mirror of
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I've been in a few situations where traits would be handy to track certain object or datum flags, and there's no particular reason that ties them to living mobs aside from being initially a disability rework.
653 lines
25 KiB
Plaintext
653 lines
25 KiB
Plaintext
/obj/item/banhammer
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desc = "A banhammer."
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name = "banhammer"
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "toyhammer"
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slot_flags = ITEM_SLOT_BELT
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throwforce = 0
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force = 1
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 3
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throw_range = 7
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attack_verb = list("banned")
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
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resistance_flags = FIRE_PROOF
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/obj/item/banhammer/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is hitting [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to ban [user.p_them()]self from life.</span>")
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return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
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/*
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oranges says: This is a meme relating to the english translation of the ss13 russian wiki page on lurkmore.
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mrdoombringer sez: and remember kids, if you try and PR a fix for this item's grammar, you are admitting that you are, indeed, a newfriend.
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for further reading, please see: https://github.com/tgstation/tgstation/pull/30173 and https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=%2F%2Flurkmore.to%2FSS13&edit-text=&act=url
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*/
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/obj/item/banhammer/attack(mob/M, mob/user)
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if(user.zone_selected == BODY_ZONE_HEAD)
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M.visible_message("<span class='danger'>[user] are stroking the head of [M] with a bangammer</span>", "<span class='userdanger'>[user] are stroking the head with a bangammer</span>", "you hear a bangammer stroking a head");
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else
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M.visible_message("<span class='danger'>[M] has been banned FOR NO REISIN by [user]</span>", "<span class='userdanger'>You have been banned FOR NO REISIN by [user]</span>", "you hear a banhammer banning someone")
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playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
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if(user.a_intent != INTENT_HELP)
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return ..(M, user)
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/obj/item/sord
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name = "\improper SORD"
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desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
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icon_state = "sord"
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item_state = "sord"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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slot_flags = ITEM_SLOT_BELT
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force = 2
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throwforce = 1
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w_class = WEIGHT_CLASS_NORMAL
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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/obj/item/sord/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so shitty.</span>", \
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"<span class='suicide'>You try to impale yourself with [src], but it's USELESS...</span>")
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return SHAME
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/obj/item/claymore
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name = "claymore"
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desc = "What are you standing around staring at this for? Get to killing!"
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icon_state = "claymore"
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item_state = "claymore"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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hitsound = 'sound/weapons/bladeslice.ogg'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
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force = 40
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throwforce = 10
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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block_chance = 50
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sharpness = IS_SHARP
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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resistance_flags = FIRE_PROOF
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/obj/item/claymore/Initialize()
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. = ..()
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AddComponent(/datum/component/butchering, 40, 105)
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/obj/item/claymore/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is falling on [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return(BRUTELOSS)
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/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
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desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
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flags_1 = CONDUCT_1
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item_flags = NODROP | DROPDEL
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slot_flags = null
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block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY
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light_range = 3
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attack_verb = list("brutalized", "eviscerated", "disemboweled", "hacked", "carved", "cleaved") //ONLY THE MOST VISCERAL ATTACK VERBS
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var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE
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var/obj/item/disk/nuclear/nuke_disk //OUR STORED NUKE DISK
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/obj/item/claymore/highlander/Initialize()
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. = ..()
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START_PROCESSING(SSobj, src)
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/obj/item/claymore/highlander/Destroy()
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if(nuke_disk)
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nuke_disk.forceMove(get_turf(src))
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nuke_disk.visible_message("<span class='warning'>The nuke disk is vulnerable!</span>")
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nuke_disk = null
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/claymore/highlander/process()
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if(ishuman(loc))
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var/mob/living/carbon/human/H = loc
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loc.layer = LARGE_MOB_LAYER //NO HIDING BEHIND PLANTS FOR YOU, DICKWEED (HA GET IT, BECAUSE WEEDS ARE PLANTS)
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H.bleedsuppress = TRUE //AND WE WON'T BLEED OUT LIKE COWARDS
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else
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if(!(flags_1 & ADMIN_SPAWNED_1))
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qdel(src)
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/obj/item/claymore/highlander/pickup(mob/living/user)
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to_chat(user, "<span class='notice'>The power of Scotland protects you! You are shielded from all stuns and knockdowns.</span>")
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user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!")
