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* Roundend report refactor * I won't be fixining every moved part but here you go * Preparation for feedback * Fixup * First draft of feedback (wip) * Simple version of feedback for custom objectives/explanation texts * Debug verb removal * Fixes & show again action button * Admin objective handling * Fix and first step of css standarization. * Every time * More css * Fix * Fixes, abductee datum, css tweak * Feedback and css fix * CLIENT DETAILS DATUM + CLIENT ACTIONS + spilled css fix * Integrates clockult badcode * Fix * Fix lists in assoc feedback * Unified antagonists and teams feedbacks, bumped up antagonists version * Adds chat link to reopen the the report * Fixes some clockcult stuff, passes antag name to feedback * review stuff * fix * Adds some missing spacing * Roundend corners, has css gone too far. * Spacing between same antags * Changeling and traitor objectives now have same spacing * Wizar report typo fix * Wrap brother team. * Also move it to more relevant file * Fixes cult summon objective * Fixes roundend report for full-round observers * Fixes wizard with apprentices roundend report * Tutorial scarabs don't show in roundend anymore, adds some check_ticks * Prettier station goals * Merges roundend delay things * Spread the lag around * Fixes relogin qdeling eminence * ckey -> key
65 lines
1.8 KiB
Plaintext
65 lines
1.8 KiB
Plaintext
//TODO
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// Admin button to override with your own
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// Sabotage objective for tators
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// Multiple goals with less impact but more department focused
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/datum/station_goal
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var/name = "Generic Goal"
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var/weight = 1 //In case of multiple goals later.
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var/required_crew = 10
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var/list/gamemode_blacklist = list()
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var/completed = FALSE
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var/report_message = "Complete this goal."
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/datum/station_goal/proc/send_report()
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priority_announce("Priority Nanotrasen directive received. Project \"[name]\" details inbound.", "Incoming Priority Message", 'sound/ai/commandreport.ogg')
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print_command_report(get_report(),"Nanotrasen Directive [pick(GLOB.phonetic_alphabet)] \Roman[rand(1,50)]", announce=FALSE)
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on_report()
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/datum/station_goal/proc/on_report()
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//Additional unlocks/changes go here
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return
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/datum/station_goal/proc/get_report()
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return report_message
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/datum/station_goal/proc/check_completion()
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return completed
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/datum/station_goal/proc/get_result()
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if(check_completion())
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return "<li>[name] : <span class='greentext'>Completed!</span></li>"
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else
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return "<li>[name] : <span class='redtext'>Failed!</span></li>"
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/datum/station_goal/Destroy()
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SSticker.mode.station_goals -= src
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. = ..()
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/datum/station_goal/Topic(href, href_list)
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..()
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if(!check_rights(R_ADMIN) || !usr.client.holder.CheckAdminHref(href, href_list))
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return
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if(href_list["announce"])
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on_report()
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send_report()
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else if(href_list["remove"])
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qdel(src)
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/*
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//Crew has to create alien intelligence detector
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// Requires a lot of minerals
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// Dish requires a lot of power
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// Needs five? AI's for decoding purposes
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/datum/station_goal/seti
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name = "SETI Project"
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//Crew Sweep
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//Blood samples and special scans of amount of people on roundstart manifest.
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//Should keep sec busy.
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//Maybe after completion you'll get some ling detecting gear or some station wide DNA scan ?
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*/
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