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103 lines
3.7 KiB
Plaintext
103 lines
3.7 KiB
Plaintext
//CONTAINS: Suit fibers and Detective's Scanning Computer
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/atom/proc/return_fingerprints()
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var/datum/component/forensics/D = GetComponent(/datum/component/forensics)
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if(D)
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. = D.fingerprints
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/atom/proc/return_hiddenprints()
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var/datum/component/forensics/D = GetComponent(/datum/component/forensics)
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if(D)
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. = D.hiddenprints
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/atom/proc/return_blood_DNA()
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var/datum/component/forensics/D = GetComponent(/datum/component/forensics)
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if(D)
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. = D.blood_DNA
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/atom/proc/blood_DNA_length()
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var/datum/component/forensics/D = GetComponent(/datum/component/forensics)
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if(D)
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. = length(D.blood_DNA)
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/atom/proc/return_fibers()
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var/datum/component/forensics/D = GetComponent(/datum/component/forensics)
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if(D)
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. = D.fibers
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/atom/proc/add_fingerprint_list(list/fingerprints) //ASSOC LIST FINGERPRINT = FINGERPRINT
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if(length(fingerprints))
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. = AddComponent(/datum/component/forensics, fingerprints)
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//Set ignoregloves to add prints irrespective of the mob having gloves on.
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/atom/proc/add_fingerprint(mob/M, ignoregloves = FALSE)
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var/datum/component/forensics/D = AddComponent(/datum/component/forensics)
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. = D.add_fingerprint(M, ignoregloves)
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/atom/proc/add_fiber_list(list/fibertext) //ASSOC LIST FIBERTEXT = FIBERTEXT
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if(length(fibertext))
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. = AddComponent(/datum/component/forensics, null, null, null, fibertext)
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/atom/proc/add_fibers(mob/living/carbon/human/M)
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var/old = 0
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if(M.gloves && istype(M.gloves, /obj/item/clothing))
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var/obj/item/clothing/gloves/G = M.gloves
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old = length(G.return_blood_DNA())
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if(G.transfer_blood > 1) //bloodied gloves transfer blood to touched objects
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if(add_blood_DNA(G.return_blood_DNA()) && length(G.return_blood_DNA()) > old) //only reduces the bloodiness of our gloves if the item wasn't already bloody
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G.transfer_blood--
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else if(M.blood_in_hands > 1)
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old = length(M.return_blood_DNA())
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if(add_blood_DNA(M.return_blood_DNA()) && length(M.return_blood_DNA()) > old)
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M.blood_in_hands--
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var/datum/component/forensics/D = AddComponent(/datum/component/forensics)
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. = D.add_fibers(M)
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/atom/proc/add_hiddenprint_list(list/hiddenprints) //NOTE: THIS IS FOR ADMINISTRATION FINGERPRINTS, YOU MUST CUSTOM SET THIS TO INCLUDE CKEY/REAL NAMES! CHECK FORENSICS.DM
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if(length(hiddenprints))
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. = AddComponent(/datum/component/forensics, null, hiddenprints)
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/atom/proc/add_hiddenprint(mob/M)
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var/datum/component/forensics/D = AddComponent(/datum/component/forensics)
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. = D.add_hiddenprint(M)
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/atom/proc/add_blood_DNA(list/dna) //ASSOC LIST DNA = BLOODTYPE
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return FALSE
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/obj/add_blood_DNA(list/dna)
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. = ..()
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if(length(dna))
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. = AddComponent(/datum/component/forensics, null, null, dna)
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/obj/item/clothing/gloves/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
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. = ..()
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transfer_blood = rand(2, 4)
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/turf/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
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var/obj/effect/decal/cleanable/blood/splatter/B = locate() in src
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if(!B)
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B = new /obj/effect/decal/cleanable/blood/splatter(src, diseases)
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B.add_blood_DNA(blood_dna) //give blood info to the blood decal.
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return TRUE //we bloodied the floor
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/mob/living/carbon/human/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
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if(wear_suit)
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wear_suit.add_blood_DNA(blood_dna)
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update_inv_wear_suit()
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else if(w_uniform)
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w_uniform.add_blood_DNA(blood_dna)
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update_inv_w_uniform()
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if(gloves)
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var/obj/item/clothing/gloves/G = gloves
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G.add_blood_DNA(blood_dna)
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else if(length(blood_dna))
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AddComponent(/datum/component/forensics, null, null, blood_dna)
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blood_in_hands = rand(2, 4)
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update_inv_gloves() //handles bloody hands overlays and updating
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return TRUE
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/atom/proc/transfer_fingerprints_to(atom/A)
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A.add_fingerprint_list(return_fingerprints())
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A.add_hiddenprint_list(return_hiddenprints())
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A.fingerprintslast = fingerprintslast
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