mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
370 lines
15 KiB
Plaintext
370 lines
15 KiB
Plaintext
/datum/game_mode
|
|
var/list/datum/mind/syndicates = list()
|
|
var/nukeops_lastname = ""
|
|
|
|
/datum/game_mode/nuclear
|
|
name = "nuclear emergency"
|
|
config_tag = "nuclear"
|
|
required_players = 30 // 30 players - 3 players to be the nuke ops = 27 players remaining
|
|
required_enemies = 2
|
|
recommended_enemies = 5
|
|
antag_flag = ROLE_OPERATIVE
|
|
enemy_minimum_age = 14
|
|
|
|
announce_span = "danger"
|
|
announce_text = "Syndicate forces are approaching the station in an attempt to destroy it!\n\
|
|
<span class='danger'>Operatives</span>: Secure the nuclear authentication disk and use your nuke to destroy the station.\n\
|
|
<span class='notice'>Crew</span>: Defend the nuclear authentication disk and ensure that it leaves with you on the emergency shuttle."
|
|
|
|
var/const/agents_possible = 5 //If we ever need more syndicate agents.
|
|
|
|
var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer!
|
|
var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station
|
|
var/syndies_didnt_escape = 0 //Used for tracking if the syndies got the shuttle off of the z-level
|
|
|
|
/datum/game_mode/nuclear/pre_setup()
|
|
var/n_players = num_players()
|
|
var/n_agents = min(round(n_players / 10, 1), agents_possible)
|
|
|
|
if(antag_candidates.len < n_agents) //In the case of having less candidates than the selected number of agents
|
|
n_agents = antag_candidates.len
|
|
|
|
while(n_agents > 0)
|
|
var/datum/mind/new_syndicate = pick(antag_candidates)
|
|
syndicates += new_syndicate
|
|
antag_candidates -= new_syndicate //So it doesn't pick the same guy each time.
|
|
n_agents--
|
|
|
|
for(var/datum/mind/synd_mind in syndicates)
|
|
synd_mind.assigned_role = "Syndicate"
|
|
synd_mind.special_role = "Syndicate"//So they actually have a special role/N
|
|
log_game("[synd_mind.key] (ckey) has been selected as a nuclear operative")
|
|
|
|
return 1
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////
|
|
/datum/game_mode/proc/update_synd_icons_added(datum/mind/synd_mind)
|
|
var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
|
|
opshud.join_hud(synd_mind.current)
|
|
set_antag_hud(synd_mind.current, "synd")
|
|
|
|
/datum/game_mode/proc/update_synd_icons_removed(datum/mind/synd_mind)
|
|
var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
|
|
opshud.leave_hud(synd_mind.current)
|
|
set_antag_hud(synd_mind.current, null)
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/datum/game_mode/nuclear/post_setup()
|
|
|
|
var/list/turf/synd_spawn = list()
|
|
|
|
for(var/obj/effect/landmark/A in GLOB.landmarks_list)
|
|
if(A.name == "Syndicate-Spawn")
|
|
synd_spawn += get_turf(A)
|
|
continue
|
|
|
|
var/nuke_code = random_nukecode()
|
|
var/leader_selected = 0
|
|
var/agent_number = 1
|
|
var/spawnpos = 1
|
|
|
|
for(var/datum/mind/synd_mind in syndicates)
|
|
if(spawnpos > synd_spawn.len)
|
|
spawnpos = 2
|
|
synd_mind.current.loc = synd_spawn[spawnpos]
|
|
|
|
forge_syndicate_objectives(synd_mind)
|
|
greet_syndicate(synd_mind)
|
|
equip_syndicate(synd_mind.current)
|
|
|
|
if(nuke_code)
|
|
synd_mind.store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke_code]", 0, 0)
|
|
to_chat(synd_mind.current, "The nuclear authorization code is: <B>[nuke_code]</B>")
|
|
|
|
if(!leader_selected)
|
|
prepare_syndicate_leader(synd_mind, nuke_code)
|
|
leader_selected = 1
|
|
else
|
|
synd_mind.current.real_name = "[syndicate_name()] Operative #[agent_number]"
|
|
agent_number++
|
|
spawnpos++
|
|
update_synd_icons_added(synd_mind)
|
|
synd_mind.current.playsound_local('sound/ambience/antag/ops.ogg',100,0)
|
|
var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
|
|
|
|
if(nuke)
|
|
nuke.r_code = nuke_code
|
|
return ..()
|
|
|
|
|
|
/datum/game_mode/proc/prepare_syndicate_leader(datum/mind/synd_mind, nuke_code)
|
|
var/leader_title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
|
|
spawn(1)
|
|
nukeops_lastname = nukelastname(synd_mind.current)
|
|
NukeNameAssign(nukeops_lastname,syndicates) //allows time for the rest of the syndies to be chosen
|
|
synd_mind.current.real_name = "[syndicate_name()] [leader_title]"
|
|
to_chat(synd_mind.current, "<B>You are the Syndicate [leader_title] for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.</B>")
|
|
to_chat(synd_mind.current, "<B>If you feel you are not up to this task, give your ID to another operative.</B>")
|
|
to_chat(synd_mind.current, "<B>In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.</B>")
|
|
|
|
var/obj/item/device/nuclear_challenge/challenge = new /obj/item/device/nuclear_challenge
|
|
synd_mind.current.put_in_hands_or_del(challenge)
|
|
|
|
var/list/foundIDs = synd_mind.current.search_contents_for(/obj/item/weapon/card/id)
|
|
if(foundIDs.len)
|
|
for(var/obj/item/weapon/card/id/ID in foundIDs)
|
|
ID.name = "lead agent card"
|
|
ID.access += GLOB.access_syndicate_leader
|
|
else
|
|
message_admins("Warning: Nuke Ops spawned without access to leave their spawn area!")
