/const/prob_right_item_l = 25 // lower bound on probability of naming right theft target
var/const/prob_right_item_h = 50 // upper bound on probability of naming the right theft target
var/const/prob_int_sab_target = 50 // intercept names the sabotage target half the time
var/const/prob_right_sab_target_l = 25 // lower bound on probability of naming right sabotage target
var/const/prob_right_sab_target_h = 50 // upper bound on probability of naming right sabotage target
var/const/prob_right_killer_l = 25 //lower bound on probability of naming the right operative
var/const/prob_right_killer_h = 50 //upper bound on probability of naming the right operative
var/const/prob_right_objective_l = 25 //lower bound on probability of determining the objective correctly
var/const/prob_right_objective_h = 50 //upper bound on probability of determining the objective correctly
var/const/changeling_amount = 4 //hard limit on changelings if scaling is turned off
var/changeling_team_objective_type = null //If this is not null, we hand our this objective to all lings
/datum/game_mode/changeling/announce()
world << "<b>The current game mode is - Changeling!</b>"
world << "<b>There are alien changelings on the station. Do not let the changelings succeed!</b>"
/datum/game_mode/changeling/pre_setup()
if(config.protect_roles_from_antagonist)
restricted_jobs += protected_jobs
if(config.protect_assistant_from_antagonist)
restricted_jobs += "Assistant"
var/num_changelings = 1
if(config.changeling_scaling_coeff)
num_changelings = max(1, min( round(num_players()/(config.changeling_scaling_coeff*2))+2, round(num_players()/config.changeling_scaling_coeff) ))
else
num_changelings = max(1, min(num_players(), changeling_amount))
if(antag_candidates.len>0)
for(var/i = 0, i < num_changelings, i++)
if(!antag_candidates.len) break
var/datum/mind/changeling = pick(antag_candidates)
antag_candidates -= changeling
changelings += changeling
changeling.restricted_roles = restricted_jobs
modePlayer += changelings
return 1
else
return 0
/datum/game_mode/changeling/post_setup()
//Decide if it's ok for the lings to have a team objective
//And then set it up to be handed out in forge_changeling_objectives
var/list/team_objectives = subtypesof(/datum/objective/changeling_team_objective)
var/list/possible_team_objectives = list()
for(var/T in team_objectives)
var/datum/objective/changeling_team_objective/CTO = T
if(changelings.len >= initial(CTO.min_lings))
possible_team_objectives += T
if(possible_team_objectives.len && prob(20*changelings.len))
changeling_team_objective_type = pick(possible_team_objectives)
for(var/datum/mind/changeling in changelings)
log_game("[changeling.key] (ckey) has been selected as a changeling")
changeling.current.make_changeling()
changeling.special_role = "Changeling"
forge_changeling_objectives(changeling)
greet_changeling(changeling)
..()
return
/datum/game_mode/changeling/make_antag_chance(mob/living/carbon/human/character) //Assigns changeling to latejoiners
var/changelingcap = min( round(joined_player_list.len/(config.changeling_scaling_coeff*2))+2, round(joined_player_list.len/config.changeling_scaling_coeff) )
if(ticker.mode.changelings.len >= changelingcap) //Caps number of latejoin antagonists
return
if(ticker.mode.changelings.len <= (changelingcap - 2) || prob(100 - (config.changeling_scaling_coeff*2)))
if(ROLE_CHANGELING in character.client.prefs.be_special)
if(!jobban_isbanned(character.client, ROLE_CHANGELING) && !jobban_isbanned(character.client, "Syndicate"))
if(age_check(character.client))
if(!(character.job in restricted_jobs))
character.mind.make_Changling()
/datum/game_mode/proc/forge_changeling_objectives(datum/mind/changeling, var/team_mode = 0)
//OBJECTIVES - random traitor objectives. Unique objectives "steal brain" and "identity theft".
