mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
* Steals tg's span macros * Fix alphabet * Updated some more spans * Misses a conflict * Fix compile errors * Converts more spans * oops
239 lines
8.1 KiB
Plaintext
239 lines
8.1 KiB
Plaintext
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//Glorified teleporter that puts you in a new human body.
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// it's """VR"""
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/obj/machinery/vr_sleeper
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name = "virtual reality sleeper"
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desc = "A sleeper modified to alter the subconscious state of the user, allowing them to visit virtual worlds."
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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state_open = TRUE
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occupant_typecache = list(/mob/living/carbon/human) // turned into typecache in Initialize
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circuit = /obj/item/circuitboard/machine/vr_sleeper
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var/you_die_in_the_game_you_die_for_real = FALSE
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var/datum/effect_system/spark_spread/sparks
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var/mob/living/carbon/human/virtual_reality/vr_human
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var/vr_category = "default" //Specific category of spawn points to pick from
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var/allow_creating_vr_humans = TRUE //So you can have vr_sleepers that always spawn you as a specific person or 1 life/chance vr games
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var/only_current_user_can_interact = FALSE
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/obj/machinery/vr_sleeper/Initialize()
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. = ..()
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sparks = new /datum/effect_system/spark_spread()
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sparks.set_up(2,0)
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sparks.attach(src)
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update_icon()
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/obj/machinery/vr_sleeper/attackby(obj/item/I, mob/user, params)
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if(!state_open && !occupant)
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if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
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return
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if(default_change_direction_wrench(user, I))
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return
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if(default_pry_open(I))
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return
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if(default_deconstruction_crowbar(I))
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return
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return ..()
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/obj/machinery/vr_sleeper/relaymove(mob/user)
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open_machine()
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/obj/machinery/vr_sleeper/container_resist(mob/living/user)
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open_machine()
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/obj/machinery/vr_sleeper/Destroy()
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open_machine()
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cleanup_vr_human()
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QDEL_NULL(sparks)
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return ..()
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/obj/machinery/vr_sleeper/hugbox
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desc = "A sleeper modified to alter the subconscious state of the user, allowing them to visit virtual worlds. Seems slightly more secure."
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flags_1 = NODECONSTRUCT_1
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only_current_user_can_interact = TRUE
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/obj/machinery/vr_sleeper/hugbox/emag_act(mob/user)
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return
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/obj/machinery/vr_sleeper/emag_act(mob/user)
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you_die_in_the_game_you_die_for_real = TRUE
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sparks.start()
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addtimer(CALLBACK(src, .proc/emagNotify), 150)
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/obj/machinery/vr_sleeper/update_icon()
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icon_state = "[initial(icon_state)][state_open ? "-open" : ""]"
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/obj/machinery/vr_sleeper/open_machine()
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if(!state_open)
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if(vr_human)
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vr_human.revert_to_reality(FALSE)
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if(occupant)
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SStgui.close_user_uis(occupant, src)
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..()
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/obj/machinery/vr_sleeper/MouseDrop_T(mob/target, mob/living/user)
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if(!istype(user))
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return
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if(user.stat || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
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return
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if(isliving(user))
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var/mob/living/L = user
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if(!(L.mobility_flags & MOBILITY_STAND))
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return
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close_machine(target)
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/obj/machinery/vr_sleeper/ui_interact(mob/user, datum/tgui/ui)
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if(!ui)
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ui = new(user, src, "vr_sleeper", "VR Sleeper")
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ui.open()
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/obj/machinery/vr_sleeper/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("vr_connect")
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var/mob/living/carbon/human/human_occupant = occupant
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if(human_occupant && human_occupant.mind && usr == occupant)
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to_chat(occupant, span_warning("Transferring to virtual reality..."))
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if(vr_human && vr_human.stat == CONSCIOUS && !vr_human.real_mind)
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SStgui.close_user_uis(occupant, src)
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if(istype(human_occupant, /mob/living/carbon/human/virtual_reality))
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var/mob/living/carbon/human/virtual_reality/vr_human_occupant = human_occupant
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vr_human.real_mind = vr_human_occupant.real_mind
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else
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vr_human.real_mind = human_occupant.mind
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vr_human.ckey = human_occupant.ckey
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to_chat(vr_human, span_notice("Transfer successful! You are now playing as [vr_human] in VR!"))
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else
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if(allow_creating_vr_humans)
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to_chat(occupant, span_warning("Virtual avatar not found, attempting to create one..."))
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var/obj/effect/landmark/vr_spawn/V = get_vr_spawnpoint()
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var/turf/T = get_turf(V)
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if(T)
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SStgui.close_user_uis(occupant, src)
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build_virtual_human(occupant, T, V.vr_outfit)
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to_chat(vr_human, span_notice("Transfer successful! You are now playing as [vr_human] in VR!"))