|
|
|
|
var/obj/item/device/radio/headset/syndicate/alt/A = locate() in synd_mind.current
|
|
if(A)
|
|
A.command = TRUE
|
|
|
|
if(nuke_code)
|
|
var/obj/item/weapon/paper/P = new
|
|
P.info = "The nuclear authorization code is: <b>[nuke_code]</b>"
|
|
P.name = "nuclear bomb code"
|
|
var/mob/living/carbon/human/H = synd_mind.current
|
|
P.loc = H.loc
|
|
H.put_in_hands_or_del(P)
|
|
H.update_icons()
|
|
else
|
|
nuke_code = "code will be provided later"
|
|
return
|
|
|
|
|
|
|
|
/datum/game_mode/proc/forge_syndicate_objectives(datum/mind/syndicate)
|
|
var/datum/objective/nuclear/syndobj = new
|
|
syndobj.owner = syndicate
|
|
syndicate.objectives += syndobj
|
|
|
|
|
|
/datum/game_mode/proc/greet_syndicate(datum/mind/syndicate, you_are=1)
|
|
if(you_are)
|
|
to_chat(syndicate.current, "<span class='notice'>You are a [syndicate_name()] agent!</span>")
|
|
syndicate.announce_objectives()
|
|
|
|
/datum/game_mode/proc/equip_syndicate(mob/living/carbon/human/synd_mob, telecrystals = TRUE)
|
|
synd_mob.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
|
|
|
|
if(telecrystals)
|
|
synd_mob.equipOutfit(/datum/outfit/syndicate)
|
|
else
|
|
synd_mob.equipOutfit(/datum/outfit/syndicate/no_crystals)
|
|
return 1
|
|
|
|
|
|
/datum/game_mode/nuclear/check_win()
|
|
if (nukes_left == 0)
|
|
return 1
|
|
return ..()
|
|
|
|
/datum/game_mode/proc/are_operatives_dead()
|
|
for(var/datum/mind/operative_mind in syndicates)
|
|
if(ishuman(operative_mind.current) && (operative_mind.current.stat!=2))
|
|
return 0
|
|
return 1
|
|
|
|
/datum/game_mode/nuclear/check_finished() //to be called by SSticker
|
|
if(replacementmode && round_converted == 2)
|
|
return replacementmode.check_finished()
|
|
if((SSshuttle.emergency.mode == SHUTTLE_ENDGAME) || station_was_nuked)
|
|
return 1
|
|
if(are_operatives_dead())
|
|
var/obj/machinery/nuclearbomb/N
|
|
pass(N) //suppress unused warning
|
|
if(N.bomb_set) //snaaaaaaaaaake! It's not over yet!
|
|
return 0 //its a static var btw
|
|
..()
|
|
|
|
/datum/game_mode/nuclear/declare_completion()
|
|
var/disk_rescued = 1
|
|
for(var/obj/item/weapon/disk/nuclear/D in GLOB.poi_list)
|
|
if(!D.onCentcom())
|
|
disk_rescued = 0
|
|
break
|
|
var/crew_evacuated = (SSshuttle.emergency.mode == SHUTTLE_ENDGAME)
|
|
//var/operatives_are_dead = is_operatives_are_dead()
|
|
|
|
|
|
//nukes_left
|
|
//station_was_nuked
|
|
//derp //Used for tracking if the syndies actually haul the nuke to the station //no
|
|
//herp //Used for tracking if the syndies got the shuttle off of the z-level //NO, DON'T FUCKING NAME VARS LIKE THIS
|
|
|
|
|
|
if(nuke_off_station == NUKE_SYNDICATE_BASE)
|
|
SSticker.mode_result = "loss - syndicate nuked - disk secured"
|
|
to_chat(world, "<FONT size = 3><B>Humiliating Syndicate Defeat</B></FONT>")
|
|
to_chat(world, "<B>The crew of [station_name()] gave [syndicate_name()] operatives back their bomb! The syndicate base was destroyed!</B> Next time, don't lose the nuke!")
