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Yogstation/code/game/objects/items/devices/doorCharge.dm
2015-11-05 15:32:25 -05:00

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/obj/item/device/doorCharge
name = "airlock charge"
desc = null //Different examine for traitors
item_state = "electronic"
icon_state = "doorCharge"
w_class = 2
throw_range = 4
throw_speed = 1
force = 3
attack_verb = list("blown up", "exploded", "detonated")
materials = list(MAT_METAL=50, MAT_GLASS=30)
origin_tech = "syndicate=3;combat=2"
/obj/item/device/doorCharge/ex_act(severity, target)
switch(severity)
if(1)
visible_message("<span class='warning'>[src] detonates!</span>")
explosion(src.loc,0,2,1,flame_range = 4)
qdel(src)
if(2)
if(prob(50))
ex_act(1)
if(3)
if(prob(25))
ex_act(1)
/obj/item/device/doorCharge/examine(mob/user)
..()
if(user.mind in ticker.mode.traitors) //No nuke ops because the device is excluded from nuclear
user << "A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock's maintenance panel and place it within."
else
user << "A small, suspicious object that feels lukewarm when held."