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user.ignore_slowdown(HIGHLANDER)
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/obj/item/claymore/highlander/dropped(mob/living/user)
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user.unignore_slowdown(HIGHLANDER)
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if(!QDELETED(src))
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qdel(src) //If this ever happens, it's because you lost an arm
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/obj/item/claymore/highlander/examine(mob/user)
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..()
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to_chat(user, "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade.")
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if(nuke_disk)
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to_chat(user, "<span class='boldwarning'>It's holding the nuke disk!</span>")
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/obj/item/claymore/highlander/attack(mob/living/target, mob/living/user)
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. = ..()
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if(!QDELETED(target) && iscarbon(target) && target.stat == DEAD && target.mind && target.mind.special_role == "highlander")
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user.fully_heal() //STEAL THE LIFE OF OUR FALLEN FOES
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add_notch(user)
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target.visible_message("<span class='warning'>[target] crumbles to dust beneath [user]'s blows!</span>", "<span class='userdanger'>As you fall, your body crumbles to dust!</span>")
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target.dust()
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/obj/item/claymore/highlander/attack_self(mob/living/user)
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var/closest_victim
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var/closest_distance = 255
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for(var/mob/living/carbon/human/H in GLOB.player_list - user)
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if(H.client && H.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
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closest_victim = H
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if(!closest_victim)
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to_chat(user, "<span class='warning'>[src] thrums for a moment and falls dark. Perhaps there's nobody nearby.</span>")
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return
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to_chat(user, "<span class='danger'>[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].</span>")
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/obj/item/claymore/highlander/IsReflect()
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return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
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/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE
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notches++
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force++
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var/new_name = name
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switch(notches)
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if(1)
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to_chat(user, "<span class='notice'>Your first kill - hopefully one of many. You scratch a notch into [src]'s blade.</span>")
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to_chat(user, "<span class='warning'>You feel your fallen foe's soul entering your blade, restoring your wounds!</span>")
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new_name = "notched claymore"
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if(2)
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to_chat(user, "<span class='notice'>Another falls before you. Another soul fuses with your own. Another notch in the blade.</span>")
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new_name = "double-notched claymore"
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add_atom_colour(rgb(255, 235, 235), ADMIN_COLOUR_PRIORITY)
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if(3)
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to_chat(user, "<span class='notice'>You're beginning to</span> <span class='danger'><b>relish</b> the <b>thrill</b> of <b>battle.</b></span>")
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new_name = "triple-notched claymore"
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add_atom_colour(rgb(255, 215, 215), ADMIN_COLOUR_PRIORITY)
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if(4)
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to_chat(user, "<span class='notice'>You've lost count of</span> <span class='boldannounce'>how many you've killed.</span>")
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new_name = "many-notched claymore"
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add_atom_colour(rgb(255, 195, 195), ADMIN_COLOUR_PRIORITY)
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if(5)
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to_chat(user, "<span class='boldannounce'>Five voices now echo in your mind, cheering the slaughter.</span>")
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new_name = "battle-tested claymore"
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add_atom_colour(rgb(255, 175, 175), ADMIN_COLOUR_PRIORITY)
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if(6)
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to_chat(user, "<span class='boldannounce'>Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe.</span>")
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new_name = "battle-scarred claymore"
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add_atom_colour(rgb(255, 155, 155), ADMIN_COLOUR_PRIORITY)
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if(7)
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to_chat(user, "<span class='boldannounce'>Kill. Butcher. <i>Conquer.</i></span>")
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new_name = "vicious claymore"
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add_atom_colour(rgb(255, 135, 135), ADMIN_COLOUR_PRIORITY)
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if(8)
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to_chat(user, "<span class='userdanger'>IT NEVER GETS OLD. THE <i>SCREAMING</i>. THE <i>BLOOD</i> AS IT <i>SPRAYS</i> ACROSS YOUR <i>FACE.</i></span>")
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new_name = "bloodthirsty claymore"
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add_atom_colour(rgb(255, 115, 115), ADMIN_COLOUR_PRIORITY)
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if(9)
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to_chat(user, "<span class='userdanger'>ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE.</span>")
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new_name = "gore-stained claymore"
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add_atom_colour(rgb(255, 95, 95), ADMIN_COLOUR_PRIORITY)
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if(10)
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user.visible_message("<span class='warning'>[user]'s eyes light up with a vengeful fire!</span>", \
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"<span class='userdanger'>YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! <i>THERE CAN BE ONLY ONE!!!</i></span>")
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user.update_icons()
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new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]"
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icon_state = "claymore_valhalla"
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item_state = "cultblade"
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remove_atom_colour(ADMIN_COLOUR_PRIORITY)
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name = new_name
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playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
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/obj/item/katana
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name = "katana"
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desc = "Woefully underpowered in D20."