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else
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to_chat(occupant, span_warning("Virtual world misconfigured, aborting transfer"))
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else
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to_chat(occupant, span_warning("The virtual world does not support the creation of new virtual avatars, aborting transfer"))
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return TRUE
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if("delete_avatar")
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if(!occupant || usr == occupant)
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if(vr_human)
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cleanup_vr_human()
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else
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to_chat(usr, span_warning("The VR Sleeper's safeties prevent you from doing that."))
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return TRUE
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if("toggle_open")
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if(state_open)
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close_machine()
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else if ((!occupant || usr == occupant) || !only_current_user_can_interact)
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open_machine()
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return TRUE
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/obj/machinery/vr_sleeper/ui_data(mob/user)
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var/list/data = list()
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if(vr_human && !QDELETED(vr_human))
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data["can_delete_avatar"] = TRUE
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var/status
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switch(vr_human.stat)
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if(CONSCIOUS)
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status = "Conscious"
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if(DEAD)
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status = "Dead"
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if(UNCONSCIOUS)
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status = "Unconscious"
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if(SOFT_CRIT)
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status = "Barely Conscious"
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data["vr_avatar"] = list("name" = vr_human.name, "status" = status, "health" = vr_human.health, "maxhealth" = vr_human.maxHealth)
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data["toggle_open"] = state_open
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data["emagged"] = you_die_in_the_game_you_die_for_real
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data["isoccupant"] = (user == occupant)
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return data
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/obj/machinery/vr_sleeper/proc/get_vr_spawnpoint() //proc so it can be overridden for team games or something
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return safepick(GLOB.vr_spawnpoints[vr_category])
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/obj/machinery/vr_sleeper/proc/build_spawnpoints() // used to rebuild the list for admins if need be
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GLOB.vr_spawnpoints = list()
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for(var/obj/effect/landmark/vr_spawn/V in GLOB.landmarks_list)
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GLOB.vr_spawnpoints[V.vr_category] = V
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/obj/machinery/vr_sleeper/proc/build_virtual_human(mob/living/carbon/human/H, location, var/datum/outfit/outfit, transfer = TRUE)
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if(H)
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cleanup_vr_human()
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vr_human = new /mob/living/carbon/human/virtual_reality(location)
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vr_human.mind_initialize()
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vr_human.vr_sleeper = src
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vr_human.real_mind = H.mind
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H.dna.transfer_identity(vr_human)
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vr_human.name = H.name
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vr_human.real_name = H.real_name
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vr_human.socks = H.socks
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vr_human.undershirt = H.undershirt
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vr_human.underwear = H.underwear
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vr_human.updateappearance(TRUE, TRUE, TRUE)
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if(outfit)
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var/datum/outfit/O = new outfit()
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O.equip(vr_human)
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if(transfer && H.mind)
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SStgui.close_user_uis(H, src)
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vr_human.ckey = H.ckey
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/obj/machinery/vr_sleeper/proc/cleanup_vr_human()
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if(vr_human)
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vr_human.vr_sleeper = null // Prevents race condition where a new human could get created out of order and set to null.
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QDEL_NULL(vr_human)
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/obj/machinery/vr_sleeper/proc/emagNotify()
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if(vr_human)
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vr_human.Dizzy(10)
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/obj/effect/landmark/vr_spawn //places you can spawn in VR, auto selected by the vr_sleeper during get_vr_spawnpoint()
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var/vr_category = "default" //So we can have specific sleepers, eg: "Basketball VR Sleeper", etc.
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var/vr_outfit = /datum/outfit/vr
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/obj/effect/landmark/vr_spawn/Initialize()
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. = ..()
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LAZYADD(GLOB.vr_spawnpoints[vr_category], src)
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/obj/effect/landmark/vr_spawn/Destroy()
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LAZYREMOVE(GLOB.vr_spawnpoints[vr_category], src)
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return ..()
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/obj/effect/landmark/vr_spawn/team_1
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vr_category = "team_1"
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/obj/effect/landmark/vr_spawn/team_2
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vr_category = "team_2"
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/obj/effect/landmark/vr_spawn/admin
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vr_category = "event"
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/obj/effect/landmark/vr_spawn/syndicate // Multiple missions will use syndicate gear
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vr_outfit = /datum/outfit/vr/syndicate
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/obj/effect/vr_clean_master // Will keep VR areas that have this relatively clean.
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "x2"
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color = "#00FF00"
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invisibility = INVISIBILITY_ABSTRACT
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var/area/vr_area
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/obj/effect/vr_clean_master/Initialize()
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. = ..()
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vr_area = get_area(src)
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addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES)
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/obj/effect/vr_clean_master/proc/clean_up()
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if (vr_area)
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for (var/obj/item/ammo_casing/casing in vr_area)
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qdel(casing)
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for(var/obj/effect/decal/cleanable/C in vr_area)
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qdel(C)
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for (var/mob/living/carbon/human/virtual_reality/H in vr_area)
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if (H.stat == DEAD && !H.vr_sleeper && !H.real_mind)
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qdel(H)
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addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES) |