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* Night 1 * Bit more * MORE * JS AND SHIT * MORE * IT COMPILES MOSTLY * More and prepare for tgchat * Woah there captain, TGUI 4.1 first. * Shoo * Copyshites * Hmm * Hmm * Fixxxxx * Fucking Apcs * Fuck off autoupdate * Rename DropDown.js to Dropdown.js * Vending * Few Fixes * More Fixes * Stand HO * fixes sleepers without breaking anything else I think * Oops * Fixerinos * Oopsie * BUNDLE Co-authored-by: Theos <theubernyan@gmail.com>
65 lines
2.0 KiB
Plaintext
65 lines
2.0 KiB
Plaintext
#define PRINTER_TIMEOUT 10
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/obj/machinery/computer/bounty
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name = "\improper Nanotrasen bounty console"
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desc = "Used to check and claim bounties offered by Nanotrasen"
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icon_screen = "bounty"
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circuit = /obj/item/circuitboard/computer/bounty
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light_color = "#E2853D"//orange
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var/printer_ready = 0 //cooldown var
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var/static/datum/bank_account/cargocash
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/obj/machinery/computer/bounty/Initialize()
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. = ..()
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printer_ready = world.time + PRINTER_TIMEOUT
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cargocash = SSeconomy.get_dep_account(ACCOUNT_CAR)
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/obj/machinery/computer/bounty/proc/print_paper()
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new /obj/item/paper/bounty_printout(loc)
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/obj/item/paper/bounty_printout
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name = "paper - Bounties"
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/obj/item/paper/bounty_printout/Initialize()
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. = ..()
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info = "<h2>Nanotrasen Cargo Bounties</h2></br>"
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update_icon()
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for(var/datum/bounty/B in GLOB.bounties_list)
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if(B.claimed)
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continue
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info += {"<h3>[B.name]</h3>
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<ul><li>Reward: [B.reward_string()]</li>
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<li>Completed: [B.completion_string()]</li></ul>"}
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/obj/machinery/computer/bounty/ui_interact(mob/user, datum/tgui/ui)
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if(!GLOB.bounties_list.len)
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setup_bounties()
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "CargoBountyConsole", name)
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ui.open()
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/obj/machinery/computer/bounty/ui_data(mob/user)
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var/list/data = list()
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var/list/bountyinfo = list()
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for(var/datum/bounty/B in GLOB.bounties_list)
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bountyinfo += list(list("name" = B.name, "description" = B.description, "reward_string" = B.reward_string(), "completion_string" = B.completion_string() , "claimed" = B.claimed, "can_claim" = B.can_claim(), "priority" = B.high_priority, "bounty_ref" = REF(B)))
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data["stored_cash"] = cargocash.account_balance
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data["bountydata"] = bountyinfo
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return data
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/obj/machinery/computer/bounty/ui_act(action,params)
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if(..())
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return
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switch(action)
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if("ClaimBounty")
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var/datum/bounty/cashmoney = locate(params["bounty"]) in GLOB.bounties_list
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if(cashmoney)
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cashmoney.claim()
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return TRUE
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if("Print")
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if(printer_ready < world.time)
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printer_ready = world.time + PRINTER_TIMEOUT
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print_paper()
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return |