|
|
|
|
SSticker.news_report = NUKE_SYNDICATE_BASE
|
|
|
|
else if(!disk_rescued && station_was_nuked && !syndies_didnt_escape)
|
|
SSticker.mode_result = "win - syndicate nuke"
|
|
to_chat(world, "<FONT size = 3><B>Syndicate Major Victory!</B></FONT>")
|
|
to_chat(world, "<B>[syndicate_name()] operatives have destroyed [station_name()]!</B>")
|
|
|
|
SSticker.news_report = STATION_NUKED
|
|
|
|
else if (!disk_rescued && station_was_nuked && syndies_didnt_escape)
|
|
SSticker.mode_result = "halfwin - syndicate nuke - did not evacuate in time"
|
|
to_chat(world, "<FONT size = 3><B>Total Annihilation</B></FONT>")
|
|
to_chat(world, "<B>[syndicate_name()] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion.</B> Next time, don't lose the disk!")
|
|
|
|
SSticker.news_report = STATION_NUKED
|
|
|
|
else if (!disk_rescued && !station_was_nuked && nuke_off_station && !syndies_didnt_escape)
|
|
SSticker.mode_result = "halfwin - blew wrong station"
|
|
to_chat(world, "<FONT size = 3><B>Crew Minor Victory</B></FONT>")
|
|
to_chat(world, "<B>[syndicate_name()] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't do that!")
|
|
|
|
SSticker.news_report = NUKE_MISS
|
|
|
|
else if (!disk_rescued && !station_was_nuked && nuke_off_station && syndies_didnt_escape)
|
|
SSticker.mode_result = "halfwin - blew wrong station - did not evacuate in time"
|
|
to_chat(world, "<FONT size = 3><B>[syndicate_name()] operatives have earned Darwin Award!</B></FONT>")
|
|
to_chat(world, "<B>[syndicate_name()] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't do that!")
|
|
|
|
SSticker.news_report = NUKE_MISS
|
|
|
|
else if ((disk_rescued || SSshuttle.emergency.mode != SHUTTLE_ENDGAME) && are_operatives_dead())
|
|
SSticker.mode_result = "loss - evacuation - disk secured - syndi team dead"
|
|
to_chat(world, "<FONT size = 3><B>Crew Major Victory!</B></FONT>")
|
|
to_chat(world, "<B>The Research Staff has saved the disk and killed the [syndicate_name()] Operatives</B>")
|
|
|
|
SSticker.news_report = OPERATIVES_KILLED
|
|
|
|
else if (disk_rescued)
|
|
SSticker.mode_result = "loss - evacuation - disk secured"
|
|
to_chat(world, "<FONT size = 3><B>Crew Major Victory</B></FONT>")
|
|
to_chat(world, "<B>The Research Staff has saved the disk and stopped the [syndicate_name()] Operatives!</B>")
|
|
|
|
SSticker.news_report = OPERATIVES_KILLED
|
|
|
|
else if (!disk_rescued && are_operatives_dead())
|
|
SSticker.mode_result = "halfwin - evacuation - disk not secured"
|
|
to_chat(world, "<FONT size = 3><B>Neutral Victory!</B></FONT>")
|
|
to_chat(world, "<B>The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name()] Operatives!</B>")
|
|
|
|
SSticker.news_report = OPERATIVE_SKIRMISH
|
|
|
|
else if (!disk_rescued && crew_evacuated)
|
|
SSticker.mode_result = "halfwin - detonation averted"
|
|
to_chat(world, "<FONT size = 3><B>Syndicate Minor Victory!</B></FONT>")
|
|
to_chat(world, "<B>[syndicate_name()] operatives survived the assault but did not achieve the destruction of [station_name()].</B> Next time, don't lose the disk!")