var/escape_objective_possible = TRUE
//if there's a team objective, check if it's compatible with escape objectives
for(var/datum/objective/changeling_team_objective/CTO in changeling.objectives)
if(!CTO.escape_objective_compatible)
escape_objective_possible = FALSE
break
generate_objectives(changeling, 4, escape_objective_possible)
/datum/game_mode/changeling/forge_changeling_objectives(datum/mind/changeling)
if(changeling_team_objective_type)
var/datum/objective/changeling_team_objective/team_objective = new changeling_team_objective_type
team_objective.owner = changeling
changeling.objectives += team_objective
..(changeling,1)
else
..(changeling,0)
/datum/game_mode/proc/greet_changeling(datum/mind/changeling, you_are=1)
if (you_are)
changeling.current << "<span class='boldannounce'>You are [changeling.changeling.changelingID], a changeling! You have absorbed and taken the form of a human.</span>"
changeling.current << "<span class='boldannounce'>Use say \":g message\" to communicate with your fellow changelings.</span>"
changeling.current << "<b>You must complete the following tasks:</b>"
if (changeling.current.mind)
var/mob/living/carbon/human/H = changeling.current
if(H.mind.assigned_role == "Clown")
H << "You have evolved beyond your clownish nature, allowing you to wield weapons without harming yourself."
H.dna.remove_mutation(CLOWNMUT)
var/obj_count = 1
for(var/datum/objective/objective in changeling.objectives)
changeling.current << "<b>Objective #[obj_count]</b>: [objective.explanation_text]"
obj_count++
return
/*/datum/game_mode/changeling/check_finished()
var/changelings_alive = 0
for(var/datum/mind/changeling in changelings)
if(!istype(changeling.current,/mob/living/carbon))
continue
if(changeling.current.stat==2)
continue
changelings_alive++
if (changelings_alive)
changelingdeath = 0
return ..()
else
if (!changelingdeath)
changelingdeathtime = world.time
changelingdeath = 1
if(world.time-changelingdeathtime > TIME_TO_GET_REVIVED)
return 1
else
return ..()
return 0*/
/datum/game_mode/proc/auto_declare_completion_changeling()
if(changelings.len)
var/text = "<br><font size=3><b>The changelings were:</b></font>"
for(var/datum/mind/changeling in changelings)
var/changelingwin = 1
if(!changeling.current)
changelingwin = 0
text += printplayer(changeling)
//Removed sanity if(changeling) because we -want- a runtime to inform us that the changelings list is incorrect and needs to be fixed.
text += "<br><b>Changeling ID:</b> [changeling.changeling.changelingID]."
text += "<br><b>Genomes Extracted:</b> [changeling.changeling.absorbedcount]"
if(changeling.objectives.len)
var/count = 1
for(var/datum/objective/objective in changeling.objectives)
if(objective.check_completion())
text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <font color='green'><b>Success!</b></font>"
feedback_add_details("changeling_objective","[objective.type]|SUCCESS")
else
text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <span class='danger'>Fail.</span>"
feedback_add_details("changeling_objective","[objective.type]|FAIL")
changelingwin = 0
count++
if(changelingwin)
text += "<br><font color='green'><b>The changeling was successful!</b></font>"
feedback_add_details("changeling_success","SUCCESS")
else
text += "<br><span class='boldannounce'>The changeling has failed.</span>"
feedback_add_details("changeling_success","FAIL")
text += "<br>"
world << text
return 1
/datum/changeling //stores changeling powers, changeling recharge thingie, changeling absorbed DNA and changeling ID (for changeling hivemind)
var/list/stored_profiles = list() //list of datum/changelingprofile
var/datum/changelingprofile/first_prof = null
//var/list/absorbed_dna = list()
//var/list/protected_dna = list() //dna that is not lost when capacity is otherwise full
var/dna_max = 6 //How many extra DNA strands the changeling can store for transformation.