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icon_state = "katana"
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item_state = "katana"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
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force = 40
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throwforce = 10
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w_class = WEIGHT_CLASS_HUGE
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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block_chance = 50
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sharpness = IS_SHARP
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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resistance_flags = FIRE_PROOF
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/obj/item/katana/cursed
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slot_flags = null
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/obj/item/katana/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku!</span>")
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return(BRUTELOSS)
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/obj/item/wirerod
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name = "wired rod"
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desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
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icon_state = "wiredrod"
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item_state = "rods"
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flags_1 = CONDUCT_1
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force = 9
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throwforce = 10
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=1150, MAT_GLASS=75)
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attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
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/obj/item/wirerod/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/shard))
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var/obj/item/twohanded/spear/S = new /obj/item/twohanded/spear
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remove_item_from_storage(user)
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if (!user.transferItemToLoc(I, S))
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return
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S.CheckParts(list(I))
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qdel(src)
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user.put_in_hands(S)
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to_chat(user, "<span class='notice'>You fasten the glass shard to the top of the rod with the cable.</span>")
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else if(istype(I, /obj/item/assembly/igniter) && !(I.item_flags & NODROP))
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var/obj/item/melee/baton/cattleprod/P = new /obj/item/melee/baton/cattleprod
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remove_item_from_storage(user)
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to_chat(user, "<span class='notice'>You fasten [I] to the top of the rod with the cable.</span>")
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qdel(I)
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qdel(src)
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user.put_in_hands(P)
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else
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return ..()
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/obj/item/throwing_star
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name = "throwing star"
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desc = "An ancient weapon still used to this day, due to its ease of lodging itself into its victim's body parts."
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icon_state = "throwingstar"
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item_state = "eshield0"
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lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
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force = 2
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throwforce = 20 //This is never used on mobs since this has a 100% embed chance.
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throw_speed = 4
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embedding = list("embedded_pain_multiplier" = 4, "embed_chance" = 100, "embedded_fall_chance" = 0)
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w_class = WEIGHT_CLASS_SMALL
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sharpness = IS_SHARP
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materials = list(MAT_METAL=500, MAT_GLASS=500)
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resistance_flags = FIRE_PROOF
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/obj/item/switchblade
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name = "switchblade"
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icon_state = "switchblade"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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desc = "A sharp, concealable, spring-loaded knife."