|
|
|
|
SSticker.news_report = OPERATIVE_SKIRMISH
|
|
|
|
else if (!disk_rescued && !crew_evacuated)
|
|
SSticker.mode_result = "halfwin - interrupted"
|
|
to_chat(world, "<FONT size = 3><B>Neutral Victory</B></FONT>")
|
|
to_chat(world, "<B>Round was mysteriously interrupted!</B>")
|
|
|
|
SSticker.news_report = OPERATIVE_SKIRMISH
|
|
|
|
..()
|
|
return
|
|
|
|
|
|
/datum/game_mode/proc/auto_declare_completion_nuclear()
|
|
if( syndicates.len || (SSticker && istype(SSticker.mode,/datum/game_mode/nuclear)) )
|
|
var/text = "<br><FONT size=3><B>The syndicate operatives were:</B></FONT>"
|
|
var/purchases = ""
|
|
var/TC_uses = 0
|
|
for(var/datum/mind/syndicate in syndicates)
|
|
text += printplayer(syndicate)
|
|
for(var/obj/item/device/uplink/H in GLOB.uplinks)
|
|
if(H && H.owner && H.owner == syndicate.key)
|
|
TC_uses += H.spent_telecrystals
|
|
purchases += H.purchase_log
|
|
text += "<br>"
|
|
text += "(Syndicates used [TC_uses] TC) [purchases]"
|
|
if(TC_uses == 0 && station_was_nuked && !are_operatives_dead())
|
|
text += "<BIG>[bicon(icon('icons/badass.dmi', "badass"))]</BIG>"
|
|
to_chat(world, text)
|
|
return 1
|
|
|
|
|
|
/proc/nukelastname(mob/M) //--All praise goes to NEO|Phyte, all blame goes to DH, and it was Cindi-Kate's idea. Also praise Urist for copypasta ho.
|
|
var/randomname = pick(GLOB.last_names)
|
|
var/newname = copytext(sanitize(input(M,"You are the nuke operative [pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")]. Please choose a last name for your family.", "Name change",randomname)),1,MAX_NAME_LEN)
|
|
|
|
if (!newname)
|
|
newname = randomname
|
|
|
|
else
|
|
if (newname == "Unknown" || newname == "floor" || newname == "wall" || newname == "rwall" || newname == "_")
|
|
to_chat(M, "That name is reserved.")
|
|
return nukelastname(M)
|
|
|
|
return capitalize(newname)
|
|
|
|
/proc/NukeNameAssign(lastname,list/syndicates)
|
|
for(var/datum/mind/synd_mind in syndicates)
|
|
var/mob/living/carbon/human/H = synd_mind.current
|
|
synd_mind.name = H.dna.species.random_name(H.gender,0,lastname)
|
|
synd_mind.current.real_name = synd_mind.name
|
|
return
|
|
|
|
/proc/is_nuclear_operative(mob/M)
|
|
return M && istype(M) && M.mind && SSticker && SSticker.mode && M.mind in SSticker.mode.syndicates
|
|
|
|
/datum/outfit/syndicate
|
|
name = "Syndicate Operative - Basic"
|
|
|
|
uniform = /obj/item/clothing/under/syndicate
|
|
shoes = /obj/item/clothing/shoes/combat
|
|
gloves = /obj/item/clothing/gloves/combat
|
|
back = /obj/item/weapon/storage/backpack
|
|
ears = /obj/item/device/radio/headset/syndicate/alt
|
|
l_pocket = /obj/item/weapon/pinpointer/syndicate
|
|
id = /obj/item/weapon/card/id/syndicate
|
|
belt = /obj/item/weapon/gun/ballistic/automatic/pistol
|
|
backpack_contents = list(/obj/item/weapon/storage/box/syndie=1)
|
|
|
|
var/tc = 25
|
|
|
|
/datum/outfit/syndicate/no_crystals
|
|
tc = 0
|
|
|
|
|
|
/datum/outfit/syndicate/post_equip(mob/living/carbon/human/H)
|
|
var/obj/item/device/radio/R = H.ears
|
|
R.set_frequency(GLOB.SYND_FREQ)
|
|
R.freqlock = 1
|
|
|
|
if(tc)
|
|
var/obj/item/device/radio/uplink/nuclear/U = new(H)
|
|
U.hidden_uplink.owner = "[H.key]"
|
|
U.hidden_uplink.telecrystals = tc
|
|
H.equip_to_slot_or_del(U, slot_in_backpack)
|
|
|
|
var/obj/item/weapon/implant/weapons_auth/W = new/obj/item/weapon/implant/weapons_auth(H)
|
|
W.implant(H)
|
|
var/obj/item/weapon/implant/explosive/E = new/obj/item/weapon/implant/explosive(H)
|
|
E.implant(H)
|
|
H.faction |= "syndicate"
|
|
H.update_icons()
|
|
|
|
/datum/outfit/syndicate/full
|
|
name = "Syndicate Operative - Full Kit"
|
|
|
|
glasses = /obj/item/clothing/glasses/night
|
|
mask = /obj/item/clothing/mask/gas/syndicate
|
|
suit = /obj/item/clothing/suit/space/hardsuit/syndi
|
|
r_pocket = /obj/item/weapon/tank/internals/emergency_oxygen/engi
|
|
internals_slot = slot_r_store
|
|
belt = /obj/item/weapon/storage/belt/military
|
|
r_hand = /obj/item/weapon/gun/ballistic/automatic/shotgun/bulldog
|
|
backpack_contents = list(/obj/item/weapon/storage/box/syndie=1,\
|
|
/obj/item/weapon/tank/jetpack/oxygen/harness=1,\
|
|
/obj/item/weapon/gun/ballistic/automatic/pistol=1)
|