var/absorbedcount = 0
var/chem_charges = 20
var/chem_storage = 75
var/chem_recharge_rate = 1
var/chem_recharge_slowdown = 0
var/sting_range = 2
var/changelingID = "Changeling"
var/geneticdamage = 0
var/isabsorbing = 0
var/geneticpoints = 10
var/purchasedpowers = list()
var/mimicing = ""
var/canrespec = 0
var/changeling_speak = 0
var/datum/dna/chosen_dna
var/obj/effect/proc_holder/changeling/sting/chosen_sting
/datum/changeling/New(var/gender=FEMALE)
..()
var/honorific
if(gender == FEMALE)
honorific = "Ms."
else
honorific = "Mr."
if(possible_changeling_IDs.len)
changelingID = pick(possible_changeling_IDs)
possible_changeling_IDs -= changelingID
changelingID = "[honorific] [changelingID]"
else
changelingID = "[honorific] [rand(1,999)]"
/datum/changeling/proc/regenerate(var/mob/living/carbon/the_ling)
if(istype(the_ling))
if(the_ling.stat == DEAD)
chem_charges = min(max(0, chem_charges + chem_recharge_rate - chem_recharge_slowdown), (chem_storage*0.5))
geneticdamage = max(LING_DEAD_GENETICDAMAGE_HEAL_CAP,geneticdamage-1)
else //not dead? no chem/geneticdamage caps.
chem_charges = min(max(0, chem_charges + chem_recharge_rate - chem_recharge_slowdown), chem_storage)
geneticdamage = max(0, geneticdamage-1)
/datum/changeling/proc/get_dna(dna_owner)
for(var/datum/changelingprofile/prof in stored_profiles)
if(dna_owner == prof.name)
return prof
/datum/changeling/proc/has_dna(datum/dna/tDNA)
for(var/datum/changelingprofile/prof in stored_profiles)
if(tDNA.is_same_as(prof.dna))
return 1
return 0
/datum/changeling/proc/can_absorb_dna(mob/living/carbon/user, mob/living/carbon/human/target, var/verbose=1)
if(stored_profiles.len)
var/datum/changelingprofile/prof = stored_profiles[1]
if(prof.dna == user.dna && stored_profiles.len >= dna_max)//If our current DNA is the stalest, we gotta ditch it.
if(verbose)
user << "<span class='warning'>We have reached our capacity to store genetic information! We must transform before absorbing more.</span>"
return
if(!target)
return
if((target.disabilities & NOCLONE) || (target.disabilities & HUSK))
if(verbose)
user << "<span class='warning'>DNA of [target] is ruined beyond usability!</span>"
return
if(!ishuman(target))//Absorbing monkeys is entirely possible, but it can cause issues with transforming. That's what lesser form is for anyway!
if(verbose)
user << "<span class='warning'>We could gain no benefit from absorbing a lesser creature.</span>"
return
if(has_dna(target.dna))
if(verbose)
user << "<span class='warning'>We already have this DNA in storage!</span>"
return
if(!target.has_dna())
if(verbose)
user << "<span class='warning'>[target] is not compatible with our biology.</span>"
return
return 1
/datum/changeling/proc/create_profile(mob/living/carbon/human/H, mob/living/carbon/human/user, protect = 0)
var/datum/changelingprofile/prof = new
H.dna.real_name = H.real_name //Set this again, just to be sure that it's properly set.