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flags_1 = CONDUCT_1
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force = 3
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 5
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throw_speed = 3
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throw_range = 6
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materials = list(MAT_METAL=12000)
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hitsound = 'sound/weapons/genhit.ogg'
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attack_verb = list("stubbed", "poked")
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resistance_flags = FIRE_PROOF
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var/extended = 0
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/obj/item/switchblade/attack_self(mob/user)
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extended = !extended
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playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1)
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if(extended)
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force = 20
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w_class = WEIGHT_CLASS_NORMAL
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throwforce = 23
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icon_state = "switchblade_ext"
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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else
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force = 3
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 5
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icon_state = "switchblade"
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attack_verb = list("stubbed", "poked")
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hitsound = 'sound/weapons/genhit.ogg'
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sharpness = IS_BLUNT
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/obj/item/switchblade/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] own throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (BRUTELOSS)
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/obj/item/phone
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name = "red phone"
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desc = "Should anything ever go wrong..."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "red_phone"
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force = 3
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throwforce = 2
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throw_speed = 3
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throw_range = 4
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w_class = WEIGHT_CLASS_SMALL
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attack_verb = list("called", "rang")
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hitsound = 'sound/weapons/ring.ogg'
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/obj/item/phone/suicide_act(mob/user)
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if(locate(/obj/structure/chair/stool) in user.loc)
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user.visible_message("<span class='suicide'>[user] begins to tie a noose with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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else
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user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return(OXYLOSS)
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/obj/item/cane
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name = "cane"
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desc = "A cane used by a true gentleman. Or a clown."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "cane"
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item_state = "stick"
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lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
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force = 5
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throwforce = 5
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w_class = WEIGHT_CLASS_SMALL
|
|
materials = list(MAT_METAL=50)
|
|
attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
|
|
|
|
/obj/item/staff
|
|
name = "wizard staff"
|
|
desc = "Apparently a staff used by the wizard."
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "staff"
|
|
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
|
force = 3
|
|
throwforce = 5
|
|
throw_speed = 2
|
|
throw_range = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
armour_penetration = 100
|
|
attack_verb = list("bludgeoned", "whacked", "disciplined")
|
|
resistance_flags = FLAMMABLE
|
|
|
|
/obj/item/staff/broom
|
|
name = "broom"
|
|
desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "broom"
|
|
resistance_flags = FLAMMABLE
|
|
|
|
/obj/item/staff/stick
|
|
name = "stick"
|
|
desc = "A great tool to drag someone else's drinks across the bar."
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "cane"
|
|
item_state = "stick"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 3
|
|
throwforce = 5
|
|
throw_speed = 2
|
|
throw_range = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
|
|
/obj/item/ectoplasm
|
|
name = "ectoplasm"
|
|
desc = "Spooky."
|
|
gender = PLURAL
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "ectoplasm"
|
|
|
|
/obj/item/ectoplasm/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane!</span>")
|
|
return (OXYLOSS)
|
|
|
|
/obj/item/mounted_chainsaw
|
|
name = "mounted chainsaw"
|
|
desc = "A chainsaw that has replaced your arm."
|
|
icon_state = "chainsaw_on"
|
|
item_state = "mounted_chainsaw"
|
|
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
|
|
item_flags = NODROP | ABSTRACT | DROPDEL
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
force = 24
|
|
throwforce = 0
|
|
throw_range = 0
|
|
throw_speed = 0
|
|
sharpness = IS_SHARP
|
|
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
|
hitsound = 'sound/weapons/chainsawhit.ogg'
|
|
|
|
/obj/item/mounted_chainsaw/Destroy()
|
|
var/obj/item/bodypart/part
|
|
new /obj/item/twohanded/required/chainsaw(get_turf(src))
|
|
if(iscarbon(loc))
|
|
var/mob/living/carbon/holder = loc
|
|
var/index = holder.get_held_index_of_item(src)
|
|
if(index)
|
|
part = holder.hand_bodyparts[index]
|
|
. = ..()
|
|
if(part)
|
|
part.drop_limb()
|
|
|
|
/obj/item/statuebust
|
|
name = "bust"
|
|
desc = "A priceless ancient marble bust, the kind that belongs in a museum." //or you can hit people with it
|
|
icon = 'icons/obj/statue.dmi'
|
|
icon_state = "bust"
|
|
force = 15
|
|
throwforce = 10
|
|
throw_speed = 5
|
|
throw_range = 2
|
|
attack_verb = list("busted")
|
|
|
|
/obj/item/tailclub
|
|
name = "tail club"
|
|
desc = "For the beating to death of lizards with their own tails."
