mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
* Roundend report refactor * I won't be fixining every moved part but here you go * Preparation for feedback * Fixup * First draft of feedback (wip) * Simple version of feedback for custom objectives/explanation texts * Debug verb removal * Fixes & show again action button * Admin objective handling * Fix and first step of css standarization. * Every time * More css * Fix * Fixes, abductee datum, css tweak * Feedback and css fix * CLIENT DETAILS DATUM + CLIENT ACTIONS + spilled css fix * Integrates clockult badcode * Fix * Fix lists in assoc feedback * Unified antagonists and teams feedbacks, bumped up antagonists version * Adds chat link to reopen the the report * Fixes some clockcult stuff, passes antag name to feedback * review stuff * fix * Adds some missing spacing * Roundend corners, has css gone too far. * Spacing between same antags * Changeling and traitor objectives now have same spacing * Wizar report typo fix * Wrap brother team. * Also move it to more relevant file * Fixes cult summon objective * Fixes roundend report for full-round observers * Fixes wizard with apprentices roundend report * Tutorial scarabs don't show in roundend anymore, adds some check_ticks * Prettier station goals * Merges roundend delay things * Spread the lag around * Fixes relogin qdeling eminence * ckey -> key
93 lines
5.3 KiB
Plaintext
93 lines
5.3 KiB
Plaintext
//component id defines; sometimes these may not make sense in regards to their use in scripture but important ones are bright
|
|
#define BELLIGERENT_EYE "belligerent_eye" //Use this for offensive and damaging scripture!
|
|
#define VANGUARD_COGWHEEL "vanguard_cogwheel" //Use this for defensive and healing scripture!
|
|
#define GEIS_CAPACITOR "geis_capacitor" //Use this for niche scripture!
|
|
#define REPLICANT_ALLOY "replicant_alloy"
|
|
#define HIEROPHANT_ANSIBLE "hierophant_ansible" //Use this for construction-related scripture!
|
|
|
|
GLOBAL_VAR_INIT(clockwork_construction_value, 0) //The total value of all structures built by the clockwork cult
|
|
GLOBAL_VAR_INIT(clockwork_vitality, 0) //How much Vitality is stored, total
|
|
GLOBAL_VAR_INIT(clockwork_power, 0) //How many watts of power are globally available to the clockwork cult
|
|
|
|
GLOBAL_LIST_EMPTY(all_clockwork_objects) //All clockwork items, structures, and effects in existence
|
|
GLOBAL_LIST_EMPTY(all_clockwork_mobs) //All clockwork SERVANTS (not creatures) in existence
|
|
|
|
GLOBAL_VAR_INIT(ratvar_approaches, 0) //The servants can choose to "herald" Ratvar, permanently buffing them but announcing their presence to the crew.
|
|
GLOBAL_VAR_INIT(ratvar_awakens, 0) //If Ratvar has been summoned; not a boolean, for proper handling of multiple Ratvars
|
|
GLOBAL_VAR_INIT(ark_of_the_clockwork_justiciar, FALSE) //The Ark on the Reebe z-level
|
|
|
|
GLOBAL_VAR_INIT(clockwork_gateway_activated, FALSE) //if a gateway to the celestial derelict has ever been successfully activated
|
|
GLOBAL_VAR_INIT(script_scripture_unlocked, FALSE) //If script scripture is available, through converting at least one crewmember
|
|
GLOBAL_VAR_INIT(application_scripture_unlocked, FALSE) //If script scripture is available
|
|
GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not used to track existing scripture
|
|
|
|
//Scripture tiers and requirements; peripherals should never be used
|
|
#define SCRIPTURE_PERIPHERAL "Peripheral"
|
|
#define SCRIPTURE_DRIVER "Driver"
|
|
#define SCRIPTURE_SCRIPT "Script"
|
|
#define SCRIPTURE_APPLICATION "Application"
|
|
|
|
//Various costs related to power.