var/datum/dna/new_dna = new H.dna.type
H.dna.copy_dna(new_dna)
prof.dna = new_dna
prof.name = H.real_name
prof.protected = protect
prof.underwear = H.underwear
prof.undershirt = H.undershirt
prof.socks = H.socks
var/list/slots = list("head", "wear_mask", "back", "wear_suit", "w_uniform", "shoes", "belt", "gloves", "glasses", "ears", "wear_id", "s_store")
for(var/slot in slots)
if(slot in H.vars)
var/obj/item/I = H.vars[slot]
if(!I)
continue
prof.name_list[slot] = I.name
prof.appearance_list[slot] = I.appearance
prof.flags_cover_list[slot] = I.flags_cover
prof.item_color_list[slot] = I.item_color
prof.item_state_list[slot] = I.item_state
prof.exists_list[slot] = 1
else
continue
return prof
/datum/changeling/proc/add_profile(datum/changelingprofile/prof)
if(stored_profiles.len > dna_max)
if(!push_out_profile())
return
stored_profiles += prof
absorbedcount++
/datum/changeling/proc/add_new_profile(mob/living/carbon/human/H, mob/living/carbon/human/user, protect = 0)
var/datum/changelingprofile/prof = create_profile(H, protect)
add_profile(prof)
return prof
/datum/changeling/proc/remove_profile(mob/living/carbon/human/H, force = 0)
for(var/datum/changelingprofile/prof in stored_profiles)
if(H.real_name == prof.name)
if(prof.protected && !force)
continue
stored_profiles -= prof
qdel(prof)
/datum/changeling/proc/get_profile_to_remove()
for(var/datum/changelingprofile/prof in stored_profiles)
if(!prof.protected)
return prof
/datum/changeling/proc/push_out_profile()
var/datum/changelingprofile/removeprofile = get_profile_to_remove()
if(removeprofile)
stored_profiles -= removeprofile
return 1
return 0
/proc/changeling_transform(mob/living/carbon/human/user, datum/changelingprofile/chosen_prof)
var/datum/dna/chosen_dna = chosen_prof.dna
user.real_name = chosen_prof.name
user.underwear = chosen_prof.underwear
user.undershirt = chosen_prof.undershirt
user.socks = chosen_prof.socks
chosen_dna.transfer_identity(user, 1)
user.updateappearance(mutcolor_update=1)
user.update_body()
user.domutcheck()
//vars hackery. not pretty, but better than the alternative.
for(var/slot in slots)
if(istype(user.vars[slot], slot2type[slot]) && !(chosen_prof.exists_list[slot])) //remove unnecessary flesh items
qdel(user.vars[slot])
continue
if((user.vars[slot] && !istype(user.vars[slot], slot2type[slot])) || !(chosen_prof.exists_list[slot]))
continue
var/obj/item/C
var/equip = 0
if(!user.vars[slot])
var/thetype = slot2type[slot]
equip = 1
C = new thetype(user)
else if(istype(user.vars[slot], slot2type[slot]))
C = user.vars[slot]
C.appearance = chosen_prof.appearance_list[slot]
C.name = chosen_prof.name_list[slot]
C.flags_cover = chosen_prof.flags_cover_list[slot]
C.item_color = chosen_prof.item_color_list[slot]
C.item_state = chosen_prof.item_state_list[slot]
if(equip)
user.equip_to_slot_or_del(C, slot2slot[slot])
user.regenerate_icons()
/datum/changelingprofile
var/name = "a bug"
var/protected = 0
var/datum/dna/dna = null
var/list/name_list = list() //associative list of slotname = itemname
var/list/appearance_list = list()
var/list/flags_cover_list = list()
var/list/exists_list = list()
var/list/item_color_list = list()
var/list/item_state_list = list()
var/underwear
var/undershirt
var/socks
/datum/changelingprofile/Destroy()
qdel(dna)
return ..()
/datum/changelingprofile/proc/copy_profile(datum/changelingprofile/newprofile)
newprofile.name = name
newprofile.protected = protected
newprofile.dna = new dna.type
dna.copy_dna(newprofile.dna)
newprofile.name_list = name_list.Copy()
newprofile.appearance_list = appearance_list.Copy()
newprofile.flags_cover_list = flags_cover_list.Copy()
newprofile.exists_list = exists_list.Copy()
newprofile.item_color_list = item_color_list.Copy()
newprofile.item_state_list = item_state_list.Copy()
newprofile.underwear = underwear
newprofile.undershirt = undershirt
newprofile.socks = socks