|
|
icon_state = "tailclub"
|
|
force = 14
|
|
throwforce = 1 // why are you throwing a club do you even weapon
|
|
throw_speed = 1
|
|
throw_range = 1
|
|
attack_verb = list("clubbed", "bludgeoned")
|
|
|
|
/obj/item/melee/chainofcommand/tailwhip
|
|
name = "liz o' nine tails"
|
|
desc = "A whip fashioned from the severed tails of lizards."
|
|
icon_state = "tailwhip"
|
|
item_flags = NONE
|
|
|
|
/obj/item/melee/chainofcommand/tailwhip/kitty
|
|
name = "cat o' nine tails"
|
|
desc = "A whip fashioned from the severed tails of cats."
|
|
icon_state = "catwhip"
|
|
|
|
/obj/item/melee/skateboard
|
|
name = "skateboard"
|
|
desc = "A skateboard. It can be placed on its wheels and ridden, or used as a strong weapon."
|
|
icon_state = "skateboard"
|
|
item_state = "skateboard"
|
|
force = 12
|
|
throwforce = 4
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
attack_verb = list("smacked", "whacked", "slammed", "smashed")
|
|
|
|
/obj/item/melee/skateboard/attack_self(mob/user)
|
|
new /obj/vehicle/ridden/scooter/skateboard(get_turf(user))
|
|
qdel(src)
|
|
|
|
/obj/item/melee/baseball_bat
|
|
name = "baseball bat"
|
|
desc = "There ain't a skull in the league that can withstand a swatter."
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "baseball_bat"
|
|
item_state = "baseball_bat"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 10
|
|
throwforce = 12
|
|
attack_verb = list("beat", "smacked")
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
var/homerun_ready = 0
|
|
var/homerun_able = 0
|
|
|
|
/obj/item/melee/baseball_bat/homerun
|
|
name = "home run bat"
|
|
desc = "This thing looks dangerous... Dangerously good at baseball, that is."
|
|
homerun_able = 1
|
|
|
|
/obj/item/melee/baseball_bat/attack_self(mob/user)
|
|
if(!homerun_able)
|
|
..()
|
|
return
|
|
if(homerun_ready)
|
|
to_chat(user, "<span class='notice'>You're already ready to do a home run!</span>")
|
|
..()
|
|
return
|
|
to_chat(user, "<span class='warning'>You begin gathering strength...</span>")
|
|
playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, 1)
|
|
if(do_after(user, 90, target = src))
|
|
to_chat(user, "<span class='userdanger'>You gather power! Time for a home run!</span>")
|
|
homerun_ready = 1
|
|
..()
|
|
|
|
/obj/item/melee/baseball_bat/attack(mob/living/target, mob/living/user)
|
|
. = ..()
|
|
var/atom/throw_target = get_edge_target_turf(target, user.dir)
|
|
if(homerun_ready)
|
|
user.visible_message("<span class='userdanger'>It's a home run!</span>")
|
|
target.throw_at(throw_target, rand(8,10), 14, user)
|
|
target.ex_act(EXPLODE_HEAVY)
|
|
playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, 1)
|
|
homerun_ready = 0
|
|
return
|
|
else if(!target.anchored)
|
|
target.throw_at(throw_target, rand(1,2), 7, user)
|
|
|
|
/obj/item/melee/baseball_bat/ablative
|
|
name = "metal baseball bat"
|
|
desc = "This bat is made of highly reflective, highly armored material."
|
|
icon_state = "baseball_bat_metal"
|
|
item_state = "baseball_bat_metal"
|
|
force = 12
|
|
throwforce = 15
|
|
|
|
/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
|
|
var/picksound = rand(1,2)
|
|
var/turf = get_turf(src)
|
|
if(picksound == 1)
|
|
playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, 1)
|
|
if(picksound == 2)
|
|
playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, 1)
|
|
return 1
|
|
|
|
/obj/item/melee/flyswatter
|
|
name = "flyswatter"
|
|
desc = "Useful for killing insects of all sizes."