|
|
#define SCRIPT_UNLOCK_THRESHOLD 50000 //Scripts will unlock if the total power reaches this amount
|
|
#define APPLICATION_UNLOCK_THRESHOLD 100000 //Applications will unlock if the total powre reaches this amount
|
|
|
|
#define ABSCOND_ABDUCTION_COST 95
|
|
|
|
//clockcult power defines
|
|
#define MIN_CLOCKCULT_POWER 25 //the minimum amount of power clockcult machines will handle gracefully
|
|
|
|
#define CLOCKCULT_POWER_UNIT (MIN_CLOCKCULT_POWER*100) //standard power amount for replica fabricator costs
|
|
|
|
#define POWER_STANDARD (CLOCKCULT_POWER_UNIT*0.2) //how much power is in anything else; doesn't matter as much as the following
|
|
|
|
#define POWER_FLOOR (CLOCKCULT_POWER_UNIT*0.1) //how much power is in a clockwork floor, determines the cost of clockwork floor production
|
|
|
|
#define POWER_WALL_MINUS_FLOOR (CLOCKCULT_POWER_UNIT*0.4) //how much power is in a clockwork wall, determines the cost of clockwork wall production
|
|
|
|
#define POWER_GEAR (CLOCKCULT_POWER_UNIT*0.3) //how much power is in a wall gear, minus the brass from the wall
|
|
|
|
#define POWER_WALL_TOTAL (POWER_WALL_MINUS_FLOOR+POWER_FLOOR) //how much power is in a clockwork wall and the floor under it
|
|
|
|
#define POWER_ROD (CLOCKCULT_POWER_UNIT*0.01) //how much power is in one rod
|
|
|
|
#define POWER_METAL (CLOCKCULT_POWER_UNIT*0.02) //how much power is in one sheet of metal
|
|
|
|
#define POWER_PLASTEEL (CLOCKCULT_POWER_UNIT*0.05) //how much power is in one sheet of plasteel
|
|
|
|
//Ark defines
|
|
#define GATEWAY_SUMMON_RATE 1 //the time amount the Gateway to the Celestial Derelict gets each process tick; defaults to 1 per tick
|
|
|
|
#define GATEWAY_REEBE_FOUND 240 //when progress is at or above this, the gateway finds reebe and begins drawing power
|
|
|
|
#define GATEWAY_RATVAR_COMING 480 //when progress is at or above this, ratvar has entered and is coming through the gateway
|
|
|
|
#define GATEWAY_RATVAR_ARRIVAL 600 //when progress is at or above this, game over ratvar's here everybody go home
|
|
|
|
#define ARK_SUMMON_COST 5 //how many of each component an Ark costs to summon
|
|
|
|
//Objective text define
|
|
#define CLOCKCULT_OBJECTIVE "Construct the Ark of the Clockwork Justicar and free Ratvar."
|
|
|
|
//Eminence defines
|
|
#define SUPERHEATED_CLOCKWORK_WALL_LIMIT 20 //How many walls can be superheated at once
|
|
|
|
//misc clockcult stuff
|
|
|
|
#define SIGIL_ACCESS_RANGE 2 //range at which transmission sigils can access power
|
|
|
|
#define FABRICATOR_REPAIR_PER_TICK 4 //how much a fabricator repairs each tick, and also how many deciseconds each tick is
|
|
|
|
#define OCULAR_WARDEN_EXCLUSION_RANGE 3 //the range at which ocular wardens cannot be placed near other ocular wardens
|
|
|
|
#define CLOCKWORK_ARMOR_COOLDOWN 1800 //The cooldown period between summoning suits of clockwork armor
|
|
|
|
#define RATVARIAN_SPEAR_COOLDOWN 300 //The cooldown period between summoning another Ratvarian spear
|
|
|
|
#define MARAUDER_SCRIPTURE_SCALING_THRESHOLD 200 //The amount of deciseconds that must pass before marauder scripture will not gain a recital penalty
|
|
|
|
#define MARAUDER_SCRIPTURE_SCALING_TIME 50 //The amount of extra deciseconds tacked on to the marauder scripture recital time per recent marauder
|
|
|
|
#define MARAUDER_SCRIPTURE_SCALING_MAX 300 //The maximum extra time applied to the marauder scripture
|
|
|
|
#define ARK_SCREAM_COOLDOWN 600 //This much time has to pass between instances of the Ark taking damage before it will "scream" again
|