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "flyswatter"
|
|
item_state = "flyswatter"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 1
|
|
throwforce = 1
|
|
attack_verb = list("swatted", "smacked")
|
|
hitsound = 'sound/effects/snap.ogg'
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
//Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc.
|
|
var/list/strong_against
|
|
|
|
/obj/item/melee/flyswatter/Initialize()
|
|
. = ..()
|
|
strong_against = typecacheof(list(
|
|
/mob/living/simple_animal/hostile/poison/bees/,
|
|
/mob/living/simple_animal/butterfly,
|
|
/mob/living/simple_animal/cockroach,
|
|
/obj/item/queen_bee
|
|
))
|
|
|
|
|
|
/obj/item/melee/flyswatter/afterattack(atom/target, mob/user, proximity_flag)
|
|
. = ..()
|
|
if(proximity_flag)
|
|
if(is_type_in_typecache(target, strong_against))
|
|
new /obj/effect/decal/cleanable/insectguts(target.drop_location())
|
|
to_chat(user, "<span class='warning'>You easily splat the [target].</span>")
|
|
if(istype(target, /mob/living/))
|
|
var/mob/living/bug = target
|
|
bug.death(1)
|
|
else
|
|
qdel(target)
|
|
|
|
/obj/item/circlegame
|
|
name = "circled hand"
|
|
desc = "If somebody looks at this while it's below your waist, you get to bop them."
|
|
icon_state = "madeyoulook"
|
|
force = 0
|
|
throwforce = 0
|
|
item_flags = DROPDEL | ABSTRACT
|
|
attack_verb = list("bopped")
|
|
|
|
/obj/item/slapper
|
|
name = "slapper"
|
|
desc = "This is how real men fight."
|
|
icon_state = "latexballon"
|
|
item_state = "nothing"
|
|
force = 0
|
|
throwforce = 0
|
|
item_flags = DROPDEL | ABSTRACT
|
|
attack_verb = list("slapped")
|
|
hitsound = 'sound/effects/snap.ogg'
|
|
|
|
/obj/item/slapper/attack(mob/M, mob/living/carbon/human/user)
|
|
if(ishuman(M))
|
|
var/mob/living/carbon/human/L = M
|
|
if(L && L.dna && L.dna.species)
|
|
L.dna.species.stop_wagging_tail(M)
|
|
if(user.a_intent != INTENT_HARM && ((user.zone_selected == BODY_ZONE_PRECISE_MOUTH) || (user.zone_selected == BODY_ZONE_PRECISE_EYES) || (user.zone_selected == BODY_ZONE_HEAD)))
|
|
user.do_attack_animation(M)
|
|
playsound(M, 'sound/weapons/slap.ogg', 50, 1, -1)
|
|
user.visible_message("<span class='danger'>[user] slaps [M]!</span>",
|
|
"<span class='notice'>You slap [M]!</span>",\
|
|
"You hear a slap.")
|
|
return
|
|
else
|
|
..()
|
|
|
|
/obj/item/proc/can_trigger_gun(mob/living/user)
|
|
if(!user.can_use_guns(src))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/item/extendohand
|
|
name = "extendo-hand"
|
|
desc = "Futuristic tech has allowed these classic spring-boxing toys to essentially act as a fully functional hand-operated hand prosthetic."
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "extendohand"
|
|
item_state = "extendohand"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 0
|
|
throwforce = 5
|
|
reach = 2
|
|
|
|
/obj/item/extendohand/acme
|
|
name = "\improper ACME Extendo-Hand"
|
|
desc = "A novelty extendo-hand produced by the ACME corporation. Originally designed to knock out roadrunners."
|
|
|
|
/obj/item/extendohand/attack(atom/M, mob/living/carbon/human/user)
|
|
var/dist = get_dist(M, user)
|
|
if(dist < reach)
|
|
to_chat(user, "<span class='warning'>[M] is too close to use [src] on.</span>")
|
|
return
|
|
M.attack_hand(user)
|